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Quality Control Comfey (Full) 0/2

[OVERVIEW]

Comfey is a powerful revenge killer, late game cleaner, and sweeper, kept in check by its inability to deal meaningful damage to steel types. Comfey sees niche usage due to specific combinations and strategies being required for it to succeed. It is most common on sun teams but can also fit on teams intending to lure and wear down opposing steel types.

[SET]

name: Setup Sweeper
move 1: Calm Mind / Growth
move 2: Draining Kiss
move 3: Stored Power
move 4: Taunt
item: Life Orb
ability: Triage
nature: Modest
evs: 236 HP / 252 Spa / 20 Spe
tera type: Fairy / Water


Comfey’s +3 priority Draining Kiss lets it become a threatening boost sweeper stacking the multipliers from Calm Mind boosts (or Growth, on sun teams) and Life Orb to quickly spiral out of control. With Stored Power to hit poison types and be a stronger option for boosting past bulky neutral or resisted targets. Taunt protects Comfey from getting its boosts Hazed by Empoleon and Muk-Alola, getting phased out by Roar or Whirlwind, and getting statused. It can also be used to prevent Pokémon like Cresselia or Suicune beating Comfey in the Calm Mind war. 20 Speed EVs puts Comfey at 241 speed, one point higher than max timid Magnezone. Some Comfey use more speed to creep Modest Toxtricity (249) or calm mind Cresselia and Suicune, since they both speed creep the same ranges.


Comfey often finds itself on sun teams and other offensive styles. On non-sun teams, Comfey appreciates strong special breakers like Choice Specs Basculegion-F and Yanmega, to wear down shared counters like Registeel, Goodra-Hisui, and Muk-Alola. Comfey can also be paired with Magnezone, to trap and eliminate steel types clearing the way for Comfey to sweep. Sun teams like Comfey for a different reason. Sun’s powerful breakers like Entei, Venusaur, and Scovillain often force Tera Dragon from the opponent, which is hit super effectively by Comfey. Forcing this tera also means the opponent can’t Tera Poison their Krookodile to resist Draining Kiss and OHKO Comfey with Gunk Shot. It also helps that the steel types needed to answer Comfey are preyed on by Sun’s fire type attackers, forming a potent offensive core.


[STRATEGY COMMENTS]

Other Options
====



The standard Calm Mind Comfey sometimes sees other item choices like the Grassy Seed on terrain teams, or Covert Cloak and Leftovers combined with a defensive Tera type to try and boost past its counters. Utility sets also exist, using the weak Draining Kiss for priority along with some combination of Knock Off, Encore, U-turn, and Synthesis.



Checks and Counters
====


Registeel: Registeel takes pitiful damage from both of Comfey’s attacks and threatens it back with a super effective Heavy Slam.

Muk-Alola: Knock Off plus Haze Muk-Alola can be dealt with by Taunt, but Poison Jab variants are effective at dealing with Comfey and need to be chipped down before attempting a sweep.

Bisharp: Even a Bisharp with no bulk will sometimes survive a +2 Tera Fairy Draining Kiss and OHKO back with Iron Head.

Jirachi: Jirachi’s great natural bulk let it tank Comfey’s attacks easily and deal big damage back with iron head. Even special attacking Jirachi can beat Comfey with the combination of Psychic Noise and Encore.

Magnezone: Analytic AV and Choice Specs Magnezone sets do too much damage with Flash Cannon for Comfey to scale past it with Calm Mind and recover enough HP with Draining Kiss to win the 1v1.

Goodra-Hisui: Goodra-Hisui has massive special defense, letting it tank Comfey’s boosted Draining Kiss with ease and deal massive damage back with Heavy Slam.

Entei: Entei uses the sun against Comfey to deal massive damage with Sacred Fire while resisting Comfey’s Draining Kiss.
 
Last edited:
Not too bad. A bit short for an analysis and some formatting issues, can definitely expand on some points and provide examples. I want another look before giving the 1/2. Just hit copyedit and work from there.
[OVERVIEW]

Comfey is a powerful revenge killer,(Powerful revenge killer is probably overselling it a bit. It's a good sweeper, though. I'd say it's more a powerful sweeper that has additional utility in revenge killing because there are obviously better revenge killers) late game cleaner, and sweeper, kept in check by its inability to deal meaningful damage to steel types. Comfey sees niche usage due to specific combinations and strategies being required for it to succeed. (This is kinda vague. What is specific combinations and strategies exactly? You mention sun and luring Steels but I think you can make this flow better for sure.) It is most common on sun teams but can also fit on teams intending to lure and wear down opposing steel types. (The information here isn't bad but this is a bit short for an overview. I think it would also be good to explain how example Comfey is a good sweeper. A boosted Triage Draining Kiss threatens a lot of the tier's offensive Pokemon like Noivern, Mew, and Krook and it heals so much that it gets out of KO range. Explain how it's good in the tier exactly, what it's good vs, what it takes advantage of.)

It would be helpful to explain the differences between Growth and Calm Mind. Like what does boosting more quickly achieve in this tier what does the Special Defense boost achieve?


[SET]
name: Setup Sweeper
move 1: Calm Mind / Growth
move 2: Draining Kiss
move 3: Stored Power
move 4: Taunt
item: Life Orb
ability: Triage
nature: Modest
evs: 236 HP / 252 Spa / 20 Spe
tera type: Fairy / Water

[SET COMMENTS]
Set Details
====
Comfey’s +3 priority Draining Kiss lets it become a threatening boost sweeper stacking the multipliers from Calm Mind boosts (or Growth, on sun teams) and Life Orb to quickly spiral out of control. With Stored Power to hit Poison-types and be a stronger option for boosting past bulky neutral or resisted targets. Taunt protects Comfey from getting its boosts Hazed(Reword. Hazed isn't an accepted grammar prose term.) by Empoleon and Muk-Alola, getting phased out by Roar or Whirlwind, and getting statused. It can also be used to prevent Pokémon like Cresselia or Suicune beating Comfey in the Calm Mind war. 20 Speed EVs puts Comfey at 241 speed, one point higher than max timid Magnezone. Some Comfey use more speed to creep outpace Modest Toxtricity (249) or calm mind Cresselia and Suicune, since they both speed creep the same ranges. (Generally avoid mentioning speed creep otherwise we could mention it in literally every analysis ever.)

(Talk about Tera Fairy and Water)


Comfey often finds itself on sun teams and other offensive styles. On non-sun teams, Comfey appreciates strong special breakers like Choice Specs Basculegion-F and Yanmega, to wear down shared counters like Registeel, Goodra-Hisui, and Muk-Alola. Comfey can also be paired with Magnezone, to trap and eliminate steel types clearing the way for Comfey to sweep. Sun teams like Comfey for a different reason. Sun’s powerful breakers like Entei, Venusaur, and Scovillain often force Tera Dragon(Give examples) from the opponent, which is hit super effectively by Comfey. Forcing this tera also means the opponent can’t Tera Poison their Krookodile to resist Draining Kiss and OHKO Comfey with Gunk Shot. It also helps that the steel types needed to answer Comfey are preyed on by Sun’s fire type attackers, forming a potent offensive core.

[STRATEGY COMMENTS]
Other Options
====
The standard Calm Mind Comfey sometimes sees other item choices like the Grassy Seed on terrain teams, or Covert Cloak and Leftovers combined with a defensive Tera type to try and boost past its counters. (This is just kinda bare? Like, what tera types what counters. It's also not really standard anymore if it's a different set) Utility sets also exist, using the weak Draining Kiss for priority along with some combination of Knock Off, Encore, U-turn, and Synthesis.(We can explain the utility set more. Like what item it'd run, it can run Helmet or Boots. Encore is good for the tier's many setup sweepers, it's a decent pivot that can take advantage of Noivern to bring its teammates in safely. Removing Leftovers from Steels that switch into Comfey is good. )

Checks and Counters
====

Registeel: Registeel takes pitiful damage from both of Comfey’s attacks and threatens it back with a super effective Heavy Slam.

Muk-Alola: Knock Off plus Haze Muk-Alola can be dealt with by Taunt, but Poison Jab variants are effective at dealing with Comfey and need to be chipped down before attempting a sweep.

Bisharp: Even a Bisharp with no bulk will sometimes survive a +2 Tera Fairy Draining Kiss and OHKO back with Iron Head.

Jirachi: Jirachi’s great natural bulk let it tank Comfey’s attacks easily and deal big damage back with iron head. Even special attacking Jirachi can beat Comfey with the combination of Psychic Noise and Encore.

Magnezone: Analytic AV and Choice Specs Magnezone sets do too much damage with Flash Cannon for Comfey to scale past it with Calm Mind and recover enough HP with Draining Kiss to win the 1v1.

Goodra-Hisui: Goodra-Hisui has massive special defense, letting it tank Comfey’s boosted Draining Kiss with ease and deal massive damage back with Heavy Slam.

Entei: Entei uses the sun against Comfey to deal massive damage with Sacred Fire while resisting Comfey’s Draining Kiss.

(It's not necessary to list every single counter individually. In my opinion you can make one section for Steel-types and Alolan Muk and another for faster Fairy resists like Gengar and Tera Poison Krookodile along with the Entei you already mentioned.)

[CREDITS]
Written by:
https://www.smogon.com/forums/members/user1.100/
https://www.smogon.com/forums/members/user2.101/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
https://www.smogon.com/forums/members/user6.105/
 
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