The Rules said:2v2 Each trainer chooses two Pokemon to fight.
Doubles. Two Pokemon on each side will be fighting at the same time.
DQ ~ One day
3 Substitutions per trainer per round.
2 recoveries per Pokemon, 4 chills per Pokemon
ASB Arena
Challenger will choose who goes first
The Challenger said:(I’ll send out first?)
Team Rextreff :

Helioptile[Marth] (Male)
Stage 1*
Types: Electric/Normal
Abilities:
Dry Skin / Sand Veil / Solar Power [Locked]
Nature: Serious
Stats:
HP: 70
Atk: 2
Def: 2
SpA: 3
SpD: 2
Spe: 70
Size Class: 1
Weight Class: 1
Attacks (13):
Level Up
Physical
Normal
Pound
Quick Attack
Ground
Bulldoze
Special
Electric
Thunder Shock
Volt Switch
Parabolic Charge
Thunderbolt
Thunder
Ground
Mud-slap
Normal
Razor Wind
Status
Electric
Charge
Thunder Wave
Electrify
Normal
Tail Whip
Egg
TM/HM
Tutor
Other

Slowpoke [Desu] (Male)
Stage 1*
Types: Water/Psychic
Abilities:
Oblivious / Own Tempo / Regenerator [Locked]
Nature: Serious
Stats:
HP: 90
Atk: 3
Def: 3
SpA: 2
SpD: 2
Spe: 15
Size Class: 2
Weight Class: 3
Attacks (16):
Level Up
Physical
Physic
Zen Headbutt
Normal
Tackle
Headbutt
Special
Psychic
Confusion
Psychic
Water
Water Gun
Water Pulse
Status
Phsycic
Amnesia
Heal Pulse
Water
Rain Dance
Normal
Growl
Yawn
Disable
Slack Off
Psych Up
Ghost
Curse
Egg
TM/HM
Tutor
Other
Team かたわれ時 :


Rara [♀] Gardevoir [Stage: 3]
Type: Psychic / Fairy
Hidden Power Type: Ice
[Abilities]
Synchronise
Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions
Telepathy
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Originally rather quiet (I was going to say, quite quiet, but I rather avoid the reference), Rara has learnt over the course of my travels to be a bit more outspoken. Her incredible skills (which includes, but is not limited to, limited mind reading, detecting the presence of Pokemon, and long-range telephathy with Pokemon and humans alike) makes her a valuable member, as well as a good head for battles!
Birthplace: Petalburg Woods
Caught at: Petalburg Woods
Birthplace: Petalburg Woods
Caught at: Petalburg Woods
[Stats and Nature]
Nature: Serious
HP: 80
Atk: 3
Def: 3
SpA: 6
SpD: 5
Speed: 80
Size Class: 3
Weight Class: 3
[Moves]
View attachment 220399
Body Slam
Draining Kiss
Facade
Fire Punch
Fling
Frustration
Giga Impact
Ice Punch
Knock Off
Mega Kick
Mega Punch
Return
Shadow Sneak
Snatch
Thief
Thunder Punch
Zen Headbutt
View attachment 220398
Charge Beam
Confusion
Dazzling Gleam
Disarming Voice
Dream Eater
Echoed Voice
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power
Hyper Beam
Hyper Voice
Icy Wind
Magical Leaf
Moonblast
Mystical Fire
Natural Gift
Psybeam
Psychic
Psyshock
Round
Secret Power
Shadow Ball
Shock Wave
Snore
Stored Power
Swift
Synchronize
Thunderbolt
View attachment 220402
Ally Switch
Attract
Calm Mind
Captivate
Charm
Confide
Confuse Ray
Double Team
Destiny Bond
Disable
Endure
Encore
Flash
Growl
Grudge
Guard Swap
Healing Wish
Heal Pulse
Helping Hand
Hypnosis
Imprison
Life Dew
Light Screen
Lucky Chant
Magic Room
Mean Look
Memento
Misty Terrain
Power Swap
Protect
Psychic Terrain
Psych Up
Rain Dance
Recycle
Reflect
Rest
Safeguard
Skill Swap
Sleep Talk
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Teleport
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room


Lulu [♂] Lucario [Stage: 3]
Type: Fighting / Steel
Hidden Power Type: Water
[Abilities] (note: Adaptability is only for Lucario-Mega)
Steadfast
If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Inner Focus
This Pokemon has unshakable mental composure. It is immune to Intimidate. Also, Flinching does not prevent it from acting, but if it has another ability that would be activated by flinching, that ability still activates.
Justified
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).
Lulu was a hotheaded Pokemon from the moment he hatched, immediately challenging Rara to a battle (and also leaving Tini appalled by his bloodthirstiness). However, with so little experience, it was no wonder he lost to her. After traveling with me for so long, he has changed drastically, becoming less hotheaded and thinking more, his battling skills have improved and he is more willing to learn. He still fights Rara at every opportunity, hoping to increase his prowess!
Birthplace: Unknown
Caught at: N.A. (Hatched from egg gifted by a trainer)
Birthplace: Unknown
Caught at: N.A. (Hatched from egg gifted by a trainer)
[Stats and Nature]
Nature: Serious
HP: 80
Atk: 5
Def: 3
SpA: 5
SpD: 3
Speed: 90
Size Class: 3
Weight Class: 4
[Moves]
View attachment 220399
Blaze Kick
Bite
Bone Rush
Brick Break
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Counter
Cross Chop
Crunch
Dig
Drain Punch
Earthquake
Extreme Speed
Facade
Feint
Fling
Focus Punch
Force Palm
Frustration
Giga Impact
High Jump Kick
Ice Punch
Iron Tail
Low Kick
Low Sweep
Mega Kick
Mega Punch
Metal Claw
Meteor Mash
Payback
Poison Jab
Power-Up-Punch
Quick Attack
Retaliate
Return
Revenge
Reversal
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Shadow Claw
Sky Uppercut
Stone Edge
Strength
Thunder Punch
Zen Headbutt
View attachment 220398
Aura Sphere
Dark Pulse
Dragon Pulse
Final Gambit
Flash Cannon
Focus Blast
Hidden Power
Hyper Beam
Natural Gift
Psychic
Round
Secret Power
Shadow Ball
Snore
Swift
Vacuum Wave
Water Pulse
View attachment 220402
Agility
Attract
Bulk Up
Calm Mind
Captivate
Confide
Copycat
Detect
Double Team
Endure
Focus Energy
Follow Me
Foresight
Heal Pulse
Helping Hand
Hone Claws
Howl
Iron Defense
Laser Focus
Life Dew
Me First
Metal Sound
Mind Reader
Nasty Plot
Protect
Quick Guard
Rain Dance
Rest
Roar
Scary Face
Screech
Sleep Talk
Substitute
Sunny Day
Swagger
Swords Dance
Toxic
Work Up
Today we have a quick one. Let's spare the predictions and start the fight.
かたわれ時 sends out and equips
Rextreff sends out, equips, and orders
かたわれ時 orders
I ref