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Metagame CommunityUsed 2: Regional Dex

cyclonez_

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CommunityUsed 2: Regional Dex is a metagame entirely comprised of custom Fakemons, each designed by one of your peers with the assistance of our staff. The design process worked as a mix of Secret Santa and Generation X. Each player received a prompt that helped with flavor, competitive role, or both, with the goal to build an entire region's worth of Pokemon using them, without knowing other players' submissions.

The tier is fully coded* on Dragon Heaven 2 and has seen a ton of gameplay so far, with many players sharing their thoughts on the resulting metagame on the Discord. People have made a lot of content over the tier already and I'm excited to see where it goes!

There may be future opportunities for players to help design for the tier, including tentative plans for a second slate at some point down the line. For now, we hope you enjoy the metagame!

* except for Candlelight my bad

:rotom-mow: Council
:absol-mega: cyclonez_
:jigglypuff: Alon Guy Person
:magnezone: :tatsugiri: Beaf Cultist

:rotom-heat: Resources
Discord Server
Spreadsheet Link

:rotom-wash: Ruleset
Clauses

Mechanics Clause: Terastalization, Z-Moves, and Dynamax are banned.
Species Clause: Limit one of each Pokémon
OHKO Clause: OHKO moves are banned
Evasion Moves Clause: Evasion moves are banned
Endless Battle Clause: Forcing endless battles is banned
Sleep Clause Mod: Pokemon can only put 1 opposing Pokemon to sleep at a time.

Move Bans
- Baton Pass
 
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Love this meta, and admittedly the first few days of it being released were...interesting. The bugs, that one bug/dragon, the existence of Regigigas but terrifyingly good, and the fact that we were missing about half the clauses was...something. Thank goodness Regibird and Pursuit Dragon were nerfed.

It's been about three-ish weeks since the start of the meta, and it seems to be in good condition. There's a few unfilled roles due to only having about 45 mons to play with, but matches are fun and I'm pretty sure every team style is viable!

Though I do miss seeing Joltsmash show up with 6 of the same mon.
 
CU2 has released its v2.5 balance patch! This balance patch was constructed last month and is finally live on the server, so I'll talk about it here now! This comes in the wake of the kickoff tour wrapping up, a tour that showcased the flaws in the metagame quite well (Beaf did a great write-up in CU's edition of Solomod review).

Bicunnin
HP increased by 10 (84 -> 94)
Def increased by 10 (65 -> 75)
Now learns Knock Off


Bjorniorite
No longer learns Rapid Spin
Brittle Crystals now only activates on contact moves


Dracolition
HP reduced by 10 (112 -> 102)
No longer learns Dragon Dance


Drakkrab
Weak Armor replaced with Mimicry

Gravalley
Now learns Aromatherapy

Hulvine
Fur Coat replaced with Grass Pelt

Hurstyrhund
Now learns Morning Sun

Lytlegai
No longer learns Thunder Wave

Muerekrot
Attack reduced by 10 (115 -> 105)

Noirpeck
Attack reduced by 15 (110 -> 95)
Special Defense increased by 15 (101 -> 116)

Snipythic
Special Attack reduced by 10 (105 -> 95)
No longer learns Hydro Pump, Thunder, and Thunderbolt
Phase In no longer provides damage reduction from contact moves


Strigpyre
Attack reduced by 10 (115 -> 105)
No longer learns Flip Turn


Wyrmdelse
Now learns Heat Crash

Some of these changes might seem drastic, and that's because they were. The metagame was highly centralized around a few key powerhouses, mostly offensively, so we wanted to hit all of the problematic Pokemon directly this time to bring them down a notch or seven. Bjorniorite completely centralized the hazard metagame, Dracolition was an overwhelming win condition and defensive option, and Lytlegai was a truly perfect support Pokemon, not to mention Drakkrab being so broken with Weak Armor it actually got banned for the last two rounds of the tour.

While we mostly avoided buffs this patch, we did specifically target two Pokemon for notable, playstyle-defining buffs: Bicunnin and Hurstyrhund. Both of these Pokemon were considered fringe at best, or even entirely unviable, despite the tier's desperate need for Dark-types. In the previous patch, there were four very dangerous Ghosts running around. The physical monster Muerekrot, the endgame wincon Snipythic, incredible pivoting Skdaver, and defense behemoth Hulvine. While Snipythic and Hulvine both got very large nerfs this patch, and Muerekrot also got hit, there is still a demand for defensive Dark types when the best one is a Pokemon with no reliable recovery.

In addition, Gravalley and Wyrmdelse got minor options added to their kits. Neither will be amazing after these buffs (Wyrmdelse in particular needs an overhaul in 2.6, which will be dedicated to buffing the weaker Pokemon in the tier), but it helps patch a hole in their kits that they will genuinely use.
 
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Considering I threw my thoughts out when the meta was in its early stages, I'll say a little more here on the patch, what lead to the patch, and my thoughts regarding everything. (I may be wrong about some of the problems individual mons were causing, due to weird matchups/inexperience.)

As Jump noted, the pre-patch meta was unhealthy, with most of the nerfed mons above being responsible in some form.

Drakkrab was the obvious one, as it could run Swords Dance + Weak Armor to outspeed and one hit KO the entire meta, provided it actually managed to hit it's Cross Chops or Stone Edges. Without Weak Armor, it's now only slightly above average in speed, and every decent team should have a mon capable of checking it offensively. I haven't tested it yet, since the release of the new patch, but it should still be good.

Muerekrot was in some ways Drakkrab-lite, and thankfully it's seeing a nerf as well. It neither outspeeds nor OHKOs the entire meta, but after a single swords dance, it was close on both metrics. You could survive the sweep without preying for luck, unlike Drakkrab, but it inevitably left the opponent's team in shambles. Even bringing the sole mon to resist it's dual stab wouldn't save you, because that just meant there was another Muerekrot on the field. (Also, I heard it had pursuit for that.) Anyways, now things will actually be surviving it's hits a lot more often.

Snipythic wasn't quite as potent of a sweeper, overshadowed by the former two since it lost to both. Snipy actually had counters and checks, in theory. In practice, it either cleaned up for Muerekrot, or waited until all of it's checks were too broken to deal with it. Dealing with all of its checks was fairly easy, since it didn't actually need them gone, simply weakened. This was further reinforced by it's immense bulk, when considering the contact damage reduction and calm mind boosts that made the vast majority of the meta remarkably ineffective against it. Removing the defensive part of Phase In, along with the moveset changes and stat nerf makes it far easier to deal with. This is partially because it is simply weaker, but also because it can't cover the whole meta with it's coverage anymore providing more time to beat it down, and partially because you can now meaningfully smack it on the physical side for meaningful damage with Knock Off or some other contact move. (Also, it was weirdly viable on rain? Like, a slow start-esque mon doesn't feel line it would be good on rain. And then you get hurricaned.)

Dracolition was another problem pokemon, but not in the same way as the previous three. DDance was a problem, but on a mon with 40 speed it wasn't exactly getting out of control quick. However, Dracolition was incredibly useful even if it wasn't running dragon dance. It's defensive typing and statline was phenomenal, especially for the amount of offensive tools and utility options it brought to the table, including intimidate, spikes and rocks. It was not the overwhelming force Snipy and Muere were, but it was too much, and could suddenly become a lot too much if it got a dance or two in. I personally disagree with the HP nerf, but DDance needed to go.

Bjorniorite is the last of the mons recieving major nerfs here, and it's fairly simple. Brittle crystals proccing on every attack made it impossible to keep rocks off the field. However, Pixelate Rapid Spin from Mega Bjorniorite was equally unstoppable, and the only way to stop it was to bring in a mon that threatened to KO Bjorniorite before it had the chance to spin. It's not the tier's only form of ate-spin, and there are defoggers, but Furumo can't reliably spin more than once, maybe twice. The defoggers are also not great at hazard removal, so Bjorniorite had an unpleasant stranglehold on the hazard metagame.

These 5 were the big offenders, alongside Lytlegai spreading Paralysis everywhere. Glad to see all of them cut down in some regards. I'm relatively certain all of them will remain, at bare minimum, useable. but we'll see how it goes. Regarding the Buffs, I think it will be nice to see a bit more of Hurstyr and Gravalley (both low tier pre-patch, especially Hurstyr) and Bicunnin is just generally looking to be a good addition to the meta. Wyrmdelse is still bad, though.

As for the other mons changed here, Hulvine is very much going to be hurt, but that's probably fine. Strigpyre also could use the nerf, because it was likely just a problem waiting to appear, especially considering the synergy between flip turn and its ability. As for the last mon, Noirpeck is just being reverted to it's old state which is honestly kinda funny.

That's about it for me. Go Azumarill!
 
Okay so patch drop, time to talk about this yay

First off the buffs:
  1. Bicunnin can now actually take hits! Somewhat. It's still relatively frail even through Intimidate. However, before it really couldn't do anything at all other than spam Intimidate -> U-Turn. With Knock Off, it finally has some good offensive and defensive utility. I don't think it's gonna be great, let alone a top tier, but it now has actual reasons to be in teams.
  2. Gravalley getting Aromatherapy is nice, I guess. It really doesn't fix the downsides of this mon, but it's a good utility move on both Scarf and defensive sets.
  3. Hustyrhund is uh, interesting? It is going to be far more annoying to get rid of now, but it still suffers from having no Swords Dance, no strong STABs or coverage and relying too much on being the last Pokémon on the team. However, it has an interesting defensive profile, so Morning Sun will really help it out there, not like there's many moves it's competing with anyway.
  4. Wyrmdelse is still very bad. Banded Heat Crash could probably do good work but it's really not escaping that D- tier like this.
Now, for the nerfs:
  1. Dear god Drakkrab freaking dead. Honestly, this Pokémon was absurd, even if it was also incredibly inconsistent. The loss of Weak Armor will absolutely take it down a notch, as without it it is too slow and still lacks reliable STABs.
  2. Bjorniorite's spin will not be missed, nor will anyone miss Crystaline Shelter. CShelter now has actual counter play, so Bjorniorite is no longer both the best hazzard setter in the tier AND the best hazzard removal in the tier, opening up more diversity in the metagame as other Pokémon can finally rise. Bjor itself will likely see more flexibility too, as it is no longer bound by being the best at 2 roles at the same time.
  3. Dracolition took a needed big hit, but it's still going to be one of the best Pokémon in the tier. It has an incredibly high attack stat and its bulk and defensive typing are still incredible, especially for an Intimidate Pokémon. Setup is still available through Bulk Up, but I believe bulky attacker or defensive sets will be overall better. At the very least an A- Pokémon now, but the meta will need to evolve first.
  4. Noirpeck was just reverted to its original state. It was already fine then, I don't know why it was buffed but it really didn't need it. No matter, this Pokémon is fine now, still one of the best wallbreakers in the tier.
  5. Strigpyre is... I don't know. The attack nerf + the removal of Flip Turn will absolutely make it harder to use, as it can no longer just cheese through Flip Turn spam on Scarf or Fire Lash -> Flip Turn, but the combination of Blazing Glory + Fire Lash still feels too strong. Maybe I am wrong, I really hope I am, but the meta needs to develop first.
  6. Muerekrot's nerf was pretty basic. There is still no Pokémon that resists both of its STABs, and the Ghost resists aren't exactly good rn, but the attack nerf will probably make it so defensive cores aren't left hanging by a threat everytime they have to deal with it. Bicunnin's buff should also improve on Muerekrot's defensive answers.
  7. Oh boy Hulvine. Good to see Fur Coat gone, this Pokémon was utterly obnoxious and downright unhealthy. It blanket checked every single physical attacker except for Drakkrab and Swords Dance Strigpyre, but now it just has kind of mediocre bulk. It absolutely took a BIG hit, the second biggest nerfed in this patch, but unlike the next Pokémon, Hulvine at least gets to keep most of what made it good. It's still a great Spin Blocker, it has Leech Seed plus Flamethrower to get rid of grasses, it has access to Burning Bulwark to both get extra Leech Seed recovery and burn physical attackers, it gets Will-O-Wisp if Burning Bulwark is too inconsistent, and it also has STAB Shadow Ball to deal solid damage and even attempt a wallbreak with lucky SpDef drops, after all it still has base 105 Special Attack. Despite taking one of the heaviest nerfs, I fully believe Hulvine will continue to be good, just not as clearly unhealthy as it was before.
  8. Snipythic. Oh boy, Snipythic. This is THE biggest nerf in the patch, or any of the patches we've had since the beggining. Before, it used to do a lot of things. Calm Mind made it impossible to break on both sides, and after Phase In was over, it no longer needed to worry about the loss of physical bulk because it could just outspeed and OHKO the entire metagame. It also had good coverage for the few dark types who could in theory face it head on, and with its previous movepool it had a good place in Rain, as the combination of Hurricane, Hydro Pump, Thunder and Shadow Ball was incredibly scary, although it had heavy competition at this from Skdaver. And even if your team didn't really benefit from offensive sets, it could kind of just blanket check most physical attackers and provide decent team utility with Defog, Toxic, Roar, Taunt or U-Turn. Now, however, it can no longer afford to set up as safely, it is no longer bulky enough to hold its own against offensive teams, it no longer has the offenses and coverage to break through teams on its own. This Pokémon took the heaviest hit, and perhaps it was too much, but Snipy was very much overtuned before, it was undeniably broken, and it really needed to be nerfed. Not sure about what kind of niche it will hold in the meta now, as it is now too weak, too slow and a bit defensively mediocre to pull its own weight against most teams.
 
Earlier this month, we had a balance patch that I wanted to document on Smogon. The patch was primarily aimed at nerfing a couple of the top threats of the metagame while bolstering some of the less desirable Pokemon.

Alcremie-Nodea
Attack reduced by 10 (50 -> 40)
Defense increased by 10 (85 -> 95)
Now learns Mystical Fire


Ballaboar
Speed decreased by 11 (80 -> 69)
Now learns Substitute

Freelpen
Now learns Acrobatics

Hafgvindr
Attack increased by 10 (98 -> 108)
Now has Marvel Scale as second ability (replaces empty slot)


Hurstyrhund
Now learns Blast Burn

Miauskog
Now learns Moonlight

Muerekrot
HP decreased by 10 (89 -> 79)
Speed decreased by 5 (101 -> 96)


Naglrir
Now learns Snowscape

Neightmare
Now learns Protect, Rest, and Sleep Talk

Pacrabsite
Now has Shell Armor as a hidden ability
Now learns Scald

No longer learns Dragon Ascent and V-Create

Polipid
HP increased by 10 (60 -> 70)
Special Defense increased by 10 (65 -> 75)
Now gets Poison Heal (replaces Marvel Scale)
Now learns Bug Buzz

Stat changes also affect Mega.

Solfreyr
Archaic Glare now summons Trick Room after use

Skdaver
Vital Spark base power decreased by 25 (95 -> 70)

Swilein
Defense increased by 10 (75 -> 85)
Now learns Blizzard
Dust Veil is now affected by Light Clay

Overall, the biggest targets for nerfs were getting rid of the Ghostspam metagame that had risen up late in v2.4 and had persisted into the v2.5 patch. This was done with further nerfs for Muerekrot and giving Skdaver a fairly notable hit by nerfing its extremely spammable signature move, Vital Spark. Past that, several Pokemon got nice new buffs, the biggest one being giving Miauskog access to reliable recovery. It's still reliant on its Heavy-Duty Boots to consistently switch in, but it is a nice benefit to one of the metagame's more disappointing options.

In addition, CU2 now has a Random Battles format on Dragon Heaven! I put a lot of work into it and people say it's fun so go check it out if you're looking to learn the metagame but aren't sure where to start.
 
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