Competitive Battling Simplified
Due to popular request, I'm adding this as a resource because learning the pure basics of competitive battling helps you on your Smogon journey. There are a lot more detailed explanations on Smogon however this is aimed at explaining the basics, where Battling 101 will take you to the next level of knowledge. Plus also has some really good Youtube guides on how to battle, too, so check them out.
This will also be useful to you: https://pokemonshowdown.com/damagecalc/
What do Natures do?
Natures are important to all competitive battling. For example, using Bold on Sawk is not ok because Bold is +Defense, -Attack, which is good on some defensive attackers but not on a primarily physical attacker. It all depends on what you want to do with the Pokemon. A lot of Pokemon tend to benefit more from Speed-enhancing Natures, such as Timid and Jolly, which enhance either SpA or Attack. Breeding, and/or catching the Pokemon with the right Nature is extremely important, or else any EVs (as discussed below) you use on it are pointless, as the Pokemon won't be at its peak. All analyses will have the preferred Nature for a Pokemon so that makes it a little easier for you!
What are Characteristics?
Characteristics are useful in-game as they help determine what kind of IVs you have (found when checking a summary of a Pokemon). If it's Mischievous, the Pokemon could possibly have really bad IVs overall (with the highest in SpA, or the best possible IVs for SpA, so it depends. I'll explain how to breed for Pokemon with good IVs in the next post but for now the main thing you need to know is all these Characteristics have a chance at having one or more perfect IVs: Mischievous (SpA), Takes Plenty of Siestas (HP), Likes to Thrash About (Attack), Capable of Taking Hits (Defense), Somewhat Vain (SpD) and Alert to Sounds (Speed).
What are IVs?
IVs, or Individual Values, are what makes a Pokemon either good or bad in battling. If Sawk, as mentioned above, has an Adamant nature (+Attack, -Special Attack) and has the Likes to Thrash About characteristic there's a chance it could have perfect Attack. However, if it has only a 6, or a 1 in Attack, none of its IVs can be higher than the Attack stat. With that characteristic it'll have one of these as the highest IV in Attack: 1, 6, 11, 16, 21, 26, 31. If it's 31, great, if not, try again. In-game it doesn't matter as much but if you want to battle competitively, getting Pokemon with 31 IVs in at least five stats is important.
You can now use Hyper Training to upgrade any of a Pokemon's stats to match what it would be if the Pokemon had 31 IVs. Do note that with Hyper Training, the boost is superficial. The actual IVs of the Pokemon do not get increased, but give the appearance of having been maximised. Due to this, the Pokemon's Hidden Power will remain the same.
What are EVs?
Effort Values, or EVs, are very important to Wi-Fi battling, as well as PS! battles, but you don't need to do any of the effort on PS. When you max out a Pokemon's EVs in Attack (by giving it 252 EVs), that means it has the best possible Attack (paired with a 31 IV in Attack Pokemon) so it can produce the maximum damage. However that isn't set in stone! Some Pokemon require EVs in different stats, like a mixed attacker needing EVs in Attack/Speed/HP/Special Attack, for example. Since you have 508 EVs (510 in total, two are pointless) you can use, you can distribute only 30 to Attack, 50 to Speed (to outrun a certain threat) and the rest in SpA and HP. You can play around in EVs as much as you want, and when you learn more about battling you can calculate what EVs you need for a certain threat a bit better by looking at the analyses on-site.
If you'd like to EV train a Pokemon in-game, the easiest way is by using S.O.S. battles or via the Poke Pelago. PokeRus (a super rare virus) will earn double the EVs for each battle, helping you EV train a Pokemon faster. There are plenty of guides available online to read more about these methods.
Which move should I use?
Moves are either Physical, Special or Status. Infernape, for example, can use Physical and Special attacks at the same time, such as Fire Blast and Close Combat (and it would use something like Naive so that it doesn't have to use Modest or Adamant, which would reduce its Special Attack or Attack, for example).
Other Pokemon have to stick to just using Special Attacks, such as Keldeo because its base Attack is too low to make use of. You can practice this in-game by getting a Pokemon, looking up an analysis, checking its Attack and Special Attack and decide whether you can afford to go mixed, or stick with either physical or special moves. That's often one of the most confusing things for new players because they might be used to doing whatever in-game in regards to moves, but becoming a competitive battler changes you and it'll be hard to start a game without caring about any of this. It'll just come naturally!
What items are best in competitive battling?
Life Orb is one of the most popular items, as you lose 10% of your health but you gain an additional 30% of power. A lot of attacking Pokemon use this if they are switching moves often and want that extra power. Choice Band, Choice Scarf and Choice Specs are for Pokemon that have enough sweeping capability to remain locked into one move. Sometimes other Pokemon in your team can pass them boosts through Baton Pass, or defeat the main Pokemon that could possibly stop your sweep. Leftovers recovers a little damage after each attack and is mostly for Pokemon that don't intend to sweep (like Alomomola, which supports its team with Wish), although there are a quite a few exceptions to that. Assault Vest is also commonly used to enhance already massive Special Defense, making said Pokemon a special tank. Eviolite increases both defenses by 1.5x, and is used on not fully evolved Pokemon.
_____________________
That's about all for now. If you have anything you'd like to see added to this guide, send me a PM. If you have any other questions about the things discussed here, ask in the Simple Questions thread.
Due to popular request, I'm adding this as a resource because learning the pure basics of competitive battling helps you on your Smogon journey. There are a lot more detailed explanations on Smogon however this is aimed at explaining the basics, where Battling 101 will take you to the next level of knowledge. Plus also has some really good Youtube guides on how to battle, too, so check them out.
This will also be useful to you: https://pokemonshowdown.com/damagecalc/
What do Natures do?
Natures are important to all competitive battling. For example, using Bold on Sawk is not ok because Bold is +Defense, -Attack, which is good on some defensive attackers but not on a primarily physical attacker. It all depends on what you want to do with the Pokemon. A lot of Pokemon tend to benefit more from Speed-enhancing Natures, such as Timid and Jolly, which enhance either SpA or Attack. Breeding, and/or catching the Pokemon with the right Nature is extremely important, or else any EVs (as discussed below) you use on it are pointless, as the Pokemon won't be at its peak. All analyses will have the preferred Nature for a Pokemon so that makes it a little easier for you!
What are Characteristics?
Characteristics are useful in-game as they help determine what kind of IVs you have (found when checking a summary of a Pokemon). If it's Mischievous, the Pokemon could possibly have really bad IVs overall (with the highest in SpA, or the best possible IVs for SpA, so it depends. I'll explain how to breed for Pokemon with good IVs in the next post but for now the main thing you need to know is all these Characteristics have a chance at having one or more perfect IVs: Mischievous (SpA), Takes Plenty of Siestas (HP), Likes to Thrash About (Attack), Capable of Taking Hits (Defense), Somewhat Vain (SpD) and Alert to Sounds (Speed).
What are IVs?
IVs, or Individual Values, are what makes a Pokemon either good or bad in battling. If Sawk, as mentioned above, has an Adamant nature (+Attack, -Special Attack) and has the Likes to Thrash About characteristic there's a chance it could have perfect Attack. However, if it has only a 6, or a 1 in Attack, none of its IVs can be higher than the Attack stat. With that characteristic it'll have one of these as the highest IV in Attack: 1, 6, 11, 16, 21, 26, 31. If it's 31, great, if not, try again. In-game it doesn't matter as much but if you want to battle competitively, getting Pokemon with 31 IVs in at least five stats is important.
You can now use Hyper Training to upgrade any of a Pokemon's stats to match what it would be if the Pokemon had 31 IVs. Do note that with Hyper Training, the boost is superficial. The actual IVs of the Pokemon do not get increased, but give the appearance of having been maximised. Due to this, the Pokemon's Hidden Power will remain the same.
What are EVs?
Effort Values, or EVs, are very important to Wi-Fi battling, as well as PS! battles, but you don't need to do any of the effort on PS. When you max out a Pokemon's EVs in Attack (by giving it 252 EVs), that means it has the best possible Attack (paired with a 31 IV in Attack Pokemon) so it can produce the maximum damage. However that isn't set in stone! Some Pokemon require EVs in different stats, like a mixed attacker needing EVs in Attack/Speed/HP/Special Attack, for example. Since you have 508 EVs (510 in total, two are pointless) you can use, you can distribute only 30 to Attack, 50 to Speed (to outrun a certain threat) and the rest in SpA and HP. You can play around in EVs as much as you want, and when you learn more about battling you can calculate what EVs you need for a certain threat a bit better by looking at the analyses on-site.
If you'd like to EV train a Pokemon in-game, the easiest way is by using S.O.S. battles or via the Poke Pelago. PokeRus (a super rare virus) will earn double the EVs for each battle, helping you EV train a Pokemon faster. There are plenty of guides available online to read more about these methods.
Which move should I use?
Moves are either Physical, Special or Status. Infernape, for example, can use Physical and Special attacks at the same time, such as Fire Blast and Close Combat (and it would use something like Naive so that it doesn't have to use Modest or Adamant, which would reduce its Special Attack or Attack, for example).
Other Pokemon have to stick to just using Special Attacks, such as Keldeo because its base Attack is too low to make use of. You can practice this in-game by getting a Pokemon, looking up an analysis, checking its Attack and Special Attack and decide whether you can afford to go mixed, or stick with either physical or special moves. That's often one of the most confusing things for new players because they might be used to doing whatever in-game in regards to moves, but becoming a competitive battler changes you and it'll be hard to start a game without caring about any of this. It'll just come naturally!
What items are best in competitive battling?
Life Orb is one of the most popular items, as you lose 10% of your health but you gain an additional 30% of power. A lot of attacking Pokemon use this if they are switching moves often and want that extra power. Choice Band, Choice Scarf and Choice Specs are for Pokemon that have enough sweeping capability to remain locked into one move. Sometimes other Pokemon in your team can pass them boosts through Baton Pass, or defeat the main Pokemon that could possibly stop your sweep. Leftovers recovers a little damage after each attack and is mostly for Pokemon that don't intend to sweep (like Alomomola, which supports its team with Wish), although there are a quite a few exceptions to that. Assault Vest is also commonly used to enhance already massive Special Defense, making said Pokemon a special tank. Eviolite increases both defenses by 1.5x, and is used on not fully evolved Pokemon.
_____________________
That's about all for now. If you have anything you'd like to see added to this guide, send me a PM. If you have any other questions about the things discussed here, ask in the Simple Questions thread.