Firstly, I believe these are all OU Pokemon. This is largely, I think, an annoyance team. I don't know if I'll ever actually join in any tournaments, and I usually just battle over Wi-Fi and hope to do Battle Spot too. Any changes you could suggest to fit within Battle Spot would be appreciated. My two favorite Pokemon this gen are Gourgeist and Goodra. I would prefer to leave them in. (I happen to have shiny Gourgeist-A, Goodra, and Gyarados)
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 152 Def / 100 SDef
Calm Nature
- Spikes
- Thunderwave
- Swagger*
- Foul Play
My common lead, Jingles, is sent first unless the opponent has a Pokemon that is likely to lead and is super effective against Klefki. Taking note of Swagger, it relies on luck to come through, though I like the harassment it manages to pull off with T-Wave and Foul Play, I wonder if I should take Substitute, which has also served me well.
Gourgeist-H @ Leftovers
Ability: Frisk
EVs: 252 HP / 4 Att / 252 Def
Impish Nature
- Will-O-Wisp
- Leech Seed
- Protect
- Shadow Sneak
Trick has shown itself to be one of two things: Amazingly useful or greatly countered. Once Gourgeist manages to set Leech Seed, the opponent wisely switches into a counter. If my prediction is correct, a second Leech Seed on that switch is usually all I can do before I too must swap. When it is effective, its defense, passive recovery, and neutering of physical attackers has let it bring matches home.
Goodra @ Assault Vest
Ability: Gooey
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature *
- Dragon Tail
- Flamethrower
- Thunderbolt
- Infestation
Gooey has been a stalwart blocker of special attacks. Often, I have cringed at an incoming attack that I thought would harm me rather greatly, then been pleasantly surprised at how little health is removed. My current nature is accidental and will be changed to Modest soon. Its coverage has been decently useful and reliable due to not taking options like Fire Blast. Infestation has proven to be more fun for me rather than Draco Meteor.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 32 Def / 4 SpA / 224 Spe
Timid Nature
- Scald
- Ice Beam
- Recover
- Rapid Spin
I haven't yet had a chance to test out Starmie, but I have consistently been annoyed at hazard damage and having no way to come back from it. Games that could have been won have been lost had I had Rapid Spin or Defog. I like the utility of Scald against Pokemon counter to Gourgeist like Charizard, Talonflame, or even against neutral enemies with coverage moves. An alternative spinner is possible, of course.
Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature*
- Dragon Dance
- Earthquake
- Stone Edge
- Waterfall
My shiny's nature is Quiet. I'm going to change to a Jolly natured Gyarados, but red mega looks so cool. I enjoy the type change from Flying to Dark. Many times I have come against Delphox or Mewtwo and mega evolved at the beginning of a turn, be immune to their Psychic or Psyshock and responded with Waterfall. I enjoy the strength. Intimidate is the best option for initial ability because it activates before mega.
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 SpA
Brave Nature
- Iron Head
- Shadow Sneak
- Sacred Sword
- King's Shield
I don't really want Aegislash on my team. I've been using one since about level 20 in the story. I have used it in countless Wi-Fi battles and acknowledge its strength. I think I'm tired of it though. What it does, though, is provide me with what I need. It has phenomenal offense and defense. It provides coverage against Fairy in Iron Head, which otherwise I don't check.
So what I've done is list the three Pokemon I want to keep. The last three are ones I am more willing to change. This general setup has provided me with a pretty solid experience.
I have trouble against Fairy while it is SE against Goodra and Mega Gyarados. Fire is a little threatening for Gourgeist and Klefki. An option I am considering is Rotom-W, but I feel it is a bit overplayed so I went with Starmie to check fire while also providing me with a Rapid Spinner. If Starmie is removed, I need a new Rapid Spinner. If Gyarados is removed, I'd like to include a bulky cleric of some sort and pick a new mega. Aegislash would have to be replaced with a strong physical attacker that can check Fairy types and is either fast enough to sweep effectively, or bulky enough to survive multiple hits while doing so.
How might this team also be changed to work well in Singles of Battle Spot, or to fit the item clause?
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 152 Def / 100 SDef
Calm Nature
- Spikes
- Thunderwave
- Swagger*
- Foul Play
My common lead, Jingles, is sent first unless the opponent has a Pokemon that is likely to lead and is super effective against Klefki. Taking note of Swagger, it relies on luck to come through, though I like the harassment it manages to pull off with T-Wave and Foul Play, I wonder if I should take Substitute, which has also served me well.
Gourgeist-H @ Leftovers
Ability: Frisk
EVs: 252 HP / 4 Att / 252 Def
Impish Nature
- Will-O-Wisp
- Leech Seed
- Protect
- Shadow Sneak
Trick has shown itself to be one of two things: Amazingly useful or greatly countered. Once Gourgeist manages to set Leech Seed, the opponent wisely switches into a counter. If my prediction is correct, a second Leech Seed on that switch is usually all I can do before I too must swap. When it is effective, its defense, passive recovery, and neutering of physical attackers has let it bring matches home.
Goodra @ Assault Vest
Ability: Gooey
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature *
- Dragon Tail
- Flamethrower
- Thunderbolt
- Infestation
Gooey has been a stalwart blocker of special attacks. Often, I have cringed at an incoming attack that I thought would harm me rather greatly, then been pleasantly surprised at how little health is removed. My current nature is accidental and will be changed to Modest soon. Its coverage has been decently useful and reliable due to not taking options like Fire Blast. Infestation has proven to be more fun for me rather than Draco Meteor.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 32 Def / 4 SpA / 224 Spe
Timid Nature
- Scald
- Ice Beam
- Recover
- Rapid Spin
I haven't yet had a chance to test out Starmie, but I have consistently been annoyed at hazard damage and having no way to come back from it. Games that could have been won have been lost had I had Rapid Spin or Defog. I like the utility of Scald against Pokemon counter to Gourgeist like Charizard, Talonflame, or even against neutral enemies with coverage moves. An alternative spinner is possible, of course.
Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature*
- Dragon Dance
- Earthquake
- Stone Edge
- Waterfall
My shiny's nature is Quiet. I'm going to change to a Jolly natured Gyarados, but red mega looks so cool. I enjoy the type change from Flying to Dark. Many times I have come against Delphox or Mewtwo and mega evolved at the beginning of a turn, be immune to their Psychic or Psyshock and responded with Waterfall. I enjoy the strength. Intimidate is the best option for initial ability because it activates before mega.
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 SpA
Brave Nature
- Iron Head
- Shadow Sneak
- Sacred Sword
- King's Shield
I don't really want Aegislash on my team. I've been using one since about level 20 in the story. I have used it in countless Wi-Fi battles and acknowledge its strength. I think I'm tired of it though. What it does, though, is provide me with what I need. It has phenomenal offense and defense. It provides coverage against Fairy in Iron Head, which otherwise I don't check.
So what I've done is list the three Pokemon I want to keep. The last three are ones I am more willing to change. This general setup has provided me with a pretty solid experience.
I have trouble against Fairy while it is SE against Goodra and Mega Gyarados. Fire is a little threatening for Gourgeist and Klefki. An option I am considering is Rotom-W, but I feel it is a bit overplayed so I went with Starmie to check fire while also providing me with a Rapid Spinner. If Starmie is removed, I need a new Rapid Spinner. If Gyarados is removed, I'd like to include a bulky cleric of some sort and pick a new mega. Aegislash would have to be replaced with a strong physical attacker that can check Fairy types and is either fast enough to sweep effectively, or bulky enough to survive multiple hits while doing so.
How might this team also be changed to work well in Singles of Battle Spot, or to fit the item clause?