Complete Core

Complete Core​

Introduction
My first post and first team and what better way to start than a RMT. I used to play during D/P and in the early months of B/W and have recently come back to find my precious Excadrill has been banned to Ubers. Still wanting to keep the sand theme going, I decided to do some testing, find appropriate replacements and overall revamp my team.


Team at a glance
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Team Building Process
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Two Pokemons from my previous team that I knew for sure I wanted to keep.

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I then needed a Physical wall. I tried out a few options but finally decided Quagsire due it's amazing ability and great typing.

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Then I wanted a Special attacker that could come in on well predicted attacks. Enter Gengar.

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Next I wanted a fast, hard hitting fire pokemon. I narrowed it down between Victini and Darmanitan and finally decided Victini because it had higher survivability.

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I then wanted a Special Defense wall that could cover my big Rotom-W weakness. I finally decided on Virizion.

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After posting my initial team, I received some advice on changes. After testing them out, I switched Tyranitar and Quagsire for Donphan and Rotom-W.


Closer Look
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Renzphan @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 Def
Nature: Adamant (-Satk, +Atk)
- Stealth Rock
- Rapid Spin
- Earthquake
- Ice Shard

Originally Bulky Sdef Tyranitar, which was removed due to Sandstorm not contributing to the team. It was suggested that I replace it with Donphan and after some testing, I found it a good replacement. I added Donphan due to it's ability to set up stealth rock, rapid spin and also pack a priority move. I went with the Offensive build because it wanted it to do as much damage and I wanted to use synergy to reduce damage to the team. It's been working great so far and haven't seen any lose in power against weather teams. It's now usually my lead pokemon.


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Renzor @ Iron Plate
Ability: Technician
EVs: 248 HP / 96 Atk / 164 Sdef
Nature: Adamant (-Satk, +Atk)
- Bullet Punch
- Bug Bite
- Roost
- Sword Dance

Good ol reliable Bulky Scizor. It's good at what it does and what it does is good. I choose this over choiced scizor because it allows for greater survivabilty but still has its sweeping potential. I went leftovers to help with bulk and survivability. EV spread are also to help with it's bulk. Technician because base 90 Bullet punch is too good to pass. Went with Adamant build because it hasn't got any special attacks so can fully focus on attack. Also with priority bullet punch, speed doesn't really matter. Bullet punch is the STAB damage dealer. U-turn over bug bite so it's doesn't faint against Magnezone. Roost is vital to it's bulk and sword dance it for sweeping. This is usually my late game sweeper or revenge killer.


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Renzion @ Life Orb
Ability: Justified
EVs: 4 HP / 252 Satk / 252 Spd
Nature: Timid (-Atk, +Spd)
- Roar
- Giga-Drain
- Focus Blast
- Hidden Power Ice

Initially introduced into the team to help with my Water weakness especially Choice Specs Rotom-W. It usually comes in, takes the hit them 1HKO in return with Giga-Drain (with Steath Rock help). It also provides the fighting type for my team. I choose Life Orb over Leftovers because it usually gains enough health back from Giga-Drain that leftover isn't necessary. I have Calm Mind in this set but it's rarely even used. It's mainly there because of it's shallow Special movepool. Focus Blast to deal with any Steels and Hidden Power Ice for any Dragons or Gliscor which think they can freely set-up. Ev spread is for max damage and also outspeed most non-scarfed pokemon. I've added roar to deal with Substituting pokemon.


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Renzgar @ Black Sludge
Ability: Levitate
EVs: 252 Satk / 252 Spd / 4 HP
Nature: Timid (-Atk,+Spd)
- Substitute
- Shadow Ball
- Disable
- Focus Blast


Providing the Fight and Ground immunity for my team, this pokemon is my main special attacker. I usually switch it in on obvious Ground or fightning moves, proceed to sub up and then wreck havoc. In team previews, if the opposing team has a fightning type that they'll probably put first to counter Tryanitar, then I switch this to my lead instead. I chose leftovers to allow more uses of substitute and also nullify sandstorm damage. The Ev spread and nature is for maximum damage and speed. Shadow Ball for STAB, Thunderbolt to deal with water and flying types and focus blast for steels.


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Renzom - W @ Choice Scarf
Ability: Levitate
EVs:252 Satk / 252 Spd / 4 Sdef
Nature: Modest (-Atk, +Satk)
- Hydro Pump
- Trick
- Volt Switch
- Hidden Power Fire

Originally Quagsire, it was suggested that I take it out for Choice Rotom-W. I've found it effective so far, dealing nicely with Rain teams and punch holes in teams. It also allows my team to compete in regular OU instead of just Dream world. I'm undecided about the nature but I've been using Modest. Ev spread for maximum speed and damage.


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Renztini @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 252 Spd / 4HP
Nature: Adamant (-Satk, +Atk)
- V-Create
- Fusion Bolt
- U-turn
- Brick Break

The speed demon of my team. It's main task is to spam V-creates for huge damage. It's also a decent counter against Sun teams, OHKO Ninetales after stealth rock damage. I usually save it till late game where it's V-Create would create huge dents in teams. I chose scarf over band because V-create does enough damage and I need it as fast as possible. My decision for choosing Victini over Darmatian was based on the fact that Darmatian's Flare Blitz did recoil damage. If you factor in Stealth rock, Sandstorm and occasionally taking hits, it wouldn't survive long and allows pokemon such as scizor to wreck havoc. Victini doesn't take recoil so in theory, it should last longer. Ev Spread and nature are for maximum damage and speed. Fusion bolt is to deal with switching in Water and Flying types. Brick Break is to deal with Steel types in rain. U-Turn is there because most Fightning types will switch out from fear of Zen Headbutt into a dark or psychic type and U-turn will exploit that fear.




Conclusion
This team has been doing very well. Having a total of 6 immunities great synergy with each other, I have high hopes for this team. It's been winning more than losing and most of my losses are from poor decisions. Hopefully as I practise more with the team I'll get more experience and all together become a better trainer.


Importable
Donphan @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 Def
Nature: Adamant (+Atk, -SAtk)
- Ice Shard
- Rapid Spin
- Earthquake
- Stealth Rock

Scizor @ Iron Plate
Ability: Technician
EVs: 248 HP / 96 Atk / 164 Sdef
Nature: Adamant (-Satk, +Atk)
- Bullet Punch
- Bug Bite
- Roost
- Sword Dance

Virizion @ Life Orb
Ability: Justified
EVs: 4 HP / 252 Satk / 252 Spd
Nature: Timid (-Atk, +Spd)
- Roar
- Giga-Drain
- Focus Blast
- Hidden Power Ice

Gengar @ Black Sludge
Ability: Levitate
EVs: 252 Satk / 252 Spd / 4 HP
Nature: Timid (-Atk,+Spd)
- Substitute
- Shadow Ball
- Disable
- Focus Blast

Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Trick
- Volt Switch
- Hydro Pump
- Hidden Power [Ice]

Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 252 Spd / 4HP
Nature: Adamant (-Satk, +Atk)
- V-Create
- Fusion Bolt
- U-turn
- Brick Break​


 
If you are going to set up with Scizor use Bug Bite over U-Turn you lose your boost when you switch and Bug Bite gets boosted by Technicain
 
Gengar really needs a Timid nature. It lets you got the jump on Terrakion and friends... I would also recommend you try Disable over Thunderbolt. Thunderbolt is too situational and Disable would serve you better in the long run.
 
Hey,

Stealth Rock seems to be a big weakness to your team, since it really hurts Victini, who often will be switching out with U-Turn, or forced to because of the stat drops applied by V-Create. Scizor also doesn't like hazards, as it prevents it from switching out a lot when scouting. Quagsire doesn't seem to be doing too much on your team, so I'd switch it for a Defensive Rapid Spin Donphan. It will be providing Stealth Rock and Rapid Spin support, which will greatly help out your team. That means you can remove Tyranitar's Stealth Rock and replace it by Stone Edge, to beat Volcarona and flying types.

Donphan @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 Atk
Impish Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Ice Shard

For Gengar, I'd recommend Disable over Thunderbolt, to get the SubDisable combo going. It allows you to beat Pokemon locked into a move because of a Choice item, and completely ruin them. It also lets you beat non-Scarfed Terrakion. Non-STAB Thunderbolt doesn't fit too well on Gengar. You should also use a Timid Nature to outspeed Jolly Terrakion and Virizion. It lets you use Substitute with more ease as well. Good luck!
 
Nice team you got there. I think Quagsire is doing little for your team because it is just an invitation for pokemons like Hydreigon & Latios to set-up. Also killing Quagsire is nothing difficult to do without the proper support. This means that Drag-Mag teams are serious trouble on this team if Scizor & Quagsire are removed.

I back up Expert Physics´s of using Donphan but I would use an Offensive Rapid Spin set. Donphan is able to set SR while he is able to spin hazards off the field to aid Victini. A powered up Ice Shard will always be able to 2HKO Dragonite making him a fantastic check as even a +1 Outrage fails to OHKO Donphan.
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Donphan (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Atk / 4 Def

Adamant Nature (+Atk, -SAtk)
- Ice Shard
- Rapid Spin
- Earthquake
- Stealth Rock

On Scizor, I recommend using an Iron Plate instead of Leftovers to fool the opponent by believing Scizor is actually using a Choice Band. Iron Plate also provides a nice boost to Bullet Punch allowing him to 2HKO Dragonite & Haxorus after SR.

I think that Tyranitar is the weakest link on your team because you dont have a Sand sweeper like Landorus or Terrakion to abuse sandstorm. My suggestion is to replace Tyranitar for Scarf Rotom-W. Rotom-W forms an excellent Turn/Switch core abuse with Scizor & Victini, which is very standard on this generation while providing a secondary check to Rain Teams. Rotom-W is also able to revenge kill threats like Heatran, Dragonite & Mamoswine who can be problematic on this team. Although you lose weather, Rotom-W & Virizion deal with Rain while Victini is a troll for Sun teams.
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Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd

Modest Nature (+SAtk, -Atk)
- Trick
- Volt Switch
- Hydro Pump
- Hidden Power [Ice]

I second again Expert Physics´s of using Disable over Thunderbolt with a Timid nature. The ability to outspeed Infernape, Terrakion & HP Fire Lati@s is Gengar´s biggest asset while Disable will allow Gengar to set-up on Choice-locked pokemon in tandem with Substitute.

Overall solid team and I hope my rate helps you out :]. Good luck!
 
Nice to see you edited the team but they are still some minor changes to consider. Don´t use Bug Bite and keep U-turn instead. U-turn allows this particular Scizor set to bluff a Choice set effectively and once you got a SD, the only move you will be using late-game is Bullet Punch anyways. Why Roar on Virizion? It has no particular benefit and since this team is offensive, there is no need for a phazer. Keep Calm Mind on Virizion because he might pull a sweep for you. Use HP Ice on Rotom-W instead of HP Fire, because Victini & Scizor can deal with Ferrothorn and Trick anyways cripples him. HP Ice has the benefit of killing a +1 Dragonite if Donphan is weakened or Scizor is trapped by Magnezone.
 
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