QC APPROVED (3/3)
GP APPROVED (1/1)
Pokedex Number - #658
GP APPROVED (1/1)
Pokedex Number - #658
[Pros]
<ul>
<li>Great coverage and movepool.</li>
<li>Amazing ability in Protean, enabling it to get STAB on its moves regardless of their type as Greninja itself becomes the type of the attack being used. This in turn can cause some mind games to occur.</li>
<li>High base Speed in addition to access to Spikes.</li>
<li>Has access to two priority moves, Shadow Sneak and Water Shuriken.</li>
</ul>
[Cons]
<ul>
<li>Sports poor defenses (67/71) and weak to many of the common attacking types.</li>
<li>While Protean is a good ability with many positives, it also has an ugly side. After executing the relevant attack, Greninja may find itself in a bit of a bad spot (For instance, using Ice Beam will expose it to Steel- and Fire-type attacks which it was able to take on to a certain extent with its original typing).</li>
<li>Has no boosting moves outside of Power-Up Punch, which is a letdown considering it does not have the best of offenses.</li>
</ul>
[Set Recommendations]
<p>name: All-Out Attacker<br />
move 1: Hydro Pump / Surf<br />
move 2: Ice Beam<br />
move 3: Dark Pulse<br />
move 4: U-turn / Hidden Power Fire<br />
ability: Protean<br />
item: Life Orb<br />
evs: 4 Atk / 252 SpA / 252 Spe<br />
nature: Hasty / Timid</p>
<p>This is a full-on attacking set. Hydro Pump is a solid Water-type attack, and despite the slight nerf is still pretty deadly. Ice Beam is necessary in order to take out pesky Grass- and Dragon-types. The third moveslot features Dark Pulse which generally has good coverage with the rest of the moves on this set. For the final moveslot, U-turn can be used for momentum-grabbing purposes and complements Greninja's blazing Speed. Alternatively, Hidden Power Fire can be used,and is helpful primarily for Pokemon who are 4x weak to it, such as Scizor and Ferrothorn. Despite the Life Orb boost, Greninja still is in need of entry hazard support, which is vital for securing numerous OHKOs and 2HKOs.</p>
<p>This Greninja in particular is generally most effective mid-game to late-game and is focused on putting pressure on the opposing team by spamming its Protean-made STAB attacks. When faced with something you cannot defeat, simply take Greninja's blazing speed to your advantage and U-turn out of there. As it can act as a momentum grabber with U-turn, it is key to have other Pokemon which can take advantage of the Pokemon it lures in. While Grass Knot may not see much use on Greninja, it is the only way in which Greninja can dispose of Gyarados with ease, landing a 2HKO on Gyarados while outright OHKOing Mega Gyarados.</p>
<p>name: Spikes
move 1: Spikes<br />
move 2: Hydro Pump / Surf<br />
move 3: Dark Pulse / Ice Beam<br />
move 4: Hidden Power Fire<br />
ability: Protean<br />
item: Life Orb<br />
evs: 4 Def / 252 SpA / 252 Spe<br />
nature: Timid</p>
<p>This set allows Greninja to support its team, while still being a potent force to be reckoned with, by setting up a layer or two of Spikes, made easier thanks to its high base Speed. Power versus accuracy is what determines your choice for moveslot two. Dark Pulse, despite being resisted by Fairy-types, now has the added benefit of not being resisted by Steel-types, and cleanly finishes off Starmie as well as denting Tentacruel, who otherwise walls you to hell and back. Alternatively, Ice Beam stops Dragonite and company cold, literally. It also allows for the 2HKO on Togekiss after Stealth Rock damage in addition to nailing Crobat. Finally, Hidden Power Fire can be used to hit those Steel-types that are 4x weak to Fire-type attacks. This set is designed to be used early on in the game and put a considerable amount of pressure on the opponent from the get-go.</p>
<p>A Timid nature is used to ensure no drops in either defensive stat. Life Orb can be used for maximum damage output, or a Focus Sash can be used to ensure more layers of Spikes being set up. This set ensures that the Spikes that are set up are not removed while Greninja is on the field, as Greninja can OHKO most Rapid Spinners, as well as Scizor / Mega Scizor, who can use Defog.</p>
<p>An alternative set consisting of Toxic Spikes, Spikes, Hydro Pump (or Surf) and Taunt can be utilized as Greninja is arguably the best dual Spiker in the game, because of its high Speed, access to Taunt, and Torrent ability, which boosts its Water-type move once Focus Sash has been activated. Taking advantage of Team Preview to lay the appropriate hazard is key, such as Spikes if your sweeper is walled by their Ferrothorn, or Toxic Spikes if it's walled by their Blissey.</p>
[Checks and Counters]
<p>Blissey, Tentacruel, and Fairy-type Pokemon such as Azumarill and Florges all spring to mind when one wants to deal with this pesky amphibian. Ferrothorn can tank all of Greninja's common moves; however, it has to watch out for Hidden Power Fire. Both Gyarados and Rotom-W can take any hit Greninja wants to throw relatively well and retaliate with their STAB attacks.</p>
<p>Revenge killing Greninja is not the hardest thing in the world. Mach Punch from Conkeldurr and Breloom can send this ninja packing for a one-way trip to the shadow realm. Choice Band priority users such as Dragonite can also do a number on Greninja. Bringing Greninja down to a range where it can be OHKOed by ExtremeSpeed is not hard at all; between residual damage from entry hazards and Life Orb, Greninja can be worn down alarmingly quickly. Talonflame easily outpaces Greninja and can end its life with a single swipe of its wings using Brave Bird. Choice Scarf users such as Rotom-W and naturally faster Pokemon (such as Crobat) can outspeed and finish Greninja with their powerful STAB attacks.</p>
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