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Complications mistakes a challenge as a Singles match! (Lord Jesseus vs. Endquote)

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Team Endquote:
Spr_5b_572.png

HP: 90
Energy: 100
Status: None
406.png

HP: 65
Energy: 68
Status: None
570.png


HP: 31
Energy: 45
Status: None
Team Jesseus​
270.png

HP: 3
Energy: 59
Status: None
290.png

HP: 1
Energy: 69
Status: Confused (1A), +1 Atk

374.png

HP: 90
Energy: 82
Status: None​

Action 1
Opal used Swift!
Hit: Irrelevant
Crit (Lotad): Irrelevant
Crit (Nincada): Irrelevant
Damage (Lotad): >1=KO
Damage (Nincada): >1=KO
4 Energy
Lotad fainted!
Nincada fainted!

Aloe used Sleep Powder!
Hit: <751/1000. 309=Hit
Sleep Severity: 542=Deep Sleep
Beldum fell asleep!
7 Energy

Nightfall used Faint Attack!
Hit: Irrelevant
Crit: 633=No
(6+3+4.5-4.5)=9 Damage
4 Energy

Phi is fast asleep!


Action 2
Opal used Helping Hand!
Opal assisted Nightfall!
7 Energy

Nightfall used Faint Attack!
Hit: Yes
Crit: 336=No
(6+6+3+4.5-4.5)=15 Damage
8 Energy

Aloe used Spikes!
Aloe layered the field with Spikes!
8 Energy

Phi woke up!
Phi used Iron Head!
Hit: Yes
Crit: 99=Missed it by that much! (No$
(8+3+3-3)=11 Damage
7 Energy

Team Endquote:
Spr_5b_572.png

HP: 90
Energy: 89
Status: None
406.png

HP: 54
Energy: 53
Status: None
570.png


HP: 31
Energy: 33
Status: None
Team Jesseus​
270.png

HP: DX
Energy: DX
Status: DX
290.png

HP: DX
Energy: DX
Status: DX

374.png

HP: 66
Energy: 75
Status: None

Field Status: Spikes (1 Layer)​
 
No worries, mate.

Nightfall: Taunt (Shroomish) ~ Extrasensory (Bulbasaur)
IF Shroomish successfully uses Protect THEN Swagger (Bulbasaur) and push back.

Aloe: Sludge Bomb (Shroomish) ~ Sludge Bomb (Shroomish)
IF Shroomish successfully uses Protect THEN Sleep Powder (Beldum) on that action.

Opal: Thunder Wave (Beldum) ~ Tail Slap (Shroomish)
IF Shroomish successfully uses Protect a2 THEN Tail Slap (Bulbasaur) and push back.
 
He's paralysing a beldum...?
Buldum: Zen Headbutt Budew x2
Shroomish: Drain Punch Zorua x2
Bulbasaur: Razor Leaf~Hidden Power Budew
 
Concerned citizens, fear not. It is finals week for me, so as you can imagine I'm quite busy. However, next week darts Summer vacation, so I'll red far quicker, if you'll bear with me till then :3
 
reminder Bump
Though I understand, the end of any term is difficult as teachers remember they have to teach and try to shove an entire curriculum into three lessons.
 
Sorry, Complications, but I'm going to go look for a sub-ref.
If we can't find one and you see this, then feel free to ref. If not, thanks anyway.
 
Team Endquote:
Spr_5b_572.png

HP: 90
Energy: 89
Status: None
406.png

HP: 54
Energy: 53
Status: None
570.png


HP: 31
Energy: 33
Status: None

374.png

HP: 66
Energy: 75
Status: None

1.png

HP: 90
Energy: 100
Status: None

285.png

HP: 90
Energy: 100
Status: None

Speed Order:
Action 1
Spikes dug into Shroomish and Bulbasaur! -12HP Each!
Minccino used Thunder Wave! (Beldum)
Beldum is paralyzed! -7ENG
Zorua used Taunt! (Shroomish)
Shroomish fell for the taunt! -9ENG
Budew used Sludge Bomb!
9075 no crit!
(9+3)*1.5=18 18DMG! -6ENG
6078 no posioning
Bulbasaur used Razor Leaf!
3521 hit minccino
9813 miss budew
5159 hit zorua
5858 no crit minccino
8488 no crit zorua
4.5+3+(3-2)*1.5=9 9DMG Minccino
4.5+3+(3-2)*1.5=9 9DMG Zorua -3ENG
Shroomish used Drain Punch! (Zorua)
8*1.5=12 12DMG +6HP -10ENG
Beldum is paralyzed!
5294
Beldum used Zen Headbutt! (Budew)
1367 hit
6791 no crit
(9+3)*1.5=18 18DMG
-5ENG
Action 2
Minccino used Tail Slap! (Shroomish)
hits: 5
how many hit: all 5...
(4*5)=20 20DMG! -8ENG
no spores...
Zorua used Extrasensory! (Bulbasaur)
8677 no cirt
8*1.5=12 12DMG -6ENG
4906 no flinch hax
Budew used Sludge Bomb! (Shroomish)
821 no crit
(9+3)*1.5=18 18DMG! -10ENG
9790 no poison
Bulbasaur used Hidden Power! (Budew)
8064 no crit
7*1.5=10.5=11 11DMG -5ENG
Shroomish used Drain Punch! Zorua!
8978 no crit
8*1.5=12 12DMG +5HP -14ENG ZORUA FAINTED
Beldum is paralyzed!
2704
Beldum used Zen Headbutt! (Budew)
(9+3)*1.5=18 18DMG
-9ENG
para fell to 20%
Team Endquote:
Spr_5b_572.png

HP: 81
Energy: 74
Status: None
406.png

HP: 7
Energy: 37
Status: None
570.png


HP: -2
Energy: 18
Status: None

374.png

HP: 66
Energy: 61
Status: 20% para

1.png

HP: 66
Energy: 92
Status: None

285.png

HP: 33
Energy: 76
Status: None​



K, orders.
 
Beldum: Zen Headbutt Budew~Headbutt Budew
If Budew faints, replace reamining actions with Iron Head Ralts~Headbutt Ralts
If Ralts successfully uses evasive teleport when you would attack it, attack Cincinno instead
Bulbasaur: Hidden Power Budew~Razor Leaf
Shroomish: Headbutt Budew x2
If Budew faints, replace remaining actions with Seed Bomb Ralts~Bullet Seed Ralts
If Ralts successfully uses evasive teleport when you would attack it, attack Cincinno instead
 
Whoops, I did forget to specify an ability for Paradox.
He'll be using Trace. Feel free to change actions or something.

Also, @Ranger, I think you might have forgotten STAB boost in that Tail Slap. (3 whole damage, yeah!)
 
On that note, in future could you post the rolls for the amount of times Tail Slap hits and Shroomish's effect spore?
Also, did you roll for effect spore for all 5 hits of Tail Slap?
There's like a 2% chance of rolling 5 hits AND no status, so...
(or did you do 5 hits automatically? He doesn't have skill link fyi, its one ability)
 
Alright, I guess we'll figure out the reffing whenever.
(The lack of Skill Link, the STAB boost forgotten, and possible Effect Spore hax)

Budew: Sludge Bomb (Shroomish) ~ Sludge Bomb (Shroomish)

Minccino: Tail Slap Shroomish ~ Tail Slap Shroomish
IF Shroomish faints, target Bulbasaur instead.

Ralts: Psychic Bulbasaur x2

I think I might lose this. (Ah well, I've never been much good at Triples)
 
Subreffing.

I basically ran all RNG that weren't explicit in the calcs last round. In the end I only changed Tail Slap. The result is as follows:

Team Endquote:
Spr_5b_572.png

HP: 90
Energy: 89
Status: None

406.png

HP: 54
Energy: 53
Status: None
570.png


HP: 31
Energy: 33
Status: None

374.png

HP: 66
Energy: 75
Status: None

1.png

HP: 90
Energy: 100
Status: None

285.png

HP: 90
Energy: 100
Status: None

Speed Order:
Action 1
Spikes dug into Shroomish and Bulbasaur! -12HP Each!
Minccino used Thunder Wave! (Beldum)
Beldum is paralyzed! -7ENG
Zorua used Taunt! (Shroomish)
Shroomish fell for the taunt! -9ENG
Budew used Sludge Bomb!
9075 no crit!
(9+3)*1.5=18 18DMG! -6ENG
6078 no posioning
Bulbasaur used Razor Leaf!
3521 hit minccino
9813 miss budew
5159 hit zorua
5858 no crit minccino
8488 no crit zorua
4.5+3+(3-2)*1.5=9 9DMG Minccino
4.5+3+(3-2)*1.5=9 9DMG Zorua -3ENG
Shroomish used Drain Punch! (Zorua)
8*1.5=12 12DMG +6HP -10ENG
Beldum is paralyzed!
5294
Beldum used Zen Headbutt! (Budew)
1367 hit
6791 no crit
(9+3)*1.5=18 18DMG
-5ENG

Action 2
Minccino used Tail Slap! (Shroomish)
RNG for hits (1-3 = 2 hits; 4-6 = 3 hits; 7 = 4hits; 8 = 5 hits, reference: veekun): 5 (3 hits)
RNG for crits (1/16 = crit): 6/16, 5/16, 12/16 (no crits)
RNG for Effect spore (1 = Poison; 2 = paralysis; 3 = sleep): 6/10 (no); 1/10 (poison); 7/10 (no).
Damage: (4*3 + 3)= 15DMG! -8ENG
Minccino is poisoned! Mincinno lost 2hp due to poison!

Zorua used Extrasensory! (Bulbasaur)
8677 no cirt
8*1.5=12 12DMG -6ENG
4906 no flinch hax
Budew used Sludge Bomb! (Shroomish)
821 no crit
(9+3)*1.5=18 18DMG! -10ENG
9790 no poison
Bulbasaur used Hidden Power! (Budew)
8064 no crit
7*1.5=10.5=11 11DMG -5ENG
Shroomish used Drain Punch! Zorua!
8978 no crit
8*1.5=12 12DMG +5HP -14ENG ZORUA FAINTED
Beldum is paralyzed!
2704
Beldum used Zen Headbutt! (Budew)
(9+3)*1.5=18 18DMG
-9ENG
para fell to 20%

Team Endquote:
Spr_5b_572.png

HP: 79
Energy: 74
Status: Poison
406.png

HP: 7
Energy: 37
Status: None
570.png


HP: -2
Energy: 18
Status: None

374.png

HP: 66
Energy: 61
Status: 20% para

1.png

HP: 66
Energy: 92
Status: None

285.png

HP: 38
Energy: 76
Status: None​

Next round will come in a sec.
 
Sorry, Frosty, but Shroomish took 18 damage from the sludge bomb and 15 from the first Tail Slap, so it should have fainted on action one.
 
As I said, I ran every RNG not explicit last round, and that resulted on shroomish losing 5 less hp, making the total 38 and not 33.

Because of that it survived the sludge bomb (15 + 18 = 33).

Of course if you two prefer to keep the previous round as is (5 hits no effect spore), say so and I'll change the last round
 
I'm fine with the new RNG rolls, but I would have ordered differently if I had known Shroomish had 38 HP instead of 33.
 
fair enough. I've deleted the round so both players please check how the round turned out with the RNG rolls and reorder, starting with Lord Jesseus.
 
"
Beldum: Zen Headbutt Budew~Headbutt Budew
If Budew faints, replace reamining actions with Iron Head Ralts~Headbutt Ralts
If Ralts successfully uses evasive teleport when you would attack it, attack Cincinno instead
Bulbasaur: Hidden Power Budew~Razor Leaf
Shroomish: Headbutt Budew x2
If Budew faints, replace remaining actions with Seed Bomb Ralts~Bullet Seed Ralts
If Ralts successfully uses evasive teleport when you would attack it, attack Cincinno instead
"

Yeah cbf changing anything
 
That's a good compromise.

Budew: Sludge Bomb (Shroomish) ~ Sludge Bomb (Shroomish)

Minccino: Tail Slap (Shroomish) ~ Tail Slap (Shroomish)
IF Shroomish faints, target Bulbasaur instead.

Ralts: Psychic (Shroomish) ~ Psychic (Shroomish)
IF Shroomish faints, target Bulbasaur instead.
 
As I said before, I still don't have the time to go 100% on this ref business, so no flavor for the forseeable future.

Team Endquote:
Spr_5b_572.png

HP: 79
Energy: 74
Status: Poison
406.png

HP: 7
Energy: 37
Status: None

280.png


HP: 90
Energy: 100
Status: None

374.png

HP: 66
Energy: 61
Status: 20% para

1.png

HP: 66
Energy: 92
Status: None

285.png

HP: 38
Energy: 76
Status: None​

*POW*

*BANG*

*KABOOM*

*HAX AT TURN 1*

*ETC*

Speed Order: Minccino, Budew, Bulbasaur, SPEED TIE (Shroomish and Ralts), Beldum.

Minccino: Tail Slap at Shroomish for 12 energy
Number of hits (1-3=2 hits; 4-6=3 hits; 7=4 hits; 8=5hits): 6/8 (3 hits)
Crits: 5, 16, 3 (no no no)
Effect Spore: 4 (no), 3 (...oops, falling asleeeeeep)
Sleep RNG: 3/3 (inteeense)
Damage: 2*4+3 = 11 damage
-2hp due to poison

Budew: Sludge Bomb at Shroomish for 14 energy
Crit: 5/16 (no)
Poison: 3/10 (yes)
Damage: (9+3)*1.5 = 18 damage

Bulbasaur: Hidden Power fire at Budew for 5 energy
Consider Budew KOed.

Speed Tie (1=Shroomish, 2=Ralts): 1 (Shroomish)

Shroomish: Seed Bomb at Ralts for 5 energy
Crit: 3/16 (no)
Damage: 8+3+1.5 = 12.5
-2hp due to poison

Ralts: Psychic at Shroomish for 6 energy
Crit: doesn't matter.
SpDef: Also doesn't matter
Damage: 6+1+3-1.5 = 8.5 damage

Shroomish fainted!

Beldum: Iron Head at Ralts for 5 energy
Crit: 3/16 (no)
Paralysis: 80 (no)
Damage: 8+3+1.5 = 12.5

ROUND 2

Mincinno: *snooooooooooooooooooooooooooooore*
-2hp due to poison

Budew: KO'd

Bulbasaur: Razor leaf for 3 energy
Hit: 17, 31 (yes, yes)
Crit: 3, 12 (no no)
Vs Mincinno: 4.5 + 3 + 1.5 = 9 damage
Vs Ralts: 4.5+3+3 = 10.5 damage

Shroomish: See Budew

Ralts: Psychic at Bulbasaur for 10 energy
Crit: 8/16 (no)
SpDef: 4/16 (no)
Damage: (6+1+3-1.5)*1.5 = 12.75 damage

Beldum: Headbutt at Ralts for 5 energy
Crit: 12/16 (nope)
Paralysis: 60 (no)
Damage:7 + 1.5 = 8.5 damage

Team Endquote:
Spr_5b_572.png

HP: 66
Energy: 62
Status: Poison and asleep for 1 action.

406.png

HP: KO
Energy: KO
Status: KO


280.png


HP: 46
Energy: 84
Status: None

374.png

HP: 66
Energy: 51
Status: 15% para

1.png

HP: 53
Energy: 84
Status: None

285.png

HP: KO
Energy: KO
Status: KO

LORD JESSEUS'S TURN
 
Er...we're in a bit of a pickle...

Ralts: Confusion (Bulbasaur) ~ Psychic (Bulbasaur) ~ Confusion (Bulbasaur)
IF Bulbasaur uses Light Screen THEN Encore it your next action.
IF Bulbasaur uses Leech Seed THEN Encore it your next action.

Minccino: Sleep ~ Thunder Wave (Bulbasaur) ~ Tail Slap (Bulbasaur)
IF Bulbasaur uses Protect THEN target Beldum.
IF Bulbasaur targets you with Sleep Powder a2 or a3 THEN Dig (Bulbasaur)

gg probably, unless I get some miracle hax.
 
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