1v1 FE
asb arena
1 day DQ
0/5 Recovery/chill
1 Sub
Items = Training
All abilities
asb arena
1 day DQ
0/5 Recovery/chill
1 Sub
Items = Training
All abilities
Complications' Team said:Gallade (Slawter) Male
Nature: Brave (+Atk, -Spe -10 Evasion)
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Steadfast
Type: (Innate)*
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (DW)
Type: (Innate)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 70 (69.6>70
Size Class: 3
Weight Class: 4
Base Rank Total: *21
EC: 9/9
MC: 0
DC: 5/5
Attacks
Growl (*)
Confusion (*)
Double Team (*)
Teleport (*)
Lucky Chant (*)
Magical Leaf (*)
Heal Pulse (*)
Psychic
Imprison
Leaf Blade
Night Slash
Leer
Fury Cutter
Slash
Psycho Cut
Close Combat
Disable (*)
Shadow Sneak (*)
Encore (*)
Toxic (*)
Thunderbolt (*)
Trick Room (*)
Thanks for reffing :3
No flavor!! I have too much to ref already!!rickheg's team said:
Dragonite (Loch) (F)
Nature: Rash (Adds 1 to Special Attack, Subtracts 1 from Special Defense)
Type: Dragon/Flying
Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Summary: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale: (DW Locked) (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3(-)
Spe: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Thunder Punch
Fire Punch
Roost
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Safeguard
Hurricane
Aqua Tail
Outrage
Dragon Rush
Dragon Dance
Dragon Tail
Water Pulse
Dragon Pulse
Extremespeed
Toxic
Thunderbolt
Flamethrower
Ice Beam
Double Team
Total Moves: 25
Thanks for reffing!!