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Concerning mono-type teams

I scoff at Ground being a "best all-around." Needs to be switched with Psychic in Forsety's list thingy.

The primary problem with Psychics is they have a lot of problems with multiple popular pokemon. Metagross itself walls (or outspeeds and 2HKOs) a lot of them, Electivire can put the hurt on a lot of the dual types, Tyranitar is the bane of many of them. Psychic itself is a pretty lame STAB to have. Infernape slaughters the Steel/Psychic contingent.

Contrast that to Ground, where everything can belt out a 100% accurate, 150 post-STAB BP move. Grounds also have an inborn electric immunity and a useful resistance in Rock. Psychics resist... other Psychics, and Fighting (half the time). Combine it with the fact Grounds have a few traits that offer additional immunity (Levitate, Water Absorb), and with some specialized EVing you can work around your biggest problems. There are a few floaty psychics, but if you've got to stack half your team with Base 600s just to avoid getting OHKOd by a mediocre attack, it says something about the efficacy of Psychics. I'm quite certain Azelf/Jynx/Cresselia/Metagross/Starmie/Jirachi is an awesome team. Loaded to all hell with Legends, but awesome nonetheless. The Psychic crutch is Legends. Now, I'll admit Ground uses Garchomp -it's all it as access to in 600s-, but it relies on more than just blatantly overstuffed stats. If you wanted to play by Footnote's no 600s idea, Psychic mono would be little more than a load of glass cannons and middling special walls, with some extra cred to Slowbro, Claydol, and Bronzong for being able to stay in a little while and not being killed by 6 different kinds of attack (I'm lookin' at you Eggy).
 
I've been kicking ass with my mono-Ice team on Shoddybattle. I'm winning 90%+ of my battles, and the ones I've lost have mostly been due to my own poor judgment rather than the fault of the team.

Mono-Ice teams played well can be devastating, although Scarfed Heracross and Medicham can create BIG problems.
 
I've been kicking ass with my mono-Ice team on Shoddybattle. I'm winning 90%+ of my battles, and the ones I've lost have mostly been due to my own poor judgment rather than the fault of the team.

Mono-Ice teams played well can be devastating, although Scarfed Heracross and Medicham can create BIG problems.

A mono-teams edge over other teams is that they are well constructed by design. You're limited to such a small set of pokemon with such obvious weaknesses that you know you're prepared. There's also some things you don't worry about at all. With my mono-Ground team, I never have to worry about TTar or Metagross since they all get owned by anything on my team. Monoteams have a level of focus difficult to attain in normal teams.
 
No love for Mono-Fighting? I think MixApe, SpecsLuke, CS Medicham, CB Heracross, Hariyama, and a filler deserve some love. Yes I realize the glaring Psychic/Flying weakness =/
 
Forsety should move Ice and Rock each up one level because the teams would benefit immensely from Abomasnow and Tyranitar, imho.
To be honest I debate with myself whether or not Rock should be in the powerhouse group. But they are awfully vulnerable to physical assaults, fighting, physical water, physical grass or even steel all come to mind.

With Ice though it probably does deserve a upgrade to alongside Dark/Fighting/Electric. Its mainly two things which juggles them around, Ice for offense is certainly excellent and does have Abomasnow support.

The bad being its weak to Stealth Rock, gets mauled by Rock and Fighting attacks and the best access to some bulkier/sponge type pokemon are Lapras, Regice and Walrein mainly. I think general thing with Ice teams is you need to pile on the pressure for them to be effective which could be said for alot of teams.
 
No love for Mono-Fighting? I think MixApe, SpecsLuke, CS Medicham, CB Heracross, Hariyama, and a filler deserve some love. Yes I realize the glaring Psychic/Flying weakness =/

Mono-fighting is devastating when played right, and it only got better now that fighters have access to the punches, physical dark moves, and the invention of Close Combat. So few of them got Shadow Ball before as to make it irrelevant (The loss of Shadow Ball did hurt many normals immensely though).

Seriously, Infernape, Heracross, Hariyama, Machamp, Medicham, and Lucario are all devastating to many other pokemon.
 
To be honest I debate with myself whether or not Rock should be in the powerhouse group. But they are awfully vulnerable to physical assaults, fighting, physical water, physical grass or even steel all come to mind.
Just adding abit more since the Edit button wasn't working...

They also have little access to a decent special attacker outside T-tar, Omastar or Probopass. At least fighting gets the devastating Lucario, Infernape and decent Blaziken, Toxicroak and Poliwrath.

Ice can have problems too, I doubt theres many of them besides Abomasnow and maybe Jynx with a good switch which can come out of a fight with Swampert alone without being half dead.
 
Yeah, mono-teams were a favourite of mine. I used to play them all the time in ADV, Ground was probably the best in my opinion. BTW, Electric is Eeewlectric. You have Electivire / Zapdos / Lanturn / Jolteon / Raikou / Magnezone, possibly Rotom and Manectric. (Rotom isn't as bad as he looks, to be honest), and that is it. All of those mons have a small/limited movepool, Electivire excepted, and all have limited uses, Electivire once again excepted. Any good ground type = power cut.
 
You left out Raichu...its probably essential for any half decent Electric team due to packing Grass Knot since only other Electrics which stand a ghost of a chance against Ground types is Zapdos and Rotom. Also maybe Electrode, Magneton/Magnezone with Electrolevitate.

Electrode especially due to the speed, you can probably afford to run a slightly more defensive or offensive spread and supportish moveset given the only thing it has to outspeed is Dugtrio who will be screwed the second you Electrolevitate and it attempts a EQ.
 
Can you explain how Cloyster can come in, or switch in after a kill and survive against Infernape, unless you're using a Scarf Cloyster.

As for special attacks that you mention, perhaps if you're talking about Special Attacking, Glaceon, or absorbing, maybe Articuno?

Infernape gets owned by focus sashed explosion as a kind of revenge kill (hey, I never said it was the best, I only said I'm going well with it); my special attacking poke is Froslass, btw. Scarfed and carrying Water Pulse, most of the fire thingys don't stand a chance.

A mono-teams edge over other teams is that they are well constructed by design. You're limited to such a small set of pokemon with such obvious weaknesses that you know you're prepared. There's also some things you don't worry about at all. With my mono-Ground team, I never have to worry about TTar or Metagross since they all get owned by anything on my team. Monoteams have a level of focus difficult to attain in normal teams.

Variety is not a point, since the team out of the pokes I get is enough. You don't actually use Golem in your ground team, do you? Yeah, you have more pokemon available to pick from, but the Ice/Ghost type (for example) covers one of my weakness pretty well, so why do I need 20+ Ice pokemon, which will never see play?
 
I've made a flying team in the past. It did reasonably well.
I think I used Ninjask, Gyarados, Togekiss, Gliscor, Scyther, and Articuno.
Ninjask for the lead and BP to gyarados or togekiss.
Gyarados was my main sweeper.
Togekiss had wish support and I think I had it flinching things a lot.
Gliscor was for the electric weakness as well as fighting heracross.
Scyther was set up for reversal/endure.
Articuno was for the ice weakness.
 
I've made a flying team in the past. It did reasonably well.
I think I used Ninjask, Gyarados, Togekiss, Gliscor, Scyther, and Articuno.
Ninjask for the lead and BP to gyarados or togekiss.
Gyarados was my main sweeper.
Togekiss had wish support and I think I had it flinching things a lot.
Gliscor was for the electric weakness as well as fighting heracross.
Scyther was set up for reversal/endure.
Articuno was for the ice weakness.

You were worried about Ice weakness? I'd have been worried about the masses of Stealth Rock weakness and the fact that it would tear apart your entire team. You need a rapid Spinner in there (and yes, I know there aren't many/any Flying Rapid Spinners, but otherwise this team is crippled.

I quite like Mono type teams, my friend and used to play with them in the adv. gen. Of course, we were both at school and were crap and we ARed our Pokemon to level 100 with Rare Candies, and had no idea about EVs, but it really was damn fun.

My friend was much better than me and he had this excellent electric 2v2 Team of Plusle and Minun. One used Fake Tears, while the other Charged, then next turn, one would use Rain Dance and the other would use Thunder. It ripped apart my Psychic team...

But we had a laugh. I think it opens a lot of doors to new strategies in my opinion. Sort of like we were playing at being Gym Leaders...oh, those were the days. :P
 
Mono-Psychic was the bomb in advance. You get to choose from metagross, medicham, jirachi, alakazam, starmie, celebi, slowbro, exeggutor, jynx, girafarig (for ghost resist), gardevoir, grumpig, hypno, solrock, lunatone and claydol!! I think most teams were like metagross/celebi/medicham/starmie/solrock/jynx. And now it should be even cooler with choices like bronzong, azelf, cresselia, uxie and mesprit!!

I think mono-flying teams could be ok in DP with the addition of roost. Taking away your flying type is kind of cheating though, isn't it?
 
Taking away your flying type is kind of cheating though, isn't it?
By that logic Stealth Rock, Levitate and Electrolevitate should be cheating. Stealth Rock weakness is the single reason Flying will always be a liability in D/P.

Also if anything technically mono-psychic has gotten weaker in Advance for a number of reasons.

-Physical Pursuit T-tar and Weavile
-STAB special Shadowball Gengar w/ improved Hypnosis
-Shadow Sneak/Sucker Punch
-More Dark or Steel in general, Spiritomb comes to mind as the biggest problem and new evolutions
-Carrying on from above Dusknoir and already mentioned Weavile
-Ironically Cresselia or Bronzong fellow Psychic are massive problem too
-Scarf or Orb Heracross

The short end of it is that theres just alot more ways to counter Psychics both defensively and offensively than before.
 
I once entered a mono-Electric tourney in Advance. It was boring. Everyone ended up paralyzed, Volt Absorbers were abused. Nothing could Eq because they were nearly all special. It was stupid. And non-STABbed Hidden Power was banned...
 
I once entered a mono-Electric tourney in Advance. It was boring. Everyone ended up paralyzed, Volt Absorbers were abused. Nothing could Eq because they were nearly all special. It was stupid. And non-STABbed Hidden Power was banned...

well you should have been more original. i used all 6 pokes with thunder wave, confuseray/swagger, mud slap and bite for those who could learn it.
 
mono-water

swampert
ludicolo
kingdra
gyarados
laturn
slowbro


only grass weakness transfers more than once but the pokes can all learn an ice move, electric only crosses over once (slowbro and gyarados)
 
I really like mono-Normal teams.

Slaking
Milktank
Ursaring
Blissey
Zangoose
Porygon-Z
Ambipom
Clefable
Staraptor
Girafarig
...the list goes on.

O'course anything packing a Scarf and a halfway decent Fighting attack would sweep my ass.
 
The best thing about mono teams is that most have only a few weaknesses and its fun to find creative ways to counter them. That is what makes mono team pokemon unique.

My favorites so far are water and steel. ANd they work pretty well i mgiht add. I'm still working a few others, with poison, bug and electric on top of my list. Anyone care to share ideas?

@Gandor Ryushin
Then find a way to counter it. Mono teams can't be standard at all times.
 
I've made a mono-bug team once; You definitive want to have an Armaldo in your team, preferably a speed receiving one (ninjask lead).
 
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