thunderpunch & ice punch have secondary effects, therefore are boosted by sheer force, therefore do not take LO recoil![]()
My point was that its stabs don't and only its coverage moves actually benefit from Sheer Force.
thunderpunch & ice punch have secondary effects, therefore are boosted by sheer force, therefore do not take LO recoil![]()
I think we should just keep that set in OO it is really not that great and the fact that your Stabs don't get a Sheer Force boost and take LO recoil makes it painfully obvious you are not using Guts unless you predict a switch-in. It is cool to nail Skarmory, Jellicent and Gyarados with T-Punch but outside of that i don't see much advantage compared to the Guts Flame Orb set that not only boosts up all your moves, but also grants you an immunity to status.
Not once in my playtesting experience i met someone who thought that Conk was choiced, and even if they had fell for the bluff, any player who knows what is doing is going to understand that Conk is not choiced from the damage output. So the bluffing factor does not exist and shouldn't be mentioned as a pro of this set.
Nobody actively tries to burn conkeldurr...NOW.
What if this set becomes the standard? as far as I recall, Conkeldurr is usually either lefties or Status orb and you can tell as soon as he comes in (Not that you try to status a Status orb mon, lol).If it's the standard and I see no lefties, i'm going to go ahead and burn. Worst-case scenario is usually Band, which i can play around and is in OO, or i statused before Orb activates. The only way to hide it is with no weather/hazards, or with a death switch-in. Not only that, but i'll be able to tell as soon as it attacks, so at best it's hiding itself for one turn. (Either from LO recoil or superstrong Sheer Force attacks).
And i don't think it makes sense to approve a set if it'll be much less effective once everyone knows it exists. I don't even think it's a question of, like, say, expert belt Keldeo, which I might know exists but it could easily still be scarf until it hits se, etc. Once this is standard, I will always be able to figure it out. More to the point, I think most of us here will, and most good/medium players will.
1. This thing is sold as a wallbreaker and not what it's truly supposed to do: Trick Room sweeper. I feel that the fact that this thing is a star in TR should be the first and foremost thing that should be mentioned (and heavily encouraged to use in TR). Great, you mentioned OTR Reuniclus, but that's not really promoting TR as much as I would like (since it's only a partner, not a playstyle).
I don't think this is sufficient to explain the purpose of this set. You don't explain its various roles, such as punching holes in the opponent, sweeping under Trick Room, etc. The second bit is entirely irrelevant as well.<p>Although this set may seem inferior to the Status Orb set, the main draw of this set is its stronger coverage moves and lack of recoil this set suffers from. While it is true that its STAB doesn't get the Sheer Force boost causing Conkeldurr to take recoil damage, Drain Punch will heal the excess damage and Mach Punch will be used sparingly. The presence of Team Preview also helps, discouraging the opponent to use status inflicting moves such as Toxic and Will-O-Wisp.</p>
These aren't the right targets to mention for Ice Punch. Why are you leaving Conkeldurr in on a Celebi ever, for instance? Landorus-T is fine, and I'd add Hippowdon, Dragonite, and I guess Gliscor (it's rare) as targets.and the latter is handy versus bulky ground- and grass-types; most Celebi and Landorus-T (after Intimidate) are OHKOed after Stealth Rock.
I don't see how this could be true. There are numerous situations where I would find Mach Punch being useful; for instance against Weavile and Kyurem-B. Conkeldurr is pretty damn strong, so I don't see why Mach Punch would see such limited use. Also, having to "chip off the last portion of the opponent's health" is pretty damn common.Mach Punch is used rarely and is meant to chip off the last portion of the opponent's health without having to take a hit.
First of all, Forretress is an abysmal example of a physical wall. Secondly, Conkeldurr doesn't really struggle to get past physical walls. Hippowdon can't even do anything to it while being hit for a sizable chunk by Ice Punch, though I guess you can call it a decent counter. Slowbro even takes a sizable amount from ThunderPunch. Jellicent isn't going to want to burn it out of fear for it being Guts. Landorus-T is nailed by Ice Punch. Ferrothorn is nailed by Drain Punch. What physical walls are handling it? There's plenty of defensive checks, but many of them aren't these typical physical walls.Conkeldurr struggles to defeat physical walls such as Forretress, so it is ideal to have a pokemon that can remove these counters.