Intro;
Well I've decided I like the main core of this group, but there's some areas that I have particular trouble with. To that end, I'm posting here because I know I'll get the help I need. Any helpful advice is greatly appreciated.
Changes
-Changed SD Infernape to Mixed Infernape
-Removed Sub+Encore Alakazam for Supporting Gardevoir
-Removed Torterra for Aerodactyl
-Removed Aerodactyl for Swampert
At a Glance
____________________
@ Leftovers
Relaxed
240 HP / 216 Def / 52 SpA
Torrent
Earthquake
Stealth Rock / Roar
Ice Beam
Hydro Pump
Again, I didn't like Aero because it was basically useless after setting rocks. This does a more reliable job at actually surviving, and gives me some more bulkiness. Can set Stealth Rock or phaze, deciding on which is more important to me currently. Hydro Pump > Surf simply for the oomph factor, I don't see any reason to shirk the issue with power. Provides reliable Electric resist, and any such electric's without HP Grass will be hard pressed to do much in return. (Looking at you Jolteon)
_____
@ Salac Berry
Timid
4 HP / 252 SpA / 252 Spe
Levitate
Substitute
Calm Mind
Dragon Pulse
Surf
Switches into Infernape leads that threaten Torterra and sets a sub on the switch out. Calm Mind raises it's SpA to sweeping levels while increasing it's already massive SpD. Surf is for Heatran and Tyranitar. +6 Dragon Pulse OHKO's anything that doesn't resist it, and lots of things that do. Dragon + Water is only resisted by Empoleon in OU.
This sweeps maybe 1/3 of teams I encounter. Usually comes in mid-late game, hopefully after Scizor has been dealt with. Unfortunatly, switching this in for resistances means it's not always the case, and being my only form of special tanking is a problem. Thinking of replacing Alakazam with something more bulky. Replaced Alakazam with Gardevoir.
_____
@ Life Orb
Naive
252 Atk / 24 SpA / 232 Spe
Blaze
Mach Punch
Overheat
Stone Edge
Close Combat
I originally ran SD Infernape in this slot, but found I very rarely managed to get an SD in unless Alakazam was able to Encore, which shouldn't be the only time I can. To this end, I've changed it to a more mixed sweeper role, and allows me to get the jump on a Lucario after it's SD'd.
_____
@ Leftovers
Modest
252 HP / 48 SpA / 176 SpD / 32 Spe
Trace
Will-o-Wisp
Wish
Psychic
Thunderbolt
This comes in over Alakazam, and plays a completely different role. For starters, it's far more bulky and has more staying power than Zam. It also provides invaluable Wish support, and WoW support also. Is also important due to Trace, which lets me switch into SpecsJolt Thunderbolts and Heatran Fire Blasts without harm, and especially Vaporeon, who is a bitch to this team. Also switches into Gyarados, Traces Intimidate and KO's with T-Bolt. Because of Gyarados and Vappy, I chose T-Bolt over the other options.
_____
@ Leftovers
Impish
252 HP / 224 Def / 32 Spe
Intimidate
Rest
Sleep Talk
Dragon Dance
Waterfall
Is walled hard by Vaporeon and basically any other Water Absorber. This takes hits like a champ, surprising alot of opponents thinking their Stone Edge will KO, instead it only does 70% odd before I KO them. Can absorb status and doesn't care for Hypnosis obviously. Is an important Ground and Fighting resist for the team.
I originally thought of having Swampert here, as it seemed to help with a few more threats than Gyarados. However, Gyara has the ability to sweep late-game and has helped me numerous times when it looked like I was going to lose.
_____
@ Choice Band
Adamant
248 HP / 252 Atk / 8 Spe
Technician
Bullet Punch
U-turn
Superpower
Pursuit
Generic Scizor. Scizor helps Latias out by eliminating Tyranitar and Weavile etc, who otherwise threaten it's set-up. U-turn is vital for this team, keeping me one step ahead at most times. Pretty standard otherwise, after Infernape and Latias have cleared the way, STAB Tech'd Bullet Punch cleans up at the end.
_____
Threat List coming soon. But basically, I'm still not sure on a few options, such as Aero as a lead. Now that I'm not running SD Ape, SR damage isn't as crucial as it was previously, so if there's something that leads better and can be useful later in the match, I'm all ears.
Well I've decided I like the main core of this group, but there's some areas that I have particular trouble with. To that end, I'm posting here because I know I'll get the help I need. Any helpful advice is greatly appreciated.
Changes
-Changed SD Infernape to Mixed Infernape
-Removed Sub+Encore Alakazam for Supporting Gardevoir
-Removed Torterra for Aerodactyl
-Removed Aerodactyl for Swampert
At a Glance






____________________

Relaxed
240 HP / 216 Def / 52 SpA
Torrent
Earthquake
Stealth Rock / Roar
Ice Beam
Hydro Pump
Again, I didn't like Aero because it was basically useless after setting rocks. This does a more reliable job at actually surviving, and gives me some more bulkiness. Can set Stealth Rock or phaze, deciding on which is more important to me currently. Hydro Pump > Surf simply for the oomph factor, I don't see any reason to shirk the issue with power. Provides reliable Electric resist, and any such electric's without HP Grass will be hard pressed to do much in return. (Looking at you Jolteon)
_____

Timid
4 HP / 252 SpA / 252 Spe
Levitate
Substitute
Calm Mind
Dragon Pulse
Surf
Switches into Infernape leads that threaten Torterra and sets a sub on the switch out. Calm Mind raises it's SpA to sweeping levels while increasing it's already massive SpD. Surf is for Heatran and Tyranitar. +6 Dragon Pulse OHKO's anything that doesn't resist it, and lots of things that do. Dragon + Water is only resisted by Empoleon in OU.
This sweeps maybe 1/3 of teams I encounter. Usually comes in mid-late game, hopefully after Scizor has been dealt with. Unfortunatly, switching this in for resistances means it's not always the case, and being my only form of special tanking is a problem. Thinking of replacing Alakazam with something more bulky. Replaced Alakazam with Gardevoir.
_____

Naive
252 Atk / 24 SpA / 232 Spe
Blaze
Mach Punch
Overheat
Stone Edge
Close Combat
I originally ran SD Infernape in this slot, but found I very rarely managed to get an SD in unless Alakazam was able to Encore, which shouldn't be the only time I can. To this end, I've changed it to a more mixed sweeper role, and allows me to get the jump on a Lucario after it's SD'd.
_____

Modest
252 HP / 48 SpA / 176 SpD / 32 Spe
Trace
Will-o-Wisp
Wish
Psychic
Thunderbolt
This comes in over Alakazam, and plays a completely different role. For starters, it's far more bulky and has more staying power than Zam. It also provides invaluable Wish support, and WoW support also. Is also important due to Trace, which lets me switch into SpecsJolt Thunderbolts and Heatran Fire Blasts without harm, and especially Vaporeon, who is a bitch to this team. Also switches into Gyarados, Traces Intimidate and KO's with T-Bolt. Because of Gyarados and Vappy, I chose T-Bolt over the other options.
_____

Impish
252 HP / 224 Def / 32 Spe
Intimidate
Rest
Sleep Talk
Dragon Dance
Waterfall
Is walled hard by Vaporeon and basically any other Water Absorber. This takes hits like a champ, surprising alot of opponents thinking their Stone Edge will KO, instead it only does 70% odd before I KO them. Can absorb status and doesn't care for Hypnosis obviously. Is an important Ground and Fighting resist for the team.
I originally thought of having Swampert here, as it seemed to help with a few more threats than Gyarados. However, Gyara has the ability to sweep late-game and has helped me numerous times when it looked like I was going to lose.
_____

Adamant
248 HP / 252 Atk / 8 Spe
Technician
Bullet Punch
U-turn
Superpower
Pursuit
Generic Scizor. Scizor helps Latias out by eliminating Tyranitar and Weavile etc, who otherwise threaten it's set-up. U-turn is vital for this team, keeping me one step ahead at most times. Pretty standard otherwise, after Infernape and Latias have cleared the way, STAB Tech'd Bullet Punch cleans up at the end.
_____
Threat List coming soon. But basically, I'm still not sure on a few options, such as Aero as a lead. Now that I'm not running SD Ape, SR damage isn't as crucial as it was previously, so if there's something that leads better and can be useful later in the match, I'm all ears.