Ladies and gentlemen, boys and girls, good morning, good evening, and welcome to my Uber RMT. There's no need to fear, Jimmyftw is here. Hello there, before you I present my 6th generation Uber team. I have been playing with this team for quite a while now and since I will be in a deficit of time from now on, I though it would be an appropriate time to retire my team for you all to enjoy! This team has brought me numerous success on the ladder as well as in tournaments. I designed it to counteract the majority of the threats in Uber while simultaneously providing synergistic characteristics. It maintains offensive as well as defensive pressure. Without further ado, I present to you: Conticean.
Kyogre @ Choice Scarf
Ability: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Water Spout
- Surf
- Thunder
- Ice Beam
Kyogre is the Scarfer of the team and is a real powerhouse late-game once its checks and counters are removed or sufficiently weakened. I use a timid nature to out-speed Adamant Mega-Blaziken after it gets a speed boost. The moves are standard and self-explanatory, Water Spout is an extremely powerful move and this generation, the move is more spammable than ever since hazards are not as popular as it used to be. A full-powered Water Spout from this set is able to KO a surprising amount of threats.
Palkia @ Assault Vest
Ability: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Spacial Rend
- Surf
- Thunder
- Fire Blast
Palkia is this team Kyogre counter and as such, I believe Assault Vest is the best item for it in this team. Equipped with an Assault Vest, Palkia is able to survive strong super effective strikes. Moreover, Palkia's 150 base special attack and 100 base speed combined with access to a wide array of coverage moves and powerful Stab options makes it a force to be reckon with. Very little can safely switch into this thing because of it's speed and coverage, it is able to oftentimes land super effective strikes on the opposition. Fire Blast is to take care of Ferrothorn and the likes and is my only mean of sufficiently harming it. Luckily, Ferrothorn's usage has decreased a lot. Spacial Rend and Surf are reliable Stab options which I prefer over Draco Meteor and Hydro Pump.
Groudon @ Leftovers
Ability: Drought
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Roar
Groudon is the team physical wall and counter to Extreme Killer Arceus. It is also the Stealth Rock setter for the team. A fire move can be used over Stone Edge to better deal with pesky steel types since this team has little problem with Ho-oh. Roar is a very important move on Groudon, letting it phaze out set-up sweepers such as Arceus. Furthermore, Roar can blow away substitute users along with other uses. I have tried Landorus-T in this position, but felt that Groudon is better due to it's access to a phazing move as well as continuous physical defense that does not rely on intimidate.
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 SDef
Sassy Nature
IVs: 0 Spd
- King's Shield
- Gyro Ball
- Toxic
- Shadow Sneak
Aegislash is the Xerneas counter of this team. Beside being a Xerneas counter, Aegislash has a lot of other jobs. It is a soft check to threats such as Deoxy-A, Mewtwo (all forms), Palkia and several Arceus forms. It is also an excellent Toxic spreader. However, Aegislash does have its drawbacks, the main one being a momentum killer. Nevertheless, Aegislash provides invaluable utility to the team and can give certain team archetypes headaches once their answer to Aegislash is removed. Shadow Sneak is a cool move to pick off those Pokemon that hangs on a silver of health left.
Zekrom @ Choice Band
Ability: Teravolt
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Bolt Strike
- Sleep Talk
- Dragon Claw
- Outrage
Choice Band Zekrom is an unbelievably strong physical attacker and synergize well with the other members. This team works to create free turns for Zekrom by means of safe double-switching. Once in, Zekrom will unleash devastating blows, even capable of 2HKOing physical walls such as Groudon and Landorus-T. Due to a rise in the usage of Lugia, Ho-oh and other Zekrom-weak threats, double switch opportunity for banded Zekrom are easier to create. Creating and destroying is the best way to play this set.
Arceus @ Silk Scarf
Ability: Multitype
EVs: 240 HP / 252 Atk / 16 Spd
Adamant Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Recover
Arceus is this team set-up physical sweeper. An alternative set which I use a lot is with Lum Berry and the moves Shadow Force and Earthquake over Shadow Claw and Recover. Since I had trouble dealing with Darkrai and stuff burning me, a Lum Berry can be used at the detriment of power. With Lum Berry, Arceus can easily dispose of lead Darkrai as well as dealing with support Arceus coming in after I Swords Dance. Recover, however, is used over Earthquake if you value longevity and can be used to stall out opponents poisoned from Aegislash's Toxic attack.
Importable:






Kyogre @ Choice Scarf
Ability: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Water Spout
- Surf
- Thunder
- Ice Beam
Kyogre is the Scarfer of the team and is a real powerhouse late-game once its checks and counters are removed or sufficiently weakened. I use a timid nature to out-speed Adamant Mega-Blaziken after it gets a speed boost. The moves are standard and self-explanatory, Water Spout is an extremely powerful move and this generation, the move is more spammable than ever since hazards are not as popular as it used to be. A full-powered Water Spout from this set is able to KO a surprising amount of threats.
Palkia @ Assault Vest
Ability: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Spacial Rend
- Surf
- Thunder
- Fire Blast
Palkia is this team Kyogre counter and as such, I believe Assault Vest is the best item for it in this team. Equipped with an Assault Vest, Palkia is able to survive strong super effective strikes. Moreover, Palkia's 150 base special attack and 100 base speed combined with access to a wide array of coverage moves and powerful Stab options makes it a force to be reckon with. Very little can safely switch into this thing because of it's speed and coverage, it is able to oftentimes land super effective strikes on the opposition. Fire Blast is to take care of Ferrothorn and the likes and is my only mean of sufficiently harming it. Luckily, Ferrothorn's usage has decreased a lot. Spacial Rend and Surf are reliable Stab options which I prefer over Draco Meteor and Hydro Pump.
Groudon @ Leftovers
Ability: Drought
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Roar
Groudon is the team physical wall and counter to Extreme Killer Arceus. It is also the Stealth Rock setter for the team. A fire move can be used over Stone Edge to better deal with pesky steel types since this team has little problem with Ho-oh. Roar is a very important move on Groudon, letting it phaze out set-up sweepers such as Arceus. Furthermore, Roar can blow away substitute users along with other uses. I have tried Landorus-T in this position, but felt that Groudon is better due to it's access to a phazing move as well as continuous physical defense that does not rely on intimidate.
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 SDef
Sassy Nature
IVs: 0 Spd
- King's Shield
- Gyro Ball
- Toxic
- Shadow Sneak
Aegislash is the Xerneas counter of this team. Beside being a Xerneas counter, Aegislash has a lot of other jobs. It is a soft check to threats such as Deoxy-A, Mewtwo (all forms), Palkia and several Arceus forms. It is also an excellent Toxic spreader. However, Aegislash does have its drawbacks, the main one being a momentum killer. Nevertheless, Aegislash provides invaluable utility to the team and can give certain team archetypes headaches once their answer to Aegislash is removed. Shadow Sneak is a cool move to pick off those Pokemon that hangs on a silver of health left.
Zekrom @ Choice Band
Ability: Teravolt
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Bolt Strike
- Sleep Talk
- Dragon Claw
- Outrage
Choice Band Zekrom is an unbelievably strong physical attacker and synergize well with the other members. This team works to create free turns for Zekrom by means of safe double-switching. Once in, Zekrom will unleash devastating blows, even capable of 2HKOing physical walls such as Groudon and Landorus-T. Due to a rise in the usage of Lugia, Ho-oh and other Zekrom-weak threats, double switch opportunity for banded Zekrom are easier to create. Creating and destroying is the best way to play this set.
Arceus @ Silk Scarf
Ability: Multitype
EVs: 240 HP / 252 Atk / 16 Spd
Adamant Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Recover
Arceus is this team set-up physical sweeper. An alternative set which I use a lot is with Lum Berry and the moves Shadow Force and Earthquake over Shadow Claw and Recover. Since I had trouble dealing with Darkrai and stuff burning me, a Lum Berry can be used at the detriment of power. With Lum Berry, Arceus can easily dispose of lead Darkrai as well as dealing with support Arceus coming in after I Swords Dance. Recover, however, is used over Earthquake if you value longevity and can be used to stall out opponents poisoned from Aegislash's Toxic attack.
Importable:
Kyogre @ Choice Scarf
Ability: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Water Spout
- Surf
- Thunder
- Ice Beam
Palkia @ Assault Vest
Ability: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Spacial Rend
- Surf
- Thunder
- Fire Blast
Groudon @ Leftovers
Ability: Drought
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Roar
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 SDef
Sassy Nature
IVs: 0 Spd
- King's Shield
- Gyro Ball
- Toxic
- Shadow Sneak
Zekrom @ Choice Band
Ability: Teravolt
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Bolt Strike
- Sleep Talk
- Dragon Claw
- Outrage
Arceus @ Silk Scarf
Ability: Multitype
EVs: 240 HP / 252 Atk / 16 Spd
Adamant Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Recover
Ability: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Water Spout
- Surf
- Thunder
- Ice Beam
Palkia @ Assault Vest
Ability: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Spacial Rend
- Surf
- Thunder
- Fire Blast
Groudon @ Leftovers
Ability: Drought
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Roar
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 SDef
Sassy Nature
IVs: 0 Spd
- King's Shield
- Gyro Ball
- Toxic
- Shadow Sneak
Zekrom @ Choice Band
Ability: Teravolt
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Bolt Strike
- Sleep Talk
- Dragon Claw
- Outrage
Arceus @ Silk Scarf
Ability: Multitype
EVs: 240 HP / 252 Atk / 16 Spd
Adamant Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Recover
Last edited: