Conticean

How would you rate this team?


  • Total voters
    31
Ladies and gentlemen, boys and girls, good morning, good evening, and welcome to my Uber RMT. There's no need to fear, Jimmyftw is here. Hello there, before you I present my 6th generation Uber team. I have been playing with this team for quite a while now and since I will be in a deficit of time from now on, I though it would be an appropriate time to retire my team for you all to enjoy! This team has brought me numerous success on the ladder as well as in tournaments. I designed it to counteract the majority of the threats in Uber while simultaneously providing synergistic characteristics. It maintains offensive as well as defensive pressure. Without further ado, I present to you: Conticean.


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Kyogre @ Choice Scarf
Ability: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Water Spout
- Surf
- Thunder
- Ice Beam

Kyogre is the Scarfer of the team and is a real powerhouse late-game once its checks and counters are removed or sufficiently weakened. I use a timid nature to out-speed Adamant Mega-Blaziken after it gets a speed boost. The moves are standard and self-explanatory, Water Spout is an extremely powerful move and this generation, the move is more spammable than ever since hazards are not as popular as it used to be. A full-powered Water Spout from this set is able to KO a surprising amount of threats.




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Palkia @ Assault Vest
Ability: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Spacial Rend
- Surf
- Thunder
- Fire Blast

Palkia is this team Kyogre counter and as such, I believe Assault Vest is the best item for it in this team. Equipped with an Assault Vest, Palkia is able to survive strong super effective strikes. Moreover, Palkia's 150 base special attack and 100 base speed combined with access to a wide array of coverage moves and powerful Stab options makes it a force to be reckon with. Very little can safely switch into this thing because of it's speed and coverage, it is able to oftentimes land super effective strikes on the opposition. Fire Blast is to take care of Ferrothorn and the likes and is my only mean of sufficiently harming it. Luckily, Ferrothorn's usage has decreased a lot. Spacial Rend and Surf are reliable Stab options which I prefer over Draco Meteor and Hydro Pump.




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Groudon @ Leftovers
Ability: Drought
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Roar

Groudon is the team physical wall and counter to Extreme Killer Arceus. It is also the Stealth Rock setter for the team. A fire move can be used over Stone Edge to better deal with pesky steel types since this team has little problem with Ho-oh. Roar is a very important move on Groudon, letting it phaze out set-up sweepers such as Arceus. Furthermore, Roar can blow away substitute users along with other uses. I have tried Landorus-T in this position, but felt that Groudon is better due to it's access to a phazing move as well as continuous physical defense that does not rely on intimidate.




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Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 SDef
Sassy Nature
IVs: 0 Spd
- King's Shield
- Gyro Ball
- Toxic
- Shadow Sneak

Aegislash is the Xerneas counter of this team. Beside being a Xerneas counter, Aegislash has a lot of other jobs. It is a soft check to threats such as Deoxy-A, Mewtwo (all forms), Palkia and several Arceus forms. It is also an excellent Toxic spreader. However, Aegislash does have its drawbacks, the main one being a momentum killer. Nevertheless, Aegislash provides invaluable utility to the team and can give certain team archetypes headaches once their answer to Aegislash is removed. Shadow Sneak is a cool move to pick off those Pokemon that hangs on a silver of health left.




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Zekrom @ Choice Band
Ability: Teravolt
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Bolt Strike
- Sleep Talk
- Dragon Claw
- Outrage

Choice Band Zekrom is an unbelievably strong physical attacker and synergize well with the other members. This team works to create free turns for Zekrom by means of safe double-switching. Once in, Zekrom will unleash devastating blows, even capable of 2HKOing physical walls such as Groudon and Landorus-T. Due to a rise in the usage of Lugia, Ho-oh and other Zekrom-weak threats, double switch opportunity for banded Zekrom are easier to create. Creating and destroying is the best way to play this set.




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Arceus @ Silk Scarf
Ability: Multitype
EVs: 240 HP / 252 Atk / 16 Spd
Adamant Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Recover

Arceus is this team set-up physical sweeper. An alternative set which I use a lot is with Lum Berry and the moves Shadow Force and Earthquake over Shadow Claw and Recover. Since I had trouble dealing with Darkrai and stuff burning me, a Lum Berry can be used at the detriment of power. With Lum Berry, Arceus can easily dispose of lead Darkrai as well as dealing with support Arceus coming in after I Swords Dance. Recover, however, is used over Earthquake if you value longevity and can be used to stall out opponents poisoned from Aegislash's Toxic attack.

Importable:
Kyogre @ Choice Scarf
Ability: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Water Spout
- Surf
- Thunder
- Ice Beam

Palkia @ Assault Vest
Ability: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Spacial Rend
- Surf
- Thunder
- Fire Blast

Groudon @ Leftovers
Ability: Drought
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Roar

Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 SDef
Sassy Nature
IVs: 0 Spd
- King's Shield
- Gyro Ball
- Toxic
- Shadow Sneak

Zekrom @ Choice Band
Ability: Teravolt
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Bolt Strike
- Sleep Talk
- Dragon Claw
- Outrage

Arceus @ Silk Scarf
Ability: Multitype
EVs: 240 HP / 252 Atk / 16 Spd
Adamant Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Recover
 
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I'm not sure how well AV palkia can take them but LO Yveltal can freely spam a very powerful Dark Pulse + Sucker Punch on you team when it comes in on Aegislash or recklessly on Groudon.

Bacon Bird is scurry but isn't impossible to work around.

Anyway's great team. Thanks for sharing.
 
more flaws than meets the eye-- lack of a ground resistance frames an inherent weakness to several prevalent pokemon in landorus-t and groudon (less so gliscor / arcground but still applicable) and other extraneous weaknesses such as a glaring palkia weakness and slight redundance with the somewhat random zekrom leaves the build much to be desired. although a rarer sight nowadays, the lack of a deo-s answer is offsetting as well. i don't consider extremekiller an ideal deo-s lead as you immediately reveal your arceus and it's a 5050 game as to whether you're going to sd or shadow claw (hint hint use it > shadow force), the latter isn't even found on your moveset, thus making deo-s a major thorn in the side. the use of aegislash on the team is also somewhat comparable to using a gastrodon in gen5; it covers limited threats as opposing to other options presented (think: scizor/klefki etc) which make it rather hard to justify; it really brings down the momentum of this team and manifests the gaping yveltal weakness. if you want to attempt to fix your team, using landorus-t over groudon is definitely the first step i would take. this provides a similar pokemon with less overall bulk but a ground immunity. landorus-t checks opposing groudon which is desperately needed and additionally checks deoxys-s to an extent as 16 atk ev's with an adamant nature and u-turn on the set --> jolly extremekiller using extremespeed is a guaranteed ohko on 252 hp deoxys-s (hint hint use jolly to tie with rockeus it's too necessary). if the deoxys-s taunts and then stays in (kinda a 50/50 in your favor) it won't get up any hazards. in attempts to fix your palkia / yveltal weakness, simply running a geomancy xerneas instead of kyogre would help out here a lot. this also solidifies your team against darkrai to an extent as well (it has to have +2 and sludge bomb). your moveset of choice works; it boils down to what you find tests best. i would make a few other changes out of personal preference, but your build would look entirely different and i still want to maintain the integrity of the team posted; this is a improvement from teams you've used in the past. best of luck.
 
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Dice's changes sound good. In addition I would replace Aegislash with physically defensive Mega Scizor as replacing Groudon makes your team too weak to EKiller (Lando isn't really a good check). I would also change Zekrom's item to Choice Scarf if you replace Kyogre so you still have a decent revenge killer/M2 check.
 
more flaws than meets the eye-- lack of a ground resistance frames an inherent weakness to several prevalent pokemon in landorus-t and groudon (less so gliscor / arcground but still applicable) and other extraneous weaknesses such as a glaring palkia weakness and slight redundance with the somewhat random zekrom leaves the build much to be desired. although a rarer sight nowadays, the lack of a deo-s answer is offsetting as well. i don't consider extremekiller an ideal deo-s lead as you immediately reveal your arceus and it's a 5050 game as to whether you're going to sd or shadow claw (hint hint use it > shadow force), the latter isn't even found on your moveset, thus making deo-s a major thorn in the side. the use of aegislash on the team is also somewhat comparable to using a gastrodon in gen5; it covers limited threats as opposing to other options presented (think: scizor/klefki etc) which make it rather hard to justify; it really brings down the momentum of this team and manifests the gaping yveltal weakness. if you want to attempt to fix your team, using landorus-t over groudon is definitely the first step i would take. this provides a similar pokemon with less overall bulk but a ground immunity. landorus-t checks opposing groudon which is desperately needed and additionally checks deoxys-s to an extent as 16 atk ev's with an adamant nature and u-turn on the set --> jolly extremekiller using extremespeed is a guaranteed ohko on 252 hp deoxys-s (hint hint use jolly to tie with rockeus it's too necessary). if the deoxys-s taunts and then stays in (kinda a 50/50 in your favor) it won't get up any hazards. in attempts to fix your palkia / yveltal weakness, simply running a geomancy xerneas instead of kyogre would help out here a lot. this also solidifies your team against darkrai to an extent as well (it has to have +2 and sludge bomb). your moveset of choice works; it boils down to what you find tests best. i would make a few other changes out of personal preference, but your build would look entirely different and i still want to maintain the integrity of the team posted; this is a improvement from teams you've used in the past. best of luck.

Hey, thanks for the rate. I have tried Landorus-T over Groudon but I found Landorus-T inability to phaze is quite significant. For instance, if I use Landorus-T, Arceus Normal can set-up SD on my aegi and those that carry Lum would ignore any toxic attempt. Long story short, it makes me weak to ekiller. I am aware of my weakness to Palkia and especially Yveltal is hard to play around when using this team. This is why I have considering running Fairyceus over my ekiller for better team synergy, but I felt Ekiller's utility as a priority user and late game cleaner is hard to pass up on. Regarding lead Deoxy-S, Aegislash can use Gyro Ball + SS to dispose of it and limit it to one layer, also I ran Shadow Claw on my ekiller before and that + ES also make short work of Deoxy-S. I am still experimenting on Ekiller's moves and item and I might also replace it entirely. I have implemented a majority of your changes before and I am currently using a alternative version of this team with geo xern.
 
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