Yo, pals!
I'm working on a damage-minimizing project right now. It's kinda like taking the lowest damage (both sp.at and at) with the optimal EV's spread.
I'm using advanced maths knowledge so as to make progress, but it's fuckin' hard. Well, I've got a theory about minimal damage due to the fact that the damage formula makes "mistakes" because of rounding up/down the damage.
Well, the thing is that i don't exactly know how the damage formula works when it comes to rounding up/down damage.
Could anybody please explain me how it EXACTLY works. Thanks a lot. I'll post the whole theory when I finish it. I hope it''ll bring the competitive metagame to a higher level.
I'm working on a damage-minimizing project right now. It's kinda like taking the lowest damage (both sp.at and at) with the optimal EV's spread.
I'm using advanced maths knowledge so as to make progress, but it's fuckin' hard. Well, I've got a theory about minimal damage due to the fact that the damage formula makes "mistakes" because of rounding up/down the damage.
Well, the thing is that i don't exactly know how the damage formula works when it comes to rounding up/down damage.
Could anybody please explain me how it EXACTLY works. Thanks a lot. I'll post the whole theory when I finish it. I hope it''ll bring the competitive metagame to a higher level.