Metagame Convergence [(New Bans post #361)]

Spiritomb @ Heavy-Duty Boots
Ability: Prankster
Tera Type: Ghost
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Mean Look
- Knock Off
- Destiny Bond
- Encore
I got baby mega banette!!! Tried using it on a ho team the team was butter nuggets but spiritomb did it's job so maybe it can work on a slighty more bulky team the use for it is for 1 for 1s with the benefit of prankster encore, knock off, and a potential trap for a free kill then destiny bonding someone for a 1 for 2 also a spin blocker.
You can replace d bond or mean look for recover but having both options is really solid you just can't really get rid of a move unless ur just going for sabeleye with better good stats.
 
idk if it was covered or not, but id like to talk about a mon with im having a lot of fun at this meta.

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this thing with 147 base attack is scary as hell. Now, with access to Dragon's Maw from regidrago, its dragon type moves gets doubled, so this thing is a dragon treath killer. Pair with some fairy killers and it will almost ohko or at least 2hko almost everything.
Ill share three sets I came up for, that will fit better depending on the team building i was looking for

Haxorus @ Loaded Dice
Ability: Dragon's Maw
Tera Type: Dragon
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Scale Shot
- Close Combat/Earthquake (Outrage)
- Poison Jab/Iron Head

This set is awesome when it has the right positioning. Scale shot, with loaded dice, makes the move bp 100 or 125, which fits amazingly with its new ability. CC and E-quake are coverage in case of Steels (but Outrage will also be nice if you dont want to risk miss or the dice knocked off. The best problem with this set is that it adds more frailty as already has. I reccomend using it on a psychic terrain team and/or with screens/veil support


Haxorus @ Dragon Fang
Ability: Dragon's Maw
Tera Type: Dragon
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw/Outrage
- Close Combat/Earthquake
- Poison Jab/Iron Head

This one is more standard. Just having the right positioning to setting up dragon dance and with the claw boost (96 BP for D-claw and 144 BP for Outrage) it barely ohkos everything. I prefer this item cause the most things you will do with the mon is only clicking dragon moves to the end of the days. This set also fits nice with the proper support of screens/veil, and with mons like Gholdengo, Sneasler, and or Iron Crown for example to handle with the fairys that could possibly shut down it


Haxorus @ Choice Scarf
Ability: Dragon's Maw
Tera Type: Dragon
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Outrage/Dragon Claw/Dual Chop
- First Impression/Iron Head
- Close Combat/Earthquake
- Poison Jab

Now this set is my favourite. Choice Scarf caughts off guard a lot of mons. Having a fast outraging can be amazing and it fits nicely as a revenge killer. I came up with F-impress in order to take out some -boosted or not- threats that could be problematic. Again, CC/E-quake are for the steel (or regirock) that could come in to tank it, and poison jab for the fairys. The problem with this set is that it could be more propense to burn against fluffy dusclops, it can be locked and easily cleaned by some fairys that didnt died yet, and max def regirock tanks the outrages, so be caferul with them.

Haxorus is amazingly powerfull (even more with primarina gone), and I dont think its overpowered. If opponent plays carefully, its handable, but with the right scenarios could be game changing and the coin for breaking teams, even more stall ones. If only had access to a pivoting move, it could be broken as hell, but the lack of it makes it more vulnerable to fairys and or bulky threats to block it.
 

I LOVE SPAMMING SCARF OUTRAGE

But seriously, this thing is a funny button nuke.
Once you remove all opposing Fairy types + Fur Coat Umbreon this thing 2 shots nearly everything with Adamant. (Yes, I use Scarfed Adamant) And even then, I think Adamant Iron Hand deals over half to Florges.

Outrage deals about 50% to more offensive Metagross, over half to physically defensive Suicune, at least 42% to physically defensive Regirock among others.
 
I LOVE SPAMMING SCARF OUTRAGE

But seriously, this thing is a funny button nuke.
Once you remove all opposing Fairy types + Fur Coat Umbreon this thing 2 shots nearly everything with Adamant. (Yes, I use Scarfed Adamant) And even then, I think Adamant Iron Hand deals over half to Florges.

Outrage deals about 50% to more offensive Metagross, over half to physically defensive Suicune, at least 42% to physically defensive Regirock among others.
Iron hands has been banned for months right?
 
Hello fellow OM enjoyers. I don't know if this has been done already (I couldn't find anything like this) but I made a moveset list of all the types to help with teambuilding. If it does exist then at least I got better at coding. If there are any mistakes, please let me know and I will try to fix my spaghetti code.

the hardest part of this was making the types show alphabetically without repeats for some reason :zonger:

200th post i guess lol
 
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I have some success with Okidogi.This evil dog really do me favor.Gonna share my set with you guys.
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It's a dog (Okidogi) (M) @ Leftovers
Ability: Dry Skin(toxicroak)
Tera Type: Poison
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance(toixcroak)
- Sucker Punch(toxicroak)
- Dire Claw(sneasler)
- Drain Punch

Since unburden is banned ,I tried out the dry skin set.This mon is the few physical attacker that deal with umbreon pretty well(ban fur coat pls).With dry skin,you also smack those bulky waters very hard(and occasionally barraskewda trying to flip turn).Toxic immunity is also bread and butter.
This pokemon is bulky enough to take strong neutral and hit back hard with its attacks,and SD make you break bulky mons effectively,and Dire Claw can sometimes make some miracles.
 
There needs to be action taken against Scizor in Convergence nothing walls it's Pin Missile and Faster Mons get ohko'd by Bullet Punch and gl running a fire or steel when waters and fires are CRACKED even if there's no Water or Fires on the other team you'll have to deal with grass types that have coverage for your supposed Scizor counter and you get swept by it anyways. The literal BEST physical wall in the tier gets absolutely obliterated as shown in the following Calc
+2 252+ Atk Technician Scizor Pin Missile (4 hits) vs. 252 HP / 252+ Def Fur Coat Umbreon: 360-432 (91.3 - 109.6%) -- approx. 37.5% chance to OHKO
And you're probably thinking bring an unaware mon surely it will wall right? Think again
+2 252+ Atk Technician Scizor Pin Missile (4 hits) vs. 248 HP / 8 Def Unaware Clodsire: 200-236 (43.1 - 50.9%) -- approx. 3.1% chance to 2HKO all it takes is one extra Missile hit and your clods dead can't even switch in safely.
Need more examples I got plenty of em nothing can wall this stupid mon and if you dare try and run dirge or unaware fire then you get knocked on switch in and are now vulnerable to rocks which in turn THIS happens....
252+ Atk Scizor Knock Off vs. 248 HP / 8 Def Skeledirge: 156-184 (37.9 - 44.7%) -- guaranteed 2HKO after Stealth Rock
We need to ban Scizor ASAP because it's WAY out of hand....
 
We need to ban Scizor ASAP because it's WAY out of hand....
I agree with one thing here, that being that Fire types are bad while also being cracked, same applies to Scizor. I'm not here to say that Scizor isn't strong or bulky but it still is just a slow wallbreaker within the ocean of wallbreakers we have, and I don't think that the slow wallbreaker should be banned for, well, wall breaking. Off the top of my head I can think of pecha and just about any relatively bulky mono fire type (or just slap unaware on them) to be checks to it. Even tho that's very vague and few examples that's ignoring the fact that offensive checks can threaten it out before it can setup as most aren't dropping to bpunch without some boost. As well, unlikely, Umbreon speed ties, letting it foul play either on the setup or right after, which ohkos 93% of the time (assuming you go max HP max atk and they don't go min speed).

Anyways, unrelated, made this cool team :heart: https://pokepast.es/fb0c6eb9e0bff19f.
Stole the ogerpon idea from an earlier post and built around it to the best of my ability. Although, oger barely does much once on the field, either from me being bad or from the opp having ches/pecha who stone wall and make it hard to set Spikes. Otherwise I really like the Zoro, though it needs knock and hazards support. And dtail suicune is definitely only for offensive teams who need more immediate action over scald burns.
Haven't laddered since posting but this is still pretty cool
Screenshot_20241021-235950-498.png
"Only" 1000 elo from 1st!
 
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https://pokepast.es/64123670aa6c5ae3 v1
https://pokepast.es/88002392f833a62f v2

https://pokepast.es/3935425acb7327ce v1
https://pokepast.es/f3c8f36b283937e7 The nuclear v2 (nuclear as in its somehow worse)
Experimentation with ladder sets have took me to strange places not viable places but indeed strange. If there’s any ability that I think should be watched for its most definitely triage. It’s not fun when every team has to pack a steel type that resists grass or an unaware wall to counter triage. Triage users having flamethrower makes triage a nightmare for even slower steel types like corviknight. If you wanted to know why I put leftovers on ogerpon,its part of a gimmicky set that involves using belly drum and then healing it off with grassy terrain + leftovers.
 
There needs to be action taken against Scizor in Convergence nothing walls it's Pin Missile and Faster Mons get ohko'd by Bullet Punch and gl running a fire or steel when waters and fires are CRACKED even if there's no Water or Fires on the other team you'll have to deal with grass types that have coverage for your supposed Scizor counter and you get swept by it anyways. The literal BEST physical wall in the tier gets absolutely obliterated as shown in the following Calc
+2 252+ Atk Technician Scizor Pin Missile (4 hits) vs. 252 HP / 252+ Def Fur Coat Umbreon: 360-432 (91.3 - 109.6%) -- approx. 37.5% chance to OHKO
And you're probably thinking bring an unaware mon surely it will wall right? Think again
+2 252+ Atk Technician Scizor Pin Missile (4 hits) vs. 248 HP / 8 Def Unaware Clodsire: 200-236 (43.1 - 50.9%) -- approx. 3.1% chance to 2HKO all it takes is one extra Missile hit and your clods dead can't even switch in safely.
Need more examples I got plenty of em nothing can wall this stupid mon and if you dare try and run dirge or unaware fire then you get knocked on switch in and are now vulnerable to rocks which in turn THIS happens....
252+ Atk Scizor Knock Off vs. 248 HP / 8 Def Skeledirge: 156-184 (37.9 - 44.7%) -- guaranteed 2HKO after Stealth Rock
We need to ban Scizor ASAP because it's WAY out of hand...
Literally gets shut down by Stamina mons that are -at least taking in count recent matches i played- rising in usage. Prob the best counter now is Hisuian Goodra or the hippo.
Prankster wisp...
 
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https://pokepast.es/22a01b713a32c860
I got bored and made a bunch of decent to meme territory builds, non of these builds have any ev optimization or specific calcs for them.
:Meowscarada:
Can work as a revenge killer or abuse a switch to get off a SD and reek havoc. Needs non swamp unawares and Umbreon to either be defeated or weakened, pecha to have an item to knock, and triages to be completely gone

:Granbull:
This doesn't do much unless given an insane amount of set up time, I just like the novelty of physical triage.

:Shaymin:
Shaymin itself isn't uncommon, though it mainly uses purely defensive sets, though it can obviously be offensive as well becoming probably the 2nd or 3rd strongest bulky sweeper with the protection of pheal + sub(seed). Needs chand/skele as well as some fast breakers to be gone but should otherwise be able to muscle past most things after a boost or two.

:Rhyperior:
Guts is very funny and extremely strong but also impractical cause waters and grass are everywhere.

:Barraskewda:
Mold Breaker is an awesome ability that may or may not be weaker than adapt in the specific use cases that aren't Immunity based, though against dry skin / wabs it can click it's moves without fear. Wants hazard support.

:Ogerpon:
Seedot learns Explosion :3

:Blissey:
Final Gambito is funny but it can also provide some support, namly para and transforming and then out speeding through scarf, barring you don't trick it.

:Palossand:
On one hand you have what is just some standard IronPress shenanigans, possibly using a suicune flip turn to get a bigger boost but otherwise just sits on any non special attacker.

On the other more devious hand, Palossands Hypnosis + Golurks No Guard = Better Spore, unfortunately you have to get hit by every move no matter what but that's a small price to pay for spore, especially when most moves that you're tanking would hit all the time anyways.

:Dragonite:
Oh how the mighty have fallen, once a top defensive mon and now cast aside for all the newer, better toys. At least he can still setup sweep, and if he's not dancing his way there he can still cotton guard to easily start throwing out +6 Body Presses and roosting off any damage. Iron head / Brave bird are options over dtail in order to hit fairies but even with them he struggles into them.

:Muk:
Ngas go burr. Coil go burr. Not much to say besides if you give a few turns it can start doing things.

:Cresselia:
"I can't hit my protein-" "ONE WHOLE CHICKEN"
Dragon Dance on bulky and pretty fast for a bulky mon is always funny, works if you think mew or azelf are too frail. Dies to choice locked mons who either ohkos or 2 shot after out speeding it.

:Corviknight:
Skarm is pretty cool for sharing the lego set with corviknight, same for it teaching it how to make a whirling wind even though skarm has thinner wings... Besides that it's just corv doing corv things.

:Greedent:
This mon has the best physical bulk of the pure normals and I hate that. Does the standard things you want from a defensive mon but a bit better with tidy up letting it clear hazards more easily and be "less" passive.

:Hitmonlee:
It has some speed and pretty good offense but it definitely is outclassed by conk as a regenvester. Unfortunate.

:Regice:
Thick fat let's it actually sit on a few more threats, but only a few, and freeze dry, in theory, let's you do something to suicune and swamp. Mirror Coat is also funny but haze is prolly more optimal.

:Metagross:
Cosmic Power is a very funny setup move but with Metagross it gets better due to base 135 def bpress and levitate to help setup and not die, though weak policy is still a possibility if you want to hit harder with whatever you have as coverage.

:Zapdos-galar:
Wallbreakers does wallbreaker things, featuring roost and Zen headbutt as options. Not much to say besides I have no idea how much damage it does to pecha so that's what headbutt is for, helps more with scrappy thunder kick into headbutt.

:Landorus-therian:
The only unique thing about this set is fling which I've seen like once, same for smack down but it's a lot more practical on set up sets to break past crown, though flip let's you toxic something once and use acrobatics which is always fun.

:Volbeat: / :Illumise:
Pick your poison: Be walled by mbounce as a hazard setter with prank or be a extremely mid special set up mon with tinted lens. These guys
and gals are only here cause prank webs as well as tail glow are awesome, just waiting for the day they add Pinsir back to make them better.

:Sneasler:
Ive used this a lot, and it's basically just sneasler but a little extra sauce. Tchain gives it a little more oomph into its breaking shenanigans but rarely will you see someone have a switch in that isn't immune to toxic so I doesn't even matter most of the time.

:Keldeo:
Keldeo is def better with swift swim water spam but it can also work as a semi bulky fast specs mon who now has ice beam.

:Latias:
Latias can do bulky pivot things now! It also for whatever reason didn't have psynoise before but now it does. Pretty basic and works to some extent.
 
huh i guess i should setpost again

Ogerpon (F) @ Toxic Orb
Ability: Poison Heal
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spikes
- Ivy Cudgel
- Knock Off
- Encore

i lied sd is mid (sorry) but encore is so fun cause you are 110 spe with ph and youre also throwing up spikes, a lot of slow setup really dont have much against this + a regenvest pivot. you troll suicune even harder too. maybe you can work with sd encore but i have not tried that.

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- U-turn
- Stealth Rock / Stone Edge

its lando from ss ou. intimidate is very good, your typing is very good, you have good stats and you have knock off. what else do you even need from a scarfer anyway.

Azelf @ Life Orb
Ability: Magic Guard
Tera Type: Psychic
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Knock Off / Flare Blitz / Close Combat / Moonblast
- Lumina Crash
- Volt Switch
- Steel Beam / Moonblast / Ice Beam

volt switch azelf is the truth i swear its so annoying even fat neutrals like cress arent terribly excited about taking volt switch at -2 and you put much more pressure on suicune than you ever could with any other move. as an aside lumina+psycho boost bursts so incredibly hard mons like vestless suicune/bulky ghold straight up die to it. i would drop volt switch for better coverage on that one tho.

Hydrapple @ Rocky Helmet
Ability: Regenerator
Tera Type: Grass
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Apple Acid
- Draco Meteor
- Flamethrower / Earth Power

this thing would be so good if it wasnt for the fact that grass dragon is weak to the entire goddamn game :sob:. it hits hard, is kinda annoying to switch into and also annoyingly hard to kill but can often just be answered by pivoting into the protean guy or whatever. the helmet is for gren cause gren is dumb.

Raging Bolt @ Magnet
Ability: Protosynthesis
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 20 Atk
- Calm Mind
- Draco Meteor / Dragon Pulse
- Thunderclap
- Thunderbolt

raging bolt actually did get buffed the buff is called cinderace and despite no heat rock cinderace is literally the only thing it needs with fast uturn backed by an incredibly strong pyro ball. this thing genuinely just kills people in sun and even outside of sun you are still a raging bolt and thus still kills people. specs is also fun.

Iron Jugulis @ Booster Energy / Heavy-Duty Boots / black glasses/sharpbeak
Ability: Quark Drive / Berserk
Tera Type: Dark
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fiery Wrath
- Hurricane
- Earth Power / Roost / Substitute

who knew that all this thing ever needed was nasty plot. ijug is genuinely terrifying, its very good at exploiting the fact that the best that regenvest water can do to it is just to try to flip turn out because it wrecks many of their common partners (grasses/cress/ghold). offense needs to respect speed booster sets that can just rip thru teams while bulkier teams need to respect accidentally triggering berserk lol (it has roost too).
 
I am back once again with a new issue I came across. Final Gambit and more specifically Final Gambit Passimian it's one of the highest hp users with a good atk stat to threaten offensive mons and defensive mons alike.

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Pass The Simian (Passimian) @ Choice Scarf
Ability: Regenerator
Shiny: Yes
Tera Type: Fighting
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
IVs: 0 SpA
- U-turn
- Final Gambit
- Knock Off
- Close Combat

With 120 base Atk you can afford to invest fully into hp and speed to maximize Final Gambit fishing while still providing support with knock and killing fast threats on low to half hp. Some notable Mons this set absolutely destroy are Regirock, Suicune, Umbreon, and Garg. These Mons all die to a single Final Gambit and while taking out one mon for one doesn't seem like much of an issue. I haven't revealed why this is such a problem, and that problem is Revival Blessing hence why this mon is Regen your options for RB are limited to 2 rather poor Mons but both serve a purpose Pawmot for example can run a Nuzzle, Encore, RB set with either Dshock or Ice Punch in the last slot to be rather annoying and get off an RB to bring Passimian right back and being an absolute menace once again. Honorable mention to Suicune for ALSO being a demon with Final Gambit having less of an Rkiller role then Pass but a defensive role that can detonate on a key wall against your team that can turn the tide and again you can run an RB mon to bring your FG mon and have your defensive wall/pivot back while dealing a massive blow to your opponent the key with suicune is it doesn't have to run scarf like Passimian and can opt for boots, Covert and av to make it harder to take down. The most notable mons to counter Final Gambit are Cress, Clodsire and Pecharunt while Clod and Cress still don't like taking a HUGE chunk of their HP in damage Pecha can completely wall this with relative ease. That being said Cress and Clod take way too much damage for them to be reliable checks to Final Gambit spam since you can pair this strat with a Ngas mon to prevent Cress from Regening off the damage if it does choose to run that set, and Clod isn't very different and rather weak to Mons it is supposed to check like Icrown or any of the the levitate mons immune to toxic. With all of this in cahoots Final Gambit becomes a massive issue and just exploding walls for free is insanely strong, and either needs to be Watch listed or outright Banned
 
Hi, I have some very curious and fun sets. They are not the best, just some fun sets:

Snorlax @ Starf Berry
Ability: Cheek Pouch
Tera Type: Normal
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stuff Cheeks
- Recycle
- Power Trip
- Body Press

this set is easy to stop, but if you manage to use it correctly, and you are lucky, you have a chance to make a sweep.

Regice @ Heavy-Duty Boots
Ability: Snow Warning
Tera Type: Ice
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Aurora Veil
- Recover
- Body Press/Rapid Spin
- Blizzard

I honestly don't know how this set is any good, or at least useful, but it is. there's nothing more to say.

Munkidori (M) @ Quick Claw
Ability: Quick Draw
Tera Type: Poison
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Flamethrower
- Sludge Wave
- Psychic
- Nasty Plot

another set that depends on luck, normally Munkidori is good defensively, or so I have found them, but this offensive set is very useful.

Munkidori (M) @ Assault Vest
Ability: Regenerator
Tera Type: Poison
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Future Sight
- Flamethrower
- Sludge Wave
- Psychic

here is the defensive set I mentioned, it is very good.

Goodra-Hisui @ Leftovers or Assault Vest
Ability: Stamina
Shiny: Yes
Tera Type: Steel
EVs: 252 HP / 4 SpA / 252 SpD or 252 HP/ 252 Def/ 4 SpA/
Calm Nature
IVs: 0 Atk
- Body Press
- Dragon Pulse
- Flash Cannon
- Acid Spray

I found someone using a similar set and made my own version, I'm not sure if it's any good, but I think it have potential.
 
Pecharunt @ Colbur Berry/Black Sludge/Heavy Duty Boots/rocky helmet
Ability: Levitate
Tera Type: Poison
EVs: 252 HP / 228 Def / 28 Spe
Bold Nature
IVs: 0 Atk
- Recover
- Will-O-Wisp/Nasty Plot/Parting shot/Thunder Wave/Haze/Encore/Toxic Spikes/Perish Song/Trick room/Knock Off
- Malignant Chain
- Hex
Pecharunt is so much better in this just because of 2 addictions Levitate and willo the mon is already a good physical wall but having to not worry about ground and spikes makes it so much better with a more consistent way of threatening the physical attackers and still can block spin, pivot while debuffing, and set up while shitting out status.
It's genuinely insane how much you can customize pecharunt, the move pool is deep and you can probably find something that you need on your team. The only hard answer is like regirock with purifying salt and super spdef lando with smack down so basically just regirock.
 
A pseudo-moon set.
:hydreigon: is better than ever because of being able to get the speed boost after switching in. When used responsibly, it can easily turn into a sweeper.

Hydreigon @ Booster Energy
Ability: Protosynthesis
Tera Type: Dark
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Flamethrower
- Earth Power
- Nasty Plot
 
A sun wallbreaker.
:iron_leaves:can be now used in not only e-terrain but sun too. Moves are not final, thus changes can be made accordingly.

Iron Leaves @ Choice Band
Ability: Chlorophyll
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Solar Blade
- Psyblade
- Close Combat
- Night Slash
 
Rate the set?


Porygon-Z @ Choice Specs
Ability: Adaptability
Tera Type: Normal
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Tera Starstorm
- Shadow Ball
- Thunderbolt
- U-turn
Alright wallbreaker but don’t expect it to be a blissey 2hko monster or a speedy revenge killer.
I have a set of my own to offer.
Ogerpon (F) @ Leftovers/Terrain Extender
Ability: Grassy Surge
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Grassy Glide
- Ivy Cudgel
- Knock Off
- Belly Drum
Ladder might’ve actually been cooking Hard with this set. Very little resists both except for nerfed sneasler siblings. Terrain extender is an option if you prefer to not be forced to hard/soft switch in order for g-terrain to last. This is straight up better than swords dance from my experience.
 
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Someone can explain me how to play in this tier because when I research it to play I don t find it. Please
Currently, this metagame isn't playable since it isn't an "Other Metagame of the Month" or "Leader's Choice". To become a OMotM, it needs to obtain the most votes in the monthly voting, or it can choosen from LC which happens when the OM Leaders choose a metagame, and its typically one that doesn't usually get voted on, though Convergence is a pretty popular metagame so it's unlikely that it would be voted from LC.
 
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