RU Copperajah [QC 1/2] [GP 1/2]

Mavis

Banned deucer.
[SET]
name: Choice Band
move 1: Heavy Slam
move 2: Heat Crash / Stone Edge
move 3: Earthquake
move 4: Power Whip
item: Choice Band
ability: Heavy Metal
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Copperajah leverages its pure Steel typing, high Attack, and excellent coverage to be one of RU's most fearsome wallbreakers and nigh-impossible to check safely. Heat Crash deals high damage to Vileplume, Copperajah, and Rotom-C. Alternatively, Stone Edge gives Copperajah a way to OHKO Fire-type switch-ins. Earthquake is used to beat Steel-types, like Steelix, Silvally-Steel, and opposing Copperajah. Power Whip rounds out the set by providing Copperajah a way to muscle past Mudsdale, Jellicent, and Vaporeon. Heavy Metal ensures Heavy Slam and Heat Crash are at their maximum strength. Maximum Speed allows Copperajah to outspeed many of RU's defensive threats, namely Gastrodon, Mudsdale, and uninvested Vileplume.

Fire-type attacks from the likes of Salazzle, Ninetales, and Charizard will melt Copperajah without recompense, so teammates that can take them on, such as Jellicent, Drampa, Snorlax, or Rhydon, work well with Copperajah. However, Copperajah can also lure these Pokemon in and take them out with Stone Edge, greatly benefitting Grass-type setup users like Vileplume and Decidueye. Stealth Rock support is also greatly appreciated in wearing down Copperajah's checks, so Mudsdale and Rhydon work well. Copperajah also dislikes Fighting-types, so Sableye, Aromatisse, and Indeedee can help dispatch them. Aromatisse can even provide Wish support to Copperajah to offset its lack of recovery. Fighting-types like Bewear, Passimian, and Gallade appreciate Copperajah's ability to check Psychic- and Fairy-types. Fire-types like Charizard and Salazzle appreciate Copperajah luring in and dispatching bulky Water-types with Power Whip. Copperajah's ability to chip away at Steel-types is appreciated by Fairy-types like Silvally-Fairy, which can take on Fighting-types for Copperajah.

[SET]
name: Assault Vest
move 1: Heavy Slam
move 2: Heat Crash / Superpower
move 3: Power Whip
move 4: Stone Edge / Earthquake
item: Assault Vest
ability: Heavy Metal
nature: Adamant
evs: 252 Atk / 92 SpD / 164 Spe

[SET COMMENTS]
Assault Vest Copperajah trades in some offensive power for the ability to reliably take on special attackers such as Indeedee, Alolan Raichu, and Drampa. Heat Crash pairs well with Heavy Slam, threatening to 2HKO Vileplume, which Heavy Slam cannot consistently do. Superpower can be used instead for a stronger hit on Steelix as well as being this set's only way to threaten relevant damage on Snorlax. Power Whip cleanly OHKoes Rhydon and threatens Water-types such as Jellicent, Vaporeon, and Gastrodon. Stone Edge is the fourth move of choice, allowing Copperajah to OHKO Fire-types as they switch in, or sponge one hit from any Fire-type not named Ninetales and take them out. Earthquake can be used instead for more reliable accuracy at the cost of leaving Copperajah totally walled by Charizard. 164 Speed EVs allow Copperajah to outpace uninvested Vileplume, and the remaining EVs are placed in Special Defense to ease checking special attackers further. Copperajah can also function as a Stealth Rock setter by switching out Heat Crash or Superpower for Stealth Rock and the Assault Vest for Leftovers or an Occa Berry.

Fighting- and Poison-types like Passimian, Toxicroak, and Bewear enjoy Copperajah checking Psychic- and Fairy-types. Copperajah partners well with Pokemon that can cover for its Fire-type weakness, so any of Rhydon, Jellicent, Vaporeon, and Snorlax can all fill this role well. Vaporeon in particular along with Aromatisse can pass Wish to Copperajah, granting it more longevity. Ground-type moves will also put a swift end to Copperajah, so the likes of Rotom-Mow, Weezing, Virizion, and Mudsdale can be useful in taking on Ground-types like Rhydon and Steelix. Weezing's and Mudsdale's high Defense allows them to handle Fighting-types well, another aspect Copperajah appreciates.

[CREDITS]
- Written by: [[Mavis, 469610]]
- Quality checked by: [[Expulso, 202058], [Averardo, 409096]]
- Grammar checked by: [[CryoGyro, 331519]]
 
Last edited:

Expulso

Morse code, if I'm talking I'm clicking
is a Forum Moderatoris a Community Contributoris a Contributor to Smogonis a Social Media Contributor Alumnus
greetings Mavis here is one Rarely Used Quality Control Check (TM)

Please read the comments carefully and make all requested changes; pm me on Discord or msg in #ru-analyses if you disagree with any of them.

Implement all of this and QC 1/2.

add remove comments


[SET]
name: Choice Band
move 1: Heavy Slam
move 2: Heat Crash
move 3: Stone Edge / Earthquake
move 4: Power Whip
item: Choice Band
ability: Heavy Metal
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Copperajah leverages its pure Steel typing, high Attack, and excellent coverage to become one of RU's most fearsome wallbreakers. Thanks to its versatile coverage pool, it can effectively choose what switches in and what can't, making it nigh-impossible to check safely. Heat Crash is a great secondary attack, as it can deal high damage to opposing Vileplume, Copperajah, and Escavalier Rotom-Mow [rotom-mow resists steel but doesn't rly do anything back except wisp. u can mention it i suppose, or a better example if u think of one]. Stone Edge is the primary third slot, allowing Copperajah to threaten every Fire-type as it switches in with an OHKO. However, Earthquake can be taken instead for more reliable damage output against similar targets as well as Steelix [mention htiting Duraludon], but leaves Copperajah miserably walled by unable to OHKO Charizard. [miserably is an exaggeration, CB Heavy Slam does 51.9 - 61.3% to Zard]. Power Whip rounds out the set by providing Copperajah a way to muscle past Mudsdale, Jellicent, and Gastrodon. [mention Vaporeon] Heavy Metal is chosen as the ability to ensure Heavy Slam and Heat Crash are at their maximum strength as often as possible. Maximum Speed alongside an Adamant nature [I dont think u need to say adamant, ur talking abt speed here and dont have a speed boosting nature] allows Copperajah to outspeed many of RU's defensive threats, namely Gastrodon, Jellicent, Mudsdale, and uninvested Vileplume, and beat them if it isn't already locked into a move. [Jellicent is almost always running speed for Adamant Rhydon, so it is faster. Vileplume is also often faster, and the example Plume set runs 96 Speed EVs specifically to outspeed max speed Copperajah.] [you can say uninvested jellicent but make sure to include the 'uninvested' b/c they creep so often].

Fire-type attacks from the likes of Salazzle, Ninetales, and Charizard will melt Copperajah without recompense [not QC but this is excessively florid, this isn't a charles dickens novel], so teammates that can take them on, such as Jellicent, Drampa, Snorlax, or Rhydon,(AC) (not qc but i told u this comma rule 5 times in my amcheck gp smh) work well with Copperajah. Stealth Rock support is also greatly appreciated in wearing down Copperajah's checks, so Mudsdale and Piloswine [maybe just repeat/emphasize Rhydon? Pilo isn't super relevant in ru] both work well. Copperajah also dislikes Fighting-types, so Sableye, Aromatisse, Xatu, and Indeedee can help dispatch them. [Add Vaporeon here or in the fire-type checks section]. Aromatisse can even provide Wish support to Copperajah to offset its lack of recovery. Fighting-types like Bewear, Passimian, and Gallade also work pretty well with Copperajah, as they appreciate its ability to check opposing Psychic- and Fairy-types.

all of your teammate suggestions but one are just "<type Copperajah is weak to> resists".
i'd like you to add to this section by thinking about other things cb jah does. try to add examples beyond the ones I provide.
- lures in bulky waters like Vaporeon / Gastro / Jelli and KOs with power whip; what appreciates that? [fires, misc. offensive mons]
- chips Steelix; what appreciates that? [slurpuff, silv-fairy, silv-steel]

- lures/KOs fire types (to a lesser extent than the above 2 examples, since all fires but zard are offensive and dont want to switch in anyways); what appreciates that? [growth plume]


[SET]
name: Assault Vest
move 1: Heavy Slam
move 2: Heat Crash / Superpower
move 3: Power Whip
move 4: Stone Edge / Earthquake
item: Assault Vest
ability: Heavy Metal
nature: Adamant
evs: 252 Atk / 92 SpD / 164 Spe

[SET COMMENTS]
Assault Vest Copperajah trades in some offensive power for the ability to reliably take on special attackers such as Indeedee, Alolan Raichu, and Drampa. Heat Crash pairs well with Heavy Slam, threatening a 2HKO on Vileplume, which Heavy Slam cannot do. Superpower can be used instead, however, for a stronger hit on Steelix, as well as being this Copperajah's only option to threaten relevant damage on Snorlax. [maybe mention why this is the case -- because Snorlax's super high weight reduces Heavy Slam's BP. I was confused because I thought Heavy Slam would hit it hard, could be nice to clarify this for readers] Power Whip threatens Water-types such as Jellicent and Gastrodon [add Vaporeon], as well as a clean OHKO on Rhydon. Stone Edge is the fourth move of choice, allowing Copperajah to OHKO Fire-types as they switch in, or sponge one hit from any Fire-type not named Ninetales and take them out. However, Earthquake can be used instead for more reliable accuracy at the cost of being totally walled by Charizard. 164 Speed EVs allow Copperajah to outpace uninvested Vileplume, and the remaining EVs are placed in Special Defense to ease checking special attackers further. Copperajah can also function as a Stealth Rock setter by switching out Heat Crash or Superpower for Stealth Rock and the Assault Vest for Leftovers or an Occa Berry.

Teammates that appreciate Copperajah's ability to deal with Psychic- and Fairy- types, namely Fighting- and Poison-types like Passimian, Toxicroak, and Bewear,(AC) enjoy Copperajah checking them. Copperajah partners well with Pokemon that can cover for its Fire-type weakness, so Water- and Rock-types like Rhydon, Jellicent, and Snorlax [lax is not a water or rock type, re-word this] can all fill this role. Ground-type moves will also put a swift end to Copperajah, so the likes of Claydol, Rotom-Mow, Weezing, Virizion, and Mudsdale can be useful in taking on Ground-types like Rhydon and Steelix. All of the aforementioned Pokemon besides Virizion Weezing and Mudsdale also handle Fighting-types well, another aspect Copperajah appreciates.

[It's an Assault Vest user, so mention Wish-passing (VAPOREON, also Aromatisse) to give it recovery; that's a big one.]
[Also mention physically bulky Pokemon to make up for Jah's low phys def. Rhydon and Weezing both fit that role, just mention the high phys def of those two as another reason they are good partners]


[CREDITS]
- Written by: [[Mavis, 469610]]
- Quality checked by: [[Expulso, 202058], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 

Denial

formerly Lunala
is a Past WCoP Champion
Both Stone Edge and EQ are mandatory on band, i would rather slash stone edge with heat crash and make the second slot. 2/2
 
GP 1/1
[SET]
name: Choice Band
move 1: Heavy Slam
move 2: Heat Crash / Stone Edge
move 3: Earthquake
move 4: Power Whip
item: Choice Band
ability: Heavy Metal
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Copperajah leverages its pure Steel typing, high Attack, and excellent coverage to become one of RU's most fearsome wallbreakers. (per) Thanks to its versatile coverage pool, it can effectively choose what switches in and what can't, making it and nigh-impossible to check safely. Heat Crash is a great secondary attack, as it can deals high damage to opposing Vileplume, Copperajah, and Rotom-Mow Rotom-C. Alternatively, Stone Edge gives Copperajah a way to threaten every Fire-type as it switches in with an OHKO Fire-type switch-ins. Earthquake is used to beat opposing Steel-types, (comma) like Steelix, Silvally-Steel, and opposing Copperajah. Power Whip rounds out the set by providing Copperajah a way to muscle past Mudsdale, Jellicent, and Vaporeon. Heavy Metal is chosen as the ability to ensures Heavy Slam and Heat Crash are at their maximum strength as often as possible. Maximum Speed allows Copperajah to outspeed many of RU's defensive threats, namely Gastrodon, Mudsdale, and uninvested Vileplume, and beat them if it isn't already locked into a move.

Fire-type attacks from the likes of Salazzle, Ninetales, and Charizard will melt Copperajah without recompense, so teammates that can take them on, such as Jellicent, Drampa, Snorlax, or Rhydon, work well with Copperajah. However, Copperajah can also lure these Pokemon in and take them out with Stone Edge, greatly benefitting Grass-type setup users like Vileplume and Decidueye. Stealth Rock support is also greatly appreciated in wearing down Copperajah's checks, so Mudsdale and Rhydon both work well. Copperajah also dislikes Fighting-types, so Sableye, Aromatisse, Xatu, and Indeedee can help dispatch them. Aromatisse can even provide Wish support to Copperajah to offset its lack of recovery. Fighting-types like Bewear, Passimian, and Gallade also work pretty well with Copperajah, as they appreciate its Copperajah's ability to check opposing Psychic- and Fairy-types. Fire-types like Charizard and Salazzle appreciate Copperajah luring in and dispatching bulky Water-types with Power Whip. Copperajah's ability to chip away at Steel-types is appreciated by ally Fairy-types like Silvally-Fairy and Slurpuff, both of whom which can take on Fighting-types for Copperajah.

[SET]
name: Assault Vest
move 1: Heavy Slam
move 2: Heat Crash / Superpower
move 3: Power Whip
move 4: Stone Edge / Earthquake
item: Assault Vest
ability: Heavy Metal
nature: Adamant
evs: 252 Atk / 92 SpD / 164 Spe

[SET COMMENTS]
Assault Vest Copperajah trades in some offensive power for the ability to reliably take on special attackers such as Indeedee, Alolan Raichu, and Drampa. Heat Crash pairs well with Heavy Slam, threatening a to 2HKO on Vileplume, which Heavy Slam cannot consistently do due to Snorlax's high weight reducing Heavy Slam's BP. Superpower can be used instead, (comma) however, for a stronger hit on Steelix, (comma) as well as being this Copperajah's set's only option way to threaten relevant damage on Snorlax. Power Whip cleanly OHKOes Rhydon and threatens Water-types such as Jellicent, Vaporeon, and Gastrodon, as well as a clean OHKO on Rhydon. Stone Edge is the fourth move of choice, allowing Copperajah to OHKO Fire-types as they switch in, or sponge one hit from any Fire-type not named Ninetales and take them out. However, Earthquake can be used instead for more reliable accuracy at the cost of being leaving Copperajah totally walled by Charizard. 164 Speed EVs allow Copperajah to outpace uninvested Vileplume, and the remaining EVs are placed in Special Defense to ease checking special attackers further. Copperajah can also function as a Stealth Rock setter by switching out Heat Crash or Superpower for Stealth Rock and the Assault Vest for Leftovers or an Occa Berry.

Teammates that appreciate Copperajah's ability to deal with Psychic- and Fairy- types, namely Fighting- and Poison-types like Passimian, Toxicroak, and Bewear enjoy Copperajah checking them Psychic- and Fairy-types. Copperajah partners well with Pokemon that can cover for its Fire-type weakness, so any of Rhydon, Jellicent, Vaporeon, and Snorlax can all fill this role well. Vaporeon in particular along with Aromatisse can pass Wish to Copperajah, granting it more longevity. Ground-type moves will also put a swift end to Copperajah, so the likes of Rotom-Mow, Weezing, Virizion, and Mudsdale can be useful in taking on Ground-types like Rhydon and Steelix. Weezing's and Mudsdale's high Defense allows them to handle Fighting-types well, another aspect Copperajah appreciates.

[CREDITS]
- Written by: [[Mavis, 469610]]
- Quality checked by: [[Expulso, 202058], [Averardo, 409096]]
- Grammar checked by: [[username1, userid1]]
 

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