NU Copperajah (revamp)

Rabia

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[OVERVIEW]

Copperajah's blend of offense and defense makes it a potent wallbreaker that also offers teams an awful lot defensively. Teams typically will struggle to fit a reliable defensive switch-in to Copperajah because of its great coverage, which limits otherwise reasonable checks like Guzzlord and Mudsdale to being situational switch-ins. Copperajah is also a fine Stealth Rock setter because it retains a significant offensive presence even with minimal investment, giving it plenty of chances to force foes out and set its entry hazard. Copperajah's biggest flaw, however, is how poor its longevity is. It is heavily reliant on Wish support to stay healthy and is prone to getting repeatedly weakened by pivoting moves from foes like Rotom-C, Heliolisk, Dragalge, and Ninjask, forcing it to cede momentum. It's also incredibly slow, which greatly expands the list of foes that will threaten Copperajah and force it out.

[SET]
name: Assault Vest
move 1: Heavy Slam
move 2: Power Whip
move 3: Stone Edge
move 4: Superpower / Heat Crash
item: Assault Vest
ability: Heavy Metal
nature: Adamant
evs: 252 Atk / 92 SpD / 164 Spe

[SET COMMENTS]
Set Details
====

Power Whip targets Ground- and Water-types like Mudsdale, Golurk, and Vaporeon and lets Copperajah revenge kill Shell Smash Blastoise. Stone Edge prevents Talonflame from safely switching in, OHKOes Salazzle, and is Copperajah's best move to hit Arcanine with. Superpower hits other Copperajah hard and chunks Guzzlord and Glastrier, although Heat Crash smashes Levitate Bronzong in addition to other foes like Rotom-C, Vileplume, and Escavalier. Earthquake can also be considered for nailing Heatproof Bronzong while retaining coverage for Salazzle and Arcanine. 164 Speed EVs give Copperajah the jump on uninvested Vileplume and Diancie.

Wish and cleric support from Vaporeon or Sylveon is almost necessary, as without it, Copperajah is a much worse standalone defensive option and more vulnerable to status from the likes of Talonflame. Additionally, Vaporeon checks Fire-types like Salazzle and Talonflame, while Sylveon helps against certain Fighting-types like Sirfetch'd and Passimian. Although Copperajah's great special bulk helps it find its own chances to switch in, pivot support from Pokemon like Talonflame, Rotom-C, and Xatu ensures safer entry onto the field. Copperajah is great at forcing damage onto foes like Mudsdale, Bronzong, and Guzzlord; setup sweepers like Salazzle and Celebi benefit from this. Lastly, other slow wallbreakers like Golurk and Sirfetch'd benefit from Copperajah answering faster special attackers like Rotom-C, Starmie, and Celebi and can form a strong wallbreaking core with it.

[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Heavy Slam
move 3: Power Whip
move 4: Heat Crash
item: Leftovers
ability: Heavy Metal
nature: Adamant
evs: 156 HP / 16 Atk / 252 SpD / 84 Spe

[SET COMMENTS]
Set Details
====

Power Whip and Heat Crash are generally the most useful coverage moves; the former targets Water- and Ground-types like Vaporeon, Starmie, and Mudsdale, whereas the latter lets Copperajah deal with Grass-types such as Rotom-C, Celebi, and Decidueye. Rock Slide also sees some limited use to remove Talonflame. 84 Speed EVs get the jump on Dhelmise, although this benchmark is very flexible. 16 Attack EVs with an Adamant nature ensure that Heat Crash always OHKOes Rotom-C after Stealth Rock.

Copperajah is easily walled and exploited by Fire-types like Talonflame and Arcanine, so the support of Water- and Dragon-types like Starmie, Vaporeon, and Goodra is good to have. In addition, Starmie can soft check Fighting-types, Vaporeon provides Wish and cleric support, and Goodra breaks down physical walls that Copperajah draws in. In return, Copperajah checks Grass-types for the former two and Fairy-types for the latter. Copperajah forms solid defensive cores with physically defensive Pokemon like Xatu, Talonflame, and Sylveon; additionally, the former two appreciate Copperajah checking Electric-types such as Rotom-C and Heliolisk, whereas the latter enjoys help against Dragalge. Copperajah's inability to force Stealth Rock up against Xatu mandates the support of teammates like Rotom-C, Decidueye, and Silvally-Ghost that can break past it.

[STRATEGY COMMENTS]
Other Options
====

Iron Head can be used over Heavy Slam on Stealth Rock sets so that Glastrier can't take advantage of Copperajah as easily. Sheer Force can be considered to boost it further and makes it easier to justify Rock Slide on such sets. Choice Band sets sacrifice longevity for incredible wallbreaking power, but because Copperajah's Speed tier is so poor, it appreciates the extra survivability Assault Vest provides more. Play Rough immediately removes Guzzlord and prevents Scrafty from setting up against Copperajah, but it's otherwise very limited in use. Protect + Leftovers sets are solid for scouting Choice item attackers like Exploud, Guzzlord, and Passimian and increase Copperajah's self sufficiency.

Checks and Counters
====

**Heatproof Bronzong**: Heatproof Bronzong is the best defensive answer available to Copperajah, taking a pittance from any of its attacks other than the rare Earthquake and using it as setup fodder for Iron Defense or Stealth Rock.

**Fire-types**: Arcanine reliably switches into even coverage attacks from Copperajah, outspeeds it, and threatens super effective damage in return. Talonflame is a riskier switch-in because of Stone Edge, but it can fish for burns when Copperajah uses its contact moves thanks to Flame Body.

**Physical Walls**: Pokemon like Mudsdale, Guzzlord, and Vileplume can contend with Copperajah but risk being hit really hard on the switch by a coverage move. Xatu stonewalls Stealth Rock Copperajah, although it can't keep up with the damage from Assault Vest variants.

**Fighting-types**: Pokemon like Sirfetch'd, Toxicroak, and Passimian are ineffective at switching into Copperajah, but they can take it out with their STAB Fighting-type attacks.

[CREDITS]
- Written by: [[Rabia, 336073]]
- Quality checked by: [[Mariannabelle, 435989], [S1nn0hC0nfirm3d, 231074]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited:

Mariannabelle

chill guy
is a Tiering Contributor
In team options, especially for AV, I’d mention that a healthy Copperjah is great for soaking up the attacks of Starmie and such, which strongly benefits the likes of vulnerable slow breakers like Sirfetch’d and Golurk; Copperajah can also form a solid breaker core with them, as they have better matchups against Bronzong and the like.

Copper’s also some extra OO’s that I think deserve mentions- I think Sheer Force, even without Life Orb, deserves a mention in OO at least (maybe even a slash, but that’s a harder sell); Iron Head (which you already mentioned) gets a solid boost from that, as well as Rock Slide over Stone Edge. SF Play Rough is a niche move that will blast Guzzlord and also prevent Scrafty from setting up on it while KO’ing other Fighting-types trying to switch in. Copper’s base weight is heavy enough that it doesn’t need the weight boost from Heavy Metal for Heat Crash vs certain stuff like Mowtom or Vileplume.

They don’t always switch in, but Fighting-types like Fetch’d and Scrafty make great checks, so I’d add them to Checks&Counters.

Q/C1
 

S1nn0hC0nfirm3d

aka Ho3nConfirm3d
is a Site Content Manageris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogon
Moderator
[OVERVIEW]

Copperajah's blend of offense and defense makes it a potent wallbreaker that also offers teams an awful lot defensively. Teams typically will struggle to fit a reliable defensive switch-in to Copperajah because of its great coverage, which limits otherwise reasonable checks like Guzzlord and Mudsdale to being situational switch-ins. Copperajah is also a fine Stealth Rock setter because it retains a significant offensive presence even with minimal investment, giving it plenty of chances to force foes up(? Did u mean force them out?) and set its entry hazard. Copperajah's biggest flaw, however, is how poor its longevity is. It is heavily reliant on Wish support to stay healthy and is prone to getting repeatedly weakened by pivoting moves from foes like Rotom-C, Heliolisk, Dragalge, and Ninjask, forcing it to cede momentum. It's also incredibly slow, which greatly expands the list of foes that will threaten Copperajah and force it out.

[SET]
name: Assault Vest
move 1: Heavy Slam
move 2: Power Whip
move 3: Stone Edge
move 4: Superpower / Heat Crash
item: Assault Vest
ability: Heavy Metal
nature: Adamant
evs: 252 Atk / 92 SpD / 164 Spe

[SET COMMENTS]
Set Details
====

Power Whip targets Ground- and Water-types like Mudsdale, Golurk, and Vaporeon and lets Copperajah revenge kill Shell Smash Blastoise. Stone Edge prevents Talonflame from safely switching in, OHKOes Salazzle, and is Copperajah's best move to hit Arcanine with. Superpower hits other Copperajah hard and chunks Guzzlord and Glastrier, although Heat Crash smashes Levitate Bronzong in addition to other foes like Rotom-C, Vileplume, and Escavalier. Earthquake can also be considered for Heatproof Bronzong while retaining coverage for Salazzle and Arcanine. 164 Speed EVs give Copperajah the jump on uninvested Vileplume and Diancie.

Wish and cleric support from Vaporeon or Sylveon is almost necessary, as without it, Copperajah is a much worse standalone defensive option and more vulnerable to status from the likes of Talonflame. Additionally, Vaporeon checks Fire-types like Salazzle and Talonflame, while Sylveon helps against certain Fighting-types like Sirfetch'd and Passimian. Although Copperajah's great special bulk helps it find its own chances to switch in, pivot support from Pokemon like Talonflame, Rotom-C, and Xatu ensures safer entry onto the field. Copperajah is great at forcing damage onto foes like Mudsdale, Bronzong, and Guzzlord; setup sweepers like Salazzle and Celebi benefit from this. Lastly, other slow wallbreakers like Golurk and Sirfetch'd benefit from Copperajah answering faster special attackers like Rotom-C, Starmie, and Celebi and can form a strong wallbreaking core with it.

[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Heavy Slam
move 3: Power Whip
move 4: Heat Crash
item: Leftovers
ability: Heavy Metal
nature: Adamant
evs: 156 HP / 16 Atk / 252 SpD / 84 Spe

[SET COMMENTS]
Set Details
====

Power Whip and Heat Crash are generally the most useful coverage moves; the former targets Water- and Ground-types like Vaporeon, Starmie, and Mudsdale, whereas the latter lets Copperajah deal with Grass-types such as Rotom-C, Celebi, and Decidueye. Rock Slide also sees some use to remove Talonflame, although Copperajah's other coverage moves have more overall use. 84 Speed EVs get the jump on Dhelmise, although this benchmark is very flexible. 16 Attack EVs with an Adamant nature ensure that Heat Crash always OHKOes Rotom-C after Stealth Rock.

Copperajah is easily walled and exploited by Fire-types like Talonflame and Arcanine, so the support of Water- and Dragon-types like Starmie, Vaporeon, and Goodra is good to have. In addition, Starmie can soft check Fighting-types, Vaporeon provides Wish and cleric support, and Goodra breaks down physical walls that Copperajah draws in. In return, Copperajah checks Grass-types for the former two and Fairy-types for the latter. Copperajah forms solid defensive cores with physically defensive Pokemon like Xatu, Talonflame, and Sylveon; additionally, the former two appreciate Copperajah checking Electric-types such as Rotom-C and Heliolisk, whereas the latter enjoys help against Dragalge. Copperajah's inability to force Stealth Rock up against Xatu mandates the support of teammates like Rotom-C, Decidueye, and Silvally-Ghost that can break it.

[STRATEGY COMMENTS]
Other Options
====

Iron Head can be used over Heavy Slam on Stealth Rock sets so that Glastrier can't take advantage of Copperajah as easily. Sheer Force can be considered to boost it further and makes it easier to justify Rock Slide on such sets. Choice Band sets sacrifice longevity for incredible wallbreaking power, although because Copperajah's Speed tier is so poor, it appreciates the extra survivability Assault Vest provides more. Play Rough immediately removes Guzzlord and prevents Scrafty from setting up against Copperajah, but it's otherwise very limited in use.(Mention Protect + Leftovers as a means to increase its longevity and better deal with Choice-locked wallbreakers like Exploud)

Checks and Counters
====

**Heatproof Bronzong**: Heatproof Bronzong is the best defensive answer available to Copperajah, taking a pittance from any of its attacks other than the rare Earthquake and using it as setup fodder for Iron Defense or Stealth Rock.

**Fire-types**: Arcanine reliably switches into even coverage attacks from Copperajah, outspeeds it, and threatens super effective damage in return. Talonflame is a riskier switch-in because of Stone Edge, but it can fish for burns when Copperajah uses its contact moves thanks to Flame Body.

**Physical Walls**: Pokemon like Mudsdale, Guzzlord, and Vileplume can contend with Copperajah but risk being hit really hard on the switch in by a coverage move. Xatu stonewalls Stealth Rock Copperajah, although it can't keep up with the damage from Assault Vest variants.

**Fighting-types**: Pokemon like Sirfetch'd, Toxicroak, and Passimian are ineffective at switching into Copperajah, but they can take it out with their STAB Fighting-type attacks.

[CREDITS]
- Written by: [[Rabia, 336073]]
- Quality checked by: [[Mariannabelle, 435989], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

gr8 work qc 2/2
 
Add/Fix Remove Comment
(AC): Add Comma

[OVERVIEW]

Copperajah's blend of offense and defense makes it a potent wallbreaker that also offers teams an awful lot defensively. Teams typically will struggle to fit a reliable defensive switch-in to Copperajah because of its great coverage, which limits otherwise reasonable checks like Guzzlord and Mudsdale to being situational switch-ins. Copperajah is also a fine Stealth Rock setter because it retains a significant offensive presence even with minimal investment, giving it plenty of chances to force foes out and set its entry hazard. Copperajah's biggest flaw, however, is how poor its longevity is. It is heavily reliant on Wish support to stay healthy and is prone to getting repeatedly weakened by pivoting moves from foes like Rotom-C, Heliolisk, Dragalge, and Ninjask, forcing it to cede momentum. It's also incredibly slow, which greatly expands the list of foes that will threaten Copperajah and force it out.

[SET]
name: Assault Vest
move 1: Heavy Slam
move 2: Power Whip
move 3: Stone Edge
move 4: Superpower / Heat Crash
item: Assault Vest
ability: Heavy Metal
nature: Adamant
evs: 252 Atk / 92 SpD / 164 Spe

[SET COMMENTS]
Set Details
====

Power Whip targets Ground- and Water-types like Mudsdale, Golurk, and Vaporeon and lets Copperajah revenge kill Shell Smash Blastoise. Stone Edge prevents Talonflame from safely switching in, OHKOes Salazzle, and is Copperajah's best move to hit Arcanine with. Superpower hits other Copperajah hard and chunks Guzzlord and Glastrier, although Heat Crash smashes Levitate Bronzong in addition to other foes like Rotom-C, Vileplume, and Escavalier. Earthquake can also be considered for nailing (or any other verb) Heatproof Bronzong while retaining coverage for Salazzle and Arcanine. 164 Speed EVs give Copperajah the jump on uninvested Vileplume and Diancie.

Wish and cleric support from Vaporeon or Sylveon is almost necessary, as without it, Copperajah is a much worse standalone defensive option and more vulnerable to status from the likes of Talonflame. Additionally, Vaporeon checks Fire-types like Salazzle and Talonflame, while Sylveon helps against certain Fighting-types like Sirfetch'd and Passimian. Although Copperajah's great special bulk helps it find its own chances to switch in, pivot support from Pokemon like Talonflame, Rotom-C, and Xatu ensures safer entry onto the field. Copperajah is great at forcing damage onto foes like Mudsdale, Bronzong, and Guzzlord; setup sweepers like Salazzle and Celebi benefit from this. Lastly, other slow wallbreakers like Golurk and Sirfetch'd benefit from Copperajah answering faster special attackers like Rotom-C, Starmie, and Celebi and can form a strong wallbreaking core with it.

[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Heavy Slam
move 3: Power Whip
move 4: Heat Crash
item: Leftovers
ability: Heavy Metal
nature: Adamant
evs: 156 HP / 16 Atk / 252 SpD / 84 Spe

[SET COMMENTS]
Set Details
====

Power Whip and Heat Crash are generally the most useful coverage moves; the former targets Water- and Ground-types like Vaporeon, Starmie, and Mudsdale, whereas the latter lets Copperajah deal with Grass-types such as Rotom-C, Celebi, and Decidueye. Rock Slide also sees some limited (optional / changeable) use to remove Talonflame, although Copperajah's other coverage moves have more overall use. (or you can remove the first clause instead) 84 Speed EVs get the jump on Dhelmise, although this benchmark is very flexible. 16 Attack EVs with an Adamant nature ensure that Heat Crash always OHKOes Rotom-C after Stealth Rock.

Copperajah is easily walled and exploited by Fire-types like Talonflame and Arcanine, so the support of Water- and Dragon-types like Starmie, Vaporeon, and Goodra is good to have. In addition, Starmie can soft check Fighting-types, Vaporeon provides Wish and cleric support, and Goodra breaks down physical walls that Copperajah draws in. In return, Copperajah checks Grass-types for the former two and Fairy-types for the latter. Copperajah forms solid defensive cores with physically defensive Pokemon like Xatu, Talonflame, and Sylveon; additionally, the former two appreciate Copperajah checking Electric-types such as Rotom-C and Heliolisk, whereas the latter enjoys help against Dragalge. Copperajah's inability to force Stealth Rock up against Xatu mandates the support of teammates like Rotom-C, Decidueye, and Silvally-Ghost that can break past it.

[STRATEGY COMMENTS]
Other Options
====

Iron Head can be used over Heavy Slam on Stealth Rock sets so that Glastrier can't take advantage of Copperajah as easily. Sheer Force can be considered to boost it further and makes it easier to justify Rock Slide on such sets. Choice Band sets sacrifice longevity for incredible wallbreaking power, although, (AC) because Copperajah's Speed tier is so poor, it appreciates the extra survivability Assault Vest provides more. Play Rough immediately removes Guzzlord and prevents Scrafty from setting up against Copperajah, but it's otherwise very limited in use. Protect + Leftovers sets are solid for scouting Choice item attackers like Exploud, Guzzlord, and Passimian and increase Copperajah's self sufficiency.

Checks and Counters
====

**Heatproof Bronzong**: Heatproof Bronzong is the best defensive answer available to Copperajah, taking a pittance from any of its attacks other than the rare Earthquake and using it as setup fodder for Iron Defense or Stealth Rock.

**Fire-types**: Arcanine reliably switches into even coverage attacks from Copperajah, outspeeds it, and threatens super effective damage in return. Talonflame is a riskier switch-in because of Stone Edge, but it can fish for burns when Copperajah uses its contact moves thanks to Flame Body.

**Physical Walls**: Pokemon like Mudsdale, Guzzlord, and Vileplume can contend with Copperajah but risk being hit really hard on the switch in by a coverage move. Xatu stonewalls Stealth Rock Copperajah, although it can't keep up with the damage from Assault Vest variants.

**Fighting-types**: Pokemon like Sirfetch'd, Toxicroak, and Passimian are ineffective at switching into Copperajah, but they can take it out with their STAB Fighting-type attacks.

[CREDITS]
- Written by: [[Rabia, 336073]]
- Quality checked by: [[Mariannabelle, 435989], [S1nn0hC0nfirm3d, 231074]]
- Grammar checked by: [[Finland, 517429]]

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