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I'm not entirely sure where you're getting the calcs against Mega Camerupt.
252 SpA Sheer Force Mega Camerupt Fire Blast vs. 248 HP / 0 SpD Granbull: 382-451 (99.7 - 117.7%) -- 93.8% chance to OHKO
252 SpA Sheer Force Mega Camerupt Earth Power vs. 248 HP / 0 SpD Granbull: 313-370 (81.7 - 96.6%) -- guaranteed 2HKO after Leftovers recovery
8 Atk Granbull Earthquake vs. 0 HP / 4 Def Mega Camerupt: 170-200 (60.4 - 71.1%) -- guaranteed 2HKO
So basically you get rekt by Mega Camerupt that too very easily by its Fire Blast or by earth power to simply get a 2HKO which has 100% accu.Moreover Mega Camerupt outspeeds so it has a clear chance to win 1 on 1. Granbull can only take out sharpedo with its play rough which OHKOs but your opponent having this core will be psure that you will use play rough so its obvious that it will switch to camerupt-mega and set up on it.If your opponent doesn't changes then you have 90% chance that your play rough will hit that means it may / may not win whereas sharpedo's hydro pump 2OHKO.
Comments- Its good you have contributed something to this thread but granbull doesn't do much to this core , only thing that can take over this core is mind game.I just don't think its worth to beat that core.
So, a standard SD+Lum Berry Virizion makes a pretty solid partner, an it absolutely preys upon bulky water types, which are in my opinion far and awat the most threatening mons to this core. Also completes a FWG core, as well as being a solid balance breaker that compliments Mega Camerupt's great matchup against stall and Sharpedo's solid matchup against offense.
Core looks pretty weak to Poliwrath, Gurdurr, Virizion, Fletchinder, and Abomasnow (yes Camerupt can 1v1 a few of em but cant switch into it, plus having no bulk doesnt help as well, as it is susceptible to worn down). Therefore a nice partner would be Aerodactyl:
Aerodactyl @ Life Orb
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Roost
- Aerial Ace
- Aqua Tail
Aero handles these threats pretty well, barring Abomasnow, however that forces Aboma to use Shard and you can play accordingly.
Durant @ Life Orb
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- X-Scissor
- Iron Head
- Superpower
- Aerial Ace
Super simple threat and set: Iron head for diancie/hoopa, and x-scissor for tangrowth/hoopa, gg core is gone. Tho durant wont like switching into an attack from hoopa so be cautious of that, but it can handle diancie and tangrowth(except for that focus blast).
252 Atk Life Orb Hustle Durant Iron Head vs. 0 HP / 4 Def Hoopa Unbound: 339-399 (112.6 - 132.5%) -- guaranteed OHKO
252 Atk Life Orb Hustle Durant Iron Head vs. 252 HP / 168+ Def Diancie: 515-608 (169.4 - 200%) -- guaranteed OHKO
252 Atk Life Orb Hustle Durant X-Scissor vs. 116 HP / 0 Def Tangrowth: 374-439 (101 - 118.6%) -- guaranteed OHKO
Sharpedo @ Life Orb
Ability: Speed Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Protect
- Hydro Pump
- Ice Beam
- Dark Pulse
252+ SpA Life Orb Sharpedo Hydro Pump vs. 252 HP / 0 SpD Diancie: 291-346 (95.7 - 113.8%) -- 81.3% chance to OHKO
252+ SpA Life Orb Sharpedo Ice Beam vs. 132 HP / 0 SpD Tangrowth: 393-463 (105 - 123.7%) -- guaranteed OHKO
252+ SpA Life Orb Sharpedo Dark Pulse vs. 0 HP / 0 SpD Hoopa: 484-567 (160.7 - 188.3%) -- guaranteed OHKO
Escavalier @ Assault Vest
Ability: Overcoat
EVs: 168 HP / 252 Atk / 88 Spe
Adamant Nature
- Knock Off
- Megahorn
- Iron Head
- Pursuit / Drill Run
Can tank any attack from this core and OHKO back with a STAB or supereffective move, just need to be careful for the Knock Off from Tangrowth, also Pursuit can be useful to eliminate Hoopa for the rest of the game
252+ Atk Escavalier Pursuit vs. 0 HP / 4 Def Hoopa: 296-352 (98.3 - 116.9%) -- 87.5% chance to OHKO
252+ Atk Escavalier Iron Head vs. 252 HP / 168+ Def Diancie: 336-400 (110.5 - 131.5%) -- guaranteed OHKO
252+ Atk Escavalier Megahorn vs. 116 HP / 0 Def Tangrowth: 366-432 (98.9 - 116.7%) -- 87.5% chance to OHKO
Slowking @ Colbur Berry
Ability: Regenerator
EVs: 252 HP / 168 Def / 88 Spe
Bold Nature
- Scald
- Psyshock
- Calm Mind
- Slack Off
Steelix-Mega @ Steelixite
Ability: Sand Force
EVs: 252 HP / 152 Def / 48 SpD / 56 Spe
Careful Nature
- Heavy Slam
- Toxic
- Earthquake
- Stealth Rock
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
- Giga Drain
- Focus Blast
- Knock Off
- Hidden Power [Fire]
sorry for delay now let's move on
Easily set ups on the defensive Slowking thanks to the Lum Berry and even on the Mega-Steelix as EQ barely 2hkoes, +2 Megahorn pretty much one shots Tangrowth.
+2 252+ Atk Samurott Megahorn vs. 252 HP / 168+ Def Slowking: 432-510 (109.6 - 129.4%) -- guaranteed OHKO
+2 252+ Atk Samurott Megahorn vs. 252 HP / 0 Def Tangrowth: 396-466 (98 - 115.3%) -- 87.5% chance to OHKO
0 Atk Mega Steelix Earthquake vs. 0 HP / 4 Def Samurott: 150-177 (45.3 - 53.4%) -- 35.2% chance to 2HKO
Houndoom @ Life Orb
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Fire Blast
- Nasty Plot
- Dark Pulse
- Sucker Punch
Fire blast for steelix and tangrowth(hope you dont miss) as easy as that. Slowking may be a problem has it can live a dark pulse even without colbur and scald hits hard so watch out for that, but be cautious cause fire blast wont kill tangrowth with that av on.
252 SpA Life Orb Houndoom Fire Blast vs. 252 HP / 48+ SpD Mega Steelix: 374-445 (105.6 - 125.7%) -- guaranteed OHKO
252 SpA Life Orb Houndoom Fire Blast vs. 252 HP / 252+ SpD Assault Vest Tangrowth: 304-359 (75.2 - 88.8%) -- guaranteed 2HKO
252 SpA Life Orb Houndoom Dark Pulse vs. 252 HP / 0 SpD Colbur Berry Slowking: 140-165 (35.5 - 41.8%) -- guaranteed 3HKO
252 SpA Life Orb Houndoom Dark Pulse vs. 252 HP / 0 SpD Slowking: 281-330 (71.3 - 83.7%) -- guaranteed 2HKO
0 SpA Slowking Scald vs. 0 HP / 0 SpD Houndoom: 206-246 (70.7 - 84.5%) -- guaranteed 2HKO
Durant @ Choice Band
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- X-Scissor
- Iron Head
- Superpower
- Thunder Fang
banded durant OHKO's tangrowth and slowking.
252 Atk Choice Band Hustle Durant X-Scissor vs. 248 HP / 164+ Def Slowking: 474-558 (120.6 - 141.9%) -- guaranteed OHKO
252 Atk Choice Band Hustle Durant X-Scissor vs. 252 HP / 0 Def Tangrowth: 428-506 (105.9 - 125.2%) -- guaranteed OHKO
Can easily beat mega steelix in 2 hits.
252 Atk Choice Band Hustle Durant Superpower vs. 252 HP / 152 Def Mega Steelix: 230-272 (64.9 - 76.8%) -- guaranteed 2HKO
-1 252 Atk Choice Band Hustle Durant Superpower vs. 252 HP / 152 Def Mega Steelix: 154-182 (43.5 - 51.4%) -- 8.2% chance to 2HKO
Virizion @ Lum Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Close Combat
- Swords Dance
- Zen Headbutt / Stone Edge
Take little damage from Tangrowth and even Steelix (just Heavy Slam has a slighty chance to 2hko), and at +2 does big damage to the whole core and can be a huge threat with some hazard help or some damage on Megalix, just be cautious about CC drops
0 Atk Mega Steelix Heavy Slam (80 BP) vs. 0 HP / 0 Def Virizion: 136-162 (42.1 - 50.1%) -- 0.4% chance to 2HKO
4 SpA Tangrowth Hidden Power Fire vs. 0 HP / 0 SpD Virizion: 76-90 (23.5 - 27.8%) -- 76.9% chance to 4HKO
+2 252 Atk Virizion Leaf Blade vs. 252 HP / 168 Def Slowking: 456-536 (115.7 - 136%) -- guaranteed OHKO
+2 252 Atk Virizion Close Combat vs. 252 HP / 152 Def Mega Steelix: 270-320 (76.2 - 90.3%) -- guaranteed 2HKO
+2 252 Atk Virizion Close Combat vs. 252 HP / 0 Def Tangrowth: 252-297 (62.3 - 73.5%) -- guaranteed 2HKO
Absol @ Life Orb
Ability: Super Luck
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Superpower
Sets up on Slowking as long as it doesn't burn then eats souls.
+2 252+ Atk Life Orb Absol Knock Off (97.5 BP) vs. 252 HP / 0 Def Tangrowth: 374-441 (92.5 - 109.1%) -- guaranteed OHKO after Stealth Rock
+2 252+ Atk Life Orb Absol Knock Off (97.5 BP) vs. 252 HP / 168+ Def Colbur Berry Slowking: 409-484 (103.8 - 122.8%) -- guaranteed OHKO
+2 252+ Atk Life Orb Absol Superpower vs. 252 HP / 0 Def Mega Steelix: 356-421 (100.5 - 118.9%) -- guaranteed OHKO
These I can see being a powerful core. Abomasnow gets rid of Flygon and opposing Slowkings and aprraites Delphox removing opposing Fighting-Types and steel Types for Abomasnow. The evs on Abomasnow is basically to just guarantee the OHKO on Steelix after it comes in on a Blizzard with Focus Blast.
macle (Seismitoad) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Stealth Rock
- Scald
- Earth Power
- Toxic
Not only does Seismitoad provide Stealth Rock support to make wallbreaking even more of a breeze, but it's also a pretty good switch-in to Fire- and Rock- type attacks for our Beauty and the Beast core. Sure it doesn't take an Outrage or a band X-scissor well, but it does pretty damn well against the other moves.
220 Atk Life Orb Houndoom Crunch vs. 252 HP / 252+ Def Seismitoad: 110-133 (26.5 - 32.1%) -- 37.9% chance to 4HKO after Leftovers recovery
36 SpA Life Orb Houndoom Fire Blast vs. 252 HP / 0 SpD Seismitoad: 109-129 (26.3 - 31.1%) -- 14.7% chance to 4HKO after Leftovers recovery
252 Atk Reckless Emboar Flare Blitz vs. 252 HP / 252+ Def Seismitoad: 97-115 (23.4 - 27.7%) -- possible 5HKO after Leftovers recovery
252 Atk Emboar Superpower vs. 252 HP / 252+ Def Seismitoad: 163-193 (39.3 - 46.6%) -- guaranteed 3HKO after Leftovers recovery
252 Atk Tyrantrum Head Smash vs. 252 HP / 252+ Def Seismitoad: 101-119 (24.3 - 28.7%) -- possible 5HKO after Leftovers recovery
252 Atk Tyrantrum Outrage vs. 252 HP / 252+ Def Seismitoad: 160-190 (38.6 - 45.8%) -- guaranteed 3HKO after Leftovers recovery
252 Atk Choice Band Hustle Durant Iron Head vs. 252 HP / 252+ Def Seismitoad: 112-132 (27 - 31.8%) -- 48.4% chance to 4HKO after Leftovers recovery
252 Atk Choice Band Hustle Durant X-Scissor vs. 252 HP / 252+ Def Seismitoad: 225-265 (54.3 - 64%) -- guaranteed 2HKO after Leftovers recovery
Standard Spiker Qwilfish that supports these two pretty well, especially taking into account the switches Abomasnow forces. It generally handles the threats to this core decntly well, paralyzing them or just KOing them. Probably not quite as good of a choice as toad, but still solid if you're attempting to run spikes stacking offense.