I'm sure many people here have at some point played a version of lunar lander. (If not, google it). And I'm also sure some of you have got bored of playing 'properly' and decided to deliberately crash at high speed.
The question then is
How do you obtain the maximum impact speed for a given spacecraft?
As in, when and how fast should you burn the fuel?
Consider the craft to be initially stationary at a certain altitude. (This may be zero.)
For a rocket engine, thrust is directly proportional to rate of fuel consumption, and does not depend on speed. For other sorts of engines (if you wish to extend to say ramjets) things are more complex.
It is up to you whether you want to take into account air resistance (probably negligible for a lunar impactor, probably NOT negligible for a Venusian one), change in gravity with altitude, or any other considerations.
The question then is
How do you obtain the maximum impact speed for a given spacecraft?
As in, when and how fast should you burn the fuel?
Consider the craft to be initially stationary at a certain altitude. (This may be zero.)
For a rocket engine, thrust is directly proportional to rate of fuel consumption, and does not depend on speed. For other sorts of engines (if you wish to extend to say ramjets) things are more complex.
It is up to you whether you want to take into account air resistance (probably negligible for a lunar impactor, probably NOT negligible for a Venusian one), change in gravity with altitude, or any other considerations.