How fast is +1 252 spd jolly Crawdaunt? Is running A sd or choice band set even viable, Crawdaunt is sorta frail and really slow.
Sorry haven't been playing Ps in awhile . I've only been playing cart.
SD and CB Crawdaunt are primarily used as wallbreakers, and it is fast enough to outspeed just about every relevant wall in the game and 1-2 hut them while they (walls) struggle to do much in return, and switching out is hard because even resisted Knock Off hurts like hell (2HKOing Tyranitar after SR). DD is generally outdone by MGyara, unless it is for the surprise element. At the original question, Crawdaunt reaches a speed stat of 344 at +1 jolly.
I'm assuming that 2HKO is with CB? Tho I'm not sure it matters because I'd think you could pick it off with Aqua jet the next turn.
So then Crawdaunt is best used when you have something.bulky to switch out to? Because Crawdaunt Is frail and isn't taking much.
The Ttar example is just to illustrate the raw difficulty it is to switch into Knock Off if given a switch in to Crawdaunt, which is what makes it such a great wallbreaker. Tbh Crawdaunt is not just something you can slap on any telike Rotom-W could. Crawdaunt fits into a team which needs it, and usually not the other way round, in the sense that Crawdaunt should not be the main thing a team is built around, but to fill in the gap in teambuilding, such as weakening a defensive team enough that a powerful sweeper can sweep.
So would it be a good partner with something like talonflame?(Probally not the best thing but it's the first that came to mind).
I'd also assume It fits better on bulky offence than Hyper offence correct?