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Creative (and good) Movesets (READ THE OP FIRST)

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Surprised I haven't seen this posted anywhere, even though it seems kinda obvious. Probably missed it somewhere.

Landorus @ Life Orb/Expert Belt
Sand Force
252 Atk/4 Sp Atk/252 Spe
Naive/Jolly
-Gravity
-Earthquake
-Stone Edge
-Hidden Power Ice/Rock Polish/U-turn

Switch in on something you can take/threaten and Gravity on the switch. You can now spam Earthquake and not have to worry about things like Skarmory or un-scarfed Rotom-W plus Stone Edge gets boosted accuracy. It doesn't need to be used on a dedicated Gravity team and works well with spikes. Last slot should be self-explanatory for anyone who's familiar with Landorus.

All-in-all it's a simple set that's quick to set up and I'm curious as to why Smack Down is listed on site but this isn't.
 
@Phozon:

The Cresselia set you posted is already on-site, meaning it doesn't fit the creative requirement for this thread. Please, in the future please check to make sure the set you're posting isn't on site first. And the Donphan set you're posting makes no sense, I don't understand why you have 252 Sp. Attack. If that's supposed to be normal Attack, as the context suggests, there's already an offensive rapid spin set on site with better EVs and better moves.

@RageTheEagle

Sub-seed Breloom is nothing new and again, is already on-site, albeit with Focus Punch instead of Drain Punch since an un-invested Drain punch isn't going to be doing a whole lot.

So basically for everyone, please make sure your movesets are actually creative before posting them. A quick 5 second check of the Pokemon's analysis page is all you need to avoid doing this.

EDIT: @WOMC
While there is no set on-site for Gravity Landorus currently seeing as Landorus only gained access to Gravity in BW2, the set you posted there is already fairly well known to the point of almost being standard. Still it is a very good set and I suppose you couldn't've known that most people already know about it already (hell there's already been special variants of that set that have been discussed), so kudos if you came up with the idea yourself.
 
Surprised I haven't seen this posted anywhere, even though it seems kinda obvious. Probably missed it somewhere.

Landorus @ Life Orb/Expert Belt
Sand Force
252 Atk/4 Sp Atk/252 Spe
Naive/Jolly
-Gravity
-Earthquake
-Stone Edge
-Hidden Power Ice/Rock Polish/U-turn

Switch in on something you can take/threaten and Gravity on the switch. You can now spam Earthquake and not have to worry about things like Skarmory or un-scarfed Rotom-W plus Stone Edge gets boosted accuracy. It doesn't need to be used on a dedicated Gravity team and works well with spikes. Last slot should be self-explanatory for anyone who's familiar with Landorus.

All-in-all it's a simple set that's quick to set up and I'm curious as to why Smack Down is listed on site but this isn't.

BW2 updates for the analyses are in C&C right now, and are slowly working their way onto the site. I know some people were talking about Gravity Landorus when BW2 first came out; search around the forum
 
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Scrafty (M) @ Leftovers
Trait: Moxie
EVs: 228 HP / 252 Atk / 28 Spd
Adamant Nature (+Atk, -SAtk)
- Torment
- Focus Punch
- Crunch
- Substitute

Alright so the idea here is that with Scrafty's decent bulk to try to set up consistent Substitutes with Focus Punch. How does one do that? Well Scrafty possesses a somewhat unique combination with Focus Punch and Torment. The idea is to use Torment so that Pokemon that really only have one move to hit Scrafty with will just keep getting set up upon with Substitute. Focus Punch hits pretty hard even at base 90 and Dark-STAB is really necessary to take out Jellicent behind a Substitute. Only problem with this set is taking that first hit if you mispredict with Substitute.

When Intimidate comes out it will replace Moxie easily. You have Shed Skin already so Moxie was put in this place because a Focus Punch from +1 even from Scarfty can be scary!
 
Well, thanks to Breloom getting the wonderful Technician this generation, it finally has a means of getting around Gliscor;

Naughty Breloom @ Life Orb
244 Atk / 144 Spd / 120 SAtk

Technician

Spore
Bullet Seed
Low Sweep
HP Ice (power 59)

IVs: 31/30/30/29/31/31

Some of you may be thinking 'bitch, please!' at the first impressions of this set, but on paper, it looks promising (haven't been able to test yet):

HP Ice vs standard Gliscor: 91.5% - 108.5%
HP Ice vs CB Flygon: 102.3% - 120.9% (dead)
HP Ice vs Offensive Salamence: 93.1% - 110% (dead)
HP Ice vs Jolly Chomp: 81.8% - 97.5% (almost dead)

That's a surprising amount of power, wouldn't you agree? Breloom's base 60 Special Attack may be paltry, but Technician makes it wonderfully useable. The Speed EVs allow Breloom to outrun any Gliscor after using Low Sweep, which is its means of getting the definite kill (21.2% - 24.9% damage), and the rest is thrown into Attack, for obvious reasons.

This seems rather situational to me. While you might be killing Gliscor, and that being a nice boon for Breloom, that's about where the usefulness of Hidden Power Ice stops. Garchomp is Uber and Flygon is next to never seen in OU while Offensive Salamence outspeeds and kills you. I think you're better off using Swords Dance Breloom, since:

+2 Bullet Seed (from Adamant, 252 Atk Breloom) vs 252/184 Impish Gliscor: 158.2%-187.9% assuming 5 hits, 94.9%-112% if it hits thrice, making Hidden Power Ice rather redundant.
 
While that's a point, Swords Dance Breloom will get outrun, and OHKOed if Gliscor has Acrobatics, and that's likely, considering the circumstances.

And whilst I agree on Salamence outspeeding, that's what Low Sweep is for. The EVs can be modified to outrun -1 positive base 100s (220 Speed. Would require... 176 EVs?), and whilst it'd take quite a lot out of the Attack investment, it adds to the scope?

Thanks for replying, btw. Good to hear some feedback. :3
 
While that's a point, Swords Dance Breloom will get outrun, and OHKOed if Gliscor has Acrobatics, and that's likely, considering the circumstances.

Doesn't this apply to HP Ice Breloom as well? It's not as though your opponent will ALWAYS switch into a Low Sweep, so you can't exactly bank on that..

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Scrafty (M) @ Leftovers
Trait: Moxie
EVs: 228 HP / 252 Atk / 28 Spd
Adamant Nature (+Atk, -SAtk)
Torment
Focus Punch
Crunch
Substitute

I like this idea, and Shed Skin isnt needed if you are able to Sub around Will-O-Wisp. And, Scrafty is a fun choice. However, while Substitute as a pseudo-protect is okay and all, wouldn't you prefer more speed if you are doing this, just simply for the fact that there are faster threats. If you aren't using Protect, you may as well be certain that you are outspeeding whatever you choose to Torment..

By the way, I love all these Torment sets popping up. Torment for victory!
 
Doesn't this apply to HP Ice Breloom as well? It's not as though your opponent will ALWAYS switch into a Low Sweep, so you can't exactly bank on that...

Yes. Yes it will. But Low Sweeping first off will see whether or not Gliscor switches in, and if it does, you've got a -1 Gliscor that'll die to HP Ice, cause no one's likely to suspect it from a Breloom?
 
Yes. Yes it will. But Low Sweeping first off will see whether or not Gliscor switches in, and if it does, you've got a -1 Gliscor that'll die to HP Ice, cause no one's likely to suspect it from a Breloom?
Indeed :3 However, as previously mentioned, the list ends there, and Breloom will miss Mach Punch/Coverage. However, for a dedicated countermoveslot, you are not incorrect in saying it works under circumstance.
 
Yup yup. That was my main thought. Sure, it's hardly a set, per se, but it'll definitely surprise a few.

And hell, you could probably throw Mach Punch in there somewhere. Maybe even without Spore?

._.

Maybe not...
 
Spore is pretty much needed on the set. With the way you play it, it can work out fine if your team is Gliscor weak. It could come in, predicting the Spore, get it's speed dropped, then die. As interesting as it is, I think the main counters are better.

However, that unpredictability sure is worth a
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Probopass of Approval
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Spinda in Ou seems too ridiculous to consider, in my opinion.
And, I found this to be stupid yet half way usable, since rocks are so common.

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Darmanitan @ Salac Berry
Trait: Zen Mode (lolol)
Evs: 252 SpA/ 252 Spd/ 4 Hp
Hasty Nature (+Spd, -Def)
• Flare Blitz
• Psychic
• Fire Blast
• Focus Blast / Will-O-Wisp

The ultimate goal is to whittle your own Hp down enough to where you can switch into rocks safely, giving you the Salac Boost + Zen Mode, or Flare Blitz to accomplish the same thing. This set should obviously be used in the sun, otherwise your normal, unboosted (ev) Flare Blitz won't get too many kos. With a Hasty nature, I believe after a Salac Boost Zen Mode should have around 343 speed, which is good for a late game sweep in the sun. The moves are great on Zen Mode as well, with it's 379 attack. Flare Blitz for not Darm to get into Salac Range (as best as possible). In Zen Mode, Fire Blast boosted (or even unboosted) by the sun is very dangerous. If Salac is active, Zen Mode can grab a well timed sweep. Psychic for a great Stab, covering almost every type with Fire Blast. The last moveslot is definitely important still; Focus Blast hits walling Tyranitars, while Will-O-Wisp helps boost your lowered defenses. It's whatever your team needs, really.


On a side note, Substitute is an option over Flare Blitz, with a Timid nature if you wish to keep your Bulk (though you'll probably have to be reckless anyway, having to be at 50% health to deal the most damage. Solar Beam is also an option for the last move, though I can't think of anything it covers better (except water types, but which ones need to be covered? Vaporeon/Jellicent?).



Zen Mode is Gimmicky at best, but works sometimes :p Also, Im not too certain if this has been done. But, I can easily just delete the post if it has.
 
If you ask me, Zen Mode needs that much preperation it isn't really worth all the trouble, especially when Victini can do almost everything it does and more without actually having to be weakened beforehand. The only difference is that it doesn't 2HKO Jellicent with SolarBeam, but this one isn't in your set anyway (while technically it only is a 2-3HKO because Jellicent always come with Leftovers).
Also, you should use SAtk positive natures in your set when you do your calculations with them. Doing so you will be slower at +1 than a regular Victini. Even when not doing so in favor for your speed Darmanitan-D at +1 will still be slower than Infernape, and the PonyTrio, Lati@s, Gengar and Starmie as well as practically every scarf user in OU. Trick Room sweeping is much more advisable as Darmanitan-D IS actually slow for a Fire-Mon.

I haven't much to say but a little personal advice: Always look for alternatives, may it be other sets or other Pokemon.
Smogon users can be harsh at times; when they think you haven't done enough research, they will eventually call you out on those things.
 
The goal was to wear yourself down enough for a late game sweep, rather than spam V-Create/Insert special set. Coming in late game means it has to rely on it's 5 other teammates to take out threats. Though I know it's superior in that offense, Zen Mode has better bulk (not much), and a hell of a lot better Special Attack than most fire types. Trick Room is likely to be a better case for it, but I did with what I could; Darmanitan Zen Mode without Trick Room isn't Bulky enough not to have speed, seeing as it's health will always be below 50%. My calcs are also hell, so don't even read those.
 
As said, even with an activated Salac Berry it still is slower that everything mentioned, espacially Infernape. Since Petaya Berries are releases (ok, Serebii probably isn't the most reliable source) Infernape can pull a Sub set with more speed, more power, a more useful STAB and Blaze. Sure, it isn't nearly as bulky, but when the pinch berry eventually activates, you aren't going to survive anything else faster than you.

We don't know if we understand your double negation with Zen-Darmanitan not having enough bulk to utilize Def in Trick Room. He at least don't think so, as 252 in neutral Def allows you to NOT to be KOed by CB-Scizor's Bullet Punch after a berry activates (17,66& - 20,80% instad of 24,80% - 29,06% of yours). When you are already resistant to almost every kind of priority, make good use of it.

Edit: We have already tried make a similar set with Chandelure, and while it is immune to ExtremeSpeed, too, it misses Focus Blast a bit. Because we are talking about a sun cleaner, maybe it isn't all that bad because it still 2HKOs specially defensive Heatran.
*Speaking of the ninja, your timing is perfect.
 
Ok, I'm going to stop the Zen Mode Shenanigans right here.

That set requires WAY too much set up and prediction to use for the amount of reward that you get from it. Sure 140 SpA sounds awesome and all, but seriously, you know what else has that level of SpA, better secondary typing, better speed and DOESN'T have to be at less than 50% of its health to start sweeping? Chandelure, that's who. Chandelure is faster, has better SpA, is immune to or resists all common priority (Shadow Sneak and Aqua Jet are hardly ever seen, and Zen Mode Darmanitan is weak to both anyway), and can abuse the speed boost from Salac much more effectively than Zen mode Darmanitan can. Ghost is a stronger secondary STAB than Psychic as well.

I suppose a Peteya berry set in Trick Room is less out classed, but Vicinti, as already mentioned, can pull off a similar set while having to go through MUCH fewer shenanigans to get there.

Ultimately Zen Mode Darmanitan is a ludicrous gimmick and nothing more. I mean seriously TrollFreak, giving increased defensive stats to a Pokemon ONLY when it's below half health, AND slowing it down? Zen Mode is a joke and unfortunately I don't see your set functioning very reliably at all.
 
Zen Mode is Gimmicky at best.

As I thought xD And, your usage of the word shenanigans just goes to show that you know what you mean.

Also, referring back to my Torment Probopass, Heatran has a bit more edge to it, even with Volt Switch. Heatran forces switches, and can sub up in consequence.
 
Gotta agree on the Darmanitan Z thing. Being forced to stay at half HP kinda negates the extra bulk. Hang on, if Darmanitan Z uses rest, would it revert back to Darmanitan D, or stay in the form, but change again once its HP again gets halved?
 
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