Resource Creative and Underrated Sets: ORAS Edition (NO SHITTY GIMMICKS, Read Post #419)

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Martin

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Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 244 HP / 12 Def / 252 SpA
Modest Nature
- Stealth Rock
- Sludge Wave
- Earth Power
- Fire Blast / Ice Beam

It's a pretty cool set that allows Nidoqueen to function as a good offensive tank. It aims to take advantage of queen's higher bulk compared to king and its ability to set up rocks easier. It's Poison/Ground typing and good bulk means it is a decent check to fairies (mainly Clef) and electric-types (Raikou, Zapdos w/ Ice Beam, Mega Mane). If it has Fire Blast it can also check Steel-types pretty well (mainly skarm, ferro and scizor), while Ice Beam allows it take care of def Lando-T, Gliscor, TankChomp and Hippo, with enough physical defense to tank Lando-T's Earthquake 87.5% of the time. Its special attack may seem low, but with LO and Sheer Force it reaches 461, and with its high-powered moves is not THAT easy to switch into.

0 Atk Landorus-T Earthquake vs. 244 HP / 12 Def Nidoqueen: 330-390 (86.3 - 102%) -- 12.5% chance to OHKO
0 Atk Garchomp Earthquake vs. 244 HP / 0 Def Nidoqueen: 306-360 (80.1 - 94.2%) -- guaranteed 2HKO
252 SpA Mega Manectric Hidden Power Ice vs. 244 HP / 0 SpD Nidoqueen: 156-184 (40.8 - 48.1%) -- guaranteed 3HKO
252 SpA Raikou Hidden Power Ice vs. 244 HP / 0 SpD Nidoqueen: 138-164 (36.1 - 42.9%) -- guaranteed 3HKO (needs specs to 2HKO)
+1 252 Atk Mega Altaria Earthquake vs. 244 HP / 12 Def Nidoqueen: 322-380 (84.2 - 99.4%) -- guaranteed 2HKO
252 SpA Mega Diancie Earth Power vs. 244 HP / 0 SpD Nidoqueen: 262-310 (68.5 - 81.1%) -- guaranteed 2HKO
+2 252+ Atk Technician Mega Scizor Bullet Punch vs. 244 HP / 12 Def Nidoqueen: 265-313 (69.3 - 81.9%) -- guaranteed 2HKO


252+ SpA Life Orb Sheer Force Nidoqueen Ice Beam vs. 252 HP / 4 SpD Garchomp: 577-681 (137.3 - 162.1%) -- guaranteed OHKO
252+ SpA Life Orb Sheer Force Nidoqueen Ice Beam vs. 252 HP / 112 SpD Hippowdon: 286-338 (68 - 80.4%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Life Orb Sheer Force Nidoqueen Fire Blast vs. 0 HP / 4 SpD Mega Scizor: 619-728 (220.2 - 259%) -- guaranteed OHKO (boom headshot)
252+ SpA Life Orb Sheer Force Nidoqueen Fire Blast vs. 252 HP / 252+ SpD Skarmory: 278-330 (83.2 - 98.8%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Life Orb Sheer Force Nidoqueen Earth Power vs. 248 HP / 180 SpD Tyranitar in Sand: 213-252 (52.8 - 62.5%) -- 98.4% chance to 2HKO after Leftovers recovery
252+ SpA Life Orb Sheer Force Nidoqueen Sludge Wave vs. 252 HP / 96+ SpD Clefable: 359-424 (91.1 - 107.6%) -- 43.8% chance to OHKO
Nice set :) Other good ways to run Nidoqueen include subbing Stealth Rock for T-Spikes or subbing an attack for T-Spikes. Overall, Nidoqueen is a very good T-Spiker, and I love running it when I can.

IHDK why people get so hyped over Nidoking, saying its better than Nidoqueen when, in all honesty, Nidoqueen's traits make it noticably more consistent in the metagame than Nidoking is (greater utility, ability to actually switch into neutral hits etc.).
 

Garchomp @ Earth Plate
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Slide
- Dragon Claw
- Earthquake
- Stealth Rock

This is an Offensive Stealth Rock lead I've been toying with and it's actually quite good. This set is basically used for a Garchomp Lead who doesn't have room for SD so Lum Berry wouldn't be a great option since your not setting up. I also find the use of Focus Sash rather lackluster as Garchomp has the bulk to avoid OHKO's from lots of neutral attacks. The power difference is actually very noticeable in functioning as a Wallbreaker after setting Rocks.

252 Atk Earth Plate Garchomp Earthquake vs. 252 HP / 172 Def Clefable: 205-243 (52 - 61.6%) -- 97.7% chance to 2HKO after Leftovers recovery
252 Atk Garchomp Earthquake vs. 252 HP / 172 Def Clefable: 172-204 (43.6 - 51.7%) -- guaranteed 3HKO after Leftovers recovery

252 Atk Earth Plate Garchomp Earthquake vs. 248 HP / 16+ Def Scizor: 177-208 (51.6 - 60.6%) -- guaranteed 2HKO
252 Atk Garchomp Earthquake vs. 248 HP / 16+ Def Scizor: 147-174 (42.8 - 50.7%) -- 2% chance to 2HKO


not a lot of time for a wall of calcs, but enjoy
 
SubPuP Azumarill

Flazumarill (Azumarill) @ Leftovers
Ability: Huge Power
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Power-Up Punch
- Substitute

Ok, so ive been mucking around a lot with dumb sets recently and I ended up stumbling on this gem. Many teams these days rely on mons like Twave Slowbro, Ferrothorn, speed creeping Wastoms and in general bulky waters with scald to deal with Azumarill. On top of this, Azumarill naturally forces heaps of switches by virtue of its immense power. This particular set takes advantage of this by creating a wincon that is not phased by scald burns and is an absolute terror for both defensive and offensive teams alike. It functions as a mix between BD and Band Azu, able to be used both in midgame and in lategame as a cleaner. Basically, get a switch into something which fears banded Azu and depending on the team you can either PuP or sub. Generally, if the opponent has scald spam just sub but if not you can do whatever. The best thing about this set is how well it deals with some of the more conventional checks to Azumarill. Most Rotoms only run volt switch so you can easily sub again and beat them. Slowbros lacking Psyshock cant do anything. It also function very well against stall, who cant burn it with sableye or something like quagsire.

There are a few alternatives to the set as well. Max Speed Salac berry+BD>PuP can give you a little boost, allowing you to outspeed everything up to positively natured base 100 without a sweat though you wont be beating anthing faster than that. Straight out Sub with Knock Off>PuP also works pretty well but is not as suited to cleaning as this is. Overall its a fun set to use and has plenty of merit. Below are a couple of replays ive gathered showing how it works, theyre nothing special bc I dont have the time to ladder to anywhere respectable.

http://replay.pokemonshowdown.com/ou-264857104 (beating slowbro)
http://replay.pokemonshowdown.com/ou-264519060 (Beating Washtom)
http://replay.pokemonshowdown.com/ou-264518344 (This one just shows that you dont necessarily need to Sub or PuP to be effective, the only reason I subbed was just to show it off)
 

Lange

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Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hone Claws
- Blizzard
- Fusion Bolt
- Focus Blast / Roost

Looking at Kyurem-Black movepool, I noticed that this monster has access to both Hone Claws and Focus Blast. The idea was to create the ''ultimate wallbreaker'' since nothing switches in a +1 Fusion Bolt or even in a LO Blizzard, and bulky stuff like Mega Slowbro, Chansey etc are all set-up fodders.

Here are some calcs:
+1 4 Atk Life Orb Teravolt Kyurem-B Fusion Bolt vs. 252 HP / 252+ Def Mega Slowbro: 211-250 (53.5 - 63.4%) -- guaranteed 2HKO

+1 4 Atk Life Orb Teravolt Kyurem-B Fusion Bolt vs. 4 HP / 252+ Def Eviolite Chansey: 295-348 (45.9 - 54.2%) -- guaranteed 2HKO after Stealth Rock

+1 4 Atk Life Orb Teravolt Kyurem-B Fusion Bolt vs. 252 HP / 160 Def Clefable: 237-279 (60.1 - 70.8%) -- guaranteed 2HKO after Leftovers recovery

252 SpA Life Orb Teravolt Kyurem-B Blizzard vs. 252 HP / 96+ SpD Clefable: 199-234 (50.5 - 59.3%) -- 79.3% chance to 2HKO after Leftovers recovery

252 SpA Life Orb Teravolt Kyurem-B Blizzard vs. +1 252 HP / 0 SpD Mega Sableye: 133-156 (43.7 - 51.3%) -- guaranteed 2HKO after Stealth Rock

252 SpA Life Orb Teravolt Kyurem-B Blizzard vs. 252 HP / 168 SpD Ferrothorn: 169-200 (48 - 56.8%) -- 89.1% chance to 2HKO after Stealth Rock and Leftovers recovery

252 SpA Life Orb Teravolt Kyurem-B Focus Blast vs. 252 HP / 168 SpD Ferrothorn: 247-291 (70.1 - 82.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
 
Just a reminder we need some relatively non terrible replays for when you post a set. I can think of a million creative sets that are fine and dandy and all but would be theorymon. Please and thanks and from here on out I will be deleting those that don't provide that. Yes get the tissue ready for the tears of agony.
 

bludz

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Mini Mega Scizor

Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 164 Def / 96 SpD
Impish Nature
- Swords Dance
- Bullet Punch
- U-turn / Knock Off / Superpower
- Roost

This set basically fits onto teams that already have another mega evolution but still needs some of the threat control that Mega Scizor provides. This set effectively counters Weavile and Mega Metagross while doing a good job of checking Mega Gardevoir and many others. This kind of threat control is not encompassed in the Choice Band or LO SD sets because they lack reliable recovery and defensive investment. The spread allows Scizor to survive a 2HKO from LO Weavile's Knock Off after Stealth Rocks barring a crit, so you can safely Roost to stay healthy for later. It also walls Mega Metagross with SR up and Timid Mega Gardevoir fails to KO with a combination Hyper Voice + Focus Blast, but this is without hazards up. I have U-turn as the preferred move to keep up momentum just because this set is easily walled and not that strong without a boost. I think the ability to Roost off damage makes Scizor an excellent pivot as well and that is why I would recommend U-turn as the final move on it.

Honestly similar to bulky SD Mega Scizor the spread is pretty customizable based on exactly what you need to check - for example a more specially defensive spread can be run if Gardevoir is deemed the biggest threat and would also help with Gengar.

Calcs:

252 Atk Life Orb Weavile Knock Off (97.5 BP) vs. 248 HP / 164+ Def Scizor: 152-179 (44.3 - 52.1%) -- guaranteed 3HKO after Leftovers recovery
252 Atk Life Orb Weavile Knock Off vs. 248 HP / 164+ Def Scizor: 101-121 (29.4 - 35.2%) -- 14.5% chance to 3HKO

2 max rolls is 86.3% which is not enough to KO with SR up.

252 Atk Tough Claws Mega Metagross Hammer Arm vs. 248 HP / 164+ Def Scizor: 122-144 (35.5 - 41.9%) -- guaranteed 3HKO after Stealth Rock

252 SpA Pixilate Mega Gardevoir Hyper Voice vs. 248 HP / 96 SpD Scizor: 123-144 (35.8 - 41.9%) -- guaranteed 3HKO
252 SpA Mega Gardevoir Focus Blast vs. 248 HP / 96 SpD Scizor: 168-198 (48.9 - 57.7%) -- 96.1% chance to 2HKO

0 Atk Technician Scizor Bullet Punch vs. 0 HP / 0 Def Mega Gardevoir: 230-272 (83 - 98.1%) -- guaranteed 2HKO

252 Atk Landorus-T Earthquake vs. 248 HP / 164+ Def Scizor: 138-163 (40.2 - 47.5%) -- 2% chance to 2HKO after Stealth Rock and Leftovers recovery (thanks to TDK for providing me with this calc)

Replays:

http://replay.pokemonshowdown.com/ou-267748795

In this replay you see that my Scizor walls about half of his team and could set up all over Sylveon and Mega Metagross. Not exactly the best battle ever but you can see Scizor doing work against a Mega Metagross (I could have 1v1'd it but chose to go to Chomp since it was only useful for Meta anyway).

http://replay.pokemonshowdown.com/ou-267751200

Had some luck in this battle not gonna lie but once again you'll see the same basic thing. Scizor checking / walling a good portion of the other team and putting in a lot of work late game. Once Heatran and Manaphy got eliminated it pretty much won.

Don't really feel like getting one of Gardevoir (I had a battle but it crit my Scizor so it wasn't really worth linking even though he did switch out while I roosted up) or Weavile, I think these two replays serve the purpose they're supposed to.

Correction, got a new replay:

http://replay.pokemonshowdown.com/ou-267814540

This one has Scizor setting up on Weavile / Hippowdon quite easily and finishing up late game.
 
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I've been in a slump since I've entered college, but I can't resist sharing this set:

SR Tank Mega Diancie
Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 160 HP / 252 SpA / 96 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Stealth Rock
- Moonblast
- Hidden Power [Fire] / Protect
- Earth Power

While Mega Diancie really loves reaching that important 110 base speed tier, its access to Stealth Rock along with its helpful typing and ability make it worth investing into some bulk. The set takes advantage of some common leads, beating Azelf and Mega Sableye with ease, and having an advantage against Clefable, Klefki, TankChomp (with Protect) and Mega Lopunny as well.

The HP investment patches up that horrible HP that makes it somewhat frail otherwise, but some investment in speed is really helpful to outspeed crucial threats like Heatran and Adamant Excadrill post Mega Evolution and Clefable and Empoleon in base form. 252 EVs in Special Attack + a Modest nature make its Moonblasts hit incredibly hard, OHKOing TankChomp 94% of the time.

Protect is the safest choice in that third moveslot, allowing it to Mega Evolve safely giving it a much better matchup against Garchomp and any other leads that are faster than regular Diancie and threaten it with attacks that could kill. It also scouts for Fake Out, Stealth Rock, and other moves. Hidden Power Fire is just good for not getting cockblocked by Skarmory, Ferrothorn, Scizor and the rare Foretress though. Diamond Storm, Psyshock, and Ancient Power are all great options.

There are other EV spreads for this set, though all of them have the same idea. 224 HP / 188 SpA / 96 Spe is a good alternative guaranteed to live an EQ against TankChomp in Mega form. For my 1st three replays, I was using 216 HP / 252 SpA / 40 Spe w/ HP fire in order to outspeed Jolly Bisharp, Breloom, Mega Tyranitar, Tyrnatrum and bulky Zard X in Mega form.

Replays (all ~1300 with mediocre play from me, but at least show what this set does and how effective it is):
http://replay.pokemonshowdown.com/ou-273672379
http://replay.pokemonshowdown.com/ou-273675385
http://replay.pokemonshowdown.com/ou-273683784
http://replay.pokemonshowdown.com/ou-273698229

Additional replay: http://replay.pokemonshowdown.com/ou-273733233

While I'm here, I should also mention that Sky Plate Staraptor is a really underrated set.
It has all the strength that it needs (particularly with an Adamant nature) to hit most things outside of some Close Combat targets, while getting Roost to mitigate the recoil damage from Brave Bird and Double Edge. While it doesn't get many opportunities to Roost with its average speed and mediocre defensive typing and bulk, it can get Roosts on forced switches and on some more passive Pokemon. U-turn is an alternative on the non-Brave Bird moves, but Roost, CC and Double Edge usually have greater utility.

Staraptor @ Sky Plate
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Brave Bird
- Roost / U-turn
- Close Combat
- Double-Edge

252+ Atk Sky Plate Reckless Staraptor Brave Bird vs. 252 HP / 144+ Def Hippowdon: 204-241 (48.5 - 57.3%) -- 94.5% chance to 2HKO after Stealth Rock and Leftovers recovery

252+ Atk Sky Plate Reckless Staraptor Brave Bird vs. 252 HP / 88+ Def Ferrothorn: 196-232 (55.6 - 65.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Staraptor Close Combat vs. 252 HP / 88+ Def Ferrothorn: 182-216 (51.7 - 61.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252+ Atk Sky Plate Reckless Staraptor Brave Bird vs. 252 HP / 164+ Def Garchomp: 237-279 (56.4 - 66.4%) -- guaranteed 2HKO after Stealth Rock

252+ Atk Sky Plate Reckless Staraptor Brave Bird vs. 0 HP / 4 Def Thundurus: 195-230 (65.2 - 76.9%) -- 18.8% chance to OHKO after Stealth Rock
252+ Atk Reckless Staraptor Double-Edge vs. 0 HP / 4 Def Thundurus: 325-384 (108.6 - 128.4%) -- guaranteed OHKO

252+ Atk Sky Plate Reckless Staraptor Brave Bird vs. 0 HP / 0 Def Raikou: 186-219 (57.9 - 68.2%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Reckless Staraptor Double-Edge vs. 0 HP / 0 Def Raikou: 309-364 (96.2 - 113.3%) -- guaranteed OHKO after Stealth Rock

252+ Atk Reckless Staraptor Double-Edge vs. 248 HP / 252+ Def Rotom-W: 168-198 (55.4 - 65.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252+ Atk Reckless Staraptor Double-Edge vs. 248 HP / 176+ Def Zapdos: 210-247 (54.8 - 64.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
 
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I back with some another pair of sets that I used on a hazard stacking offense team: one being a greatly underrated D-rank and the other an unranked mon (that was previously E-rank I believe).

Substitute Emboar

Emboar @ Leftovers
Ability: Reckless
EVs: 172 HP / 192 Atk / 4 SpD / 140 Spe
Adamant Nature
- Substitute
- Focus Punch / Head Smash / Wild Charge
- Flare Blitz
- Sucker Punch / Will-O-Wisp / Toxic

It's no secret that I've been preaching the word of Emboar since I got Reckless. Back when the Emboar thread was alive, Jaroda (I'm sure he's tired of me tagging him about this) posted a SubPunch set that proved to be really effective and has been what is probably Emboar's second best set in OU after Life Orb/E-Belt. This is a rebranding of that set. The original set looked like this for those curious:

Emboar @ Leftovers
Ability: Reckless
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- Substitute
- Focus Punch
- Flare Blitz
- Sucker Punch / Will-O-Wisp / Toxic




In my time using Emboar, I've found that Fighting STAB is actually not too necessary on it on some of its sets. On SubPunch in particular, I noticed that Head Smash has really good synergy with WoW (It beats every Fire type and the combo of HS + FB hits all Magic Guard/Bounce users) and Wild Charge has good synergy with Toxic. The status moves are nice to have lately with TankChomp, Hippowdon and Slowbro around, though Sucker Punch is just as good on it.

The EV spread was also changed. 172 HP EVs allow for 101 HP Subs to beat Chansey and Blissey's Seismic Tosses and 140 Speed EVs outspeed Mega Venusaur. Some power is taken away, but the differences aren't too big. When runnning Sucker Punch, transferring the 40 HP EVs and 4 SpD EVs into Attack should be considered since you don't have status to break down bulkier mons.

Now for the second mon:
Torterra @ Leftovers
Ability: Overgrow
EVs: 252 HP / 108 Atk / 108 Def / 40 Spe
Adamant Nature
- Stealth Rock
- Wood Hammer
- Earthquake
- Synthesis

I added Torterra to my team after I saw that I had Scarf Lando-T issues in playtesting. I needed a Stealth Rock setter and had been using Offensive Garchomp and a search on the Smogon dex lead to try Torterra eventually. It was surprising how effective it was with its job! With its EdgeQuake resistance, it checks Lando-T easily and even has the natural bulk to avoid the 2HKO of U-turn. It also checks Bisharp, Excadrill, Ferrothorn, Meg Metagross, Magnezone, Slowbro and Tyranitar notably.

It does have some issues of course. It gets up SR pretty well, but the only hazard control Pokemon that it beats are Excadrill, Empoleon, Tentacruel and Mega Diancie 1v1. Latios, Latias, Zapdos and Mew can come in easily and defog Rocks away. The Grass typing also prevents it from getting Raikou, Mega Manectric and Thundurus as well as it would like. Low speed prevents it from checking Rotom-W too well without really large amounts of speed investment as well.

The EV spread is pretty much the standard NU tank set, but with 40 Spe taken from Atk and Def to outspeed uninvested base 60 speed Pokemon, particularly Empoleon and support T-tar. Impish with more defensive investment is an option, but I didn't want Tort to be too passive for my offense team. The extra power from Adamant really helps against Lando-T, Bisharp, etc.

252 Atk Landorus-T U-turn vs. 252 HP / 108 Def Torterra: 144-170 (36.5 - 43.1%) -- 98.2% chance to 3HKO after Leftovers recovery
+2 220+ Atk Landorus-T Earthquake vs. 252 HP / 108 Def Torterra: 165-194 (41.8 - 49.2%) -- guaranteed 3HKO after Leftovers recovery
+2 220+ Atk Life Orb Landorus-T Earthquake vs. 252 HP / 108 Def Torterra: 214-252 (54.3 - 63.9%) -- guaranteed 2HKO after Leftovers recovery
108+ Atk Torterra Wood Hammer vs. 252 HP / 240+ Def Landorus-T: 132-156 (34.5 - 40.8%) -- 55.2% chance to 3HKO after Leftovers recovery
108+ Atk Torterra Wood Hammer vs. 0 HP / 24 Def Landorus-T: 180-213 (56.4 - 66.7%) -- guaranteed 2HKO

252+ Atk Huge Power Azumarill Play Rough vs. 252 HP / 108 Def Torterra: 154-183 (39 - 46.4%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 252 HP / 108 Def Torterra: 232-274 (58.8 - 69.5%) -- guaranteed 2HKO after Leftovers recovery
108+ Atk Torterra Wood Hammer vs. 172 HP / 0 Def Azumarill: 408-480 (106.2 - 125%) -- guaranteed OHKO

252 Atk Life Orb Bisharp Knock Off (97.5 BP) vs. 252 HP / 108 Def Torterra: 175-207 (44.4 - 52.5%) -- guaranteed 3HKO after Leftovers recovery
252 Atk Life Orb Bisharp Knock Off vs. 252 HP / 108 Def Torterra: 117-138 (29.6 - 35%) -- 13.7% chance to 3HKO
108+ Atk Torterra Earthquake vs. 0 HP / 4 Def Bisharp: 282-332 (104 - 122.5%) -- guaranteed OHKO

252 SpA Mega Diancie Moonblast vs. 252 HP / 0 SpD Torterra: 208-246 (52.7 - 62.4%) -- 99.6% chance to 2HKO after Leftovers recovery
108+ Atk Torterra Earthquake vs. 0 HP / 0 Def Mega Diancie: 260-308 (107.8 - 127.8%) -- guaranteed OHKO

252+ Atk Life Orb Excadrill Iron Head vs. 252 HP / 108 Def Torterra: 165-196 (41.8 - 49.7%) -- guaranteed 3HKO after Leftovers recovery
108+ Atk Torterra Earthquake vs. 252 HP / 0 Def Excadrill: 426-504 (100.4 - 118.8%) -- guaranteed OHKO

0 Atk Ferrothorn Power Whip vs. 252 HP / 108 Def Torterra: 106-126 (26.9 - 31.9%) -- 40.2% chance to 4HKO after Leftovers recovery
108+ Atk Torterra Earthquake vs. 252 HP / 88+ Def Ferrothorn: 94-112 (26.7 - 31.8%) -- 34.2% chance to 4HKO after Leftovers recovery (Yay for reliable recovery!)

0- SpA Garchomp Fire Blast vs. 252 HP / 0 SpD Torterra: 136-160 (34.5 - 40.6%) -- 51.9% chance to 3HKO after Leftovers recovery
252 Atk Garchomp Dragon Claw vs. 252 HP / 108 Def Torterra: 114-135 (28.9 - 34.2%) -- 99.6% chance to 4HKO after Leftovers recovery
252 Atk Garchomp Outrage vs. 252 HP / 108 Def Torterra: 169-201 (42.8 - 51%) -- guaranteed 3HKO after Leftovers recovery
108+ Atk Torterra Earthquake vs. 252 HP / 164+ Def Garchomp: 114-135 (27.1 - 32.1%) -- guaranteed 4HKO
108+ Atk Torterra Wood Hammer vs. 252 HP / 164+ Def Garchomp: 136-162 (32.3 - 38.5%) -- 98.1% chance to 3HKO
108+ Atk Torterra Wood Hammer vs. 0 HP / 4 Def Garchomp: 177-208 (49.5 - 58.2%) -- 98.4% chance to 2HKO (Loses to mixed LO)

252+ Atk Mold Breaker Mega Gyarados Waterfall vs. 252 HP / 108 Def Torterra: 142-168 (36 - 42.6%) -- 94.6% chance to 3HKO after Leftovers recovery
+1 252+ Atk Mold Breaker Mega Gyarados Waterfall vs. 252 HP / 108 Def Torterra: 211-250 (53.5 - 63.4%) -- guaranteed 2HKO after Leftovers recovery
108+ Atk Torterra Wood Hammer vs. 0 HP / 4 Def Mega Gyarados: 314-372 (94.8 - 112.3%) -- 68.8% chance to OHKO (Loses to Ice Fang ofc)

0 Atk Klefki Foul Play vs. 252 HP / 108 Def Torterra: 78-92 (19.7 - 23.3%) -- possible 6HKO after Leftovers recovery
0 SpA Klefki Dazzling Gleam vs. 252 HP / 0 SpD Torterra: 82-97 (20.8 - 24.6%) -- possible 6HKO after Leftovers recovery
108+ Atk Torterra Earthquake vs. 252 HP / 4 Def Klefki: 306-360 (96.2 - 113.2%) -- 75% chance to OHKO

252 SpA Magnezone Flash Cannon vs. 252 HP / 0 SpD Torterra: 151-178 (38.3 - 45.1%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Magnezone Hidden Power Fire vs. 252 HP / 0 SpD Torterra: 150-178 (38 - 45.1%) -- guaranteed 3HKO after Leftovers recovery
252+ SpA Choice Specs Magnezone Flash Cannon vs. 252 HP / 0 SpD Torterra: 246-291 (62.4 - 73.8%) -- guaranteed 2HKO after Leftovers recovery

252 Atk Tough Claws Mega Metagross Meteor Mash vs. 252 HP / 108 Def Torterra: 184-217 (46.7 - 55%) -- 14.1% chance to 2HKO after Leftovers recovery
108+ Atk Torterra Earthquake vs. 0 HP / 0 Def Mega Metagross: 200-236 (66.4 - 78.4%) -- guaranteed 2HKO

0 SpA Slowbro Fire Blast vs. 252 HP / 0 SpD Torterra: 180-214 (45.6 - 54.3%) -- 4.7% chance to 2HKO after Leftovers recovery
108+ Atk Torterra Wood Hammer vs. 252 HP / 232+ Def Slowbro: 234-276 (59.3 - 70%) -- guaranteed 2HKO after Leftovers recovery

252 Atk Tyranitar Crunch vs. 252 HP / 108 Def Torterra: 117-138 (29.6 - 35%) -- guaranteed 4HKO after Leftovers recovery
0 SpA Tyranitar Ice Beam vs. 252 HP / 0 SpD Torterra: 284-336 (72 - 85.2%) -- guaranteed 2HKO after Leftovers recovery
0 SpA Tyranitar Fire Blast vs. 252 HP / 0 SpD Torterra: 174-206 (44.1 - 52.2%) -- guaranteed 3HKO after Leftovers recovery
108+ Atk Torterra Earthquake vs. 248 HP / 252+ Def Tyranitar: 192-228 (47.6 - 56.5%) -- 28.9% chance to 2HKO after Leftovers recovery
108+ Atk Torterra Wood Hammer vs. 248 HP / 252+ Def Tyranitar: 228-270 (56.5 - 66.9%) -- guaranteed 2HKO after Leftovers recovery


Replays for both mons:
http://replay.pokemonshowdown.com/ou-274608653 - Emboar puts in work by checking and taking out Mega Sableye and Torterra checks a good portion of the team while getting up rocks. Don't ask why I choose to Synthesis against a T-tar in sand -_-.
http://replay.pokemonshowdown.com/ou-274623691 - Emboar takes out 3 Pokemon on the opposing team. Dunno why my opponent thought Gligar was a good idea, but I'm using 3 C- and below mons so I probably can't judge lol.
http://replay.pokemonshowdown.com/ou-274627620 - Emboar checks Volc and helps to wear down Mola with WoW, Turtle gets up Rocks, checks and nearly KOs Mega Meta and further wears down Mola for Scizor to sweep.[/hide][/hide]
 
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Thanks for the shout out Jaguar360 , I appreciate it lol.

Tell me though, how often are you actually getting use out of Synthesis on Torterra? I can't help but think you'd want Stone Edge to prevent Talonflame, Charizard and Thundurus from switching in and threatening you out. I mean, I saw the EQ on Talonflame's Roost but that's still risky. It does seem like Synthesis can help you survive Latios' Draco Meteor and help rocks stay up on your side however.
 
Thanks for the shout out Jaguar360 , I appreciate it lol.

Tell me though, how often are you actually getting use out of Synthesis on Torterra? I can't help but think you'd want Stone Edge to prevent Talonflame, Charizard and Thundurus from switching in and threatening you out. I mean, I saw the EQ on Talonflame's Roost but that's still risky. It does seem like Synthesis can help you survive Latios' Draco Meteor and help rocks stay up on your side however.
I've been getting good mileage out of Synthesis from what I've played. I don't have any replays of Lando-T vs. Torterra I think, but the two times I encountered it I had to use Synthesis a couple times. Stone Edge is probably viable, but for my team's needs Synthesis works better I think. I'll try it though and see how it goes.

And yeah that EQ against Talonflame was super risky. I was kind of mad at myself for trying it since Tort had a great matchup against the rest of the team, but it worked so I can't complain lol.
 

MikeDawg

Banned deucer.
Why was torterra the chomp replacement when the goal was to check lando? U-turn is the primary move regardless. Chomp punishes it severly, while torterra "avoids the 2hko". It's exploitability is compounded by this u-turn weakness; u turn provides se damge and a free switch to one of the many mons that can force torterra out.

If the goal is to check lando, why not your own lando? Being immune to earthquake is much better than a resistance. They share the same ice weakness to boot! If seems wholly outclassed.
 
That's a good point actually. Aside from handling Water types, Lando-T checks the same stuff pretty much and sets up Stealth Rock as well. To Torterra's credit, it does retaliate harder and has reliable recovery, but I guess it stands as a niche mon that works when you want to use it, but is outclassed by Lando-T as a whole. Thanks for bringing that up.
 
That's a good point actually. Aside from handling Water types, Lando-T checks the same stuff pretty much and sets up Stealth Rock as well. To Torterra's credit, it does retaliate harder and has reliable recovery, but I guess it stands as a niche mon that works when you want to use it, but is outclassed by Lando-T as a whole. Thanks for bringing that up.
It may seem like a waste, but Adamant with 244 Spe outspeed 68 Spe Calm Heatran, Rotom-W, and Adamant 196 Spe outspeeds minimum base 80s. I can't help but think that being able to get the jump on and outspeed Rotom-W and Heatran is a big deal. Torterra can even block Rotom's Volt Switch.

252+ Atk Torterra Wood Hammer vs. 248 HP / 252+ Def Rotom-W: 260-308 (85.8 - 101.6%) -- 87.5% chance to OHKO after Stealth Rock

Hell, 252 Adamant is only one point slower than bulky Excadrill (not worth going Jolly though, but so close!). I don't think Torterra's defensive typing is so great that you receive massive benefits from investing in it as opposed to, say, Ferrothorn. Torterra does sport good natural bulk and a SR resistance, good dual STABs with high BP, and enough workable speed to to get the jump on other defensive pivots. How about you try something like this instead?

Torterra@Lum Berry/Leftovers
Shell Armor/Overgrow
Adamant 252 Atk / 4 Def / 252 Spe
- Earthquake
- Woodhammer
- Synthesis/Rock Tomb/Roar
- Stealth Rock/Rock Tomb/Roar

Lum Berry now makes you a surefire safe switch into Rotom-W in case of WoW and is really good for Scald, Toxic and Toxic Spikes. I think Lum Berry works better coupled with the surprise factor from the speed, and also helps against, say, Suicune or Jirachi and Body Slam shenanigans. Torterra would pair pretty well with Char-Y, as Torterra is immune to Electric and resists Rock, and with max speed counters all three other weather setters naturally. In addition you'd get Sunny Synthesis.

For filler, Rock Tomb is handy to have for switch in purposes. Latios, Gengar and Talonflame considering your STABs make natural switch ins and lowering their speed puts you in a much better position and better switch in opportunities for yourself.

0 Atk Talonflame Brave Bird vs. 0 HP / 4 Def Torterra: 206-246 (62.2 - 74.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Torterra Rock Tomb vs. 248 HP / 0 Def Talonflame: 340-400 (94.7 - 111.4%) -- 68.8% chance to OHKO

With Lum Berry you're totally safe if you know its SpD Talonflame, and I believe most are. Finally, Roar is a good final option for things that attempt to set up on you like Char-X, Clefable, Scizor, etc. I'm gonna try it out. :)

EDIT:http://replay.pokemonshowdown.com/ou-275678179

Although I lost (it was close, and this was the first game), it displays exactly how Torterra takes advantage of expectations, gettking the OHKO on Rotom, and outspeeding and surprising Scizor, which is a specific instance where Roar or Leftovers would've helped more than Lum berry. Although the Lum does appear to bluff a Choice Band.
 
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*Mixed Landorus-T Wallbraker DelRio*


ARBELOA TOP (Landorus-Therian) @ Life Orb / Expert Belt
Ability: Intimidate
Shiny: Yes
EVs: 12 Atk / 252 SpA / 244 Spe
Rash Nature
- Earth Power / EQ
- Hidden Power [Ice]
- Explosion
- Grass Knot


In the current game Landorus is braked easily by Hippowdon, rotom-w,and other Landorus, works well to attract these pokemon and leave very weak or weakening, mainly use it to open holes to Metagross,Loppunny etc. besides doing much damage to other pokemon not expect this set (def M Sableye, Quagsire, Gastrodon, alomomola etc)

http://replay.pokemonshowdown.com/ou-278373425

Sorry for my english :p
 
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Rotom-W is a huge pain for certain types of teams and wierd pokemon like gastrodon sometimes come into OU when you want to have no fear switching in to that pokemon. You can't predict right every time if you're trying to block volt switches with a lando or a garchomp. But if they have a pursuiter then you also can't safely switch in hard rotom counters like latis. I can definitely see torterra being in that pool of unlisted niche D mons that redeemingly not only block volt switch but aren't weak to hydro pump, and furthermore can fight back against other volt-turn partners such as lando-t. In Gen V there was a lure tangrowth set that speed creeped scizor in order to switch into rotom and then bop the incoming scizor with hp-fire. This one switches into lando-t and bops rotom. Voltturn sux lol and I'm open to any ideas to attack the rotom-lando core.
 

Martin

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*Mixed Landorus-T Wallbraker DelRio*


ARBELOA TOP (Landorus-Therian) @ Life Orb / Expert Belt
Ability: Intimidate
Shiny: Yes
EVs: 12 Atk / 252 SpA / 244 Spe
Rash Nature
- Earth Power / EQ
- Hidden Power [Ice]
- Explosion
- Grass Knot


In the current game Landorus is braked easily by Hippowdon, rotom-w,and other Landorus, works well to attract these pokemon and leave very weak or weakening, mainly use it to open holes to Metagross,Loppunny etc. besides doing much damage to other pokemon not expect this set (def M Sableye, Quagsire, Gastrodon, alomomola etc)

http://replay.pokemonshowdown.com/ou-278373425

Sorry for my english :p
Just a quick nitpick, but what does running Earth Power+a SpA spread actually have over using EQ with an attack-oriented spread? 240 Atk / 76 SpA / 192 Spe with a Naughty nature allows you to outpace jolly Tyrantrum/MegaTar and below while guaranteeing a 2HKO on even 252/252+ Hippowdon with Grass Knot if you use Life Orb, and this allows Landorus to take advantage of its noticably higher attack stat to wallbreak better. Lure Lando-T is good, but being speically-oriented doesn't achieve anything which isn't already achieved more effectively by a physically-oriented build.

On a side note, U-Turn is also a valid option over Explosion when used alongside something like Mega Venusaur or Serperior which can eliminate Rotom-W for Landorus while also allowing Landorus to grab momentum for his teammates multiple times through the match.
 

Leftiez

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Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 244 Atk / 20 SpA / 244 Spe
Naughty Nature
- Knock Off
- Crabhammer
- Aqua Jet
- Blizzard / Sludge Wave

Hello my beloved OverUsed Community, here we go again for another set i have made lately, it's been a while since i made that set (i used this against Aurious in Smogon Tour playoffs but didn't have time to reveal it unfortunately or at least the opportunity.). Indeed Crawdaunt is a pretty good Stallbreaker nowadays thanks to its ability in Adaptability which allows him to 2HKO every pokemon without resist, even though Crawdaunt can really struggle against fast team due to its low speed and poor bulk, he can still barely solve this problem thanks to Aqua jet as he can revenge kill pokemon such as Excadrill / Landorus / Diancie and Fire type.

But the question is, why and when would you use Crawdaunt ? To be honest if your reason to use Crawdaunt is wallbreaking then you're doing wrong because there will always be something to revenge kill him assuming the opposite team is not too slow and if stall you can still trick it away with Gothitelle (fucking satan lol), however Crawdaunt can have a good Offensive synergy with some current pokemons which can make him as a good partner, in my case he's supporting Gyarados-Mega, it is simple Gyarados and Crawdaunt have perfect offensive synergy as they got same caracteristics (especially typing) and then same checks which means that Crawdaunt can pressure or at least weaken every Gyarados's check so Gyarados can have an easier sweep.

But it still doesn't answer why it has Blizzard though... The main issue for this core is obviously hard check which means pokemon that can not be pressured by Crawdaunt because they tanks its stab really well (Chesnaught, Altaria-Mega), indeed if my opponent is using these pokemons there is no way i can break it as Gyarados is my stallbreaker and so i'm forced to run Taunt, i obviously had to find a way to lure them or take them away for Gyarados, then i got a nice idea, i noticed that Crawdaunt had 90 Spa which is higher than Nidoking while it's a specially attacker, i firstly thought about Ice Beam but after some calcs i noticed that Ice Beam might be not 2HKO'ing Bulky Altaria-Mega, so i opted for Blizzard, yeah it is true that Blizzard can miss a lot but well we are taking same risk by playing Magma Storm (only 5% more) or Focus Blast / Hurricane, then Blizzard OHKO fat Garchomp while Ice beam can not. The spread was made by me, 244 Speed allows you to at least outspeed Suicune with 4 Ev investment while 20 SpA give you better chance in 2HKO'ing Bulky Alt. Sludge Wave can also be played over Blizzard as it doesn't miss and still can hit Altaria / Chesnaught with effenciency in addition to poison but you are forced to take damage from Garchomp's recoil otherwise both are very good. Note that Altaria can spamm roost and hope for miss in case of bulky so Sludge Wave is better in this case as you can just stay in until you die or get the poison which means Gyarados will have good chance in killing Altaria. Hope you liked and maybe i'll come with another set soon. :D


20 SpA Life Orb Crawdaunt Blizzard vs. 0 HP / 0 SpD Mega Altaria: 187-221 (64.2 - 75.9%) -- guaranteed 2HKO

20 SpA Life Orb Crawdaunt Sludge Wave vs. 0 HP / 0 SpD Mega Altaria: 161-190 (55.3 - 65.2%) -- guaranteed 2HKO

20 SpA Life Orb Crawdaunt Blizzard vs. 248 HP / 96 SpD Altaria: 338-400 (95.7 - 113.3%) -- 75% chance to OHKO

20 SpA Life Orb Crawdaunt Blizzard vs. 248 HP / 96 SpD Mega Altaria: 169-200 (47.8 - 56.6%) -- 86.7% chance to 2HKO

20 SpA Life Orb Crawdaunt Sludge Wave vs. 248 HP / 96 SpD Mega Altaria: 146-174 (41.3 - 49.2%) -- guaranteed 3HKO

20 SpA Life Orb Crawdaunt Blizzard vs. 252 HP / 4 SpD Chesnaught: 244-289 (64.2 - 76%) -- guaranteed 2HKO after Leftovers recovery

20 SpA Life Orb Crawdaunt Sludge Wave vs. 252 HP / 4 SpD Chesnaught: 211-250 (55.5 - 65.7%) -- guaranteed 2HKO after Leftovers recovery
 
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Altaria Altarianite
EVs
216 attack
40 special attack
252 speed
naughty nature
Moveset: Dragon dance, return, earthquake, and fire blast.
Its time for my custom Mega Altaria set the dragon dance mixed set. I came up with this set when bulky steel types that don't mind eq kept on stopping my mega alt so I utilized the best of both worlds by using a mix of the special attacker and sweeper sets. With fire blast it does up to 77 to 92% to standard ferrothorn, and it does 71 to 82% to standard defensive skarmory. It also dominates scizor guaranteeing an ohko on any set not invested in special defense while with mega scizor's bulky set it has a small chance to ohko.
 
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Karxrida

Corruption of Shadows
is a Community Contributor Alumnus
Altaria Altarianite
EVs
216 attack
40 special attack
252 speed
naughty nature
Moveset: Dragon dance, return, earthquake, and fire blast.
Its time for my custom Mega Altaria set the dragon dance mixed set. I came up with this set when bulky steel types that don't mind eq kept on stopping my mega alt so I utilized the best of both worlds by using a mix of the special attacker and sweeper sets. With fire blast it does up to 77 to 92% to standard ferrothorn, and it does 71 to 82% to standard defensive skarmory. It also dominates scizor guaranteeing an ohko on any set not invested in special defense while with mega scizor's bulky set it has a small chance to ohko.
This is just a slightly modified Offensive DD set; it's borderline standard. Ferrothorn and Skamory are still 2HKO'd by uninvested Adamant/Jolly Fire Blast so all those 40 EVs and Naughty are doing is making your Scizor matchup better.
 
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Heracross Jolly or Adamant Evs in Attack speed 252 4 in hp Item Choice Band Ability Moxie Moves Close combat mega horn earthquake knock off most people who see a heracross in ou will expect a mega however when if they send someone in like a pyshic type to absorb a rock blast you hit then with a megahorn for a ko and moxie starts to kick in your biggest threats are going to be ferothorn as mostrun iron barbs and rocky helmet and garchomp as they both can do crazy damage to heracross without even attacking
 

Martin

Trolled, memed, gif’d, and—dare I say—pwn’d
is a Forum Moderatoris a Live Chat Contributoris a Contributor to Smogon
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Band Hera suffers for a number of reasons (especially with Moxie), ranging from its low speed to Heracross' reliance on the ability to switch moves. If you really want to use Band Hera, your best bet is to utilise Guts to allow it to absorb burns, but honestly the inability to switch moves is a huge detriment to its ability to effectively wallbreak. If you want to utilise Moxie, you are better off running Scarf as it allows you to make better use of the snowballing ability, but this once again suffers from the lock-in reducing its effectiveness as a cleaner. All in all, Band Hera is outclassed by Toxic Orb Hera as the latter has the same boost to its attack without the lock-in reducing its ability to effectively wallbreak.
 
Band Hera suffers for a number of reasons (especially with Moxie), ranging from its low speed to Heracross' reliance on the ability to switch moves. If you really want to use Band Hera, your best bet is to utilise Guts to allow it to absorb burns, but honestly the inability to switch moves is a huge detriment to its ability to effectively wallbreak. If you want to utilise Moxie, you are better off running Scarf as it allows you to make better use of the snowballing ability, but this once again suffers from the lock-in reducing its effectiveness as a cleaner. All in all, Band Hera is outclassed by Toxic Orb Hera as the latter has the same boost to its attack without the lock-in reducing its ability to effectively wallbreak.
I start with shuckle to get toxic and sticky web up so that when i do finally bring in my heracross he is going up against pokes with a speed decrease and usually a good amount of toxic damage since half my team runs it.
 
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