Yes Wish support would be awesome on it. i never tried it though but its a sure thing. Especially considering that Gyarados can take essentially any blow minus electric moves with no problems. Personally I run it aside with Goodra as well to create a dual tank combo. it but the third teamslot member is purely up to you for overall synergy. But this Gyarados works best with FerrothornFlyThai that is an awesome set. I am definitely going to try it out. Have you thought about pairing it with wish support at all? Seems really nice for a pokemon that could get worn down pretty quickly. That alongside leech seed support could mean a pretty unbreakable gyarados.
Great core, only 2 problems.I made a post on this in the underrated sets a long time ago. Gyarados paired with Ferrothorn makes a great Defensive core with Gyarados serving as a mixed wall with assault vest + intimidate. This is the set i run on my absolute hands down best wifi team
With Intimidate, Max HP, half on def and rest on attack with an adamant nature + assault vest this Gyarados essentially checks most of the offensive Meta
EV spread:252 HP, 150 Def, Rest Attack
Nature:Adamant
Ability: Intimidate
Item:Assault Vest
Waterfall
Earthquake
Ice Fang
Dragontail
Pokemon that this set counters include: Talonflame, Greninja, Aegislash (three most used pokes right there), Mega Lucario, Charizard X and Charizard Y, Garchomp, Dragonite, Infernape, Scizor, Mega Alakazam, Conkeldurr, Gengar......eh should i keep going?
This is all due to my experience. I've countered all these pokemon flawlessly with this set. Paired with Ferrothorn and Leech Seed support the core has been damn near unbreakable defensively
With that said, because this Gyarados can counter so many threats its important to pick out the one which is the biggest threat to your team so it wont be worn down to much. And make sure Ferrothorn passes leech seed to it as much as possible. Based on my experience this Gyarados tends to counter at least two pokes per battle which is more than enough for your team to counter attack
Personally I run Goodra along with that core with my top team. Goodra easily dispatches Rotom H or allows me to retain momentum if they decide to switch.Great core, only 2 problems.
1) How do you deal with burns? Do you have a cleric or something on your team?
2) Rotom-H 252 SpA Rotom-H Thunderbolt vs. 252 HP / 0 SpD Assault Vest Gyarados: 336-400 (85.2 - 101.5%)
252 SpA Rotom-H Overheat vs. 252 HP / 0 SpD Ferrothorn: 640-760 (181.8 - 215.9%) -- guaranteed OHKO
252 SpA Rotom-H Overheat vs. 252 HP / 252+ SpD Ferrothorn: 472-564 (134 - 160.2%) -- guaranteed OHKO
What CharY or any special attacker that is going to stay in on Blissey?This allows for me to either make the opponent run out of pp or stall long enough, it works well against CharY especially
gengar's HP stat is really low, with no investment counter will be doing fairly laughable damage. it's why it is not worth running on things like hitmontop and stuff.
Gengar (M) @ Focus Sash
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Counter
- Destiny Bond
- Shadow Ball
- Taunt
This is a set I made for my buddy that loves Gengar. This set is made to get 2 surprise KOs with Counter and Destiny Bond, which gives you an instant advantage. Taunt is there to keep stallers away. The beauty of this set is that it's unexpected, but that doesn't make it any less viable.
If only archeops didn't have defeatist... It would be such a beastKAWWARK (Archeops) @ Choice Scarf
Ability: Defeatist
EVs: 252 Spd / 4 SAtk / 252 Atk
Naive Nature
- U-turn
- Heat Wave
- Stone Edge
- Hidden Power [Ice]
Now this here is a neat and definitely unexpected set. It outspeeds and OHKOs lead genesect here is the calc:
4 SpA Archeops Heat Wave vs. 0 HP / 0 SpD Genesect: 316-376 (111.6 - 132.8%) -- guaranteed OHKO
This guy is a good lead not only against genesects but also the lead SR lando a HP ice does around 66% and after they have rocks up they are left with a crippled lando. After running some calculations more SAtk investment does not do much it still :
4 SpA Archeops Hidden Power Ice vs. 252 HP / 0 SpD Gliscor: 244-288 (68.9 - 81.3%) -- guaranteed 2HKO after Poison Heal
4 SpA Archeops Hidden Power Ice vs. 4 HP / 0 SpD Garchomp: 220-260 (61.4 - 72.6%) -- guaranteed 2HKO
However Archeops is the most fragile little prehistoric bird around and you need to either predict like a monster or hit and run. 252 Attack of 140 base on a U-turn hits hard. and a scarf on base 110 is outspeeding a lot of threats.
I have used it and it as a great revenge killer, hit and run, and lead all in one. worth a try.
Why snore? (Also does snore work on showdown yet?)As unusual as this looks, I've tested it and it works extremely well.
Meloetta @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
IVs: 0 Atk
- Thunder
- Calm Mind
- Rest
- Snore
In this set, you've got 404/278/293 bulk, setup sweeping, recovery, status absorption, Serene Grace paraflinch and Substitute infiltration all rolled into one. On top of that, its typing gives it only two weaknesses and it doesn't really mind Knock Offs and U-Turns much, which are the two most common Dark/Bug moves in OU. Normal/Electric isn't exactly the best dual type coverage you can get, but the resistances hardly matter once you've got enough boosts, which isn't hard to do, and the only two outright immune Pokémon are scarcely seen in OU. Having to shift between asleep and awake looks problematic on paper, but in practice it's not really a hassle since most opponents won't be doing a huge amount to Meloetta either (read: bulk, typing, SDef boosts, recovery).
EDIT: Almost every Serene Grace Pokémon can do this, but only Meloetta, Blissey and Dunsparce have any form of STAB and Blissey and Dunsparce are Blissey and Dunsparce.
when did this happen? Is that a new mechanic from this gen or has it been like this for a while?It's because Snore has a 30% chance for flinch. Basically it's a ParaFlinching RestTalk(Snore).
As I said, the last move is filler. What I meant by that is you will never use it. Although I do admit Whirlwind is useless without suicide leads in the metagame and Sleep Talk is about as useless, but as common as Leftovers are, Quick Attack is about as equally useless. It's still seems useful against pokemon that don't have Leftovers or priority, but opponents will usually predict the Quick Attack and switch.Y'know, I'd probably make the last move Quick Attack anyway; even though it isn't useful in most situations, Sleep Talk and Whirlwind are even more situational on a Lv1 Pokémon. 33% chance of hitting Endeavour? If Taillow is asleep it's dead.
I know it really seems crazy not to run Quick Attack, but in my experience, Toxic has been more useful and you can use a revenge killer after Taillow faints if you don't have Quick Attack.You might hit Toxic on something that's immune to it or already poisoned (very common), you might get Endeavour on something with 1 HP (if it's doing it's job right, this is possible too).
I just use it against Pokemon that could have Fake Out.Protect? Yeah, you stalled a turn. That's cool, but nothing's been achieved.
It was okay in Gen 5 before Deoxys got banned because it you could use Endeavor then Whirlwind while they use entry hazards, but in Gen 6, I actually agree with this.Putting a phazing move on something with defenses like that is also a bad idea for obvious reasons. If you phase out something that tried to setup on you, great, but it can come back later knowing it can just hit with anything and you'll die.
Scrappy Quick Attack is the main reason to use this, though. Say an Autotomize Aegislash is setting up on you. It has the speed boost but you Endeavoured it as you did so. Without Quick Attack, you're sunk: it's immune to Toxic, so it easily tops your Lv1 Pokémon as it tries to Whirlwind and goes on to sweep your team. It certainly has it's uses. Many more things are immune to Toxic than Scrappy Quick Attack.
I use Taillow as a lead and ghost bait. People don't expect scrappy, so they switch in ghost types. If they have Leftovers, Quick Attack is useless. I'd rather spam Endeavor then send out something like Talonflame for the Revenge Kill.I know you're thinking I'm a noob, (and I probably am) but hear me out. In this generation and the last I've been pleasantly surprised at how good it is as a lead and ghost bait F.E.A.R. Taillow is.