Hello Smogon,
So I failed at my first attempt to post my team. Let's see if I succeeded this time lol.
So the point of this team is to set out some hazards and weaken the other team to bring out Suicune after all its checks have been taken care of.
Here is one replay of a battle I had, though it was very incomplete. I will get a few more replays later tonight to post as well.
http://replay.pokemonshowdown.com/uu-253553455
Here is a better replay. I only really lost because I thought I could kill it outright and I should've just used Rest and Sleep Talk, but I got a chance to use most of my Pokemon.
http://replay.pokemonshowdown.com/uu-253702754
And here is another decent replay...
http://replay.pokemonshowdown.com/uu-253721519
Aggy (Aggron) (F) @ Aggronite
Ability: Sturdy
EVs: 252 HP / 240 Atk / 16 Spe
Adamant Nature
- Iron Head
- Rest
- Dragon Tail
- Stealth Rock
Aggron is my mega evolution. I chose Aggron to put out hazards and to give myself a little stall/phasing action. I chose to go with max HP to help out Aggron's already massive Def stat. The near perfect Atk EV is mostly so Dragon Tail can do as much damage as possible. I only put some into speed for the sake of speed creeping. I may just wind up putting it all into Atk and SpD. Aggron's main purpose is to put out Stealth Rocks while being a massive physical wall. Dragon Tail was chosen to switch out the opponent's mons. Rest has been essential, because I've noticed Aggron gets worn down over the course of a battle. Once I added Rest to the mix, he can last much longer (especially with Florges' Aromatherapy). Iron Head is there mostly because it is just a powerful STAB move.
Flo (Florges) @ Mental Herb
Ability: Flower Veil
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Protect
- Moonblast
- Wish
- Aromatherapy
Florges is my team healer and special wall. The EV spread is meant to bulk up her Def since her base SpD is already pretty good. Again I have the Spe EVs just to maybe outspeed someone in the same Spe tier, but I'm starting to think its useless. Moonblast is her only damaging move and should work well against Dragons. Wish and Aromatherepy are there for team healing, especially to get rid of Sleep on Aggron and Suicune after Rest. Protect is there in case she needs Wish to heal herself. I have Mental Herb on her mostly to protect her from Taunts, but I'm not sure if this is the best item I could have on her.
Nala (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Scald
- Rest
- Sleep Talk
- Calm Mind
Suicune is my main win condition. I am hoping that the hazards put out by the rest of my team will allow Suicune with a Calm Mind to sweep through the opponent's team. The EV spread is to help maximize Suicune's Natural bulk, and was chosen knowing that Calm Mind would be used to boost SpD and SpA. Leftovers are there because any choice items would ruin the Rest/Sleep Talk combo. This is a basic Crocune set that seems to work pretty efficiently. The only thing I wonder is if there is another item besides Leftovers I could run on her, just so another Poke could use them.
Sergez (Roserade) @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Bomb
- Sleep Powder
- Giga Drain
- Toxic Spikes
Rosarade was chosen as another hazard setter. The EV spread is there to help Giga Drain hit for as much as possible, so she can heal herself a bit. Sludge Bomb is there as another STAB move to take advantage of her strong SpA. I run Sleep Powder to hopefully be able to set up Toxic Spikes and switch out to Aggron to Dragon Tail their team around. The Life Orb is on the set also for the reason of boosting Giga Drain for recovery.
The Don (Donphan) @ Assault Vest
Ability: Sturdy
EVs: 168 HP / 252 Atk / 88 Spe
Adamant Nature
- Earthquake
- Rapid Spin
- Knock Off
- Gunk Shot
Donphan is of course my spinner. With this Donphan, I thought it was a good idea to go Assault Vest, since I need some more attack coverage and it would help with his natural bulk. Rapid Spin is there for obvious reasons. Earthquake is also obviously his strongest STAB move. Gunk Shot is there simply for coverage. Knock Off is there because I always like trying to run this move on one Pokemon. Donphan isn't usually my first choice, but with this set I think it fits him the best. His EV spread maximizes his Atk while maintaining some of his bulk (and still Speed creeping).
Burny (Chandelure) @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Energy Ball
- Trick
- Flamethrower
- Shadow Ball
Chandelure is there sort of as a spin blocker. I always feel like a ghost is necessary, but the UU tier seems to not have too many ghosts. Chandelure's other main purpose is to take out any bulky Grass types that Suicune may have problems with. The EV spread and Choice Scarf are intended to help him hit hard and fast. Flamethrower and Shadow Ball are the STAB moves. Energy Ball is there to possibly hit slow Water types, though I haven't actually gotten to see how well that works yet. And finally Trick is there because everyone seems to run Trick on Choice sets. I understand why, which is why I am using it, but it has yet to help me in battle. My other idea instead of Trick was Memento. Any thoughts on this?
So in a nutshell, I am trying to lead with either Aggron or Roserade to get off Rocks/T. Spikes. Then I am trying to remove any checks/counters to Suicune. Once that has been accomplished, I am trying to set up the Calm Mind with Suicune and sweep through the remainder of the team. I am pretty new to battling within the tiers on Showdown, so any help is appreciated. Let me know if I missed anything essential to the RMT post. Thanks guys!
So I failed at my first attempt to post my team. Let's see if I succeeded this time lol.
So the point of this team is to set out some hazards and weaken the other team to bring out Suicune after all its checks have been taken care of.
Here is one replay of a battle I had, though it was very incomplete. I will get a few more replays later tonight to post as well.
http://replay.pokemonshowdown.com/uu-253553455
Here is a better replay. I only really lost because I thought I could kill it outright and I should've just used Rest and Sleep Talk, but I got a chance to use most of my Pokemon.
http://replay.pokemonshowdown.com/uu-253702754
And here is another decent replay...
http://replay.pokemonshowdown.com/uu-253721519
Aggy (Aggron) (F) @ Aggronite
Ability: Sturdy
EVs: 252 HP / 240 Atk / 16 Spe
Adamant Nature
- Iron Head
- Rest
- Dragon Tail
- Stealth Rock
Aggron is my mega evolution. I chose Aggron to put out hazards and to give myself a little stall/phasing action. I chose to go with max HP to help out Aggron's already massive Def stat. The near perfect Atk EV is mostly so Dragon Tail can do as much damage as possible. I only put some into speed for the sake of speed creeping. I may just wind up putting it all into Atk and SpD. Aggron's main purpose is to put out Stealth Rocks while being a massive physical wall. Dragon Tail was chosen to switch out the opponent's mons. Rest has been essential, because I've noticed Aggron gets worn down over the course of a battle. Once I added Rest to the mix, he can last much longer (especially with Florges' Aromatherapy). Iron Head is there mostly because it is just a powerful STAB move.
Flo (Florges) @ Mental Herb
Ability: Flower Veil
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Protect
- Moonblast
- Wish
- Aromatherapy
Florges is my team healer and special wall. The EV spread is meant to bulk up her Def since her base SpD is already pretty good. Again I have the Spe EVs just to maybe outspeed someone in the same Spe tier, but I'm starting to think its useless. Moonblast is her only damaging move and should work well against Dragons. Wish and Aromatherepy are there for team healing, especially to get rid of Sleep on Aggron and Suicune after Rest. Protect is there in case she needs Wish to heal herself. I have Mental Herb on her mostly to protect her from Taunts, but I'm not sure if this is the best item I could have on her.
Nala (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Scald
- Rest
- Sleep Talk
- Calm Mind
Suicune is my main win condition. I am hoping that the hazards put out by the rest of my team will allow Suicune with a Calm Mind to sweep through the opponent's team. The EV spread is to help maximize Suicune's Natural bulk, and was chosen knowing that Calm Mind would be used to boost SpD and SpA. Leftovers are there because any choice items would ruin the Rest/Sleep Talk combo. This is a basic Crocune set that seems to work pretty efficiently. The only thing I wonder is if there is another item besides Leftovers I could run on her, just so another Poke could use them.
Sergez (Roserade) @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Bomb
- Sleep Powder
- Giga Drain
- Toxic Spikes
Rosarade was chosen as another hazard setter. The EV spread is there to help Giga Drain hit for as much as possible, so she can heal herself a bit. Sludge Bomb is there as another STAB move to take advantage of her strong SpA. I run Sleep Powder to hopefully be able to set up Toxic Spikes and switch out to Aggron to Dragon Tail their team around. The Life Orb is on the set also for the reason of boosting Giga Drain for recovery.
The Don (Donphan) @ Assault Vest
Ability: Sturdy
EVs: 168 HP / 252 Atk / 88 Spe
Adamant Nature
- Earthquake
- Rapid Spin
- Knock Off
- Gunk Shot
Donphan is of course my spinner. With this Donphan, I thought it was a good idea to go Assault Vest, since I need some more attack coverage and it would help with his natural bulk. Rapid Spin is there for obvious reasons. Earthquake is also obviously his strongest STAB move. Gunk Shot is there simply for coverage. Knock Off is there because I always like trying to run this move on one Pokemon. Donphan isn't usually my first choice, but with this set I think it fits him the best. His EV spread maximizes his Atk while maintaining some of his bulk (and still Speed creeping).
Burny (Chandelure) @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Energy Ball
- Trick
- Flamethrower
- Shadow Ball
Chandelure is there sort of as a spin blocker. I always feel like a ghost is necessary, but the UU tier seems to not have too many ghosts. Chandelure's other main purpose is to take out any bulky Grass types that Suicune may have problems with. The EV spread and Choice Scarf are intended to help him hit hard and fast. Flamethrower and Shadow Ball are the STAB moves. Energy Ball is there to possibly hit slow Water types, though I haven't actually gotten to see how well that works yet. And finally Trick is there because everyone seems to run Trick on Choice sets. I understand why, which is why I am using it, but it has yet to help me in battle. My other idea instead of Trick was Memento. Any thoughts on this?
So in a nutshell, I am trying to lead with either Aggron or Roserade to get off Rocks/T. Spikes. Then I am trying to remove any checks/counters to Suicune. Once that has been accomplished, I am trying to set up the Calm Mind with Suicune and sweep through the remainder of the team. I am pretty new to battling within the tiers on Showdown, so any help is appreciated. Let me know if I missed anything essential to the RMT post. Thanks guys!
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