Metagame Cross Evolution

Have you done the tiering survey?

  • Yes

    Votes: 7 87.5%
  • I'll do it later

    Votes: 1 12.5%

  • Total voters
    8
  • Poll closed .
Please recommend a rank when suggesting additions to the VR! I'm not on the council and I have no authority to do this lol. I would feel a lot more comfortable ranking mons I haven't used if you give your tier suggestions and reasoning. Pretty please make your own arguments and I'll rank them accordingly - I leave it to the council to determine the legitimacy of the final VR. As for now consider it my pet VR tbd a council decision:)

With that said thank you for all the suggestions and activity, keep it coming and I'll keep adding them!

I added your suggestions Dorsia. Wasn't sure on :piloswine: as I haven't used it, so I put it in B+.

Tagging Notgamingreally too. I haven't tried out :Sandshrew-alola: yet, though I did find :cetoddle: to be a bit underwhelming. I moved both of them down to B, I'll try them out to see for myself. If more people advocate for either of them I'll change their ranking. On paper and in practice, imo, they've just been so underwhelming (except Cetoddle vs my stall team, but my team is already weak to ice so that doesn't seem like a justifiable reason tbh).

Imw0rstadP0keM0n I've also been experimenting with :Arceus-Fairy:, for the reason you stated. I haven't find a team that synergieses well with it yet, but there's definitely potential. I added it to B+ for now.

I also added :Necrozma-Dusk-Mane: to B+. With sunsteel strike + weakness policy it's able to muscle past most of the unaware mons in the tier (sunsteel strike ignoring abilities). It's got enough bulk to take a super effective hit to active weakness policy. A pretty solid ubers mon tbh!

Also moved houndour down to B because technician 150 attack stab beat up is fun, but it's probably not B+.
 
Personally I think there's a significant enough gap between Gligar and Qwilfish-H to justify putting them in separate tiers. When teambuilding I find it a lot easier to not use Qwilfish-H, while Gligar is on every team I build regardless of the playstyle.
Yes, but that means that there are two tiering categories that only apply to one Pokemon, which is kind of pointless. I’ve found success with using NEITHER Qwilfish-Hisui nor Gligar.

Place Calyrex-Shadow to B for having Psyshock and Astral Barrage and Leech Seed and completely losing the Dark types.
Place Koffing in A- or B+ for having Clear Smog, Will-o-Wisp, surprise Flamethrower, and a resistance to Fighting.
 
Yes, but that means that there are two tiering categories that only apply to one Pokemon, which is kind of pointless. I’ve found success with using NEITHER Qwilfish-Hisui nor Gligar.
I can see the point that Hwilfish and Gligar should be put together in the same tier if they are performing similarly well. But what in the case of Hwilfish earning itself S-Rank due to its strength and versatility, but Gligar not just doing the same, but being notably more versatile and powerful? With Gligar you can create defensive and offensive titans alike that also have inherent access to Knock Off and U-Turn. (sidenote: I would add Avalugg to the list of Gligar's evos.)
While Hwilfish itself makes several great crevos, I feel that defensive sets especially are more difficult to pull off compared to Gligar.

I'm pretty sure VRs don't sort by viability within each rank, so personally I can see Gligar as S+, in order to place it above Hwilfish.


Some suggestions from my side:
:Gligar: (Gyarados, Milotic, Hitmonlee, Hitmontop, Chansey, Hariyama)
As mentioned earlier, I would add Avalugg onto the list of evos. Gives it large physical bulk, Recover and Rapid Spin.

:Rhydon: (Garganacl, Hatterene, Skeledirge)
Dragonite should be added to Rhydon. Sure, you can just use Gligar for the physically bulky Ground/Flying mon, but this still comes with a beefy Attack stat and recovery.

:Magmar: (Vivillon, Cinderace, Meowscarada)
I've never used it, but perhaps Serperior could be added to this. Contrary Overheat sounds threatening, but the matchup against Clodsire and Ceruledge evos makes this a tough sell.

:Bisharp: (Tsareena, Lycanroc-Dusk, Hatterene, Blaziken, Tinkaton, Conkeldurr)
Bisharp still has Lycanroc-Dusk listed, which it can't evolve into.

:porygon2: (Milotic, Skeledirge, Kommo-o, Clefable)
Same thing here with Porygon2 and Milotic.


There's also two things I like to add:

:buizel: to A- (or maybe A): Simply because with a Barraskewda evo on Rain teams it can just click Flip Turn or Wave Crash and create immense offensive pressure. But I guess it can also evolve into Breloom (for dual priority) or Araquanid (haha funny Water bubble STAB)
:larvesta: to B+: With a Lokix evo this is bascially a Lokix with pseudolegend stats. Tinted Lens STAB First Impression lets it revengekill most Vivillon evos, having a chance to OHKO Electabuzz-Vivillon from full (without a boosting item). And of course it still has Sucker Punch, Knock Off and U-Turn, but a low-ish base Speed.
 
:Magneton: (Clefable, Hydreigon
Magneton still doesn’t have viv listed, should prolly have that
to A- (or maybe A): Simply because with a Barraskewda evo on Rain teams it can just click Flip Turn or Wave Crash and create immense offensive pressure. But I guess it can also evolve into Breloom (for dual priority) or Araquanid (haha funny Water bubble STAB
I feel like even in rain teams buizel is a lil niche cause you can create way bigger bsts with stuff like Stantler barraskewda or smth like kubfu drednaw basically putting out an equal performance
:cranidos: (Breloom, Hitmonlee, Lycanroc-Dusk
Add lokix here, tinted lens head smash + knock + sucker is just an incredible button clicker and can mu well into many defensive walls like vullaby and clops
:Litleo: (Sunflora
Put salandit above this in B+ rank, very good with poison stab and sunflora evo on sun.
Also I would like to nom porygon2 to A rank, very good performer in games I find.
 
Top 100!
Here are some teams I found success with
https://pokepast.es/8d094904f2782ef6
:Corphish::Gligar::Rhydon::Cranidos::Stantler::Bisharp:
This is a misty terrain team. Misty terrain has the best synergy with my team since grassy terrain makes earthquake unusable,and psychic is another entire team style. Another boon of misty terrain is that my team is immune to status.

How to use:
You set up hazards and terrain with gligar and u-turn when things look dire. If you really want to keep cranidos alive you could hard switch. At first giving rhydon e speed may look dubious at best however I’ve seen the vision and it puts in work. At first having a tidy up user on the same team as stealth rock may seem odd however there is a hidden-nah I’m not bsing this if stealth rock is doing more harm than good for your side then removing it would be better.

https://pokepast.es/f457a6474e1c8b28
:Gligar::Cranidos::Wartortle::Stantler::Bisharp::Primeape:
V2 of the team below
https://pokepast.es/f457a6474e1c8b28
:Electabuzz::Wartortle::Krokorok::Primeape: :Cranidos::Murkrow:
I think this team has stellar offensive synergy but it gets absolutely ran over by :cranidos: + :hitmonlee:or really cranidos in general
 
To make my point about unreadability...

1717095798043.png


My team here is a Snow team. How is my opponent supposed to know that?
 
All men are mortal.


Rabsca (Chingling) @ Leppa Berry
Ability: Synchronize
Tera Type: Psychic
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Recycle
- Revival Blessing
- Wish
- Taunt

Might be a better set.

Rabsca (Porygon) @ Leppa Berry
Ability: Synchronize
Tera Type: Normal
EVs: 252 HP / 252 Def / 4 SpD
Serious Nature
IVs: 0 Atk
- Recycle
- Recover
- Revival Blessing
- Thunder Wave
 
Last edited:
All men are mortal.


Rabsca (Chingling) @ Leppa Berry
Ability: Synchronize
Tera Type: Psychic
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Recycle
- Revival Blessing
- Wish
- Taunt
This only has 79/75/92 bulk in a meta where Qwilfish-Hisui and Bisharp dominate. Its low speed also means that it cannot effectively use its high SpA.

You would be better off using a Pawmot evolution.
 
Hello all. Now that the month is over and usage stats are up, I am going to use this opportunity to talk about the Pokemon I am seeing in these usage stats, compare them with the VR that has been discussed so far, and use this same opportunity to justify a major update to the CE UU banlist (check this post for the updated banlist and challenge code).

Note that the usage stats for May only have the results of the battles for half of the month, as it seems that an amount of the data was lost during the server reboot. The information here will not be exact; it will not show how the meta shifted as the month went on, but it will show how it settled during the last couple weeks.

+ ---- + ------------------ + --------- + ------ + ------- + ------ + ------- +
| Rank | Pokemon | Usage % | Raw | % | Real | % |
+ ---- + ------------------ + --------- + ------ + ------- + ------ + ------- +
| 1 | Gligar | 59.94101% | 7606 | 37.041% | 6324 | 39.936% |
| 2 | Qwilfish-Hisui | 55.89108% | 4598 | 22.392% | 3663 | 23.132% |
| 3 | Bisharp | 43.03971% | 6116 | 29.785% | 4644 | 29.327% |
| 4 | Magneton | 29.72847% | 3548 | 17.279% | 2791 | 17.625% |
| 5 | Rhydon | 27.38822% | 2408 | 11.727% | 1897 | 11.980% |
| 6 | Vullaby | 25.63260% | 1988 | 9.682% | 1775 | 11.209% |
| 7 | Primeape | 24.38887% | 3469 | 16.894% | 2820 | 17.808% |
| 8 | Girafarig | 24.19066% | 4633 | 22.563% | 3268 | 20.637% |
| 9 | Dusclops | 21.37991% | 3950 | 19.236% | 3221 | 20.341% |
| 10 | Misdreavus | 19.06164% | 3489 | 16.991% | 2663 | 16.817% |
| 11 | Chansey | 18.02903% | 2330 | 11.347% | 1824 | 11.519% |
| 12 | Stantler | 17.59235% | 3971 | 19.339% | 2951 | 18.636% |
| 13 | Cutiefly | 15.69014% | 1266 | 6.165% | 1169 | 7.382% |
| 14 | Slowpoke | 14.84143% | 308 | 1.500% | 254 | 1.604% |
| 15 | Dunsparce | 14.49215% | 2063 | 10.047% | 1600 | 10.104% |
| 16 | Munchlax | 13.98915% | 2510 | 12.224% | 1906 | 12.036% |
| 17 | Kubfu | 10.23461% | 2259 | 11.001% | 1659 | 10.477% |
| 18 | Electabuzz | 9.40957% | 3917 | 19.076% | 2904 | 18.339% |
| 19 | Necrozma-Dusk-Mane | 8.90675% | 232 | 1.130% | 180 | 1.137% |
| 20 | Buizel | 8.55331% | 1657 | 8.070% | 1339 | 8.456% |
| 21 | Murkrow | 7.01815% | 1970 | 9.594% | 1467 | 9.264% |
| 22 | Sandshrew-Alola | 6.44533% | 556 | 2.708% | 465 | 2.936% |
| 23 | Cranidos | 5.93678% | 3034 | 14.775% | 2217 | 14.000% |
| 24 | Frogadier | 5.90234% | 920 | 4.480% | 698 | 4.408% |
| 25 | Magmar | 5.72116% | 3227 | 15.715% | 2334 | 14.739% |
| 26 | Koraidon | 5.70821% | 506 | 2.464% | 436 | 2.753% |
| 27 | Haunter | 5.08975% | 1295 | 6.307% | 959 | 6.056% |
| 28 | Larvesta | 4.63848% | 1195 | 5.820% | 980 | 6.189% |
| 29 | Chien-Pao | 4.58083% | 119 | 0.580% | 88 | 0.556% |
| 30 | Piloswine | 4.34572% | 432 | 2.104% | 343 | 2.166% |
| 31 | Porygon2 | 3.48681% | 2107 | 10.261% | 1651 | 10.426% |
| 32 | Chi-Yu | 3.42052% | 254 | 1.237% | 175 | 1.105% |
| 33 | Dipplin | 3.29001% | 1405 | 6.842% | 1100 | 6.946% |
| 34 | Corphish | 2.95136% | 1191 | 5.800% | 934 | 5.898% |
| 35 | Hippopotas | 2.94657% | 279 | 1.359% | 250 | 1.579% |
| 36 | Growlithe-Hisui | 2.44541% | 306 | 1.490% | 233 | 1.471% |
| 37 | Calyrex-Shadow | 2.25714% | 359 | 1.748% | 261 | 1.648% |
| 38 | Mudbray | 2.23338% | 996 | 4.850% | 764 | 4.825% |
| 39 | Sliggoo-Hisui | 2.13797% | 1014 | 4.938% | 812 | 5.128% |
| 40 | Cosmoem | 1.94068% | 1240 | 6.039% | 998 | 6.302% |
Usage stats with abilities/movepools

With this list, let's talk about sets.

:gligar: :qwilfish-hisui: :bisharp:
No one is surprised to see these three at the top of the rankings. Bisharp has been central to the tier since Day 1, with Qwilfish settling in nicely after the Pokemon Home update, and Gligar obviously shining with its grand return in DLC2.

:gligar: Gligar has become the most important Pokemon in the tier thanks to its amazing Ground/Flying typing, diverse movepool, and excellent stats. Three of its most dangerous sets have often been Gyarados (usually Intimidate, but Scarf/DDance Moxie is also very good at catching certain teams off-guard), Milotic (Flame Orb Marvel Scale makes it very hard to kill on the physical side) and Hitmonlee (Unburden + STAB Acrobatics). All of these sets are scary in their own right and require you to have some form of Ice or Water move in the back to handle this. Other rarer Gligar sets use other strong evolutions such as Ceruledge or Clodsire, though those have their flaws. Gligar has become the most important Pokemon in the tier, and while certain sets may be overwhelming for an unprepared player, they can be handled if you are ready to face it.

:qwilfish-hisui: Qwilfish is great. Dark types are always beloved in the tier, and Qwilfish has settled in to its role nicely. While Clodsire is often the evolution of choice, Gyarados, Ceruledge and Hariyama are also solid choices for it to run (I personally love the power of SFLO Gunk Shot when it hits). Just like Gligar, its excellent stats, typing and movepool allow it to be a solid Physical threat.

:bisharp: Bisharp is one of the highest BST Pokemon in the tier. While it fairly consistently uses Tsareena as its main set, it still manages to be a powerhouse that is hard to handle. Choosing your best user of a Fighting-type move to counter it is often tricky, as Queenly Majesty keeps it safe from Mach Punches, and common Close Combatters like Ceruledge evos will falter to its Sucker Punches. Bisharp also has a strong set in Blaziken, though that has some more exploitable flaws, even if Speed Boost turns it into a scary late-game threat.

CE UU notes: surprisingly no one, all three of these Pokemon are remaining banned in the tier. They are very strong and dominate CE proper, and their usage stats are proof of that fact.

:magneton: :rhydon: :vullaby: :primeape: :girafarig: :dusclops: :misdreavus: :chansey: :stantler:
A lot of strong Pokemon in the 4-12 rankings. While some of these only have one or two consistent sets, those sets have proven to be strong and effective.

:magneton: Magneton is a powerhouse. Pre-DLC, it was the main contender for Vivillon as an evolution. But with the DLC brings its best evolution: Clefable. Magic Guard Magneton is one of the most powerful wallbreakers in the tier. With a solid Speed stat, and strong moves like Steel Beam and Ice Beam in its kit, there are very few Pokemon that can switch in on this Pokemon safely. Its one fatal flaw is its relatively low Speed and its 4x weakness to Ground. Other sets still make their appearances, such as Levitate from Hydreigon/Vikavolt, or the aforementioned Vivillon, but Clefable is the set everyone knows to watch out for. Magneton is a Special Attacker that you should always be wary of.

:rhydon: Rhydon has returned in DLC2 and shot up in the rankings, which is surprising considering how relatively low it has placed in the VR rankings in the player discussions. Its biggest flaw is its Ground/Rock typing, not being good at all against Water or Grass-types. Luckily, two solid evolutions in Hatterene and Skeledirge (and also the less common, but still useful, Dragonite or Salamence) help it change to a better defensive typing. This has allowed it to use its strength, bulk, and utility to support certain teams quite well. It also commonly ran the Prankster Grimmsnarl set, which is worth mentioning even if I do not have much to say on it.

:vullaby: Vullaby's presence here is interesting. In its initial run before ladder, the common attempt was to run Vullaby with a defensive Pokemon like Persian-Alola, taking advantage of Fur Coat and its solid bulk to be a decent physical wall. Vullaby has taken that to a new level with its new most common set of Vullaby/Gyarados, using Intimidate to keep physical attackers from breaking through it. Other defensive sets like Chansey and Clodsire do exist as well, but Gyarados is unsurprisingly one of its best sets. It does help that its typing + Intimidate gives it a solid matchup into each member of the Big Three.

:primeape: You all know why Primeape is here. It is here for one simple reason: Hisuian Samurott. Often running Scarf, this Pokemon's access to STAB Sharpness-boosted Sacred Sword and Ceaseless Edge has made it very effective on certain teams. While there are still rarer sets like Dragonite or Skeledirge, no set is as threatening to the meta as this Fighting/Dark monster. While it is relatively frail compared to other strong attackers, it uses the speed from its Scarf sets to get the jump on a lot of its opponents, as many strong Pokemon in the tier are often weak to one of its two STABs.

:girafarig: Girafarig was banned during the Tera era thanks to how strong its Stored Power sets could be. With the Tera ban, the increased number of Dark types in the tier, and the ban of its favorite abuser Espathra, Girafarig has settled into the tier as being a balanced, but still very strong, Pokemon. Often its best set is Toxtricity, taking advantage of Punk Rock Boomburst to do amazing damage to the opponents. However, the biggest change during this ladder was the unbanning of Gholdengo. Girafarig becomes the fastest, and easily one of the strongest, Gholdengo users in the tier, taking advantage of its high Speed and Special attack to make Gholdengo an even more impressive Special Attacker. While that is solid, Gholdengo still has a negative matchup into all three member of the Big Three, so STAB Boomburst sets are normally the way to go (and sometimes even Specs Noivern is the choice for that higher initial Speed).

:dusclops: Dusclops/Garganacl is an amazing defensive titan. Being neutral to Ghost-type moves and immune to status thanks to Purifying Salt, having recovery, utility, and bulk, makes this combo already great. While a couple other combos exist, such as with Corviknight or Incineroar, neither of those other options has seen as much action in the tier.
Edit: after looking at the more detailed usage stats, I have noticed a set I was not expecting: Dusclops/Reuniclus. This set seems to run Magic Guard and Sticky Barb, which seems to be designed to mess with itemless Physical attackers (either Unburden mons or Pokemon you just hit with Knock Off). This is actually really clever and I cannot wait to see what other creative things people come up with.

:misdreavus: During the early days of the tier, Misdreavus was commonly used with Masquerain as a Ghost-type Sticky Web setter. However, now Misdreavus has been given much more interesting utility in its evolutions. Competitive or Marvel Scale from Milotic, Fairy type and Aurora Veil from Ninetales-Alola, or insane power from Gholdengo. While some of you may be surprised to see a Ghost type getting turned into Gholdengo's Ghost/Steel type, Misdreavus has one thing in its toolkit which Gholdengo sorely lacks: Will-O-Wisp. Just that one move adds a layer to the Gholdengo toolkit which makes it a very interesting threat to face.

:chansey: The defensive titan that is Chansey should not come as a surprise to anyone. With an already crazy good HP stat, it can use one of its solid evolutions; Skeledirge, Hatterene, Garganacl, Clefable. Skeledirge and Hatterene are likely the most common, but thanks to its movepool and longevity, Chansey finds itself a niche as a solid defensive Pokemon for these teams. Its usage as a Special wall proves that it has some tricks of its sleeves when given just a bit more power to work with.

:stantler: Stantler/Ceruledge is a common and effective threat. Thanks to Flash Fire, a number of fights have often come to a standstill of two of these Pokemon facing each other, with neither being able to hit the other. Some do run Weak Armor sets for the surprise factor, but often that immunity is vital for this playstyle. A couple other sets have popped up and are common enough; Stantler/Hariyama for a strong Guts user, Stantler/Maushold for a strong Population Bomb (though that has fallen off more as of late) and Stantler/Lucario for a powerful Swords Dance + Extreme Speed (though this often loses to a lot of great Ghost types such as Ceruledge evos). This Pokemon has been around since Day 1, and has proven why it deserves to stay in the tier.

CE UU notes: tricky choices for this set of bans. Decisions on whether it is the base or the evolution that makes these Pokemon so effective is not an easy answer. My decisions on what to ban from this list are as follows:
Base Pokemon: Magneton, Rhydon, Girafarig, Dusclops, Chansey, Stantler
Evolutions: Gyarados, Samurott-Hisui, Gholdengo, Milotic, Ceruledge
This is likely a very controversial list, but I believe Vullaby and Primeape can co-exist in a balanced CE UU without their most powerful sets.
(Note that these Pokemon and evolutions are ordered by the order they are mentioned in this section)
Edit: usage stats show that more than 80% of Vullaby were either Gyarados or Clodsire, and that almost 90% of Primeapes were Samurott-Hisui
Edit 2: Dusclops/Reuniclus usage shows me just how strong Dusclops is as a base. My initial idea of just banning Garganacl has changed, Dusclops is being banned instead.

:cutiefly: :slowpoke: :dunsparce: :munchlax: :kubfu: :buizel: :murkrow: :sandshrew-alola: :cranidos:
:cutiefly: Cutiefly/Froslass (edit: and also Cutiefly/Gholdengo) has become one of the main webs setters. Another less common one is Haunter/Leavanny (and trust me we will get to Haunter later) and there is the less common Prankster webs thanks to evos like Grimmsnarl. Webs is a useful archetype in this meta, as Speed control is important, and having strong ghost types, and defog absorbers like Gholdengo, makes it easy to keep those Webs (and likely also Spikes set by Primeape/Samurott-Hisui) on the field. The tricky thing with webs is the prevelance of Gligar and Vullaby, as well as Flying-type evos of Gyarados and Vivillon. Webs can be used well, but skilled players have learned to always have an answer for it. Cutiefly is a very frail webs setter, but takes advantage of its high Speed and a Focus Sash to get the Webs onto the field right away. A seasoned player can easily start the game in a 5v6 situation, and use the webs they have set up to their advantage for the rest of the game.

:slowpoke: I am somewhat surprised to see Slowpoke so high up in the rankings, but its common sets make sense. Its main evolution is Gyarados, making it a stronger and bulkier Water/Flying than the base serpent. Often running Intimdate sets, Slowpoke has the same benefits as Vullaby; high bulk and good utility, allowing it to be a problem for the opponent. While its typing being 4x weak to Electric would seem like a problem, having Electric-immune allies such as Rhydon or tier king Gligar gives it good synergy with the rest of its team.

:dunsparce: I had to completely come back to the Dunsparce section after looking over the detailed stats a second time. While Clodsire is still a common evolution for Dunsparce, it seems the most common evolution is actually... Vaporeon? That's right, the detailed stats show that 70% of Dunsparces had Water Absorb as their ability. The utility of a bulky Water type cannot be ignored, especially in a tier with few checks for rain. It does however have other options, such as a bulky Normal/Ghost with Ceruledge, but it seems Vaporeon was what allowed it to maintain its presence on ladder. It seemed to me that a common Dunsparce set was Pelipper, as an ideal Drizzle user for Rain teams, but it seems that has been shifted to some other bulky Pokemon, such as Vullaby. It does sadly appear that Rain fell off somewhat during the tail end of the month, which is sadly all that we have the data for.

:munchlax: Oh look, another bulky Normal-type. Munchlax also enjoys running bulky sets, such as Clodsire, Toxapex, or Milotic. A lot of what we said about Dunsparce can also be said about Munchlax; a slow but bulky Normal type that uses its bulk and utility to be a solid obstacle. The only difference is that, due to its lower Special Attack and Defense, it normally has to double-down in a Specially Defensive role, with the exception of having Milotic to give it Marvel Scale.

:kubfu: Kubfu/Ceruledge is a strong Pokemon, and while other sets exist (such as Gyarados or Hitmonlee) it is Ceruledge that often takes the cake. While Fighting+Ghost STAB combo does not hit any of the Normal/Ghosts in the tier (such as the majority of other Ceruledge evos) it is enough that it is a threat on its own, even if it does have a lower Speed stat than the main Ceruledge users of Qwilfish and Stantler. It is the strongest Stage-1 Fighting-type in the tier, so there will always be room for it to shine.

:buizel: Our first big Rain abuser. Somehow this didn't make the VR in the discussion. This Pokemon often runs Banded Swift Swim Barraskewda, using fast and strong Rain-boosted Wave Crashes to plow through opposing teams. If you are not running Sun, always make sure your team has an answer for rain, or else you won't be going too far. Buizel also had two other common abilities, Technician and Water Bubble. Water Bubble makes its Water moves hit even harder (and keeps it immune to burn, as well as apparently giving it the opportunity to set up Webs?), and Technician gives it boost on its Aqua Jet, Mach Punch (from Breloom evo) and Flip Turn.

:murkrow: Another scary Pokemon, though some people may not realize it. Murkrow is relatively frail, but has a high Attack, Special Attack, and Speed. One of its great sets is to use Gyarados for high Attack and run Moxie sets that can get scary thanks to its access to Sucker Punch. It also commonly ran Reckless Hitmonlee to dish out terrifying damage with its Brave Birds. Murkrow is also scary thinks to its set diversity, as it could easily run Physical or Special sets and still be solid team support. I do not recall all of the possibilities, but beware the crow.

:Sandshrew-Alola: This Pokemon basically only exists as an answer to Gligar. Technician-boosted Ice Shard and Triple Axel are one of the few moves that have a chance at threatening the tier king. This Pokemon is difficult to use, as having two 4x weaknesses to common attacking types in the tier is tricky for it, but being a Steel type, as well as having some potential as an Ice-type on certain Snow-based Veil teams, does give it some defensive potential.

:cranidos: Yet another glass cannon. Often using Technician Breloom or Tough Claws Lycanroc-Dusk as an evo, Cranidos does have a lot to offer thanks to its massive Attack stat. However, with Gligar being such a threat that it is, it is often hard for Cranidos to find success against a well-prepared opponent.

CE UU notes: A number of the Pokemon are carried by an evolution I have already decided to ban (Gyarados, Milotic, Ceruledge).
I will be banning Clodsire, surprising no one, as it is one of the premier defensive evolutions in the tier. The rest I will be leaving as they are for the moment.

:electabuzz: :frogadier: :magmar:
Going a bit out of the order to talk about Vivillon specifically. All three of these Pokemon have one primary set, and that is to evolve into Vivillon to make their moves more accurate and have fast and strong STAB Hurricanes. While these Pokemon may have had a couple of other viable sets, the majority of their usage on ladder is purely fueled by the power and speed of Vivillon.

Edit: I forgot that Magmar had another common set on ladder, which was Serperior for Contrary Overheat + Leaf Storm. These sets often had a tough time, as a Scarf Overheat would just be eaten up by a Flash Fire Ceruledge. That being said, that is still pretty scary and it is a viable non-Vivillon option. (However, this really cannot do much to bulky Unaware mons such as Chansey/Skeledirge or most Clodsire evos, so keep that in mind).

CE UU notes: Vivillon as an evolution is banned, no surprise there. I am curious to see what sets these three Pokemon can have when there isn't just the one good option.

:necrozma-dusk-mane: :koraidon: :chien-pao: :chi-yu: :calyrex-shadow:
:necrozma-dusk-mane: Necrozma made it into the tier for one reason and one reason only: breaking through Unaware. Dragon Dance Weakness Policy with Sunsteel Strike and Photon Geyser (which both ignore abilities) makes it a solid threat once you have Bisharp off the field, though most players slotted Earthquake into that last slot. A solid Pokemon, and it proves that legendaries still have use in the tier.

:koraidon: The king of sun. While not nearly as high in the rankings as its previous run, this Pokemon shows that Sun does still have a place in the meta. Either able to run Loaded Dice Scale Shot, or just a general Scarf set with U-Turn, this Pokemon takes advantage of its high Attack and solid Speed tier to prove why it should be allowed in the meta.

:chien-pao: Honestly no idea why this guy is here, it looks like he uses Sword of Ruin and moves like Sacred Sword to be a good wallbreaker. I guess people needed a fast Ice-type to break through Gligar, and this seems to have been a decent choice.

:chi-yu: No idea why this one is here either. At first I was assuming it was set up to be on sun teams, but instead it seems to have been paired up with Chien-Pao most of the time? No idea what team decided they needs Specs/Scarf Beads of Ruin, but it squeaked into the Top 40 so it gets a mention.

:calyrex-shadow: This one should also be no surprise. While not as effective in a post-Tera meta where 3 of the top 5 Pokemon are Dark-types, it still shows potential as a late-game sweeper with intense power, and is fast enough to cripple certain defensive teams by Tricking Specs onto an unsuspecting foe.

:Palafin-Hero: While it did not make the cut for top 40, Palafin is also worth mentioning as a strong Water type used on Rain teams, thanks to Banded Rain-boosted Jet Punch, Wave Crash, and Flip Turn.

Honorable mentions to Zacian-Crowned, Calyrex-Ice, and Arceus-Fairy, who all squeaked into the top 100. I think those all could prove to be more useful, but they have less than ideal matchups against the Big Three.

Also shoutouts to the one dude who used Gouging Fire, as apparently he ran a team featuring Drought Vullaby exactly 39 times, enough to get Gouging Fire up to #52 in the weighted rankings. It also appears this team was the majority of the usage of Chi-Yu, as well as a good chunk of Chien-Pao.

CE UU notes: no bans. While it is tempting to ban Necrozma-Dusk-Mane, its usage is just as a counter to Clodsire, which is banned. I will let it be in the tier, as well as these other Ubers with lower usage and viability.

:Haunter: :larvesta: :piloswine: :porygon2: :dipplin: :corphish: :hippopotas: :growlithe-hisui: :mudbray: :sliggoo-hisui: :cosmoem:
:haunter: Haunter somehow became a dominant webs setter thanks to Leavanny. While that is its main set, it is also a solid Special Attacker thanks to evolutions like Vivillon, Hydreigon, or Protean/Libero donors like Cinderace or Meowscarada (do not ask me why people are using Haunter/Cinderace its just what the stats show). Fast, strong, but often outclasses as a Special Attacker by the other Vivillon abusers, it has settled in as being a Webs setter for certain teams, though not as popular as Cutiefly for that role.

:larvesta: Larvesta/Lokix is still common, taking up a version of the role that Scyther used before its ban. It does also appear that Larvesta/Leafeon has made its return on Sun teams. A solid physical attacker with two solid sets. Honestly a bit surprised that it is not higher on the list, but it would make sense that it has lost some of its shine thanks to the DLC powercreep and the inclusion of Gligar.

:piloswine: Piloswine seems to only be here as a Pokemon to evolve into Tsareena. While not as dominating as the Bisharp variants, it does seem to be a useful bulky physical attacker, and has seen some success. Ice Shard and Earthquake are two tools in its kit that Bisharp variants lack.

:porygon2: Porygon2 seems to be one of the more diverse choices in this list. While its most common set appears to be as a Hatterene evo, it also comforably uses Gardevor, Clefable, Skeledirge, or even Grimmsnarl. Its solid stats across the board means it has plenty of utility, and it has several sets it can use nicely. Unfortunately, its low usage is likely as a result of it being not much more than a diet Chansey for most players.

:dipplin: Most people are aware of the solid Dipplin/Corviknight set, though it does appear there are a couple other options. Some players have tried using Contrary Serperior, others have gone for Rough Skin + Rocky Helmet Garchomp. Others still have seemed to use Magic Bounce Hatterene. Dipplin's Grass/Dragon typing makes it not ideal for the meta, but it does still have a few interesting options for the player brave enough to give it a try.

:corphish: Another Rain abuser. Almost ever Corphish appears to be a Water Bubble set, often using Swords Dance/Dragon Dance and then hitting hard with a rain-boosted Aqua Jet or Crabhammer. Not quite as intimidating as the Buizel variant, but still an option some teams use if their Buizel is Barraskewda.

:hippopotas: Hippopotas/Gyarados, for when you do not want you don't want to use Gligar. It does seem people have experimented with other options; 10% of Hippopotas sets are supposedly Toxic Debris, but the Hippo's most consistent set is with Gyarados. Likely outclassed by Gligar sets (though Hippo does have access to hazing in Whirlwind) but can still find some use.

:growlithe-hisui: This one is hard to unpack. There are three common, but very different, sets. Once appears to be a Weak Armor Ceruledge set, basically being a better vanilla Ceruledge. One is a Reckless Hitmonlee set, with powerful Flare Blitz/Head Smash/Wild Charge/High Jump Kick. The third, which is wild to me, is Gholdengo. This is likely for the same reason as Misdreavus, giving Gholdengo Will-O-Wisp, though this set may also include Stealth Rock. Interesting unexpected option, but not surprised to see it lower in the viability rankings.

:mudbray: While this used to be another Gyarados set (see Hippopotas) it appears that the version that has made its way to ladder is Shell Smash Cloyster. This is likely on some form of Screens team, most likely Aurora Veil. It appears people have also attempted sets with Contrary Lurantis, Intimidate Gyarados, and Tinted Lens Lokix, but none of these sets have been meta-defining.

:sliggoo-hisui: While this Steel/Dragon looks like it would be more viable, its most common set is to become Steel/Fairy with Magic Bounce Hatterene. It has a couple other sets in its back pocket (Skeledirge, Clefable, Garganacl) but none of those have been as effective. Even this set, the Steel/Fairy is a solid typing but not without flaws.

:cosmoem: This Pokemon squeaks into the top 40. It looks like it has two common sets: Purifying Salt and Unaware. While I could see both of these being interesting, the Psychic typing and reliance on its evolution's movepool makes it mediocre. However, those defensive stats are pretty solid.

CE UU notes: no bans, these Pokemon seem perfectly viable in CE UU

And that's all of the top 40. The CE UU banlist has been updated. Please take some of these with a grain of salt, it seems that some Pokemon got more influence this month than others due to only have two weeks of data to work with. With that being said, I hope this discussion is helpful when it comes to learning about a lot of the common sets in the tier!
 
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Building a team with Magneton Hydreigon. Felt like sharing the set I'm planning to use:


:sv/magneton: :hydreigon:

Stats: 70 HP / 80 Atk / 115 Def / 180 SpA / 90 SpD / 110 Spe
Abilities: Levitate
Type: Electric / Steel


Hydreigon (Magneton) @ Choice Scarf
Ability: Levitate
EVs: 20 HP / 48 Def / 252 SpA / 188 Spe (Timid) OR 24 Def / 252 SpA / 232 Spe (Modest)
Timid / Modest Nature
IVs: 0 Atk
- Volt Switch
- Surf
- Flash Cannon / Thunderbolt / Flamethrower / Earth Power / Focus Blast / Draco Meteor
- Flash Cannon / Thunderbolt / Flamethrower / Earth Power / Focus Blast / Draco Meteor

232 Spe is enough to outspeed Electabuzz Vivillon, which lets you run a Modest nature, but you need 188+ Spe to outspeed +2 Mudbray Cloysters with at least 216 Spe. You do lose out on a bit of damage, but I feel like this is definitely worth it, since you take a lot of damage from +2 Icicle Spear, even though you do resist it. This also helps in case Mudbray decides to run Close Combat or Low Kick specifically for it. Note that Magneton Hydreigon does not beat Mudbray Cloyster if Veil is up and it still has its White Herb, since it can tank one attack from it, set up a second Shell Smash, and OHKO with Icicle Spear.

+2 252+ Atk Mudbray Cloyster Icicle Spear (5 hits) vs. 20 HP / 48 Def Magneton Hydreigon: 190-225 (66.4 - 78.6%) -- approx. 2HKO
+4 252+ Atk Mudbray Cloyster Icicle Spear (5 hits) vs. 20 HP / 48 Def Magneton: 285-340 (99.6 - 118.8%) -- approx. 93.8% chance to OHKO

252+ Atk Mudbray Cloyster Close Combat vs. 20 HP / 48 Def Magneton Hydreigon: 244-288 (85.3 - 100.6%) -- 6.3% chance to OHKO

252 SpA Magneton Surf vs. 44 HP / 0 SpD Mudbray Cloyster: 318-376 (95.7 - 113.2%) -- 75% chance to OHKO
252 SpA Magneton Surf vs. 44 HP / 0 SpD Mudbray Cloyster: 318-376 (95.7 - 113.2%) -- guaranteed OHKO after Stealth Rock
252 SpA Magneton Flash Cannon vs. 44 HP / 0 SpD Mudbray Cloyster: 422-500 (127.1 - 150.6%) -- guaranteed OHKO

252 SpA Magneton Surf vs. 44 HP / 0 SpD Mudbray Cloyster with an ally's Aurora Veil: 159-188 (47.8 - 56.6%) -- 88.3% chance to 2HKO
252 SpA Magneton Surf vs. 44 HP / 0 SpD Mudbray Cloyster with an ally's Aurora Veil: 159-188 (47.8 - 56.6%) -- guaranteed 2HKO after Stealth Rock
252 SpA Magneton Flash Cannon vs. 44 HP / 0 SpD Mudbray Cloyster with an ally's Aurora Veil: 211-250 (63.5 - 75.3%) -- guaranteed 2HKO

252 SpA Magneton Surf vs. -1 44 HP / 0 SpD Mudbray Cloyster with an ally's Aurora Veil: 238-281 (71.6 - 84.6%) -- guaranteed 2HKO
252 SpA Magneton Flash Cannon vs. -1 44 HP / 0 SpD Mudbray Cloyster with an ally's Aurora Veil: 318-375 (95.7 - 112.9%) -- 75% chance to OHKO
252 SpA Magneton Flash Cannon vs. -1 44 HP / 0 SpD Mudbray Cloyster with an ally's Aurora Veil: 318-375 (95.7 - 112.9%) -- guaranteed OHKO after Stealth Rock

The remaining EVs are simply to maximize SpA and physical bulk.

The main disadvantage of running Timid is that you have lower chances of 2HKOing Gligar with Surf, which is an issue since you don't want Ground types to be able to switch into you to block Volt Switch, and you don't want it to Knock Off your Choice Scarf (though it doing so will likely come at the cost of its own life, which may or may not be worth it depending on the situation). Modest also has a chance of OHKOing Gligar Ninetales-Alola with Flash Cannon, which is something Timid is unable to do. There may be some other relevant damage rolls that I'm not aware of, but these were the only ones that I could find.

252+ SpA Magneton Surf vs. 252 HP / 0 SpD Gligar Milotic: 214-252 (44.2 - 52%) -- 74.2% chance to 2HKO after Stealth Rock and Leftovers recovery
252 SpA Magneton Surf vs. 252 HP / 0 SpD Gligar Milotic: 194-230 (40 - 47.5%) -- 2% chance to 2HKO after Stealth Rock and Leftovers recovery
252+ SpA Magneton Surf vs. 252 HP / 0 SpD Gligar Milotic: 214-252 (44.2 - 52%) -- guaranteed 2HKO after Stealth Rock
252 SpA Magneton Surf vs. 252 HP / 0 SpD Gligar Milotic: 194-230 (40 - 47.5%) -- 51.6% chance to 2HKO after Stealth Rock

252+ SpA Magneton Surf vs. 252 HP / 0 SpD Gligar Clodsire: 206-244 (42.5 - 50.4%) -- 41% chance to 2HKO after Stealth Rock and Leftovers recovery
252 SpA Magneton Surf vs. 252 HP / 0 SpD Gligar Clodsire: 188-222 (38.8 - 45.8%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252+ SpA Magneton Surf vs. 252 HP / 0 SpD Gligar Clodsire: 206-244 (42.5 - 50.4%) -- 94.5% chance to 2HKO after Stealth Rock
252 SpA Magneton Surf vs. 252 HP / 0 SpD Gligar Clodsire: 188-222 (38.8 - 45.8%) -- 18.4% chance to 2HKO after Stealth Rock

252+ SpA Magneton Flash Cannon vs. 252 HP / 0 SpD Gligar Ninetales-Alola: 368-434 (91 - 107.4%) -- 43.8% chance to OHKO
252 SpA Magneton Surf vs. 252 HP / 0 SpD Gligar Ninetales-Alola: 252-298 (62.3 - 73.7%) -- guaranteed 2HKO

Surf is mandatory for Ground types. I'm not entirely sure what the last two slots should be, but you do have a few options:
  • Flamethrower and Earth Power are pretty similar coverage moves that hit Steel types. Flamethrower hits the rare Dipplin Coviknight but triggers Qwilfish Ceruledge's Flash Fire. Earth Power doesn't trigger Flash Fire and guarantees the OHKO on Magclefs, but cannot hit any Flying types or opposing Magneton Hydreigons. Not sure which one is better.
252 SpA Magneton Hydreigon Flamethrower vs. 0 HP / 0 SpD Magneton Clefable: 262-310 (90 - 106.5%) -- 37.5% chance to OHKO
252+ SpA Magneton Hydreigon Flamethrower vs. 0 HP / 0 SpD Magneton Clefable: 288-340 (98.9 - 116.8%) -- 93.8% chance to OHKO
252 SpA Magneton Hydreigon Earth Power vs. 0 HP / 0 SpD Magneton Clefable: 524-620 (180 - 213%) -- guaranteed OHKO
  • Focus Blast also hits Steel types and notably hits Bisharp much harder, but is inaccurate and provides free switchins for Ghost types. It's also stronger than any of your other moves except for Thunderbolt or Draco Meteor, but this isn't relevant if you're running Flash Cannon.
252 SpA Magneton Flamethrower vs. 252 HP / 0 SpD Assault Vest Bisharp Tsareena: 144-170 (38.5 - 45.4%) -- guaranteed 3HKO
252 SpA Magneton Focus Blast vs. 252 HP / 0 SpD Assault Vest Bisharp Tsareena: 384-452 (102.6 - 120.8%) -- guaranteed OHKO

252 SpA Magneton Flamethrower vs. 252 HP / 252+ SpD Assault Vest Bisharp Tsareena: 108-128 (28.8 - 34.2%) -- 2.5% chance to 3HKO
252 SpA Magneton Focus Blast vs. 252 HP / 252+ SpD Assault Vest Bisharp Tsareena: 284-336 (75.9 - 89.8%) -- guaranteed 2HKO
  • Thunderbolt is generally a good STAB option, but you already have Volt Switch, which you're probably going to be clicking a lot more.
  • Flash Cannon is your only good Steel STAB move, but Steel isn't great offensively and it's weaker than Thunderbolt against neutral targets. It has slightly better damage rolls against Mudbray Cloyster than Surf. If Veil is up, Magneton can only beat it if its White Herb has already been used and it's running Flash Cannon. If you're running Modest, Flash Cannon also allows you to have a chance to OHKO Gligar Ninetales-Alola.
  • Draco Meteor can be used specifically to OHKO Koraidon, though this is ineffective if it boosts its Speed with Scale Shot. Draco Meteor is also stronger than any of your other attacks except for Thunderbolt. I'm not entirely sure if running a move for a single Pokémon is worth it, but it is worth considering.
  • U-turn is a pivoting move without any immunities. Since I don't think you're ever dropping Volt Switch and have Surf for the Ground types, I'm not convinced that this is worth running, but it is technically an option.

Hey, this is my 100th post! That's cool. I was originally going to save this for a post about hazards, but that took a while because I was procrastinating on working on it and because I still have a few sets that I want to test for it. Since I was already working on a team with Magneton Hydreigon, I felt like I should share the set I'm using, and there's way too much to talk about for this to be anything but a forum post.
 
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I agree on this, but the far more pressing matter is Revival Blessing, which should never ever be allowed in this meta (or, if we’re being honest, any meta), not even for a second. It’s broken in principle and will be broken in practice.
In this meta (and many others), yes, I agree revival blessing should be banned, but I disagree with you saying that it should be banned in all metas.
 
Revival Blessing is not broken in Cross Evolution. Pawmot and Rabsca evolutions are horrible (only maybe viable on what, Chansey?). Even if you were to use them, having to send in Chansey, with your opponent fully knowing that you likely have Revival Blessing, using Revival Blessing, and then somehow switching out your Chansey safely is too much of a momentum sink.
 
Revival Blessing is not broken in Cross Evolution. Pawmot and Rabsca evolutions are horrible (only maybe viable on what, Chansey?). Even if you were to use them, having to send in Chansey, with your opponent fully knowing that you likely have Revival Blessing, using Revival Blessing, and then somehow switching out your Chansey safely is too much of a momentum sink.
Yeah that's fair. I could see some strategies trying to surprise people by putting it on a weird pokemon, but you're right, it's not enough to warrant a ban.
 
Why is Last Respects still legal? Do we really need to go through a whole process before concluding, as almost every one meta ultimately concludes, that Last Respect is too strong. It's been brought up in this thread before, but nothing ever happens. We have one month of CE now, can we just get this out of the way right away? It wont be missed, just get rid of it
 
Hi, the last time I played Cross Evolution I used a fun set. It's not very good, I admit.

Eelektross (Metang) @ Leftovers
Ability: Levitate
Tera Type: Steel
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Coil
- Drain Punch
- Meteor Mash
- Zen Headbutt
 
Basculegion-M (Stantler) @ Life Orb / Choice Band
Ability: Swift Swim
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Last Respects
- Wave Crash / Flip Turn
- Double-Edge
- Earthquake

Pelipper (Qwilfish-Hisui) @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 4 Def / 252 SpD
Impish Nature
- Roost
- Haze
- Toxic Spikes
- U-turn

Setter I'm using rn but surely there's better options
 
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Basculegion-M (Stantler) @ Life Orb / Choice Band
Ability: Swift Swim
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Last Respects
- Wave Crash / Flip Turn
- Double-Edge
- Earthquake
even with swift swim this gets outsped by quite a bit, besides which last respects kind of sucks in a meta filled with dark types and normal types.

Pelipper (Qwilfish-Hisui) @ Damp Rock
this is an alright setter though the slower the better for this tier since you wanna be able to slow pivot into your sweepers.
 
even with swift swim this gets outsped by quite a bit, besides which last respects kind of sucks in a meta filled with dark types and normal types.


this is an alright setter though the slower the better for this tier since you wanna be able to slow pivot into your sweepers.
It's 502 speed in rain, there's basically nothing that's that fast unboosted (need base 180 speed stat which not even electabuzz+vivillion hits). I've barely seen scarfers at all so far but if they become more common it could definitely run scarf to match. last respects is rough into normals but dark types aren't too big of a problem when it's at 250 or 300 BP
123/62/85 defenses is reasonable for something so fast and normal/ghost is a pretty nice typing defensively which helps a ton

I agree that a slower setter would be better I've since switched to -speed, but I can't find anything I like better than qwil overall
 
It's 502 speed in rain, there's basically nothing that's that fast unboosted (need base 180 speed stat which not even electabuzz+vivillion hits). I've barely seen scarfers at all so far but if they become more common it could definitely run scarf to match. last respects is rough into normals but dark types aren't too big of a problem when it's at 250 or 300 BP
123/62/85 defenses is reasonable for something so fast and normal/ghost is a pretty nice typing defensively which helps a ton
252 Atk Choice Band Qwilfish-Hisui/Basculegion Last Respects (300 BP) vs. 252 HP / 252+ Def Fur Coat Vullaby/Persian-Alola: 121-143 (30.7 - 36.2%) -- 55.1% chance to 3HKO

252 Atk Choice Band Qwilfish-Hisui/Basculegion Last Respects (300 BP) vs. 252 HP / 0 Def Bisharp/Tsareena: 236-278 (63.1 - 74.3%) -- guaranteed 2HKO
252+ Atk Bisharp/Tsareena Knock Off (97.5 BP) vs. 4 HP / 0 Def Qwilfish-Hisui/Basculegion: 283-334 (76 - 89.7%) -- guaranteed 2HKO
252+ Atk Bisharp/Tsareena Sucker Punch vs. 4 HP / 0 Def Qwilfish-Hisui/Basculegion: 204-241 (54.8 - 64.7%) -- guaranteed 2HKO

252 Atk Choice Band Qwilfish-Hisui/Basculegion Last Respects (300 BP) vs. 252 HP / 0 Def Qwilfish-Hisui/Clodsire: 336-396 (69.4 - 81.8%) -- guaranteed 2HKO
0 Atk Qwilfish-Hisui/Clodsire Crunch vs. 4 HP / 0 Def Qwilfish-Hisui/Basculegion: 120-142 (32.2 - 38.1%) -- 96.3% chance to 3HKO

(The calcs above have been changed to Qwilfish-Hisui since it's essentially the same Pokémon as Stantler but better)


I'm not sure if I'd agree that Dark-types aren't an issue. Vullaby can comfortably wall Last Respects even at max power, Bisharp wins vs Basculegion 1v1, and even Qwilfish can survive a hit to get valuable chip on Basculegion and stall out rain turns. Even if you run Kubfu on Basculegion to OHKO Bisharp with CC and have a better MU vs Normals, you still don't like facing it since running Kubfu means you take a lot more damage from Sucker Punch, and Kubfu also has other problems since you only outspeed base 153 Pokémon with it.

252+ Atk Bisharp/Tsareena Sucker Punch vs. 4 HP / 0 Def Kubfu/Basculegion: 270-318 (74.5 - 87.8%) -- guaranteed 2HKO
252+ Atk Bisharp/Tsareena Sucker Punch vs. -1 4 HP / 0 Def Kubfu/Basculegion: 405-477 (111.8 - 131.7%) -- guaranteed OHKO

Even aside from Dark and Normal-types, Basculegion faces a lot of issues. It's not that bulky, so it hates priority, can't really afford to get chipped because of priority, and even aside from that it can't switch into much in general. It can be outsped by Scarf Primeape/Samurott-Hisui or Scarf Timid Magneton/Hydreigon, which limits Basculegion a lot. It relies on rain a lot which can causes issues if rain runs out, and it also means that it hates facing opposing weather, which is especially bad when Koraidon is as good as it is. I'm not completely convinced that Last Respects is unviable, but there's definitely a lot holding it back.


agree that a slower setter would be better I've since switched to -speed, but I can't find anything I like better than qwil overall
I'd recommend Gligar as an alternative for a rain setter. I don't think that Qwilfish's Speed is an issue, but Gligar is just a generally better Pokémon for what you're trying to do, since it's bulkier, has hazards and Knock Off, and has a better typing that is resistant to hazards.
 
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