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Metagame Cross Evolution

Have you done the tiering survey?

  • Yes

    Votes: 7 87.5%
  • I'll do it later

    Votes: 1 12.5%

  • Total voters
    8
  • Poll closed .
Pretty dead forum since CE lost to bnb, but wanted to share the CE stuff I made in my mod that is pretty useful for teambuilding:

GitHub Link

Features:
  • The moment a mon is named after a legal cross evolution, typings, moves, abilities, and stats are automatically applied. Also neat little pokemon icons to show what you are getting from the evolution.

Screenshot 2026-10-05 at 11.23.02 AM.png
Screenshot 2026-10-05 at 11.24.58 AM.png
Screenshot 2026-10-05 at 11.25.14 AM.png


  • Into [pokemon] filter, which displays what you would get if X was cross evolved into [pokemon]. Can be useful if you want to search for pokemon with brave bird so that you can use that gyarados stab you are getting. It also only shows legal pokemon that you can CE from.

Also, when you click on said pokemon, they are added with their names automatically set (abilities aren't set but whatever).
Screenshot 2026-10-05 at 11.30.36 AM.png
Screenshot 2026-10-05 at 11.36.49 AM.png



  • [pokemon] into filter, which is the opposite of the previous filter. It displays what you would get if [pokemon] was cross evolved into X. Can be useful if you are just looking for good evolutions for a specific mon. Only shows legal ofc.

And also, when you click on a pokemon with this filter applied, it instead selects the filter pokemon and names it after the pokemon you selected. (that took a while lol)

Screenshot 2026-10-05 at 11.41.47 AM.png
Screenshot 2026-10-05 at 11.42.43 AM.png


Installation instructions are in README.MD

Also has a ton of other stuff for other oms that you can read in the readme, plus some global filters.
 

Attachments

  • Screenshot 2026-10-05 at 11.41.47 AM.png
    Screenshot 2026-10-05 at 11.41.47 AM.png
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Cross Evolution is LCotM this month, and with it, there's some news. First off, the sample teams have finally been updated!

Furthermore, the council has held a vote:

anaconjaDark KoopatrolGimlafPQRDGResult
:pmd/cloyster:RestrictRestrictRestrictAbstain3-0-1 -> Restrict

:sv/Cloyster:
Cloyster has been RESTRICTED from Cross Evolution!​

While Mudbray was the most common base, due to its stats and complimentary Ground typing, it's far from the only thing to capitalize on this evolution. Between it granting Shell Smash and a large Defense boost to pull it of, as well as a high power STAB move in Icicle Spear, mons evolving into Cloyster have a lot going for them. The low special bulk and Ice typing make it vulnerable before setting up, but this is alleviated by using it on a Veil team (which also makes it astonishingly bulky on the physical side, giving it even more opportunities to set up). Once it has set up, handling it required highly specific counters on both offensive and defensive teams.
So, between the ease of setup and the limited counterplay granted by this evolution, it has been restricted.

tagging dhelmise to implement, please and thank you!
 
how do i use this?
Do i download or summin else?
userscripts is wierd but this should work for first download: Download Link

Just click the puzzle piece at the top left, click Userscripts, then click Tap To Install, scroll down, click Install Userscript


edit: also for looking for stage 1 mons to evolve from, you need to have both stage 1 and !fully evolved as filters
 
Last edited:
Cross Evolution is LCotM this month, and with it, there's some news. First off, the sample teams have finally been updated!

Furthermore, the council has held a vote:

anaconjaDark KoopatrolGimlafPQRDGResult
:pmd/cloyster:RestrictRestrictRestrictAbstain3-0-1 -> Restrict

:sv/Cloyster:
Cloyster has been RESTRICTED from Cross Evolution!​

While Mudbray was the most common base, due to its stats and complimentary Ground typing, it's far from the only thing to capitalize on this evolution. Between it granting Shell Smash and a large Defense boost to pull it of, as well as a high power STAB move in Icicle Spear, mons evolving into Cloyster have a lot going for them. The low special bulk and Ice typing make it vulnerable before setting up, but this is alleviated by using it on a Veil team (which also makes it astonishingly bulky on the physical side, giving it even more opportunities to set up). Once it has set up, handling it required highly specific counters on both offensive and defensive teams.
So, between the ease of setup and the limited counterplay granted by this evolution, it has been restricted.

tagging dhelmise to implement, please and thank you!

That's a really cool decision, thanks!

Also I cannot see nicknames from opponent's teams, is this intended? My setting normally allow to see them.
 
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