Crossover Chaos V2: Slate 44 - Halloween

page 30 baby woo

Pokémon: **High Priest** (Enter the Gungeon)
Type: Psychic / Steel
Ability: No Guard / Kaliber's Fury (Moves 60 BP and under have +1 priority.)
Moves: Phantom Force, Flash Cannon, Psychic, Psyshock, Teleport, Hidden Power, Ominous Wind, Ancient Power, Focus Blast, Bone Rush
Stats: 73 / 77 / 76 / 122 / 114 / 108

Reasoning: Psychic because the High Priest is the highest priest in The Order of the True Gun, and a physical embodiment of Kaliber, goddess of bullets and guns. Steel is because it is made at least partially out of guns and has a mystical metal amulet. No Guard is because the High Priest fires many homing attacks, and Kaliber's Fury is because it is the living embodiment of Kaliber. The effect can be explained by the fact that Kaliber is the goddess of bullets, fast but not usually individually powerful weapons. Stats are because the High Priest is a fast attacker that uses all ranged attacks and priests/mystic powers are usually associated with high special stats. All moves are based off of attacks used in-game with a tiny bit of generic special coverage added (ominous wind.)
 
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Pokémon: Mina Nishizawa
Type: Ice/Electric
Ability: Erudite (Compound Eyes clone)
Moves: Blizzard, Ice Coffin*, Ice Beam, Thunder, Thunderbolt, Hurricane, Air Slash, Fire Blast, Flamethrower, Focus Blast, Wring Out, Hydro Pump, Power Gem, Dazzling Gleam, Psyshock, Grass Knot, Hidden Power, Sludge Bomb, Discharge, Recover, Wish, Heal Bell
*Ice, Special, 100 BP, 85% acc, 10 PP | Z-Move: 180 BP Subzero Slammer
Z-Move: Absolute Zero - Ice, Special, 210 BP | Item: Neptunium Z | Move: Ice Coffin
Stats: 70/70/100/120/150/70 | 580 BST
Reasoning: Lowee's Oracle and the mentor of CPU Candidates Rom and Ram. Her specialties in combat include healing support and magical offense. Ice and Electric correspond to her two main SP Skills in the game. Since Neptunia does not have Abilities per se, Mina's "Ability" is more of a quirk.



Pokémon: Histoire
Type: Flying/Grass
Ability: Chronicle - The user's moves have perfect accuracy after three turns (à la Slow Start).
Moves: Wings of Light*, Universe**, Hurricane, Air Slash, Fire Blast, Flamethrower, Blizzard, Ice Beam, Thunder, Thunderbolt, Wring Out, Hydro Pump, Power Gem, Dazzling Gleam, Psyshock, Grass Knot, Hidden Power, Sludge Bomb, Recover, Wish, Work Up
*Flying, Special, 100 BP, 85% acc, 10 PP | Z-Move: 180 BP Supersonic Skystrike
**Grass, Special, 120 BP, 85% acc, 10 PP | Z-Move: 190 BP Bloom Doom
Z-Move: Tome of Histoire - Grass, Special, 210 BP | Item: Neptunium Z | Move: Universe
Stats: 80/80/70/150/100/100 | 580 BST
Reasoning: Planeptune's Oracle, a sort of mentor to the higher-ups of her nation. She flies around atop a book that is an extension of her being, and books come from trees, hence Flying/Grass. In combat, she specializes as a magic attacker and partly as a supporter. Since Neptunia does not have Abilities per se, Histoire's "Ability" is inspired by the motif of her powers taking three of a certain unit of time.



Pokémon: Ringo Ando
Type: Electric/Water
Ability: Analytic / Rattled / Harvest
Moves: Puyo Pop*, Thunderbolt, Discharge, Volt Switch, Wood Hammer, Psychic, Hyper Voice, Fling, Natural Gift, Calm Mind, Laser Focus, Sing, Thunder Wave, Trick Room, Magic Room, Slack Off, Refresh, Stealth Rock, Spikes
*Water, Special, 10 BP, 90% Acc, 15 PP | Works like Triple Kick, but non-contact and with four hits. Clears hazards from the user's side if it hits four times. | Z-Move: 180 BP Hydro Vortex
Z-Move: Permutation - Electric, Special, 200 BP | Item: Puyonium Z | Move: Thunderbolt
Stats: 80/100/80/100/120/60 | 540 BST
Reasoning
  • Typing: She focuses on electric magic, and the Puyo that she pops are reminiscent of Water.
  • Abilities: Analytic is a personality trait of hers, Rattled comes from her fear of ghosts and other things unscientific, and Harvest is based on the apples that she carries around.
  • Moves: Water and Electric STAB are obligatory (and so is Thunder Wave). One of her animations involves bludgeoning with a book, which is close enough to Wood Hammer. Permutation is her ultimate technique, similar to Arle's Bayoen. Psychic is the only way to explain Puyo manipulation (with which Trick Room and Magic Room tie in). Hyper Voice from her tendency to yell, Fling and Natural Gift (plus Slack Off and Refresh) because apples, Calm Mind and Laser Focus to fit her personality. Sing because she may occasionally do so if not questioning her reality. Stealth Rock and Spikes come from the concept of Puyo Puyo that involves interfering with the opponent's field.
 
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"Hey."
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Type: Steel / Dark
Ability: Defiant / Anger Point / Strong Jaw
Moves: Axe Pummel, Crunch, Fire Fang, Ice Fang, Thunder Fang, Poison Fangs, Sucker Punch, Gunk Shot, Beat Up, Knock Off, Pursuit, Snarl, Payback, Thief, Fake Out, Taunt, Torment, Parting Shot, Snatch, Roar, Spite, Toxic, Play Rough, Outrage, Thrash, Foul Play
Signature Move: Axe Pummel - 110 BP Physical Steel-type move, 90% accuracy
Stats: 110/125/85/60/75/115 [570 BST]
Reasoning: Steel typing due to the axe Susie wields, Dark due to her bully nature and her brief time as an antagonist. I opted against Dragon, solely because her design is not enough to make her Dragon to me; if Sans is Ghost/Psychic as opposed to Ground, Susie can skip out on Dragon. Defiant is due to her rebellious nature, Anger Point is due to her short temper and her famous quote, "Quiet people piss me off". Strong Jaw is rather obvious, considering how she has threatened multiple times to bite someone's face off. Axe Pummel is based on her weapon in Deltarune. Susie then gets access to most fang moves due to Strong Jaw. All of the other moves derive from her bully nature and her personality as a whole. I will point out that Fake Out is due to her deciding not to eat Kris's face and all. Stats are what you would expect. Susie has 110 HP in Deltarune proper, so that was an easy translation. In Deltarune, Susie is effectively the tank of the party. Also made Susie fast, as she is faster than Kris and whatnot. It may seem conflicting with the tank nature, but speed stats do not exist in Deltarune’s (or Undertale’s) battle system.

Sample sets:

Strong Jaw Sweeper (Susie) @ Life Orb
Ability: Strong Jaw
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Axe Pummel
- Crunch
- Fire Fang / Ice Fang / Thunder Fang
- Ice Fang / Thunder Fang / Fire Fang

Offensive Utility (Susie) @ Leftovers / Assault Vest
Ability: Defiant
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Knock Off
- Parting Shot / Pursuit / Sucker Punch
- Pursuit / Toxic / Poison Fangs
- Fake Out / Sucker Punch / Taunt

Defiant Abuser (Susie) @ Leftovers
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Axe Pummel
- Crunch
- Play Rough
- Gunk Shot / Sucker Punch
Resubmitting this one from earlier since it fit the theme, I might add more later.
 

"LIGHT... FOR... MONOMON..."
Pokémon: Uumuu
Type: Electric/Poison
Ability: Levitate
Stats: 70/50/140/100/140/30 (530)
Notable Moves: Thunderbolt, Thunder, Volt Switch, Thunder Wave, Sludge Bomb, Sludge Wave, Venoshock, Dazzling Gleam, Toxic Spikes, Recover, Surf, Scald, Fire Blast, Will-o-Wisp, Focus Blast, Calm Mind, Nasty Plot, Roar
Uumuu @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Recover
- Volt Switch
- Toxic Spikes / Thunder Wave / Will-o-Wisp
- Venoshock / Will-O-Wisp / Thunder Wave

Reasoning: The intolerably hard-to-kill jellyfish-like guardian of Monomon the Teacher - and the closest thing we have to an actual fight with her. It has incredible defenses because it is invulnerable for most of the fight. It wields electricity in battle, hence the Electric type. It's also a jellyfish, and has acid in the arena in the first fight, replaced by poison gas in the second, hence the Poison type. It gets various Electric and Poison moves because of this as well. Dazzling Gleam because its electric attacks resemble light, and all the jellyfish Pokémon get it anyway. Recover because it can repair its membrane after a while. Water moves because of the pool at the bottom of its first arena. Fire moves and Focus Blast because it can summon explosive Oomas, and Roar because of how it summons them. Calm Mind and Nasty Plot because it is described as intelligent.
 
"Now it's time for everybody's favorite subject: Math!"

Pokémon: Baldi
Type: Normal
Ability: Anger Point/Speed Boost
H. Ability: I Hear you! - Anytime a Sound move is used with Baldi on the field, Baldi locks on to the user and cannot miss them until either switch out. However, sound attacks directed at him deal 1.5x damage.
Moves: Return, Facade, Quick Attack, Fake Out, Stockpile, Swallow, Spit Up, Swords Dance, Knock Off, Acrobatics, Barrage, Hyper Beam, Hyper Voice, Boomburst, U-Turn, Lunge, Beat Up, Taunt, Glare, Guillotine, Horn Drill, Protect
Stats: 90/135/105/60/105/105
Reasoning: Normal because he's just a violent math teacher from a kindergarten game. Anger Point because he gets angry every time a child gets a math problem wrong. Speed Boost because he gets faster and faster with every incorrect answer. He is very good at hunting by hearing and will know whenever the player makes noise. This also means, unfortunately for Baldi, that he can't deal well with loud and constant noises.
 
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Pokémon: Arsene
Type:
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Series: Persona
Abilities: Dark Aura / First Star
First Star: This Pokemon's attacks are 1.5x stronger if it moves first.
Notable Moves: Curse, Destiny Bond, Night Shade, Shadow Ball, Shadow Claw, Shadow Punch, Shadow Sneak, Spectral Thief, Dark Pulse, Foul Play, Knock Off, Night Slash, Nasty Plot, Power trip, Punishment, Sucker Punch, Taunt, Thief, Baton Pass, Endeavor, Fake Out, False Swipe, Recover, Hidden Power, X-Scissors, Dragon Dance, Swords Dance, Thunder, Aura Sphere, Will-O-Wisp, Acrobatics, Aerial Ace, Air Slash, Brave Bird, Forest's Curse, Trick-or-treat, Toxic, Psychic, Eigaon, Maeigaon.
Eigaon: 95 BP | Special | Dark Type Move | 100% Accuracy
Maeigaon: 95 BP | Special | Dark Type Move | All Opponents are hit, Adjacent foes are hit | 90% Accuracy
Stats: 85/90/85/110/85/105 [560 BST]
Reasoning: Arsene is a Persona, a manifestation of a Persona User's personality, therefore not a physical being, explaining the Ghost-Typing. Arsene is Dark-Type for once being a great thief, and being allied with the Phantom Thieves, being their leader's main persona(they're also Dark-Type here in CC). First Star is Arsene's Passive Skill in Persona Q2, doing exactly what it does here. Pretty much all of Arsene's moves are related to magic, in wich Arsene uses a lot, as a persona, or slashing moves, in wich Arsene also uses with the blades on his feet. The other moves can be considered "curses" , and Arsene's main form of attacking are via Curse Skills. Arsene isn't really the most durable persona, explaining his avarage HP and Defenses. Majority of Arsene's moves are magical in persona, same goes for his movepool, and as a skilled thief, and having those big meaty wings of his, Arsene is naturally really fast.
 
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Pokémon: Phil Eggtree
Franchise: Riddle School
Type:


Ability: Technician | Pickup
Moves: Cookie, Quarters, Sticky Ruler, Chocolate Pudding, Phil Eggtree Decoy, Fake Out, Quick Attack, Wish, Nasty Plot, Thunderbolt, Thunder, Thunder Punch, Wild Charge, Charge Beam, Thunder Wave, Will-o-Wisp, Power Whip, Surf, Waterfall, Mega Drain, Giga Drain, Scald, Energy Ball, Psychic, Shadow Ball, Grassy Terrain
Stats: 110 HP/70 Atk/70 Def/70 SpA/70 SpD/128 Spe (518 BST)

Quarters |
|
| 25 BP | 16 PP | 100% | Hits 2-4 times.
Chocolate Pudding |
|
| 60 BP | 32 PP | 100%
Phil Eggtree Decoy |
|
| 16 PP | 100% | Loses 33% health and puts out a substitute. The substitute stays if the user switches out, allowing the next Pokemon to use it. However, they can't use Substitute.
Cookie |
|
| 16 PP | 100% | Switches to another Pokemon in the party, and heals them of 33% health.
Sticky Ruler |
|
| 16 PP | 100% | Steals the target's item if the user isn't holding one.
Phil Eggtree @ Focus Sash
Ability: Technician
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Fake Out
- Cookie
- Phil Eggtree Decoy
- Thunder Wave / Will-o-Wisp

Reasoning: Phil is a student who is constantly trying to escape school. To do so, he uses various items he finds around the school. His signature moves all have him using items he's found.
  • Electric-type moves: He's had to plug in a cord.
  • Water-type moves: He's used water a couple different times.
  • Grass-type moves: He's had to grow some grass before.
 
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Cookie Butter

formerly the someone

Pokémon: Katsuragi
Typing: Normal/Dragon
Ability: Prankster / Unburden
Moves:
Physical: Return/Frustration, Quick Attack, Dragon Hammer, Outrage, Dragon Tail, High Jump Kick, Rapid Spin, Acrobatics, Smart Strike, Drill Run
Special: Draco Meteor, Hurricane, Focus Blast, Aura Sphere
Status: Attract, Dragon Dance, Charm, Torment, Taunt
For Flavor: Revenge, Mega Kick, Stomp, Rolling Kick, Dragon Claw, Dragon Rush, Dual Chop, Gyro Ball, Dragon Breath, Twister
Stats: 85/105/80/85/70/95 (520)

Form: Katsuragi-Shinobi Transformation (works like Ultra Necrozma, must be holding Katsuragi's Scroll and can use Z-Move after transforming) (HP increase works like Complete Zygarde)
Ability: Dragon Rebellion (Scrappy clone for Dragon-type)
Stats: 105/115/80/105/80/115 (600)
Z-Move: Dead Screw Dragon (195 BP | Dragon | upgraded from Dragon Hammer | No additional effect.)

Reasoning:
  • Katsuragi is a Shinobi in training, studying at Hanzo National Academy.
  • Katsuragi's Dragon type comes from her guardian beast, a Dragon that she utilizes in her attacks. She is a normal student girl (as normal as ninjas can be) and doesn't always materialize her dragon, so she also gets Normal type.
  • Unburden is based on Frantic mode, a mechanic in all Senran Kagura games where a character strips most of their clothes and gains more power and speed. Pransker is based on Katsuragi's comic relief moments where she harasses her classmates.
  • Katsuragi's moves often rely on kicking, but she can also utilize aura attacks and can manifest a dragon. Her weaponized boots also produce wind for certain attacks, such as her Tornado Spindle.
  • Shinobi Transformation comes from another mechanic in Senran Kagura games, where a character gains a boost in attack and speed, but keeps their clothes. In certain games, characters recover HP when transforming. Only transformed characters can use their Secret Ninja Arts. Dead Screw Dragon is Katsuragi's strongest Secret Ninja Art.
  • Dragon Rebellion is the name of Katsuragi's transforming boots, which are her main weapons. Wouldn't make much sense for mechanical iron greaves to not be able to hit Fairies, even if they have a dragon aura in them.
Sample Sets:
Katsuragi @ Katsuragi's Scroll
Ability: Prankster
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- High Jump Kick
- Taunt / Return
- Dragon Hammer
 

Pokemon: Professor Layton
Type
:

Ability: Analytic / Skill Link / Hint Coin*
Hint Coin: If Professor Layton switches out, he will warn his replacement if the opposing Pokemon has a super effective move.

Notable Moves: Swords Dance, Return, Taunt, Close Combat, Knock Off, Parting Shot, U-Turn, Baton Pass, Bullet Seed, Icicle Spear, Barrage
Unique Z-Move: Slot Machine Gun*
Slot Machine Gun:
|
| 30 BP | Requires Barrage | Hits 4-6 times


Stats: 80 / 95 / 105 / 50 / 95 / 130 (555 BST)

Reasoning: Professor Layton is the world's most gentleman-like puzzle solver. He has a sharp mind that allows him to solve puzzles giving him an intellectual edge in combat. He has shown to be a capable fighter in hand-to-hand combat as well as using weapons such as swords. This gives him access to related moves. A key mechanic in many Professor Layton games is Hint Coins. These give players a clue in how to solve a puzzle and has been adapted here to be useful in battle. Professor Layton is resourceful and created a machine gun out of a slot machine that he uses in battle and can also be powered up as a Z-Move.
Also submissions close tomorrow.
 
Well, here it comes!
Mine is Sonic, because he is known for running and stuff, and running is a big part of gym class, so it fits the theme!
View attachment 185764
Abilities: Speed boost (this'll be useless, but hey it's sonic soooo...), Ring catcher
Ring Catcher data: It is sturdy, which means it allows sonic to survive at 1 HP if it is at full HP and normally would've been KOd.
Typing: Fighting (because he's known for fighting bad guys along with his speed)
Stats: 20 HP, 140 attack, 20 defense, 80 Sp.Attack, 20 Sp.Defense, 200 Speed (poor bulk because Sonic is shown to outright die from one hit, but high attack because his homing attacks destroy all standard enemies, and the speed is well... Because sonic is known for his speed!)
Moves: Low kick, close combat, rollout, taunt, agility, mach punch, extreme speed, bullet punch, quick attack, Blaze kick, bounce, tackle, spiky shield, body slam, focus punch, Homing attack
Homing attack data: 130 BP, 100 accuracy, fighting type, 32 PP
Z move Homing attack: 210 BP, fighting of course

And here is it's mega (kinda) Super Sonic!
Super Sonic: Ability: Ring Shield
Ring shield data: Has a 10% chance to prevent Super Sonic from taking any damage
What Sonic needs to hold to become Super Sonic: The chaos emerald set (because sonic becomes super sonic from the chaos emeralds)
Typing: Flying/Fighting
Stats: 100 HP, 182 attack, 98 defense, 100 Sp.Attack, 94 Sp.Defense, 210 speed (yup this one has much more bulk because he is nearly invincible, and the 100 HP references the rings he has when he becomes super sonic in the times he is forced to, has more attack now because he is known to beat standard enemies by touching them, and 210 speed because he becomes faster than before)

Yeah Super Sonic seems broken, but uhh there wasn't a better way to illustrate it
there is already a winning sonic so No
 

T.I.A.

formerly Ticktock
there is already a winning sonic so No
Even it was allowed, that is pretty busted with 182/210 attack in Super Sonic form, and even then, 140/200 is with a 130 BP STAB (which has a Z-Move version of itself, what) is just wrong, too. Ring Shield is a decent ability idea, though.
 

Jerry the great

Banned deucer.
Sorry about that!
Now I made sure I read the entire list. This next guy can very easily relate to science class, as he is known for his time machines, scientific views, ect. Well, here is your scientific professor!
Professor E.Gadd
Type: Normal/Steel
Normal is because he's basically a guy who studies stuff in scientific ways, but steel is because he is known for machines, such as the Poltergeist 3000, a time machine, ect.
Abilities: Steelworker, research time
Research time info: When hit by a ghost or poison move, since he is immune to them, that gives him time to finish stuff unharmed. In other words, if hit by a ghost or poison move, not only is he immune to them, but his special attack and speed go up by a stage.
Stats: 100 HP, 40 attack, 70 defense, 140 Sp.Attack, 80 Sp.Defense, 110 speed
Moves: Flash cannon, Echoed voice, signal beam, future sight, Hyper voice, shock wave (because sometimes he scares Luigi without even trying), Leer, Mean Look, vacuum wave, Doom desire, Poltergeist suck
Poltergeist suck information: Steel type, 110 BP, 24 PP, traps the opponent, super effective on ghosts

Professor E.Gadd: Hello! Students, today we will learn about inventing stuff!
 
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Voting starts now, voting closes next weekend.
Pokémon: Navi (Legend Of Zelda series)
Type:
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/
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Abilities: Informative/Illuminate/Fairy Aura
Signature Ability: Informative: The opponent’s item and moveset are revealed.
Stats
: 70/40/80/115/90/130 (BST: 525)
Notable Moves:
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: Brave Bird, Aerial Ace, Zen Headbutt, Play Rough, Flame Charge, U-turn, Fly.
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: Psychic, Chatter, Tri-Attack, Aurora Beam, Future Sight, Hyper Voice, Dazzling Gleam, Moonblast, Echoed Voice, Hurricane, Oblivion Wing, Glitzy Glow, Sparkly Swirl.
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: Quiver Dance, Hypnosis, Psych Up, Feather Dance, Moonlight, Wish, Forest’s Curse, Light Screen, Lock On, Misty Terrain.

“Sample Set”
Navi @ Choice Scarf
Ability: Informative
EVs: 4 SpD/252 SpA/252 Spe
Modest Nature
-Moonblast
-Glitzy Glow
-Chatter
-U-Turn

Reasoning:
Navi is a fairy who assists Link by giving him information and targeting enemies. (Informative, Lock on, Sound moves)
They have wings and can fly. (Flying typing and moves)
In their debut game (Ocarina Of Time), they travel to the future with Link. (Future Sight)
They dance around link often. (Dancing moves)
They were assigned to Link by the Great Deku Tree. (Forest’s Curse)
Navi gives off light. (Illuminate, Moonlight, Glitzy Glow, Sparkly Swirl, Dazzling Gleam)
Navi is (obviously) a fairy. (Fairy typing and moves)
Pokémon: **High Priest** (Enter the Gungeon)
Type: Psychic / Steel
Ability: No Guard / Kaliber's Fury (Moves 60 BP and under have +1 priority.)
Moves: Phantom Force, Flash Cannon, Psychic, Psyshock, Teleport, Hidden Power, Ominous Wind, Ancient Power, Focus Blast, Bone Rush
Stats: 73 / 77 / 76 / 122 / 114 / 108

Reasoning: Psychic because the High Priest is the highest priest in The Order of the True Gun, and a physical embodiment of Kaliber, goddess of bullets and guns. Steel is because it is made at least partially out of guns and has a mystical metal amulet. No Guard is because the High Priest fires many homing attacks, and Kaliber's Fury is because it is the living embodiment of Kaliber. The effect can be explained by the fact that Kaliber is the goddess of bullets, fast but not usually individually powerful weapons. Stats are because the High Priest is a fast attacker that uses all ranged attacks and priests/mystic powers are usually associated with high special stats. All moves are based off of attacks used in-game with a tiny bit of generic special coverage added (ominous wind.)
Pokémon: Mina Nishizawa
Type: Ice/Electric
Ability: Erudite (Compound Eyes clone)
Moves: Blizzard, Ice Coffin*, Ice Beam, Thunder, Thunderbolt, Hurricane, Air Slash, Fire Blast, Flamethrower, Focus Blast, Wring Out, Hydro Pump, Power Gem, Dazzling Gleam, Psyshock, Grass Knot, Hidden Power, Sludge Bomb, Discharge, Recover, Wish, Heal Bell
*Ice, Special, 100 BP, 85% acc, 10 PP | Z-Move: 180 BP Subzero Slammer
Z-Move: Absolute Zero - Ice, Special, 210 BP | Item: Neptunium Z | Move: Ice Coffin
Stats: 70/70/100/120/150/70 | 580 BST
Reasoning: Lowee's Oracle and the mentor of CPU Candidates Rom and Ram. Her specialties in combat include healing support and magical offense. Ice and Electric correspond to her two main SP Skills in the game. Since Neptunia does not have Abilities per se, Mina's "Ability" is more of a quirk.
Pokémon: Histoire
Type: Flying/Grass
Ability: Chronicle - The user's moves have perfect accuracy after three turns (à la Slow Start).
Moves: Wings of Light*, Universe**, Hurricane, Air Slash, Fire Blast, Flamethrower, Blizzard, Ice Beam, Thunder, Thunderbolt, Wring Out, Hydro Pump, Power Gem, Dazzling Gleam, Psyshock, Grass Knot, Hidden Power, Sludge Bomb, Recover, Wish, Work Up
*Flying, Special, 100 BP, 85% acc, 10 PP | Z-Move: 180 BP Supersonic Skystrike
**Grass, Special, 120 BP, 85% acc, 10 PP | Z-Move: 190 BP Bloom Doom
Z-Move: Tome of Histoire - Grass, Special, 210 BP | Item: Neptunium Z | Move: Universe
Stats: 80/80/70/150/100/100 | 580 BST
Reasoning: Planeptune's Oracle, a sort of mentor to the higher-ups of her nation. She flies around atop a book that is an extension of her being, and books come from trees, hence Flying/Grass. In combat, she specializes as a magic attacker and partly as a supporter. Since Neptunia does not have Abilities per se, Histoire's "Ability" is inspired by the motif of her powers taking three of a certain unit of time.
Pokémon: Ringo Ando
Type: Electric/Water
Ability: Analytic / Rattled / Harvest
Moves: Puyo Pop*, Thunderbolt, Discharge, Volt Switch, Wood Hammer, Psychic, Hyper Voice, Fling, Natural Gift, Calm Mind, Laser Focus, Sing, Thunder Wave, Trick Room, Magic Room, Slack Off, Refresh, Stealth Rock, Spikes
*Water, Special, 10 BP, 90% Acc, 15 PP | Works like Triple Kick, but non-contact and with four hits. Clears hazards from the user's side if it hits four times. | Z-Move: 180 BP Hydro Vortex
Z-Move: Permutation - Electric, Special, 200 BP | Item: Puyonium Z | Move: Thunderbolt
Stats: 80/100/80/100/120/60 | 540 BST
Reasoning
  • Typing: She focuses on electric magic, and the Puyo that she pops are reminiscent of Water.
  • Abilities: Analytic is a personality trait of hers, Rattled comes from her fear of ghosts and other things unscientific, and Harvest is based on the apples that she carries around.
  • Moves: Water and Electric STAB are obligatory (and so is Thunder Wave). One of her animations involves bludgeoning with a book, which is close enough to Wood Hammer. Permutation is her ultimate technique, similar to Arle's Bayoen. Psychic is the only way to explain Puyo manipulation (with which Trick Room and Magic Room tie in). Hyper Voice from her tendency to yell, Fling and Natural Gift (plus Slack Off and Refresh) because apples, Calm Mind and Laser Focus to fit her personality. Sing because she may occasionally do so if not questioning her reality. Stealth Rock and Spikes come from the concept of Puyo Puyo that involves interfering with the opponent's field.
Type: Steel / Dark
Ability: Defiant / Anger Point / Strong Jaw
Moves: Axe Pummel, Crunch, Fire Fang, Ice Fang, Thunder Fang, Poison Fangs, Sucker Punch, Gunk Shot, Beat Up, Knock Off, Pursuit, Snarl, Payback, Thief, Fake Out, Taunt, Torment, Parting Shot, Snatch, Roar, Spite, Toxic, Play Rough, Outrage, Thrash, Foul Play
Signature Move: Axe Pummel - 110 BP Physical Steel-type move, 90% accuracy
Stats: 110/125/85/60/75/115 [570 BST]
Reasoning: Steel typing due to the axe Susie wields, Dark due to her bully nature and her brief time as an antagonist. I opted against Dragon, solely because her design is not enough to make her Dragon to me; if Sans is Ghost/Psychic as opposed to Ground, Susie can skip out on Dragon. Defiant is due to her rebellious nature, Anger Point is due to her short temper and her famous quote, "Quiet people piss me off". Strong Jaw is rather obvious, considering how she has threatened multiple times to bite someone's face off. Axe Pummel is based on her weapon in Deltarune. Susie then gets access to most fang moves due to Strong Jaw. All of the other moves derive from her bully nature and her personality as a whole. I will point out that Fake Out is due to her deciding not to eat Kris's face and all. Stats are what you would expect. Susie has 110 HP in Deltarune proper, so that was an easy translation. In Deltarune, Susie is effectively the tank of the party. Also made Susie fast, as she is faster than Kris and whatnot. It may seem conflicting with the tank nature, but speed stats do not exist in Deltarune’s (or Undertale’s) battle system.

Sample sets:

Strong Jaw Sweeper (Susie) @ Life Orb
Ability: Strong Jaw
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Axe Pummel
- Crunch
- Fire Fang / Ice Fang / Thunder Fang
- Ice Fang / Thunder Fang / Fire Fang

Offensive Utility (Susie) @ Leftovers / Assault Vest
Ability: Defiant
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Knock Off
- Parting Shot / Pursuit / Sucker Punch
- Pursuit / Toxic / Poison Fangs
- Fake Out / Sucker Punch / Taunt

Defiant Abuser (Susie) @ Leftovers
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Axe Pummel
- Crunch
- Play Rough
- Gunk Shot / Sucker Punch
Pokémon: Uumuu
Type: Electric/Poison
Ability: Levitate
Stats: 70/50/140/100/140/30 (530)
Notable Moves: Thunderbolt, Thunder, Volt Switch, Thunder Wave, Sludge Bomb, Sludge Wave, Venoshock, Dazzling Gleam, Toxic Spikes, Recover, Surf, Scald, Fire Blast, Will-o-Wisp, Focus Blast, Calm Mind, Nasty Plot, Roar
Sample Sets
Uumuu @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Recover
- Volt Switch
- Toxic Spikes / Thunder Wave / Will-o-Wisp
- Venoshock / Will-O-Wisp / Thunder Wave

Reasoning: The intolerably hard-to-kill jellyfish-like guardian of Monomon the Teacher - and the closest thing we have to an actual fight with her. It has incredible defenses because it is invulnerable for most of the fight. It wields electricity in battle, hence the Electric type. It's also a jellyfish, and has acid in the arena in the first fight, replaced by poison gas in the second, hence the Poison type. It gets various Electric and Poison moves because of this as well. Dazzling Gleam because its electric attacks resemble light, and all the jellyfish Pokémon get it anyway. Recover because it can repair its membrane after a while. Water moves because of the pool at the bottom of its first arena. Fire moves and Focus Blast because it can summon explosive Oomas, and Roar because of how it summons them. Calm Mind and Nasty Plot because it is described as intelligent.
Pokémon: Baldi
Type: Normal
Ability: Anger Point/Speed Boost
H. Ability: I Hear you! - Anytime a Sound move is used with Baldi on the field, Baldi locks on to the user and cannot miss them until either switch out. However, sound attacks directed at him deal 1.5x damage.
Moves: Return, Facade, Quick Attack, Fake Out, Stockpile, Swallow, Spit Up, Swords Dance, Knock Off, Acrobatics, Barrage, Hyper Beam, Hyper Voice, Boomburst, U-Turn, Lunge, Beat Up, Taunt, Glare, Guillotine, Horn Drill, Protect
Stats: 90/135/105/60/105/105
Reasoning: Normal because he's just a violent math teacher from a kindergarten game. Anger Point because he gets angry every time a child gets a math problem wrong. Speed Boost because he gets faster and faster with every incorrect answer. He is very good at hunting by hearing and will know whenever the player makes noise. This also means, unfortunately for Baldi, that he can't deal well with loud and constant noises.
Pokémon: Arsene
Type:
185020
185021
Series: Persona
Abilities: Dark Aura / First Star
First Star: This Pokemon's attacks are 1.5x stronger if it moves first.
Notable Moves: Curse, Destiny Bond, Night Shade, Shadow Ball, Shadow Claw, Shadow Punch, Shadow Sneak, Spectral Thief, Dark Pulse, Foul Play, Knock Off, Night Slash, Nasty Plot, Power trip, Punishment, Sucker Punch, Taunt, Thief, Baton Pass, Endeavor, Fake Out, False Swipe, Recover, Hidden Power, X-Scissors, Dragon Dance, Swords Dance, Thunder, Aura Sphere, Will-O-Wisp, Acrobatics, Aerial Ace, Air Slash, Brave Bird, Forest's Curse, Trick-or-treat, Toxic, Psychic, Eigaon, Maeigaon.
Eigaon: 95 BP | Special | Dark Type Move | 100% Accuracy
Maeigaon: 95 BP | Special | Dark Type Move | All Opponents are hit, Adjacent foes are hit | 90% Accuracy
Stats: 85/90/85/110/85/105 [560 BST]
Reasoning: Arsene is a Persona, a manifestation of a Persona User's personality, therefore not a physical being, explaining the Ghost-Typing. Arsene is Dark-Type for once being a great thief, and being allied with the Phantom Thieves, being their leader's main persona(they're also Dark-Type here in CC). First Star is Arsene's Passive Skill in Persona Q2, doing exactly what it does here. Pretty much all of Arsene's moves are related to magic, in wich Arsene uses a lot, as a persona, or slashing moves, in wich Arsene also uses with the blades on his feet. The other moves can be considered "curses" , and Arsene's main form of attacking are via Curse Skills. Arsene isn't really the most durable persona, explaining his avarage HP and Defenses. Majority of Arsene's moves are magical in persona, same goes for his movepool, and as a skilled thief, and having those big meaty wings of his, Arsene is naturally really fast.
Pokémon: Phil Eggtree
Franchise: Riddle School
Type:


Ability: Technician | Pickup
Moves: Cookie, Quarters, Sticky Ruler, Chocolate Pudding, Phil Eggtree Decoy, Fake Out, Quick Attack, Wish, Nasty Plot, Thunderbolt, Thunder, Thunder Punch, Wild Charge, Charge Beam, Thunder Wave, Will-o-Wisp, Power Whip, Surf, Waterfall, Mega Drain, Giga Drain, Scald, Energy Ball, Psychic, Shadow Ball, Grassy Terrain
Stats: 110 HP/70 Atk/70 Def/70 SpA/70 SpD/128 Spe (518 BST)

Quarters |
|
| 25 BP | 16 PP | 100% | Hits 2-4 times.
Chocolate Pudding |
|
| 60 BP | 32 PP | 100%
Phil Eggtree Decoy |
|
| 16 PP | 100% | Loses 33% health and puts out a substitute. The substitute stays if the user switches out, allowing the next Pokemon to use it. However, they can't use Substitute.
Cookie |
|
| 16 PP | 100% | Switches to another Pokemon in the party, and heals them of 33% health.
Sticky Ruler |
|
| 16 PP | 100% | Steals the target's item if the user isn't holding one.

Sample Sets
Phil Eggtree @ Focus Sash
Ability: Technician
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Fake Out
- Cookie
- Phil Eggtree Decoy
- Thunder Wave / Will-o-Wisp

Reasoning: Phil is a student who is constantly trying to escape school. To do so, he uses various items he finds around the school. His signature moves all have him using items he's found.
  • Electric-type moves: He's had to plug in a cord.
  • Water-type moves: He's used water a couple different times.
  • Grass-type moves: He's had to grow some grass before.
Pokémon: Katsuragi
Typing: Normal/Dragon
Ability: Prankster / Unburden
Moves:
Physical: Return/Frustration, Quick Attack, Dragon Hammer, Outrage, Dragon Tail, High Jump Kick, Rapid Spin, Acrobatics, Smart Strike, Drill Run
Special: Draco Meteor, Hurricane, Focus Blast, Aura Sphere
Status: Attract, Dragon Dance, Charm, Torment, Taunt
For Flavor: Revenge, Mega Kick, Stomp, Rolling Kick, Dragon Claw, Dragon Rush, Dual Chop, Gyro Ball, Dragon Breath, Twister
Stats: 85/105/80/85/70/95 (520)

Form: Katsuragi-Shinobi Transformation (works like Ultra Necrozma, must be holding Katsuragi's Scroll and can use Z-Move after transforming) (HP increase works like Complete Zygarde)
Ability: Dragon Rebellion (Scrappy clone for Dragon-type)
Stats: 105/115/80/105/80/115 (600)
Z-Move: Dead Screw Dragon (195 BP | Dragon | upgraded from Dragon Hammer | No additional effect.)

Reasoning:
  • Katsuragi is a Shinobi in training, studying at Hanzo National Academy.
  • Katsuragi's Dragon type comes from her guardian beast, a Dragon that she utilizes in her attacks. She is a normal student girl (as normal as ninjas can be) and doesn't always materialize her dragon, so she also gets Normal type.
  • Unburden is based on Frantic mode, a mechanic in all Senran Kagura games where a character strips most of their clothes and gains more power and speed. Pransker is based on Katsuragi's comic relief moments where she harasses her classmates.
  • Katsuragi's moves often rely on kicking, but she can also utilize aura attacks and can manifest a dragon. Her weaponized boots also produce wind for certain attacks, such as her Tornado Spindle.
  • Shinobi Transformation comes from another mechanic in Senran Kagura games, where a character gains a boost in attack and speed, but keeps their clothes. In certain games, characters recover HP when transforming. Only transformed characters can use their Secret Ninja Arts. Dead Screw Dragon is Katsuragi's strongest Secret Ninja Art.
  • Dragon Rebellion is the name of Katsuragi's transforming boots, which are her main weapons. Wouldn't make much sense for mechanical iron greaves to not be able to hit Fairies, even if they have a dragon aura in them.
Sample Sets:
Katsuragi @ Katsuragi's Scroll
Ability: Prankster
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- High Jump Kick
- Taunt / Return
- Dragon Hammer
Pokemon: Professor Layton
Type
:

Ability: Analytic / Skill Link / Hint Coin*
Hint Coin: If Professor Layton switches out, he will warn his replacement if the opposing Pokemon has a super effective move.

Notable Moves: Swords Dance, Return, Taunt, Close Combat, Knock Off, Parting Shot, U-Turn, Baton Pass, Bullet Seed, Icicle Spear, Barrage
Unique Z-Move: Slot Machine Gun*
Slot Machine Gun:
|
| 30 BP | Requires Barrage | Hits 4-6 times

Stats: 80 / 95 / 105 / 50 / 95 / 130 (555 BST)

Reasoning: Professor Layton is the world's most gentleman-like puzzle solver. He has a sharp mind that allows him to solve puzzles giving him an intellectual edge in combat. He has shown to be a capable fighter in hand-to-hand combat as well as using weapons such as swords. This gives him access to related moves. A key mechanic in many Professor Layton games is Hint Coins. These give players a clue in how to solve a puzzle and has been adapted here to be useful in battle. Professor Layton is resourceful and created a machine gun out of a slot machine that he uses in battle and can also be powered up as a Z-Move.
Professor E.Gadd
Type: Normal/Steel
Normal is because he's basically a guy who studies stuff in scientific ways, but steel is because he is known for machines, such as the Poltergeist 3000, a time machine, ect.
Abilities: Steelworker, research time
Research time info: When hit by a ghost or poison move, since he is immune to them, that gives him time to finish stuff unharmed. In other words, if hit by a ghost or poison move, not only is he immune to them, but his special attack and speed go up by a stage.
Stats: 100 HP, 40 attack, 70 defense, 140 Sp.Attack, 80 Sp.Defense, 110 speed
Moves: Flash cannon, Echoed voice, signal beam, future sight, Hyper voice, shock wave (because sometimes he scares Luigi without even trying), Leer, Mean Look, vacuum wave, Doom desire, Poltergeist suck
Poltergeist suck information: Steel type, 110 BP, 24 PP, traps the opponent, super effective on ghosts

Professor E.Gadd: Hello! Students, today we will learn about inventing stuff!
 
gonn resub this thing because we don't have many poison types
THE BLOAT IS DEAD! and you guys unlocked the void! #fuckthebloat
Pokémon: The Bloat
Type: Poison/Ghost
Ability: Detached Eyes (Compound Eyes clone) / Thick Fat
New Move: Brimstone Laser (Dark-type | 130BP | Special | 70% Accuracy | 5-8PP | Just does damage, nothing else.)
Moves: Red Tears (See 0), Gunk Shot, Shadow Ball, Sludge Bomb, Bounce, Sludge Wave, Hyper Beam, Flail, Toxic Spikes, Body Slam, Infestation, Block
Stats: 105/115/75/125/90/40 [BST 580]

Reasoning: Poison/Ghost because The Bloat is a dead Peep, and NONE of the danmaku and creep left behind by Peep is red, which is the color other bosses tend to use for theirs. Bloat has good all-around stats, reflecting the use of those infamous brimstone lasers, the danmaku and creep left behind after landing, and of course, jumping about. (Shadow Ball's mandatory STAB btw) Bulk leans towards Special because Isaac's physical weaponry tends to be a straight upgrade to his tears, meaning Bloat takes more damage. Speed isn't Bloat's strong suit due to not moving outside of jumping. Moves are also based on the Bloat's own moves in combat, with Toxic Spikes and Infestation also originating from the creep left behind after landing from a jump. Block because Boss Arenas can't be left through exiting the door you just entered through. And in case you're wondering about Brimstone Laser's weird typing...
Demons such as playable character Azazel and bosses Satan, The Fallen, and The Dark One/Adversary use them too, not to mention clearly-alive mooks such as the Vis. With all but two demon bosses using this move, plus Isaac's ability to get it for himself being from making a deal with the devil, might as well give Brimstone Laser the type associated with demons in general: Dark.
And we're lacking on Rock mons too. Allow me to fix that.
"Come on out, Cragalanche!" -his "interpreter" because he's a silent rock boi
Pokémon: Cragalanche
Type: Rock
Ability: Rock Head
Moves: Stone Edge, Head Smash, Earthquake, Bulldoze, Precipice Blades, Flare Blitz, Mega Punch, Rock Slide, Smack Down, Dynamic Punch, Mega Punch, Double-Edge, Earth Power, Superpower, Hammer Arm, Giga Impact, Heat Crash
Stats: 120/135/135/55/55/70 [BST 570]

Reasoning: Gigantic rock monster, Rock-type. Stats because Cragalanche is a very bulky and formidable opponent, but physical strength is what lies in the rock, not magical. (also striking him from the back will deal loads of damage and meleeing him there is way too risky for comfort due to his physical prowess) Thus, with his attacks also leaning physical, he's a physical brute that is designed to relentlessly sponge hits and return blows, and though his physical offense hurts like a freight train, incoming physical attacks aren't gonna do much. Unfortunately, you'll need to swap out the choice item for lefties if you get some health back, but he's strongg af regardless. Just note that a strong, Super-Effective Special move will cut this beast's rampage short.
"<Nearly-indecipherable noises>"
Pokémon: Enderman
Typing: Psychic
Ability: Hydrophobia (Adds a weakness to Water moves. 12.5% of HP is lost after each turn in Rain.)
Moves: Psychic, Fling, Teleport, Ally Switch, Psyshock, Thrash, Outrage, Grass Knot, Mud Bomb, Mud-Slap, Sand Attack, Sand Tomb, Earth Power Detect, Rototiller, Astonish, Pursuit, Zen Headbutt, Miracle Eye, Mean Look
Stats: 113/127/71/61/71/127 [BST 570]

Reasoning: Ah, the Enderman. Though normally passive, staring into its eyes for too long causes it to move after you swiftly, with plenty of damage, and it's got quite the HP too. Grass Knot, Rototiller, and Ground-type attacks because of its ability to pick up some certain, yet specific things (Including flowers, soil, and sand and clay), Psychic, Zen Headbutt, and Psyshock are mandatory STABs, and Fling because 1. Ender Pearls, and 2. Can carry things. Other things are from when you anger it... It relentless chases after you in order to beat you down, with Detect being from how projectiles are useless against it because it just simply teleports out of the way. And Miracle Eye and Mean Look both relate to how staring into an Enderman's eyes are a bad idea, plus it's got you in its sights... (Miracle Eye is just there to hit Dark-types; Last I checked, these guys can hit Illagers)
 
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Pokémon: Sophia
Franchise: Fire Emblem
Type:


Ability: Druid (Dark-type moves have 1.5x power.) | Forewarn
Moves: Nosferatu, Apocalypse, Trick Room, Future Sight, Psychic, Psyshock, Calm Mind, Light Screen, Reflect, Dark Pulse, Dragon Pulse, Draco Meteor, Nasty Plot, Shadow Ball, Dazzling Gleam
Stats: 80 HP/10 Atk/45 Def/150 SpA/160 SpD/45 Spe (490 BST)

Nosferatu |
|
| 75 BP | 24 PP | 100% | Heals the user of health equal to the damage dealt.
Apocalypse |
|
| 110 BP | 24 PP | 85% | Super effective on Dragon-types.
Sophia @ Dragonium Z
Ability: Druid
EVs: 4 HP / 252 SpA / 252 SpD
IVs: 0 Spe
Sassy Nature
- Trick Room
- Nosferatu / Apocalypse
- Psychic / Psyshock
- Draco Meteor

Sophia @ Assault Vest
Ability: Druid
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Draco Meteor
- Dazzling Gleam
- Apocalypse / Nosferatu
- Psychic / Psyshock

Sophia @ Leftovers
Ability: Druid
EVs: 252 HP / 180 SpA / 76 SpD
Calm Nature
- Calm Mind
- Future Sight
- Nosferatu
- Draco Meteor

Reasoning: She has the mysterious ability to see the future, and she happens to be half-dragon. Druid is the class she promotes to, which specializes in dark magic. Nosferatu is a tome that drains health, and Apocalypse is one that does more damage to dragon units. Her stats somewhat reference her stats in FE, having high Special stats and low Physical stats.
 
Pokémon: Dark Mind
Type: Rock/Fire
Ability: Levitate / Emergency Exit (HA)
Stats: 60/60/110/130/110/110 (580)
Stats (True Form): 120/60/100/140/100/80 (600)
Notable Moves: Crash*, Power Gem, Flamethrower, Fire Blast, Fire Blast, Thunderbolt, Ice Beam, Flash Cannon, Dark Pulse, Solar Beam, Magic Coat, Mirror Coat, Reflect, Nasty Plot, Recover, Shooter Cutter (see Marx)
*Crash: Special Fire-type, 140 BP, 100 Acc, 5/8 PP. Hits 2 turns after being used. Bomb/Ball move. 200 BP Inferno Overdrive
Dark Mind @ Life Orb
Ability: Levitate / Emergency Exit
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Power Gem
- Fire Blast
- Ice Beam
- Thunderbolt / Nasty Plot

Dark Mind-True @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Crash
- Power Gem
- Recover
- Ice Beam / Nasty Plot

Reasoning: The final boss of Kirby and the Amazing Mirror, a being with control over mirrors that seeks to control the Mirror World. Rock/Fire because he's made of glass and fire. Levitate because he floats without ever touching the ground, and Emergency Exit because he flees when he takes enough damage. Crash is a move he uses in the game, while he can also use Shooter Cutter if one of his mirrors is broken. Various laser moves because his true form is extremely fond of lasers. Fire, Ice, and Electric moves because of his star shots that give Fire, Ice, and Spark. Magic Coat, Mirror Coat, and Reflect because duh. Recover because he can recover from being shattered between phases (pretty easily at that), Nasty Plot because Evil Plan.


Pokémon: Sphere Doomer
Type (Purple): Normal/Flying
Type (Red): Fire/Flying
Type (Green): Electric/Flying
Type (Silver): Ice/Flying
Type (Grand): Rock/Flying
Ability: Beast Boost
Ability (as Grand Doomer): Doomworker*
*Doomworker: STAB on Fire, Electric, and Ice.
(Purple, Red, Green, and Silver are available outside of battle and can Ultra Burst into Grand Doomer with the Grandoomium Z.)
Stats: 71/113/71/113/71/131 (570)
Stats (as Grand Doomer): 71/137/103/137/103/103 (654)
Notable Moves: Sphere Barrage*, Ice Burst**, Brave Bird, Air Slash, Hurricane, Flamethrower, Fire Blast, Flare Blitz, Thunderbolt, Thunder, Wild Charge, Ice Beam, Blizzard, Icicle Crash, Crunch, Psychic Fangs, Rapid Spin, Drill Run, Aura Sphere, Energy Ball, Shadow Ball, Sludge Bomb
*Sphere Barrage: Special Normal-Type, 25 BP, 100% Acc, 30/48 PP. Type matches user's primary, runs off user's higher attacking stat, hits 2-5 times. 140 Z-BP.
**Ice Burst: Physical Ice-Type, 120 BP, 90% Acc. 5/8 PP. 10% chance to freeze. 190 Z-BP.
Signature Z-Move: Grand Barrage, Normal-Type, 15 BP. Matches user's primarty type and runs off user's higher attacking stat, hits 13 times. Can only be used by Grand Doomer, upgraded from Sphere Barrage with the Grandoomium Z.
Sphere Doomer-Purple @ Grandoomium Z
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sphere Barrage
- Ice Burst
- Wild Charge
- Drill Run

Reasoning: The extradimensional Energy Sphere-eating monsters from Kirby's Return To Dream Land. Flying because they're winged monsters that can fly. Because of their extradimensional origins (and because I felt like it), I gave them the Beast Boost ability and prime number stats of the Ultra Beasts. Red, Green and Silver all get types based on the abilities they give, while Purple gets the basic Normal and the Grand Doomer gets Rock due to its bouncing rock form. Sphere Barrage and Ice Burst are based off attacks they have in Kirby's Return to Dream Land.. In addition to their STABs, they also have biting, spinning, and ball moves from their attacks in canon.


Pokémon: Whispy Woods
Type: Grass
Ability: Powerful Breath* / Harvest (HA)
*Powerful Breath: Boosts Flying-type moves by 1.5x
Stats: 130/130/100/120/70/50 (600)
Notable Moves: Seed Bomb, Energy Ball, Power Whip, Whispy Inhale*, Air Bullet**, Hurricane, Synthesis, Poison Jab, Gunk Shot, Spikes, Toxic Spikes, Crunch, Dark Pulse, Shadow Ball, Flamethrower, Fire Blast, Overheat, Heavy Slam, Rock Slide, Stone Edge
*Whispy Inhale: Physical Flying-type, 90 BP, 100% Accuracy, 15/24 PP, 20% chance to drop target's Defense by 1, Biting move, 175 BP Supersonic Skystrike
**Air Bullet: Special Flying-type, 30 BP, 100% Accuracy, 15/24 PP, hits 3 times, 175 BP Supersonic Skystrike
Whispy Woods @ Leftovers
Ability: Powerful Breath
EVs: 252 HP / 252 Atk / 4 SpA
Brave Nature
- Whispy Inhale
- Seed Bomb
- Stone Edge
- Overheat

Reasoning: Whispy Woods is a tree, hence Grass type. Powerful Breath because Whispy specializes in wind-based attacks using his breath, but obviously cannot fly. Harvest and Seed Bomb are based on Whispy's apple attacks, while the Poison moves are based on the poisonous version of said attack used as Whispy's Revenge. Power Whip, Spikes, and Toxic Spikes are based on his root attacks. Energy and Synthesis are just because Grass-type. Whispy Inhale comes from the attack of the same name, as does Crunch. Air Bullet inspires the signature move of the same name, while its gust variation gives Hurricane and its dark variation gives Dark Pulse and Shadow Ball. His fiery Burst Fruits from Star Allies give him Fire moves. Heavy Slam comes from his jumping moves. Rock Slide and Stone Edge come from the stone-tossing moves he gets as Clanky Woods in Planet Robobot. His stats reflect his being a big ol tree. His speed is 50 because while he's rooted in the ground, he's not completely immobile, and can crawl and jump (!) with surprising speed.



Ssssssssssssssssssssssss...
Pokémon: Creeper
Type: Grass
Ability: Supercharge*
*Supercharge: When hit by an Electric move, turns into Creeper-Charged. (Does not grant Electric immunity.)
Stats: 95/120/50/55/50/50 (420)
Stats (-Charged): 95/180/50/55/50/50 (480)
Move: Creeper Blast: Physical Grass-type, 500 BP, 100 Acc, 5/8 PP. User faints. Hits everything in double battles. 200 BP Bloom Doom.
Creeper @ Focus Sash / Choice Band
Ability: Supercharge
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Creeper Blast

Reasoning: Creeper?! Aw, man! Pure Grass because it's a plant. Supercharge comes from how Creepers that are struck by lightning turn into the even deadlier Charged Creepers, but still take normal lightning damage. Its only move is also its signature move, Creeper Blast, based on its deadly explosion. I made it as powerful as Gen 4 Explosion and gave it STAB because, well, exploding is the only thing it's good for, so I had to make sure it was REALLY good at it.
 
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Cookie Butter

formerly the someone
Pokemon: Queen Sectonia
Type: Bug/Fairy
Abilities: Queenly Majesty | Pressure | Levitate
Stats: 80/125/75/115/85/120 (600)

Form: Queen Sectonia-Dreamstalk
Type: Bug/Grass
Ability: Moonstruck Blossom - Increases the effectiveness of this Pokemon's Moon-based moves by 50%, and removes its Grass-type weaknesses.
-Moon based moves: Moonblast, Moonlight, Moongeist Beam, Lunar Dance (does nothing and Sectonia can't learn it)
Stats: 120/125/115/140/120/60 (680)
Can be chosen on teambuilder

Form: Soul of Sectonia
Type: Bug/Ghost
Ability: Eternal Beauty - Increases the power of this Pokémon's Fairy-type and Grass-type moves by 50%. If this Pokemon is Queen Sectonia in its Soul form, it changes to Soul of Sectonia-Unrooted when it has 1/2 or less of its maximum HP. Doesn't revert back when healing.
Stats: 130/140/130/170/150/60 (780)
Stats (Unrooted): 75/160/115/170/120/140 (780)
Works like other Kirby bosses' Soul forms, a transformation similar to Primal Reversion that happens when giving Queen Sectonia-Dreamstalk the Miracle Fruit

New Moves
:
Thrust Barrage - Bug | Physical | 25 BP | 15 PP | 100% Acc | Hits 4 times. Type changes based on user's secondary type if any.
Final Death Bloom - Grass-type Light of Ruin clone.

Moves:
Physical: X-Scissor, Attack Order, Lunge, U-Turn, Fury Cutter, Sacred Sword, Stone Edge, Smart Strike, Leaf Blade, Night Slash, Psycho Cut, Rapid Spin, Phantom Force
Special: Moonblast, Moongeist Beam, Signal Beam, Bug Buzz, Power Gem, Shadow Ball, Mirror Shot, Air Cutter, Air Slash, Mirror Coat, Night Shade, Thunder, Thunderbolt, Charge Beam, Tri Attack, Swift
Status: Swords Dance, Nasty Plot, Defend Order, Reflect, Light Screen, Barrier, Amnesia, Roost, Moonlight, Mirror Move, Teleport, Stealth Rock

Exclusive to Dreamstalk: Ingrain, Solar Beam, Seed Bomb, Spiky Shield, Needle Arm, Petal Blizzard, Power Whip, Petal Dance, Bullet Seed, Spike Cannon, Wrap, Bind, Whirlwind, Tailwind, Defog
Exclusive to Soul: Heat Crash, Sludge Bomb, Sludge Wave, Shooter Cutter (see Marx)

Reasoning: Sectonia... does things! (WIP)
Celebrating Team Chaos's victory in the final Splatoon 2 Splatfest, I'll be subbing some characters from that team.
Pokemon: Maws
Type: Poison/Water
Ability: Strong Jaws | Infiltrator | Lurker
Lurker
- When this Pokemon uses a move with a charge turn, the attack is performed with x1.5 power, -3 priority and in the turn it is used, but the user will take half damage instead of having invulnerability in case the move grants invulnerability.

New Move: Ink Swallow - 80 BP | Poison | Physical | 10 PP | 100% Acc. | Bite-based. User is made invulnerable for one turn, then hits the next turn. When a foe attemps to switch out while the move is being executed, the move lands before switching out. Ball or Bomb moves deal double damage to the user while it is executing this move.

Moves: Dive, Dig, Skull Bash, Liquidation, Bite, Crunch, Poison Fang, Ice Fang, Super Fang, Hyper Fang, Screech, Roar, Supersonic, Hyper Voice, Lock-On
Stats: 100/130/70/30/110/106 (546)

Reasoning: Maws is a type of boss enemy from Splatoon. Poison because it can ink stuff. Unlike Inklings they live underwater, so they gets Water type. Maws's only actions ever are diving in ink (at which point it is invulnerable), locking onto a target, swimming until it reaches that target (goes through land, steel, etc to reach a target), then jumping up headfirst and jaws wide open to get the target in a single bite. Sound moves because Maws uses sonar to detect targets.
Pokémon: DJ Octavio
Type: Poison/Grass
Abilities: Soundproof | Slip Out | Octarian Arsenal
Slip Out:
Allows this Pokémon to always switch out, regardless of the foe's Ability, binding moves or its own Ingrain.
Octarian Arsenal: Poison-type moves are calculated from DJ Octavio's higher attack stat.
Stats: 110/100/90/80/70/100 (550)

Pokémon: DJ Octavio-Octobot King
Type: Poison/Steel
Abilities: Levitate | Octarian Arsenal | Iron Fist
Stats: 120/130/90/110/80/100 (610)

Out of battle alternate form. Use the Hypnoshades on Callie and DJ Octavio, like the DNA Splicers on Kyurem and Reshiram/Zekrom.
Form: DJ Octavio-Octobot King II
Typing: Poison/Steel
Ability: Levitate | Octarian Arsenal | Inky Voice
Moves: DJ Octavio's and Callie's movepools combined. Can use both of their Z-Moves.
Stats: 120/140/90/140/90/100 (680)


Signature Z-Move: Massive Octobomb (200 BP | Poison | Special | Upgrades from Sludge Bomb with Wasabium-Z | The terrain becomes Inky Terrain.)

Moves:
Physical: Poison Jab, Gunk Shot, Leaf Blade, Double Iron Bash, Bullet Punch, Hammer Arm, Focus Punch, Thunder Punch, Wild Charge, Drain Punch, Sucker Punch, Thief, Pursuit
Special: Sludge Bomb, Octazooka, Boomburst, Thunderbolt
Status: Acid Armor, Baneful Bunker, Nasty Plot, Toxic

Reasoning:
Pokémon: Callie
Typing: Poison / Fairy
Ability: Dancer / Inky Voice (This Pokemon's sound-based moves become Poison-type moves.)
Moves:
Physical: Steamroller, Splat Roller
Special: Dazzling Gleam, Sludge Bomb, Boomburst, Fiery Dance
Status: Parting Shot, Sing, Perish Song, Teeter Dance, Toxic Spikes, Spikes, Stealth Rock
Signature Move: Splat Roller (80 BP | Poison | Physical | Lowers opponent's Speed by 1.)
Signature Z-Move: Bomb Rush (40 BP | Poison | Special | Upgrades from Sludge Bomb with Calamarium-Z | Hits five times. The terrain becomes Inky Terrain.)
Stats: 70/110/65/130/65/110 (550)
Reasoning: Poison type because she inks stuff, Fairy type because she's a pretty pop idol and also because she's pink/purple. Stats are a slightly altered versions of normal Inkling, because she's, well... an Inkling. Callie's more frail but hits harder because she prefers to go all out, based on her personality and Splatfest themes. Marie on the other hand would more defensive if she were to be submitted. (https://splatoonwiki.org/wiki/Go_all_out!_vs._Focus_on_healing). Callie is also physical unlike Inkling because she prefers the Roller weapons. Also why she gets it as a move. Splat Roller lowers speed because it inks the ground, and ink lowers speed.
She gets sound and dance moves because, unlike most other Inklings, she's an idol that... sings and dances. However, she hasn't been shown using many of the weapons that Inklings use, so she doesn't get moves such as Hydro Pump or Flamethrower. Bomb Rush is a Special in Splatoon, also the only Special that Callie was shown using, thus the Z-Move. Callie's theme song is also called "Bomb Rush Blush" so she is closely related to the move.
Callie gets Perish Song and Parting Shot as references to her being kidnapped and brainwashed during the Splatoon 2 story mode. It is also revealed that the brainwashed Callie is the one responsible for "renovations" in Octo Canyon, adding many traps and dangers to it, that is why I gave her entry hazards.
 
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