Finally droppin the Kong
Pokémon: **Donkey Kong**
Type: Ground / Fighting
Ability: Sap Sipper / Iron Fist
Moves: Wind Up Punch*, Focus Punch, Banana Toss*, Pitstrike*, Mach Punch, Earthquake, High Horsepower, Hammer Arm, Bullet Punch, Knock Off, Belly Drum, Bounce, Superpower, Close Combat, Stone Edge, Rock Slide, Seed Bomb
Wind-Up-Punch: Fighting | Physical | 140 BP | 5 PP | 90% Acc | Z-Power: 200 All Out Pummelling | 50% chance to confuse. Charge move. Punch based.
Banana Toss: Grass | Status | - | 10 PP | - | Z-Effect: Reset negative stats | Heals user for 50% of maximum health. 10% chance to raise attack.
Pitstrike: Ground | Physical | 75 BP | 10 PP | Z-Power: 140 BP Tectonic Rage | Traps foes. Hits airborne targets.
Stats: 130/140/80/50/70/70
Reasoning: Donkey Kong is a gorilla that loves to punch, and I think the Ground/Fighting typing best reflects this. Its movepool is filled with punching attacks. Its signature moves all come from attacks he does in his core series, and Seed Bonb refers to his extensive use of Coconuts.
Type: Ground / Fighting
Ability: Sap Sipper / Iron Fist
Moves: Wind Up Punch*, Focus Punch, Banana Toss*, Pitstrike*, Mach Punch, Earthquake, High Horsepower, Hammer Arm, Bullet Punch, Knock Off, Belly Drum, Bounce, Superpower, Close Combat, Stone Edge, Rock Slide, Seed Bomb
Wind-Up-Punch: Fighting | Physical | 140 BP | 5 PP | 90% Acc | Z-Power: 200 All Out Pummelling | 50% chance to confuse. Charge move. Punch based.
Banana Toss: Grass | Status | - | 10 PP | - | Z-Effect: Reset negative stats | Heals user for 50% of maximum health. 10% chance to raise attack.
Pitstrike: Ground | Physical | 75 BP | 10 PP | Z-Power: 140 BP Tectonic Rage | Traps foes. Hits airborne targets.
Stats: 130/140/80/50/70/70
Reasoning: Donkey Kong is a gorilla that loves to punch, and I think the Ground/Fighting typing best reflects this. Its movepool is filled with punching attacks. Its signature moves all come from attacks he does in his core series, and Seed Bonb refers to his extensive use of Coconuts.