Ergh, beaten out by personal preference (X actually tied with Chibiterasu and Primrose, all of them got 3 votes).
Well, nothing to do but try again.
Well, nothing to do but try again.
Pokémon: **Cirno** (Touhou Koumakyou ~ Embodiment of Scarlet Devil)
Type: Ice/Fairy (obviously)
Abilities: Snow Warning/Competitive/Freeze Atmosphere (HA)
Signature Ability: Freeze Atmosphere - Upon switching in, turns the Terrain into Frozen Terrain until the terrain is changed or removed. Frozen Terrain reduces the speed of all grounded non-Ice Type Pokemon by half and boosts the power of Ice-Type moves by 50%, while weakening the power of Fire-type moves by 50%. Nature Power becomes Ice Beam in Frozen Terrain.
Moves: Icicle Fall*, Ice Beam, Icicle Crash, Play Rough, Dazzling Gleam, Freeze-Dry, Blizzard, Hail, Aurora Veil, Glaciate, pretty much every Ice-Type move, Energy Ball, Nature Power.
Signature Move: Icicle Fall- Base 99 Power, 99 Accuracy, Ice-Type, 29 PP, Special. Calculated from Cirno's higher attack stat and the target's lower defense stat. 9% chance to Freeze the target.
Z-Move: Perfect Freeze- Base 199 power, Ice-Type, Special. Upgraded from Cirno's/Cirno-Tan's Icicle Fall using Cirnium Z. Calculated using Cirno's higher attack stat and the target's lower defense stat. Sets up permanent Hail. Super Effective against Fire-Types.
Stats: 99 HP/99 Atk/99 Def/99 SpA/99 SpD/99 Spe (BST: 594)
Alternate Form: Tanned Cirno [Cirno-Tan]
Form Change is triggered out of battle by using the item Essence of Four Seasons on Cirno. Using it again will transform Tanned Cirno back into Cirno. She cannot keep moves that can't be learned by the normal form upon reverting.
Ability: Power of Summer (User resists Fire-Type moves, regardless of typing. Sunny Day increases all of Cirno's stats by 1.5x.)
Base Stats and Typing remain unchanged.
New Moves: Solarbeam, Sunny Day, Petal Dance, Air Slash.
Signature Z-Move: Cold Sunflower- Base 199 Power, Special. Upgraded from Cirno-Tan's Icicle Fall using Tancirnium Z. Calculated using Cirno's Higher Attack Stat and the enemy's lower defense stat. Sets up permanent Sunny Day. 10% chance to Freeze or Burn the enemy.
Reasoning: Meet THE STRONGEST fairy, Cirno. She's an Ice Fairy (obvious typing is obvious). Her stats and the base power of her signature moves are a reference to the "Nine-ball" meme. Hence her Base Stats are all nines. Still, she is a lot stronger than her species would suggest and can actually threaten others, so Cirno's stats are decent all around, with Base 99 in all stats. Where Cirno excels however is in battlefield manipulation through her abilities and moves, including a signature terrain, which helps Ice-Types outspeed threats. Cirno can attack fine on both ends of the spectrum, although she's better on the Special end of the Spectrum. Her signature move is Icicle Fall, named after the famous move from EoSD, which is most known for its glaring safe spot on Easy Difficulty. It's tougher on Normal and above, though. It upgrades into Perfect Freeze, her ACTUAL signature move. The reason Perfect Freeze is super effective against Fire-Types is because Cirno can actually freeze flames solid with it in Fairy Wars. Most of her moves are self-explanatory, although Nature Power and Energy Ball are due to the fact that Cirno, being a fairy, is an embodiment of an aspect of nature, thus allowing her to draw upon Nature's power. She functions best in a Hailstorm, however, so you'll need to keep that up. Luckily, timing her Z-Move well will allow her to have a permanent hailstorm going.
Her alternate form, Cirno-Tan, or Tanned Cirno, is based on her appearance in Hidden Star in Four Seasons, where she was empowered with the essence of Summer. Since she uses the Essence of Four Seasons item to transform, she also gains moves akin to the Sub-Seasons in HSiFS in Air Slash and Petal Dance. However, Cirno-Tan's most notable aspect is her ability. It may seem paradoxical for an Ice-Type to be designed around functioning in the sun, but Cirno-Tan being boosted by Summer's power, she gains a great increase in power under the sun, which makes up for her type not being good in that weather normally, and she can set up permanent Sun through her Z-Move, Cold Sunflower, which is named after her Bomb from Hidden Star in Four Seasons. She CAN still use Perfect Freeze in her tanned form, but she cannot use Cold Sunflower in her Normal Form. She also resists Fire-type moves, having overcome her weakness to heat.
However, Cirno's stats are only average at best regardless of form, given how, while she is strong for her kind, she is not particularly strong by Gensokyo's standards. She NEEDS to get her gimmicks going in order to succeed. When she has her gimmicks up, she is a devastating force that can be very hard to stop. Without it though, she's fairly easy to bring down.
"When it comes to me, I'm the strongest!" (Regular Cirno set)
Cirno@Cirnium Z
Modest/Timid Nature
EVs: 252 Spe/252 SpA/252 Spd
Ability: Freeze Atmosphere
-Icicle Fall
-Dazzling Gleam
-Energy Ball
-Filler
Filler=Aurora Veil/Freeze-Dry/Glaciate/Icy Wind/Nature Power/Hail
"This atmosphere... it smells of war!" (Tanned Cirno set)
Cirno-Tan@TanCirniumZ
Modest/Timid Nature
EVs: 252 Spe/252 SpA/252 SpD
Ability: Power of Summer
-Icicle Fall
-Solar Beam
-Dazzling Gleam
-Filler
Filler=Petal Dance/Energy Ball/Air Slash/Freeze-Dry/Glaciate/Icy Wind
Type: Ice/Fairy (obviously)
Abilities: Snow Warning/Competitive/Freeze Atmosphere (HA)
Signature Ability: Freeze Atmosphere - Upon switching in, turns the Terrain into Frozen Terrain until the terrain is changed or removed. Frozen Terrain reduces the speed of all grounded non-Ice Type Pokemon by half and boosts the power of Ice-Type moves by 50%, while weakening the power of Fire-type moves by 50%. Nature Power becomes Ice Beam in Frozen Terrain.
Moves: Icicle Fall*, Ice Beam, Icicle Crash, Play Rough, Dazzling Gleam, Freeze-Dry, Blizzard, Hail, Aurora Veil, Glaciate, pretty much every Ice-Type move, Energy Ball, Nature Power.
Signature Move: Icicle Fall- Base 99 Power, 99 Accuracy, Ice-Type, 29 PP, Special. Calculated from Cirno's higher attack stat and the target's lower defense stat. 9% chance to Freeze the target.
Z-Move: Perfect Freeze- Base 199 power, Ice-Type, Special. Upgraded from Cirno's/Cirno-Tan's Icicle Fall using Cirnium Z. Calculated using Cirno's higher attack stat and the target's lower defense stat. Sets up permanent Hail. Super Effective against Fire-Types.
Stats: 99 HP/99 Atk/99 Def/99 SpA/99 SpD/99 Spe (BST: 594)
Alternate Form: Tanned Cirno [Cirno-Tan]
Form Change is triggered out of battle by using the item Essence of Four Seasons on Cirno. Using it again will transform Tanned Cirno back into Cirno. She cannot keep moves that can't be learned by the normal form upon reverting.
Ability: Power of Summer (User resists Fire-Type moves, regardless of typing. Sunny Day increases all of Cirno's stats by 1.5x.)
Base Stats and Typing remain unchanged.
New Moves: Solarbeam, Sunny Day, Petal Dance, Air Slash.
Signature Z-Move: Cold Sunflower- Base 199 Power, Special. Upgraded from Cirno-Tan's Icicle Fall using Tancirnium Z. Calculated using Cirno's Higher Attack Stat and the enemy's lower defense stat. Sets up permanent Sunny Day. 10% chance to Freeze or Burn the enemy.
Reasoning: Meet THE STRONGEST fairy, Cirno. She's an Ice Fairy (obvious typing is obvious). Her stats and the base power of her signature moves are a reference to the "Nine-ball" meme. Hence her Base Stats are all nines. Still, she is a lot stronger than her species would suggest and can actually threaten others, so Cirno's stats are decent all around, with Base 99 in all stats. Where Cirno excels however is in battlefield manipulation through her abilities and moves, including a signature terrain, which helps Ice-Types outspeed threats. Cirno can attack fine on both ends of the spectrum, although she's better on the Special end of the Spectrum. Her signature move is Icicle Fall, named after the famous move from EoSD, which is most known for its glaring safe spot on Easy Difficulty. It's tougher on Normal and above, though. It upgrades into Perfect Freeze, her ACTUAL signature move. The reason Perfect Freeze is super effective against Fire-Types is because Cirno can actually freeze flames solid with it in Fairy Wars. Most of her moves are self-explanatory, although Nature Power and Energy Ball are due to the fact that Cirno, being a fairy, is an embodiment of an aspect of nature, thus allowing her to draw upon Nature's power. She functions best in a Hailstorm, however, so you'll need to keep that up. Luckily, timing her Z-Move well will allow her to have a permanent hailstorm going.
Her alternate form, Cirno-Tan, or Tanned Cirno, is based on her appearance in Hidden Star in Four Seasons, where she was empowered with the essence of Summer. Since she uses the Essence of Four Seasons item to transform, she also gains moves akin to the Sub-Seasons in HSiFS in Air Slash and Petal Dance. However, Cirno-Tan's most notable aspect is her ability. It may seem paradoxical for an Ice-Type to be designed around functioning in the sun, but Cirno-Tan being boosted by Summer's power, she gains a great increase in power under the sun, which makes up for her type not being good in that weather normally, and she can set up permanent Sun through her Z-Move, Cold Sunflower, which is named after her Bomb from Hidden Star in Four Seasons. She CAN still use Perfect Freeze in her tanned form, but she cannot use Cold Sunflower in her Normal Form. She also resists Fire-type moves, having overcome her weakness to heat.
However, Cirno's stats are only average at best regardless of form, given how, while she is strong for her kind, she is not particularly strong by Gensokyo's standards. She NEEDS to get her gimmicks going in order to succeed. When she has her gimmicks up, she is a devastating force that can be very hard to stop. Without it though, she's fairly easy to bring down.
"When it comes to me, I'm the strongest!" (Regular Cirno set)
Cirno@Cirnium Z
Modest/Timid Nature
EVs: 252 Spe/252 SpA/252 Spd
Ability: Freeze Atmosphere
-Icicle Fall
-Dazzling Gleam
-Energy Ball
-Filler
Filler=Aurora Veil/Freeze-Dry/Glaciate/Icy Wind/Nature Power/Hail
"This atmosphere... it smells of war!" (Tanned Cirno set)
Cirno-Tan@TanCirniumZ
Modest/Timid Nature
EVs: 252 Spe/252 SpA/252 SpD
Ability: Power of Summer
-Icicle Fall
-Solar Beam
-Dazzling Gleam
-Filler
Filler=Petal Dance/Energy Ball/Air Slash/Freeze-Dry/Glaciate/Icy Wind
Pokémon: X (Mega Man X)
Type: Steel
Ability: Protean
Moves: Charge Shot*, Sketch
Signature Move: Charge Shot- Base 90 Power, 15 PP, Steel-type, Special. No Special Effects. Can only be used by Armorless X.
Stats: 80 HP/70 Atk/70 Def/100 SpA/80 SpD/100 Spe (BST: 500)
Reasoning: Mega Man X (Although he just goes by X) is the titular and main character of the Mega Man X series. As Dr. Light's magnum opus, he was gifted the ability to think and feel, and act upon these, essentially becoming the world's first fully sentient robot. He was sealed away for 30 years to test his morality as Dr. Light would not live long enough to properly ensure that X was ready to be released to the world. He later helped create the Reploid race, and became a Maverick Hunter to stop the Mavericks (basically Reploid criminals) who started cropping up after a while, and continously battling the leader of the Mavericks, Sigma, who just won't stay dead, for whatever reason.
In the games, X in his base form is usually depicted as very weak, but his Variable Weapons System affords him the move Sketch which... yeah. X's movepool is unparalleled. It's a shame, then, that his stats are subpar, with not a single stat reaching above base 100. What he DOES have however is both his incredible movepool and access to Protean, which, as Greninja has previously taught many players, is an amazing ability. It's by this ability that X lives and dies... at first, at least. The Charge Shot is X's signature move, based on his ability to charge his X-Buster in every Mega Man X game.
When I said 'at first' for saying X lives and dies by Protean, there's a reason for that. You see, X, throughout his games, collects various sets of armor which improve his abilities. And of course, that translates perfectly to forme changes! And there are A LOT of form changes I'm covering (To note: SIX of them!), since I'm using every armor set that X has used from X4 to X6! All but two give up the Protean Ability for a new ability and typing, with more specialized stats for a given role to use with X's incredible versatility. So with that out of the way, let's dive right into...
Forme Changes
X's Forme Changes are performed out of battle using the Dr. Light Capsule Key Item.
Form: Fourth Armor X [X-Fourth] (Mega Man X4-X5)
Changes
Base Stats: 100 HP/80 Atk/90 Def/110 SpA/100 SpD/110 Spe (BST: 590)
Ability stays as Protean.
Typing remains unchanged.
New Move: Plasma Charge Shot- Steel-type, Base 95 Power, 100 Accuracy, 15 PP, Special. Traps the target for 1 turn, dealing 1/8 of their maximum HP at the end of the turn. Can only be used by Fourth Armor X and Ultimate Armor X.
New Z-Move: Giga Attack: Nova Strike 4th- Upgraded from Plasma Charge Shot using 4Xium Z. Steel-type, Base 200 Power, Physical. Calculated from X's higher attacking stat.
Reasoning: Fourth Armor X is a slight stat boost from Armorless X, representing how in X4 and X5, Fourth Armor X is a straight upgrade from Armorless X and the last truly upgrade-based armor rather than armors that specialise in different areas. The Plasma Charge Shot is the more iconic of Fourth Armor X's two charge shots (He can swap between two arm parts at will), and the Nova Strike is Fourth Armor X's Giga Attack, which translates well into a Z-Move, and in that game it is a flying charge forwards which makes X invulnerable for the length of the charge (But this functionality is removed to avoid balance issues). There is, however, a reason why it's called Nova Strike 4th, rather than just Nova Strike, though...
Next we have...
Form: Falcon Armor X [X-Falcon] (Mega Man X5-X6)
Base Stats: 90 HP/70 Atk/80 Def/110 SpA/90 SpD/130 Spe (BST: 560)
New Typing: Steel/Flying
New Ability: Free Move- User is immune to all entry hazards and clears any hazards on your side of the field when switched in.
New Move: Spear Charge Shot- Base 70 Power, 90 Accuracy Steel-type, 15 PP, Special. +1 Priority. Ignores target's Stat Boosts. Can only be used by Falcon Armor X.
New Z-Move: Giga Attack: Giga Crush- Upgraded from Spear Charge Shot with FalconXium Z Base 210 Power, Steel-Type, Special. Calculated from X's higher attack stat. Hits both enemies in a Double Battle.
Reasoning: The name of the game with Falcon Armor X is revenge killing and hazard clearing. Falcon Armor X enjoys greater speed than any other form of X, and he still gets more bulk and power from donning this armor, albeit not as much bulk as the Fourth Armor. He sacrifices Protean for Free Move, the name of the unique flight function which the Falcon Armor gives. This allows X to clear out Entry Hazards upon switching in and leaves him completely unaffected by Stealth Rock. His Signature Move, Spear Charge Shot, is weaker than any other Charge Shot type (even Armorless X's!), but in turn it's able to pierce through obstacles to get the jump on enemies who X would otherwise struggle with, hence the stat boost ignorance and increased Priority. Giga Crush is the Falcon Armor's Giga Attack, which acts as a screen clear in the original games. Hazards won't be doing much with Falcon Armor X around.
Third is:
Form: Gaea Armor X [X-Gaea] (Mega Man X5)
Base Stats: 110 HP/50 Atk/110 Def/110 SpA/110 SpD/50 Spe (BST: 540)
Typing remains unchanged.
New Ability: Prism Armor
New Move: Gaea Charge Shot- Base 100 Power, 95 Accuracy, 15 PP, Steel-type, Special. Reduces the target's Special Attack by 1 stage. Can only be used by Gaea Armor X.
New Z-Move: Giga Attack- Gaea Burst- Upgraded from Gaea Charge Shot with GaeaXium Z. Steel-Type, Special, Base 160 power. Traps the target for 3 turns, dealing 1/6 of their max health as damage at the end of each turn.
Reasoning: Gaea Armor X is the second-tankiest armor of X's, even being immune to the dreaded spikes which would otherwise instantly kill X. This shows in the fact that X's Gaea Armor has much better bulk than X's previous two armors plus Prism Armor, but this comes at a cost: X loses A LOT of speed and mobility for this, and while his Gaea Charge Shot IS the strongest Charge Shot of ANY of X's Armors and its Shot-erasing properties manifest as a guaranteed Special Attack Debuff, his Speed drops a massive 50 points, dropping him right into the Dead Zone: He's too fast to use in Trick Room, but too slow to be used out of it. His Z-Move is based on the armor's Giga Attack in Mega Man X5, where he creates a large sphere of energy which traps the enemy within, dealing severe amounts of damage.
Our fourth X Form is...
Form: Blade Armor X [X-Blade]
Base Stats: 100 HP/110 Atk/100 Def/80 SpA/90 SpD/110 Spe (BST: 590)
New Ability: Tough Claws
New Typing: Steel/Fighting
New Move: Charged Saber- Steel-type, Base 95 Power, 100 Accuracy, 15 PP, Physical. High Critical Hit Rate. Makes contact. Can only be used by Blade Armor X.
New Z-Move: Giga Attack: Dual Saber Wave- Upgraded from Charged Saber with BladeXium Z. Base 100 Power, 100 Accuracy, Physical. Does not make contact. Hits twice. High Critical Hit Rate.
Reasoning: Blade Armor X's stats may look familiar and that's because Blade Armor X is just a physical-oriented version of Fourth Armor X, except with an added Fighting-type to better make usage of Tough Claws. Basically use him as you would Fourth Armor X, except on the physical side. The reason he's got Tough Claws is because this armor focuses on usage of the Z-Saber.
Two more forms to go! Next up is...
Form: Shadow Armor X [X-Shadow]
Base Stats: 80 HP/90 Atk/80 Def/70 SpA/90 SpD/125 Spe (BST: 535)
New Ability: Prankster
New Typing: Steel/Dark
New Move: Engetsurin- Steel-type, Base 90 Power, 100 Accuracy, 15 PP, Physical. Raises X's Defense and Special Defense by 1 stage. Can only be used by Shadow Armor X.
New Z-Move: Giga Attack: Enkourin- Upgraded from Engetsurin with ShadowXium Z. Steel-type, Status. X protects himself, avoiding all moves that target him. Any foe who tries to attack X while he is protecting himself will lose 2/3 of their current HP.
Reasoning: Shadow Armor X is Blade Armor X's weaker but trickier cousin, focusing more on beating foes in a war of attrition rather than straight-up overpowering them. Engetsurin is Shadow Armor X's charge shot (and it creates a field around X which damages foes and erases projectiles, which manifests as a defense boost), and Enkourin is the Giga attack, which creates two spinning blades that orbit X, stopping projectiles and severely damaging anybody who is close to X.
Lastly...
WARNING! WARNING! THIS FINAL FORME IS LIKELY UBER-TIER MATERIAL! TAKE IT INTO ACCOUNT AT YOUR OWN RISK!
Form: Ultimate Armor X [X-Ultimate]
Base Stats: 120 HP/120 Atk/120 Def/120 SpA/120 SpD/120 Spe (BST: 720)
Typing remains unchanged.
Ability remains unchanged.
New Moves: Plasma Charge Shot, Nova Strike
Signature Move: Nova Strike- Base 120 Power, Steel, 10 PP, Physical. Calculated using X's higher attack stat. Cannot miss. Makes contact. Can only be used by Ultimate Armor X.
Reasoning: Take everything good about the other formes of X. The speed of the Falcon and Shadow Armors. The Gaea Armor's tankiness. The balanced nature of the Fourth Armor and of course, Protean, and throw them all into a blender. Sure it's, slightly outclassed in a few areas, like the Falcon Armor and Shadow Armor being a bit faster and the Blade Armor having Tough Claws, but Ultimate Armor X is THE strongest X Form, and for good reason. It is meant to break the game, just as it does in its original sources in X4, X5 and X6, where it is only obtainable through a secret capsule (X5 only) or a cheat code. Using the Ultimate Armor, X can spam the Nova Strike Giga Attack, hence why Ultimate Armor X's Nova Strike is not a Z-Move but a regular move, and the Ultimate Armor also retains the Fourth Armor's Plasma Charge Shot, too, if you want to use that, but the Nova Strike is just better. There is a very good reason why this armor is named the Ultimate Armor. He can fulfill just about any role you can think of.
Here are some sample sets for Ultimate Armor X.
O, O, 6 Left, L1, R2, Web Spider (Physical All-Out Attacker Ultimate Armor X)
X-Ultimate@Life Orb
Nature: Adamant or Jolly
Ability: Protean
-Nova Strike
-Filler
-Filler
-Filler
Filler= Any physical move you can think of. Examples include Sacred Fire, Icicle Crash, Brave Bird, Extreme Speed, Precipice Blades, Petal Blizzard, Bolt Strike, Poison Jab, and so on.
Cursor X, 2 Up, 9 Down (Special Setup Sweeper Ultimate Armor X)
X-Ultimate@Power Herb/Leftovers
Nature: Timid or Modest
Ability: Protean
-Nova Strike
-Set-Up Move
-Coverage
-Coverage
Set-up move=Quiver Dance/Geomancy/Shell Smash
Coverage= Any Special Move you can think of. Examples include Aeroblast/Hurricane, Origin Pulse/Scald, Techno Blast/Tri-Attack, Psychic/Psystrike, Fiery Dance/Blue Flare, Psychic/Psystrike, Spacial Rend, Focus Blast/Secret Sword, Dark Pulse, Moonblast/Light of Ruin, Ice Beam, Sludge Bomb, Power Gem and so on. The options are endless!
Type: Steel
Ability: Protean
Moves: Charge Shot*, Sketch
Signature Move: Charge Shot- Base 90 Power, 15 PP, Steel-type, Special. No Special Effects. Can only be used by Armorless X.
Stats: 80 HP/70 Atk/70 Def/100 SpA/80 SpD/100 Spe (BST: 500)
Reasoning: Mega Man X (Although he just goes by X) is the titular and main character of the Mega Man X series. As Dr. Light's magnum opus, he was gifted the ability to think and feel, and act upon these, essentially becoming the world's first fully sentient robot. He was sealed away for 30 years to test his morality as Dr. Light would not live long enough to properly ensure that X was ready to be released to the world. He later helped create the Reploid race, and became a Maverick Hunter to stop the Mavericks (basically Reploid criminals) who started cropping up after a while, and continously battling the leader of the Mavericks, Sigma, who just won't stay dead, for whatever reason.
In the games, X in his base form is usually depicted as very weak, but his Variable Weapons System affords him the move Sketch which... yeah. X's movepool is unparalleled. It's a shame, then, that his stats are subpar, with not a single stat reaching above base 100. What he DOES have however is both his incredible movepool and access to Protean, which, as Greninja has previously taught many players, is an amazing ability. It's by this ability that X lives and dies... at first, at least. The Charge Shot is X's signature move, based on his ability to charge his X-Buster in every Mega Man X game.
When I said 'at first' for saying X lives and dies by Protean, there's a reason for that. You see, X, throughout his games, collects various sets of armor which improve his abilities. And of course, that translates perfectly to forme changes! And there are A LOT of form changes I'm covering (To note: SIX of them!), since I'm using every armor set that X has used from X4 to X6! All but two give up the Protean Ability for a new ability and typing, with more specialized stats for a given role to use with X's incredible versatility. So with that out of the way, let's dive right into...
Forme Changes
X's Forme Changes are performed out of battle using the Dr. Light Capsule Key Item.
Form: Fourth Armor X [X-Fourth] (Mega Man X4-X5)
Changes
Base Stats: 100 HP/80 Atk/90 Def/110 SpA/100 SpD/110 Spe (BST: 590)
Ability stays as Protean.
Typing remains unchanged.
New Move: Plasma Charge Shot- Steel-type, Base 95 Power, 100 Accuracy, 15 PP, Special. Traps the target for 1 turn, dealing 1/8 of their maximum HP at the end of the turn. Can only be used by Fourth Armor X and Ultimate Armor X.
New Z-Move: Giga Attack: Nova Strike 4th- Upgraded from Plasma Charge Shot using 4Xium Z. Steel-type, Base 200 Power, Physical. Calculated from X's higher attacking stat.
Reasoning: Fourth Armor X is a slight stat boost from Armorless X, representing how in X4 and X5, Fourth Armor X is a straight upgrade from Armorless X and the last truly upgrade-based armor rather than armors that specialise in different areas. The Plasma Charge Shot is the more iconic of Fourth Armor X's two charge shots (He can swap between two arm parts at will), and the Nova Strike is Fourth Armor X's Giga Attack, which translates well into a Z-Move, and in that game it is a flying charge forwards which makes X invulnerable for the length of the charge (But this functionality is removed to avoid balance issues). There is, however, a reason why it's called Nova Strike 4th, rather than just Nova Strike, though...
Next we have...
Form: Falcon Armor X [X-Falcon] (Mega Man X5-X6)
Base Stats: 90 HP/70 Atk/80 Def/110 SpA/90 SpD/130 Spe (BST: 560)
New Typing: Steel/Flying
New Ability: Free Move- User is immune to all entry hazards and clears any hazards on your side of the field when switched in.
New Move: Spear Charge Shot- Base 70 Power, 90 Accuracy Steel-type, 15 PP, Special. +1 Priority. Ignores target's Stat Boosts. Can only be used by Falcon Armor X.
New Z-Move: Giga Attack: Giga Crush- Upgraded from Spear Charge Shot with FalconXium Z Base 210 Power, Steel-Type, Special. Calculated from X's higher attack stat. Hits both enemies in a Double Battle.
Reasoning: The name of the game with Falcon Armor X is revenge killing and hazard clearing. Falcon Armor X enjoys greater speed than any other form of X, and he still gets more bulk and power from donning this armor, albeit not as much bulk as the Fourth Armor. He sacrifices Protean for Free Move, the name of the unique flight function which the Falcon Armor gives. This allows X to clear out Entry Hazards upon switching in and leaves him completely unaffected by Stealth Rock. His Signature Move, Spear Charge Shot, is weaker than any other Charge Shot type (even Armorless X's!), but in turn it's able to pierce through obstacles to get the jump on enemies who X would otherwise struggle with, hence the stat boost ignorance and increased Priority. Giga Crush is the Falcon Armor's Giga Attack, which acts as a screen clear in the original games. Hazards won't be doing much with Falcon Armor X around.
Third is:
Form: Gaea Armor X [X-Gaea] (Mega Man X5)
Base Stats: 110 HP/50 Atk/110 Def/110 SpA/110 SpD/50 Spe (BST: 540)
Typing remains unchanged.
New Ability: Prism Armor
New Move: Gaea Charge Shot- Base 100 Power, 95 Accuracy, 15 PP, Steel-type, Special. Reduces the target's Special Attack by 1 stage. Can only be used by Gaea Armor X.
New Z-Move: Giga Attack- Gaea Burst- Upgraded from Gaea Charge Shot with GaeaXium Z. Steel-Type, Special, Base 160 power. Traps the target for 3 turns, dealing 1/6 of their max health as damage at the end of each turn.
Reasoning: Gaea Armor X is the second-tankiest armor of X's, even being immune to the dreaded spikes which would otherwise instantly kill X. This shows in the fact that X's Gaea Armor has much better bulk than X's previous two armors plus Prism Armor, but this comes at a cost: X loses A LOT of speed and mobility for this, and while his Gaea Charge Shot IS the strongest Charge Shot of ANY of X's Armors and its Shot-erasing properties manifest as a guaranteed Special Attack Debuff, his Speed drops a massive 50 points, dropping him right into the Dead Zone: He's too fast to use in Trick Room, but too slow to be used out of it. His Z-Move is based on the armor's Giga Attack in Mega Man X5, where he creates a large sphere of energy which traps the enemy within, dealing severe amounts of damage.
Our fourth X Form is...
Form: Blade Armor X [X-Blade]
Base Stats: 100 HP/110 Atk/100 Def/80 SpA/90 SpD/110 Spe (BST: 590)
New Ability: Tough Claws
New Typing: Steel/Fighting
New Move: Charged Saber- Steel-type, Base 95 Power, 100 Accuracy, 15 PP, Physical. High Critical Hit Rate. Makes contact. Can only be used by Blade Armor X.
New Z-Move: Giga Attack: Dual Saber Wave- Upgraded from Charged Saber with BladeXium Z. Base 100 Power, 100 Accuracy, Physical. Does not make contact. Hits twice. High Critical Hit Rate.
Reasoning: Blade Armor X's stats may look familiar and that's because Blade Armor X is just a physical-oriented version of Fourth Armor X, except with an added Fighting-type to better make usage of Tough Claws. Basically use him as you would Fourth Armor X, except on the physical side. The reason he's got Tough Claws is because this armor focuses on usage of the Z-Saber.
Two more forms to go! Next up is...
Form: Shadow Armor X [X-Shadow]
Base Stats: 80 HP/90 Atk/80 Def/70 SpA/90 SpD/125 Spe (BST: 535)
New Ability: Prankster
New Typing: Steel/Dark
New Move: Engetsurin- Steel-type, Base 90 Power, 100 Accuracy, 15 PP, Physical. Raises X's Defense and Special Defense by 1 stage. Can only be used by Shadow Armor X.
New Z-Move: Giga Attack: Enkourin- Upgraded from Engetsurin with ShadowXium Z. Steel-type, Status. X protects himself, avoiding all moves that target him. Any foe who tries to attack X while he is protecting himself will lose 2/3 of their current HP.
Reasoning: Shadow Armor X is Blade Armor X's weaker but trickier cousin, focusing more on beating foes in a war of attrition rather than straight-up overpowering them. Engetsurin is Shadow Armor X's charge shot (and it creates a field around X which damages foes and erases projectiles, which manifests as a defense boost), and Enkourin is the Giga attack, which creates two spinning blades that orbit X, stopping projectiles and severely damaging anybody who is close to X.
Lastly...
WARNING! WARNING! THIS FINAL FORME IS LIKELY UBER-TIER MATERIAL! TAKE IT INTO ACCOUNT AT YOUR OWN RISK!
Form: Ultimate Armor X [X-Ultimate]
Base Stats: 120 HP/120 Atk/120 Def/120 SpA/120 SpD/120 Spe (BST: 720)
Typing remains unchanged.
Ability remains unchanged.
New Moves: Plasma Charge Shot, Nova Strike
Signature Move: Nova Strike- Base 120 Power, Steel, 10 PP, Physical. Calculated using X's higher attack stat. Cannot miss. Makes contact. Can only be used by Ultimate Armor X.
Reasoning: Take everything good about the other formes of X. The speed of the Falcon and Shadow Armors. The Gaea Armor's tankiness. The balanced nature of the Fourth Armor and of course, Protean, and throw them all into a blender. Sure it's, slightly outclassed in a few areas, like the Falcon Armor and Shadow Armor being a bit faster and the Blade Armor having Tough Claws, but Ultimate Armor X is THE strongest X Form, and for good reason. It is meant to break the game, just as it does in its original sources in X4, X5 and X6, where it is only obtainable through a secret capsule (X5 only) or a cheat code. Using the Ultimate Armor, X can spam the Nova Strike Giga Attack, hence why Ultimate Armor X's Nova Strike is not a Z-Move but a regular move, and the Ultimate Armor also retains the Fourth Armor's Plasma Charge Shot, too, if you want to use that, but the Nova Strike is just better. There is a very good reason why this armor is named the Ultimate Armor. He can fulfill just about any role you can think of.
Here are some sample sets for Ultimate Armor X.
O, O, 6 Left, L1, R2, Web Spider (Physical All-Out Attacker Ultimate Armor X)
X-Ultimate@Life Orb
Nature: Adamant or Jolly
Ability: Protean
-Nova Strike
-Filler
-Filler
-Filler
Filler= Any physical move you can think of. Examples include Sacred Fire, Icicle Crash, Brave Bird, Extreme Speed, Precipice Blades, Petal Blizzard, Bolt Strike, Poison Jab, and so on.
Cursor X, 2 Up, 9 Down (Special Setup Sweeper Ultimate Armor X)
X-Ultimate@Power Herb/Leftovers
Nature: Timid or Modest
Ability: Protean
-Nova Strike
-Set-Up Move
-Coverage
-Coverage
Set-up move=Quiver Dance/Geomancy/Shell Smash
Coverage= Any Special Move you can think of. Examples include Aeroblast/Hurricane, Origin Pulse/Scald, Techno Blast/Tri-Attack, Psychic/Psystrike, Fiery Dance/Blue Flare, Psychic/Psystrike, Spacial Rend, Focus Blast/Secret Sword, Dark Pulse, Moonblast/Light of Ruin, Ice Beam, Sludge Bomb, Power Gem and so on. The options are endless!
Pokémon: Sonic (Sonic The Hedgehog)
Type: Normal/Flying
Ability: Fastest Thing Alive
Signature Ability: Fastest Thing Alive- The power of Priority Moves is increased by 50%.
Moves: Sonic Boost*, Extreme Speed, Mach Punch, First Impression, Bullet Punch, Rollout, Spiky Shield, Rollout, Close Combat, Smart Strike, Aerial Ace, Flame Wheel, Agility, Tailwind, Acrobatics, Spikes, Swords Dance, etc.
Signature Move: Sonic Boost- Flying-Type, Base 80 Power, 100 Accuracy, 5 PP, Physical. +2 Priority. Makes contact.
Stats: 70 HP/110 Atk/70 Def/30 SpA/70 SpD/200 Spe (BST: 550)
Reasoning: Sonic is the eponymous character of the Sonic The Hedgehog series. He's known to be the fastest thing alive, hence his ability, which is like Technician, but only for priority moves. and it should be clear what his game is. Hit fast and hit hard. His moveset mostly consists of Priority-moves including his signature Sonic Boost (from Sonic Unleashed onwards. Here, it's basically Flying-type Extreme Speed), plus a few other things that make sense such as Rollout, Spiky Shield, Close Combat, Smart Strike, Aerial Ace, Flame Wheel, Agility and so on. Normal-typing is a dead fit for Sonic, but his Flying-typing has to do with the fact that he is often associated with the wind. He's shown to have at least some form of aerokinesis in certain moves, such as the Sonic Wind or Blue Tornado, so a flying sub-type seemed to fit for him. He also has Spikes because, y'know... Hedgehog. His stat spread are mostly because he revolves around physical blows and does actually hold a degree of super strength, given how he can dent robots simply by kicking them. His other stats are middling save for pathetic special attack and of course, absolutely ludicrous speed, true to form.
BUT WAIT, THERE'S MORE! This bit should probably be restricted to Ubers, but considering what exactly it is, that should be understandable.
Forme Change
Sonic's forme change is manually triggered mid-battle while holding a Supersonicium Z, akin to Ultra Burst.
Form: Super Sonic (Sonic-Super)
Typing remains unchanged.
Ability remains unchanged.
Stats: 100 HP/150 Atk/90 Def/40 SpA/90 SpD/250 Spe (BST: 720)
Unique Z-Moves
Light Speed Attack: Upgraded from Extreme Speed with Supersonicium Z. Normal-Type, Base 180 Power. +3 Priority.
Super Sonic Boost: Upgraded from Sonic Boost with Supersonicium Z. Flying-Type, Base 180 Power. +3 Priority.
Reasoning: Of course Sonic's Super Form would have to be included. Super Sonic, being as he is, is basically Sonic on steroids. His Bulk is improved, he hits harder, and of course, Sonic gets even MORE ludicrously fast! His ability and typing remain unchanged though, because he's still Sonic. Just... Super. He's probably an Uber-tier threat in his Super Form, though.
Here's the standard Sonic Set.
"You're too slow!" (Standard Base Sonic)
Sonic@Life Orb
Nature: Adamant/Jolly
Ability: Fastest Thing Alive
-Sonic Boost
-Extreme Speed
-Mach Punch/Bullet Punch/First Impression
-Filler
Filler=Swords Dance/Spikes/Tailwind/Close Combat/Spiky Shield
"Behold the power of the Chaos Emeralds!" (Standard Super Sonic)
Sonic@Supersonicium Z
Nature: Adamant/Jolly
Ability: Fastest Thing Alive
-Sonic Boost
-Extreme Speed
-Mach Punch/Bullet Punch/First Impression
-Filler
Filler=Swords Dance/Spikes/Tailwind/Close Combat/Spiky Shield
Type: Normal/Flying
Ability: Fastest Thing Alive
Signature Ability: Fastest Thing Alive- The power of Priority Moves is increased by 50%.
Moves: Sonic Boost*, Extreme Speed, Mach Punch, First Impression, Bullet Punch, Rollout, Spiky Shield, Rollout, Close Combat, Smart Strike, Aerial Ace, Flame Wheel, Agility, Tailwind, Acrobatics, Spikes, Swords Dance, etc.
Signature Move: Sonic Boost- Flying-Type, Base 80 Power, 100 Accuracy, 5 PP, Physical. +2 Priority. Makes contact.
Stats: 70 HP/110 Atk/70 Def/30 SpA/70 SpD/200 Spe (BST: 550)
Reasoning: Sonic is the eponymous character of the Sonic The Hedgehog series. He's known to be the fastest thing alive, hence his ability, which is like Technician, but only for priority moves. and it should be clear what his game is. Hit fast and hit hard. His moveset mostly consists of Priority-moves including his signature Sonic Boost (from Sonic Unleashed onwards. Here, it's basically Flying-type Extreme Speed), plus a few other things that make sense such as Rollout, Spiky Shield, Close Combat, Smart Strike, Aerial Ace, Flame Wheel, Agility and so on. Normal-typing is a dead fit for Sonic, but his Flying-typing has to do with the fact that he is often associated with the wind. He's shown to have at least some form of aerokinesis in certain moves, such as the Sonic Wind or Blue Tornado, so a flying sub-type seemed to fit for him. He also has Spikes because, y'know... Hedgehog. His stat spread are mostly because he revolves around physical blows and does actually hold a degree of super strength, given how he can dent robots simply by kicking them. His other stats are middling save for pathetic special attack and of course, absolutely ludicrous speed, true to form.
BUT WAIT, THERE'S MORE! This bit should probably be restricted to Ubers, but considering what exactly it is, that should be understandable.
Forme Change
Sonic's forme change is manually triggered mid-battle while holding a Supersonicium Z, akin to Ultra Burst.
Form: Super Sonic (Sonic-Super)
Typing remains unchanged.
Ability remains unchanged.
Stats: 100 HP/150 Atk/90 Def/40 SpA/90 SpD/250 Spe (BST: 720)
Unique Z-Moves
Light Speed Attack: Upgraded from Extreme Speed with Supersonicium Z. Normal-Type, Base 180 Power. +3 Priority.
Super Sonic Boost: Upgraded from Sonic Boost with Supersonicium Z. Flying-Type, Base 180 Power. +3 Priority.
Reasoning: Of course Sonic's Super Form would have to be included. Super Sonic, being as he is, is basically Sonic on steroids. His Bulk is improved, he hits harder, and of course, Sonic gets even MORE ludicrously fast! His ability and typing remain unchanged though, because he's still Sonic. Just... Super. He's probably an Uber-tier threat in his Super Form, though.
Here's the standard Sonic Set.
"You're too slow!" (Standard Base Sonic)
Sonic@Life Orb
Nature: Adamant/Jolly
Ability: Fastest Thing Alive
-Sonic Boost
-Extreme Speed
-Mach Punch/Bullet Punch/First Impression
-Filler
Filler=Swords Dance/Spikes/Tailwind/Close Combat/Spiky Shield
"Behold the power of the Chaos Emeralds!" (Standard Super Sonic)
Sonic@Supersonicium Z
Nature: Adamant/Jolly
Ability: Fastest Thing Alive
-Sonic Boost
-Extreme Speed
-Mach Punch/Bullet Punch/First Impression
-Filler
Filler=Swords Dance/Spikes/Tailwind/Close Combat/Spiky Shield