Crustle [QC 3/3] [GP 2/2]



[Overview]

<p>Pokemon that have access to multiple entry hazards and can reliably set them up are hard to find once you leave the boundaries of OU. Meet Crustle, one of two Pokemon that can lay both Spikes and Stealth Rock reliably, the other being Omastar, thanks to its ability, Sturdy. Crustle is very beneficial to offensive teams due to the hard pressure it applies to the opponent, further compelling him or her to switch out often and take additional entry hazard damage in the process. Behind Crustle lies solid Attack and Defensce stats, a pair of decent offensive STABs, and Shell Smash. However, the rest of Crustle's stats are paltry, preventing it from sweeping with Shell Smash, and outside of Stealth Rock, Spikes, and Toxic, it has a poor supporting movepool. Despite this, Crustle is a reliable hazard setter that should always be considered when building offensively natured teams.</p>

[SET]
name: Custap Lead
move 1: Stealth Rock
move 2: Spikes
move 3: Stone Edge
move 4: X-Scissor / Toxic
item: Custap Berry
ability: Sturdy
nature: Lonely
evs: 252 Atk / 252 Spe
ivs: 0 HP / 0 Def / 0 SpD

[SET COMMENTS]

<p>As a hazard setter, Crustle's main job is to get as many hazards up as possible before fainting. Stealth Rock is Crustle's main go-to hazard, breaking Focus Sashes and making ally sweeps easier. Spikes performs a similar role, and thanks to Sturdy and the Custap Berry, Crustle is guaranteed at least a layer alongside Stealth Rock. Stone Edge, despite shaky accuracy, functions as Crustle's main STAB attack, OHKOing Crobat, Xatu, Zapdos, and other opposing Pokemon that happen to have a weakness to Rock-type attacks. X-Scissor provides a secondary STAB and is exceptionally useful against Azelf and other Psychic-type leads trying to prevent Crustle from laying hazards via Taunt or Magic Bounce. However, Toxic can be used over X-Scissor to provide further team support, helping break down opposing tanks and walls.</p>

[ADDITIONAL COMMENTS]

<p>Although it mightay seem counterproductive to run a lead set with its defenses brought to their lowest level, the strategy behind Crustle encourages it. When using a Lonely nature alongside the provided EV and IV investments, Crustle's attacking prowess is maximized while keeping its defenses as low as possible in hopes of activating Sturdy and its Custap Berry. Counter can be used in the fourth slot over both X-Scissor and Toxic, as it pairs exceptionally well with Sturdy and allows Crustle to knock out an opponent before getting an additional layer of hazards up. Because Crustle is a suicide lead, a spinblocker is a must, with Cofagrigus and Sableye being the most reliable. Pokemon that appreciate having multiple entry hazards to break down threats, such as Darmanitan, Sharpedo, and Mienshao, make for excellent teammates, as their own offensive presence and power will force switches and break down opposing walls, allowing for themselves or a teammate to begin a sweep.</p>

[Other Options]

<p>Knock Off is a viable choice in the fourth moveslot, as it strips the opponent of its item, potentially allowing a teammate to either outspeed or break through said opponent. Rock Blast can be used over Stone Edge, as its ability to hit the target multiple times allows Crustle to bypass Focus Sash users such as Yanmega and Venomoth. Shell Smash might seem like a good idea, as many opponents will expect Crustle to run the Custap lead set, but due to its poor Speed, Crustle is still outsped by many common Choice Scarf users after a boost, preventing any major damage to the opposing team. Crustle also has access to Curse, which unlike Shell Smash, is not hindered by its low Speed stat. However, Crustle is also plagued by a rather disappointing Special Defense stat and a killer weakness to Water-type attacks, preventing such a set from being of any major use.</p>

[Checks and Counters]

<p>Taunt users, such as Sableye, Tornadus, Crobat, Azelf, and Mew, are all capable of preventing Crustle from laying hazards. However, the last four need to be wary of Stone Edge and X-Scissor, as one of the two can do severe damage to each of them. Sableye, however, also has the added bonus of access to Will-O-Wisp, making it a complete stop to opposing Crustle. Qwilfish also falls into this category, as it doesn't fear a Stone Edge thanks to Intimidate and can proceed to set hazards on Crustle's side of the field. Blastoise and Hitmontop, thanks to their typing and bulk, are able to spin away any hazards laid by Crustle and not have to worry about paying dearly for it, with Toxic being the worst of their worries. Any Water-type Pokemon has an immediate advantage over Crustle, exploiting one of its three weaknesses. Pokemon that commonly run Scald, such as Swampert, Suicune, Slowbro, and Empoleon, can all beat Crustle one-on-one, as they can target its weaker Special Defense. The added chance for a burn also hurts Crustle dearly, as this potentially prevents it from getting a second layer of hazards up. Offensive Steel-types, especially Cobalion and Empoleon, can also use Crustle as setup bait, as they resist its STAB attacks and do not fear Toxic. As a last resort, once Sturdy has been activated, all priority users, including Azumarill, Arcanine, and Honchkrow, are able to pick Crustle off.</p>
 
Last edited:

Ace Emerald

Cyclic, lunar, metamorphosing
is a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Contributor Alumnus
Remove Espeon mention in set comments (instead mention how Rock Blast can possibly OHKO Xatu) AC needs more team comments. It generally is used on an offensive team, so list some standard sweepers. Also main nature should be Lonely imo, helps make the OHKO on Xatu more likely and with max speed you already are beating almost all hazard setters. The only thing Hasty gets the jump on is defensive Nidoqueen (24 Spe) which is rare and idk if that does anything for you in the long run. Because Custap is the reason you're using Crustle I don't think Hasty even deserves a slash, but feel free to disagree.
 
Made those changes. Dunno how Espeon got in there, must've been thinking OU or something for a minute there.
 

Ace Emerald

Cyclic, lunar, metamorphosing
is a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Contributor Alumnus
Add Qwilfish to counters, takes nothing from -1 Rock Blast, Taunts, and most importantly, sets up hazards in your face.

After that, Im good calling this


QC Approved 1/3
 

Nas

Banned deucer.
With Froslass gone, I'm leaning more toward Stone Edge > Rock Blast, since Lass was the primary reason to use Rock Blast and Stone Edge gets the guaranteed OHKO's on Crobat, Xatu, Zapdos and such.
 
With Froslass gone, I'm leaning more toward Stone Edge > Rock Blast, since Lass was the primary reason to use Rock Blast and Stone Edge gets the guaranteed OHKO's on Crobat, Xatu, Zapdos and such.
Sure. Makes sense. I'll make that change.
 
Rock Blast despite not being in the set should get a mention in Other Options; you can mention that it helps to by-pass certain mons sash, such as Venemoth and Yanmega.

(QC APPROVED 2/3)
 
Rock Blast despite not being in the set should get a mention in Other Options; you can mention that it helps to by-pass certain mons sash, such as Venemoth and Yanmega.

(QC APPROVED 2/3)
Ill throw that in there then. Thanks!

should I list energy ball Jellicent as a check too?
 
Bumping this, but also letting you guys know that I'm gonna be gone until Sunday evening by the looks of things. Headed out camping with some friends. I was hoping this could have been through GP by now, but no worries. It'll be done by the time I get back. I would however, like to see the 3rd GP check by the time I'm back.
 

Governess

A Beautiful Blossom Waiting to Bloom
is a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
Hihi, GP Check! Excellent work on this. :)

Additions / Changes
Removes
Comments

[Overview]

<p>Reliable users of that have access to multiple entry hazards can sometimes be sometimes hard to find once you leave the boundaries of OU. Meet Crustle, one of two Pokemon that can lay both Spikes and Stealth Rock reliably thanks to its ability, Sturdy. Crustle is very beneficial to offensive teams due to the hard pressure it applies on the opponent, further compelling him or her to switch out often, taking additional entry hazard damage in the process. Behind Crustle, (RC) lies a solid Attack and Defense stats, a high defense stat, (RC) a pair of decent offensive STABs, (AC) and Shell Smash. However, the rest of Crustle's stats are paltry preventing it from becoming (becoming...? There was just a blank space here; what were you gonna say?) , and outside of Stealth Rock, Spikes, and Toxic, it has next to no a poor supporting movepool. Despite this, Crustle is a reliable hazard setter that should be always considered when building offensively-natured teams.</p>

[SET]
name: Custap Lead
move 1: Stealth Rock
move 2: Spikes
move 3: Stone Edge
move 4: X-Scissor / Toxic
item: Custap Berry
ability: Sturdy
nature: Lonely
evs: 252 Atk / 4 SpA / 252 Spe
ivs: 0 HP / 0 Def / 0 SpD

[SET COMMENTS]

<p>As a hazard setter, Crustle's main job is to get as many hazards up before fainting. Stealth Rock is Crustle's main, (RC) go-to hazard, dealing varying amounts of damage depending on the Pokemon switching in, (RC) while also breaking Focus Sashes and making ally sweeps easier. Spikes performs much in the same as a similar role to Stealth Rock, and thanks to Crustle's ability and Sturdy and the Custap Berry, Crustle is guaranteed at least a layer of sSpikes alongside Stealth Rock. Stone Edge, besides having shaky accuracy, functions as Cruslte's main STAB attack, OHKOing opposing Crobat, Xatu, Zapdos, and other opposing Pokemon that happen to hold a weakness to Rock-type attacks. X-Scissor provides a secondary STAB, (RC) and is exceptionally useful for against Azelf or other Psychic-type leads trying to prevent Crustle from laying hazards, (RC) either via Taunt or Magic Bounce, (AC) respectively. However, Toxic may can be used over X-Scissor to provide further team support, helping break down opposing tanks and walls.<p>

[ADDITIONAL COMMENTS]

<p>Although it may seem counter-productive to run a lead set with its defencses brought to their lowest level, the strategy behind Crustle encourages it. While When using a Lonely nature alongside the provided EV and IV investments, Crustle's attacking prowess is maximized while keeping its defencses as low as possible in hopes of activating Sturdy and its Custap Berry. Counter may can be used in the fourth slot over both X-Scissor and Toxic, as it pairs exceptionally well with Sturdy, (RC) and allows Crustle to knock out an opponent before getting an additional layer of hazards up. Because Crustle is a suicude lead, a Sspinblocker is a must, with Cofagrigus and Sableye being the most reliable at maintaining the presence of Crustle's hazards. Pokemon that appreciate having multiple entry hazards to break down threads, such as Darmanitan, Sharpedo, and Mienshao, make for excellent teammates, as their own offensive presence and power will force switches and break down opposing walls, allowing for itself or a teammate to begin a sweep.<p>

[Other Options]

<p>Knock Off is a viable choice in the fourth moveslot, as it strips the opponent of its their item, potentially allowing an opposing teammate to either outspeed or break through said opponent. Rock Blast may can be used over Stone Edge, as it's ability to hit the target multiple times will allow Crustle to bypass Focus Sash users such as Yanmega or and Venomoth. Shell Smash may might seem like a good idea, as many opponents will expect Crustle to run the Custap Lead set, but due to its poor Speed, Crustle is still outsped by many common Choice Scarf users after a boost, preventing any major damage to the opposing team. Crustle also has access to Curse, and unlike Shell Smash, it supports its low Speed stat. However, Crustle is also plagued by a rather disappointing Special Defence stat and a killer weakness to Water-type attacks, preventing it from being of any major use.</p>

[Checks and Counters]

<p>Taunt users, (AC) such as Sableye, Tornadus, Crobat, Azelf, and Mew, are all capable of preventing Crustle from laying hazards. However, the latter four need to be wary of Rock Blast and X-Scissor, as both moves can do severe damage to the corresponding threat. Sableye, however, also has the added bonus of Will-O-Wisp, making it a complete stop to opposing Crustle. Qwilfish also falls into this category, however, (RC) as it doesn't fear a -1 Rock Blast thanks to Intimidate, (RC) and can proceed to set hazards on Crustle's side of the field. Blastoise and Hitmontop, thanks to their typing and bulk, are able to spin away any hazards laid by Crustle and not have to worry about paying dearly for it, with Toxic being the worst of their worries. Any Water-type Pokemon has an immediate advantage over Crustle, exploiting one of its three weaknesses. Pokemon that commonly run Scald, such as Swampert, Suicune, Slowbro, and Empoleon, can all beat Crustle one-on-one, as its weaker Special Defence is targeted. The added chance for a burn also hurts Crustle dearly, as it prevents it from getting a second layer of hazards up. Offensive Steel-types, specifically Cobalion and Empoleon, can also use Crustle as setup bait, as they resist its STAB attacks and do not have to fear Toxic. As a last resort, once Sturdy has been activated, all priority users, such as Azumarill, Arcanine, or and Honchkrow, (AC) are able to pick Crustle off.</p>

1/2
 
Hihi, GP Check! Excellent work on this. :)

Additions / Changes
Removes
Comments

[Overview]

<p>Reliable users of that have access to multiple entry hazards can sometimes be sometimes hard to find once you leave the boundaries of OU. Meet Crustle, one of two Pokemon that can lay both Spikes and Stealth Rock reliably thanks to its ability, Sturdy. Crustle is very beneficial to offensive teams due to the hard pressure it applies on the opponent, further compelling him or her to switch out often, taking additional entry hazard damage in the process. Behind Crustle, (RC) lies a solid Attack and Defense stats, a high defense stat, (RC) a pair of decent offensive STABs, (AC) and Shell Smash. However, the rest of Crustle's stats are paltry preventing it from becoming (becoming...? There was just a blank space here; what were you gonna say?) , and outside of Stealth Rock, Spikes, and Toxic, it has next to no a poor supporting movepool. Despite this, Crustle is a reliable hazard setter that should be always considered when building offensively-natured teams.</p>

[SET]
name: Custap Lead
move 1: Stealth Rock
move 2: Spikes
move 3: Stone Edge
move 4: X-Scissor / Toxic
item: Custap Berry
ability: Sturdy
nature: Lonely
evs: 252 Atk / 4 SpA / 252 Spe
ivs: 0 HP / 0 Def / 0 SpD

[SET COMMENTS]

<p>As a hazard setter, Crustle's main job is to get as many hazards up before fainting. Stealth Rock is Crustle's main, (RC) go-to hazard, dealing varying amounts of damage depending on the Pokemon switching in, (RC) while also breaking Focus Sashes and making ally sweeps easier. Spikes performs much in the same as a similar role to Stealth Rock, and thanks to Crustle's ability and Sturdy and the Custap Berry, Crustle is guaranteed at least a layer of sSpikes alongside Stealth Rock. Stone Edge, besides having shaky accuracy, functions as Cruslte's main STAB attack, OHKOing opposing Crobat, Xatu, Zapdos, and other opposing Pokemon that happen to hold a weakness to Rock-type attacks. X-Scissor provides a secondary STAB, (RC) and is exceptionally useful for against Azelf or other Psychic-type leads trying to prevent Crustle from laying hazards, (RC) either via Taunt or Magic Bounce, (AC) respectively. However, Toxic may can be used over X-Scissor to provide further team support, helping break down opposing tanks and walls.<p>

[ADDITIONAL COMMENTS]

<p>Although it may seem counter-productive to run a lead set with its defencses brought to their lowest level, the strategy behind Crustle encourages it. While When using a Lonely nature alongside the provided EV and IV investments, Crustle's attacking prowess is maximized while keeping its defencses as low as possible in hopes of activating Sturdy and its Custap Berry. Counter may can be used in the fourth slot over both X-Scissor and Toxic, as it pairs exceptionally well with Sturdy, (RC) and allows Crustle to knock out an opponent before getting an additional layer of hazards up. Because Crustle is a suicude lead, a Sspinblocker is a must, with Cofagrigus and Sableye being the most reliable at maintaining the presence of Crustle's hazards. Pokemon that appreciate having multiple entry hazards to break down threads, such as Darmanitan, Sharpedo, and Mienshao, make for excellent teammates, as their own offensive presence and power will force switches and break down opposing walls, allowing for itself or a teammate to begin a sweep.<p>

[Other Options]

<p>Knock Off is a viable choice in the fourth moveslot, as it strips the opponent of its their item, potentially allowing an opposing teammate to either outspeed or break through said opponent. Rock Blast may can be used over Stone Edge, as it's ability to hit the target multiple times will allow Crustle to bypass Focus Sash users such as Yanmega or and Venomoth. Shell Smash may might seem like a good idea, as many opponents will expect Crustle to run the Custap Lead set, but due to its poor Speed, Crustle is still outsped by many common Choice Scarf users after a boost, preventing any major damage to the opposing team. Crustle also has access to Curse, and unlike Shell Smash, it supports its low Speed stat. However, Crustle is also plagued by a rather disappointing Special Defence stat and a killer weakness to Water-type attacks, preventing it from being of any major use.</p>

[Checks and Counters]

<p>Taunt users, (AC) such as Sableye, Tornadus, Crobat, Azelf, and Mew, are all capable of preventing Crustle from laying hazards. However, the latter four need to be wary of Rock Blast and X-Scissor, as both moves can do severe damage to the corresponding threat. Sableye, however, also has the added bonus of Will-O-Wisp, making it a complete stop to opposing Crustle. Qwilfish also falls into this category, however, (RC) as it doesn't fear a -1 Rock Blast thanks to Intimidate, (RC) and can proceed to set hazards on Crustle's side of the field. Blastoise and Hitmontop, thanks to their typing and bulk, are able to spin away any hazards laid by Crustle and not have to worry about paying dearly for it, with Toxic being the worst of their worries. Any Water-type Pokemon has an immediate advantage over Crustle, exploiting one of its three weaknesses. Pokemon that commonly run Scald, such as Swampert, Suicune, Slowbro, and Empoleon, can all beat Crustle one-on-one, as its weaker Special Defence is targeted. The added chance for a burn also hurts Crustle dearly, as it prevents it from getting a second layer of hazards up. Offensive Steel-types, specifically Cobalion and Empoleon, can also use Crustle as setup bait, as they resist its STAB attacks and do not have to fear Toxic. As a last resort, once Sturdy has been activated, all priority users, such as Azumarill, Arcanine, or and Honchkrow, (AC) are able to pick Crustle off.</p>

1/2
Thanks for the stamp!
 
@Pokemazter GP check. Good job on writing this. The biggest thing I noticed was that you misspelled Defense a few times (Defense >>>> Defence).
Additions in Blue
Subtractions in Red
Comments in Purple
[Overview]

<p>Reliable users Pokemon that have access to multiple entry hazards can sometimes be and can reliably set them up are hard to find once you leave the boundaries of OU. Meet Crustle, one of two Pokemon that can lay both Spikes and Stealth Rock reliably thanks to its ability, Sturdy (this maybe should be clarified a little bit; the only other Pokemon with Spikes, Stealth Rock, and Sturdy legal in UU, other than Dwebble, is Pineco, who I don't think is who you were referring to (though correct me if I'm wrong), overall there are three fully evolved Pokemon if you count Skarmory and Forretress, both Omastar and Smeargle can set up Spikes and Stealth Rock from fully evolved Pokemon legal in UU, and if you count the highest available evolution stage in UU there's also Ferroseed). Crustle is very beneficial to offensive teams due to the hard pressure it applies on to the opponent, further compelling him or her to switch out often, (remove comma) taking and take additional entry hazard damage in the process. Behind Crustle lies solid Attack and Defence Defense stats, a pair of decent offensive STABs, and Shell Smash. However, the rest of Crustle's stats are paltry, preventing it from sweeping with Shell Smash, and outside of Stealth Rock, Spikes, and Toxic, it has a poor supporting movepool. Despite this, Crustle is a reliable hazard setter that should always be always considered when building offensively-natured offensively natured teams.</p>

[SET]
name: Custap Lead
move 1: Stealth Rock
move 2: Spikes
move 3: Stone Edge
move 4: X-Scissor / Toxic
item: Custap Berry
ability: Sturdy
nature: Lonely
evs: 252 Atk / 4 SpA / 252 Spe (I understand this is to avoid putting any EVs in defensive stats, but there's really no need for putting the EVs in Special Attack and you don't have to use all 508 if they're unnecessary; plenty of LC analyses don't and Uber Custap Forretress for instance has a spread of just 252 Attack)
ivs: 0 HP / 0 Def / 0 SpD

[SET COMMENTS]

<p>As a hazard setter, Crustle's main job is to get as many hazards up as possible before fainting. Stealth Rock is Crustle's main go-to hazard, dealing varying amounts of damage depending on the Pokemon switching in while also breaking Focus Sashes and making ally sweeps easier. Spikes performs a similar role to Stealth Rock, and thanks to Sturdy and the Custap Berry, Crustle is guaranteed at least a layer of Spikes alongside Stealth Rock. Stone Edge, besides having despite its shaky accuracy, functions as Cruslte's Crustle's main STAB attack, OHKOing Crobat, Xatu, Zapdos, and other opposing Pokemon that happen to hold have a weakness to Rock-type attacks. X-Scissor provides a secondary STAB and is exceptionally useful against Azelf or and other Psychic-type leads trying to prevent Crustle from laying hazards via Taunt or Magic Bounce respectively (alternatively, if you're referring specifically to Xatu here, you should just say that). However, Toxic can be used over X-Scissor to provide further team support, helping break down opposing tanks and walls.<p> </p>

[ADDITIONAL COMMENTS]

<p>Although it may might seem counter-productive counterproductive to run a lead set with its defences defenses brought to their lowest level, the strategy behind Crustle encourages it. When using a Lonely nature alongside the provided EV and IV investments, Crustle's attacking prowess is maximized while keeping its defences defenses as low as possible in hopes of activating Sturdy and its Custap Berry. Counter can be used in the fourth slot over both X-Scissor and Toxic, as it pairs exceptionally well with Sturdy and allows Crustle to knock out an opponent before getting an additional layer of hazards up. Because Crustle is a suicude suicide lead, a spinblocker is a must, with Cofagrigus and Sableye being the most reliable at maintaining the presence of Crustle's hazards. Pokemon that appreciate having multiple entry hazards to break down threads threats (lol I'm imagining Darmanitan in a sweater now), such as Darmanitan, Sharpedo, and Mienshao, make for excellent teammates, as their own offensive presence and power will force switches and break down opposing walls, allowing for itself themselves or a teammate to begin a sweep.<p> </p>

[Other Options]

<p>Knock Off is a viable choice in the fourth moveslot, as it strips the opponent of their its item, potentially allowing an opposing a teammate to either outspeed or break through said opponent. Rock Blast can be used over Stone Edge, as it's its ability to hit the target multiple times will allow allows Crustle to bypass Focus Sash users such as Yanmega and Venomoth. Shell Smash might seem like a good idea, as many opponents will expect Crustle to run the Custap Lead lead set, but due to its poor Speed, Crustle is still outsped by many common Choice Scarf users after a boost, preventing any major damage to the opposing team. Crustle also has access to Curse, and which unlike Shell Smash, supports is not hindered by its low Speed stat. However, Crustle is also plagued by a rather disappointing Special Defence Defense stat and a killer weakness to Water-type attacks, preventing it such a set from being of any major use.</p>

[Checks and Counters]

<p>Taunt users, such as Sableye, Tornadus, Crobat, Azelf, and Mew, are all capable of preventing Crustle from laying hazards. However, the latter last four need to be wary of Rock Blast Stone Edge (replacing Rock Blast with Stone Edge as it is now the move on the main set) and X-Scissor, as both moves one of the two can do severe damage to the corresponding threat each of them. Sableye, however, also has the added bonus of access to Will-O-Wisp, making it a complete stop to opposing Crustle. Qwilfish also falls into this category, as it doesn't fear a -1 Rock Blast Stone Edge (removing the -1 because Intimidate is why it doesn't fear the move, not why it doesn't fear the move at -1) thanks to Intimidate, (remove comma) and can proceed to set hazards on Crustle's side of the field. Blastoise and Hitmontop, thanks to their typing and bulk, are able to spin away any hazards laid by Crustle and not have to worry about paying dearly for it, with Toxic being the worst of their worries. Any Water-type Pokemon has an immediate advantage over Crustle, exploiting one of its three weaknesses. Pokemon that commonly run Scald, such as Swampert, Suicune, Slowbro, and Empoleon, can all beat Crustle one-on-one, as its they can target its weaker Special Defence is targeted Defense. The added chance for a burn also hurts Crustle dearly, as it this potentially prevents it from getting a second layer of hazards up. Offensive Steel-types, specifically especially Cobalion and Empoleon, can also use Crustle as setup bait, as they resist its STAB attacks and do not have to fear Toxic. As a last resort, once Sturdy has been activated, all priority users, such as including Azumarill, Arcanine, and Honchkrow, are able to pick Crustle off.</p>


GP: 2/2
 
@Pokemazter GP check. Good job on writing this. The biggest thing I noticed was that you misspelled Defense a few times (Defense >>>> Defence).
Additions in Blue
Subtractions in Red
Comments in Purple
[Overview]

<p>Reliable users Pokemon that have access to multiple entry hazards can sometimes be and can reliably set them up are hard to find once you leave the boundaries of OU. Meet Crustle, one of two Pokemon that can lay both Spikes and Stealth Rock reliably thanks to its ability, Sturdy (this maybe should be clarified a little bit; the only other Pokemon with Spikes, Stealth Rock, and Sturdy legal in UU, other than Dwebble, is Pineco, who I don't think is who you were referring to (though correct me if I'm wrong), overall there are three fully evolved Pokemon if you count Skarmory and Forretress, both Omastar and Smeargle can set up Spikes and Stealth Rock from fully evolved Pokemon legal in UU, and if you count the highest available evolution stage in UU there's also Ferroseed). Crustle is very beneficial to offensive teams due to the hard pressure it applies on to the opponent, further compelling him or her to switch out often, (remove comma) taking and take additional entry hazard damage in the process. Behind Crustle lies solid Attack and Defence Defense stats, a pair of decent offensive STABs, and Shell Smash. However, the rest of Crustle's stats are paltry, preventing it from sweeping with Shell Smash, and outside of Stealth Rock, Spikes, and Toxic, it has a poor supporting movepool. Despite this, Crustle is a reliable hazard setter that should always be always considered when building offensively-natured offensively natured teams.</p>

[SET]
name: Custap Lead
move 1: Stealth Rock
move 2: Spikes
move 3: Stone Edge
move 4: X-Scissor / Toxic
item: Custap Berry
ability: Sturdy
nature: Lonely
evs: 252 Atk / 4 SpA / 252 Spe (I understand this is to avoid putting any EVs in defensive stats, but there's really no need for putting the EVs in Special Attack and you don't have to use all 508 if they're unnecessary; plenty of LC analyses don't and Uber Custap Forretress for instance has a spread of just 252 Attack)
ivs: 0 HP / 0 Def / 0 SpD

[SET COMMENTS]

<p>As a hazard setter, Crustle's main job is to get as many hazards up as possible before fainting. Stealth Rock is Crustle's main go-to hazard, dealing varying amounts of damage depending on the Pokemon switching in while also breaking Focus Sashes and making ally sweeps easier. Spikes performs a similar role to Stealth Rock, and thanks to Sturdy and the Custap Berry, Crustle is guaranteed at least a layer of Spikes alongside Stealth Rock. Stone Edge, besides having despite its shaky accuracy, functions as Cruslte's Crustle's main STAB attack, OHKOing Crobat, Xatu, Zapdos, and other opposing Pokemon that happen to hold have a weakness to Rock-type attacks. X-Scissor provides a secondary STAB and is exceptionally useful against Azelf or and other Psychic-type leads trying to prevent Crustle from laying hazards via Taunt or Magic Bounce respectively (alternatively, if you're referring specifically to Xatu here, you should just say that). However, Toxic can be used over X-Scissor to provide further team support, helping break down opposing tanks and walls.<p> </p>

[ADDITIONAL COMMENTS]

<p>Although it may might seem counter-productive counterproductive to run a lead set with its defences defenses brought to their lowest level, the strategy behind Crustle encourages it. When using a Lonely nature alongside the provided EV and IV investments, Crustle's attacking prowess is maximized while keeping its defences defenses as low as possible in hopes of activating Sturdy and its Custap Berry. Counter can be used in the fourth slot over both X-Scissor and Toxic, as it pairs exceptionally well with Sturdy and allows Crustle to knock out an opponent before getting an additional layer of hazards up. Because Crustle is a suicude suicide lead, a spinblocker is a must, with Cofagrigus and Sableye being the most reliable at maintaining the presence of Crustle's hazards. Pokemon that appreciate having multiple entry hazards to break down threads threats (lol I'm imagining Darmanitan in a sweater now), such as Darmanitan, Sharpedo, and Mienshao, make for excellent teammates, as their own offensive presence and power will force switches and break down opposing walls, allowing for itself themselves or a teammate to begin a sweep.<p> </p>

[Other Options]

<p>Knock Off is a viable choice in the fourth moveslot, as it strips the opponent of their its item, potentially allowing an opposing a teammate to either outspeed or break through said opponent. Rock Blast can be used over Stone Edge, as it's its ability to hit the target multiple times will allow allows Crustle to bypass Focus Sash users such as Yanmega and Venomoth. Shell Smash might seem like a good idea, as many opponents will expect Crustle to run the Custap Lead lead set, but due to its poor Speed, Crustle is still outsped by many common Choice Scarf users after a boost, preventing any major damage to the opposing team. Crustle also has access to Curse, and which unlike Shell Smash, supports is not hindered by its low Speed stat. However, Crustle is also plagued by a rather disappointing Special Defence Defense stat and a killer weakness to Water-type attacks, preventing it such a set from being of any major use.</p>

[Checks and Counters]

<p>Taunt users, such as Sableye, Tornadus, Crobat, Azelf, and Mew, are all capable of preventing Crustle from laying hazards. However, the latter last four need to be wary of Rock Blast Stone Edge (replacing Rock Blast with Stone Edge as it is now the move on the main set) and X-Scissor, as both moves one of the two can do severe damage to the corresponding threat each of them. Sableye, however, also has the added bonus of access to Will-O-Wisp, making it a complete stop to opposing Crustle. Qwilfish also falls into this category, as it doesn't fear a -1 Rock Blast Stone Edge (removing the -1 because Intimidate is why it doesn't fear the move, not why it doesn't fear the move at -1) thanks to Intimidate, (remove comma) and can proceed to set hazards on Crustle's side of the field. Blastoise and Hitmontop, thanks to their typing and bulk, are able to spin away any hazards laid by Crustle and not have to worry about paying dearly for it, with Toxic being the worst of their worries. Any Water-type Pokemon has an immediate advantage over Crustle, exploiting one of its three weaknesses. Pokemon that commonly run Scald, such as Swampert, Suicune, Slowbro, and Empoleon, can all beat Crustle one-on-one, as its they can target its weaker Special Defence is targeted Defense. The added chance for a burn also hurts Crustle dearly, as it this potentially prevents it from getting a second layer of hazards up. Offensive Steel-types, specifically especially Cobalion and Empoleon, can also use Crustle as setup bait, as they resist its STAB attacks and do not have to fear Toxic. As a last resort, once Sturdy has been activated, all priority users, such as including Azumarill, Arcanine, and Honchkrow, are able to pick Crustle off.</p>


GP: 2/2
#canadianproblems

Thanks Melvini! I'll add this up right away.
 

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