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Draft Cryogonal

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[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 3-4 points

**Overview**: Cryogonal is drafted almost solely for its access to Rapid Spin. As a low-tier spinner, it sets itself apart with a solid Speed tier, fantastic special bulk, the ability to beat Water-types with Freeze-Dry, and Levitate, providing useful immunities to Spikes and Ground-type attacks. Combined with access to Recover, Cryogonal has the potential longevity needed to provide support throughout a game. However, it has many flaws, most notably a pure Ice typing leaving it defensively compromised, very poor physical bulk meaning it's KOed by almost any decently strong physical attack, and a severe lack of offensive coverage options despite a somewhat usable Special Attack stat.


[strategy comments]
Common Roles
========
**Rapid Spin Support**: Rapid Spin is the main reason to use Cryogonal, taking the pressure off of higher-tier Pokemon to spin for their team, allowing them to explore other options. Cryogonal can achieve this by switching into special attacks and using its great Speed to provide fast Rapid Spins. Other moveslots can be filled with your choice of STAB move and what few other support options Cryogonal has available, such as Recover, dual screens, and Haze. Heavy-Duty Boots is practically mandatory due to Cryogonal being weak to Stealth Rock.

Common Moves
========
**Primary STAB Moves**: Ice Beam, Freeze-Dry, Blizzard

**Setup Moves**: Nothing of note

**Utility Moves**: Rapid Spin, Light Screen, Reflect, Haze, Recover, Protect

**Coverage**: Flash Cannon, Ancient Power, Water Pulse, Tera Blast

Niche Moves
========
**Icy Wind / Scary Face**: These moves are used for their ability to lower opposing Pokemon's Speed stats, such as those of opposing sweepers, allowing Cryogonal's slower teammates to come in and threaten them. Icy Wind has the benefit of also doing damage, while Scary Face has a stronger Speed reduction alongside perfect accuracy, giving it an edge if damage is not required.

**Frost Breath**: If facing foes attempting to boost their Special Defense stats, Frost Breath can be used for its guaranteed critical hit, allowing Cryogonal to cut through opposing boosts and deal maximum damage.

**Explosion**: Due to Cryogonal's low Attack stat, Explosion will not be doing much damage. In this instance, it is used as a momentum tool, such as after Cryogonal has set dual screens, allowing a teammate to come in safely and attempt to set up on the foe.

**Chilling Water**: Chilling Water can disrupt many physical Pokemon that Cryogonal baits in due to lowering the target's Attack stat. While this doesn't help Cryogonal much due to how low its Defense stat is, it allows Cryogonal's teammates to hit the field a little more safely.

**Ice Shard**: Similarly to Explosion, Ice Shard doesn't do much in terms of damage, but it has a slight niche due to being a priority move, allowing Cryogonal to pick off setup sweepers, Pokemon that have activated Sturdy, and other similar foes that have very low HP.

Common Items
========
**Heavy-Duty Boots**: Since Cryogonal's main role is to clear the field of entry hazards, it will most likely be switching into battle with Stealth Rock active. Since it is weak to Rock, Cryogonal benefits from Heavy-Duty Boots removing the harsh damage it would otherwise sustain from simply attempting to clear away Stealth Rock.

Niche Items
========
**Light Clay**: When used to set dual screens, Cryogonal can use Light Clay to extend their duration, giving teammates a longer period of opposing damage reduction.

**Leftovers**: In the unlikely event that Stealth Rock is not a worrying factor, Cryogonal can make great use of Leftovers to keep itself healthy while using Levitate to avoid all other entry hazards. This combined with Recover provides potential longevity in the face of special attackers.

**Choice Specs**: Having access to the rare Freeze-Dry and a good Speed stat, Cryogonal can take advantage of teams lacking in Ice-resistant Pokemon. Due to not having access to boosting moves of its own, Choice Specs can be used to increase Cryogonal's damage output. While this set can catch opponents off guard, it is not entirely consistent due to Crygonal becoming entry hazard-weak and still being saddled with limited coverage options, leaving it unable to hit everything it wants.

Tera
========
Due to Cryogonal being a low-tier pick, it should never be considered as your primary Tera Captain. However, it has the potential to make for a good backup Tera Captain. Shedding its poor Ice typing can turn it into a sturdy special wall using its choice of defensive Tera types to attempt to wall whatever special attacker it likes. Standard defensive Tera types such as Tera Fairy and Water give Cryogonal actual resistances, while Tera types such as Tera Steel, Poison, and Electric come with the benefit of giving it no Ground weakness thanks to Levitate, making Cryogonal even more effective as a longevity-focused spinner. Finally, Tera types such as Tera Fire and Ground can be paired offensively with Cryogonal's Ice typing to give it some actual coverage against its counters, such as Steel- and Rock-types.

Draft Strategy
========
Cryogonal is usually picked up at the end of the draft as a budget pick that provides entry hazard removal and speed control. Its limited offensive output and defensive fragility make it a flawed Pokemon on its own, and as such, it should be used solely to support its team through what limited but effective roles it brings to the table.

**Physical Walls**: Since Cryogonal is KOed by almost any physical attack, it appreciates teammates with solid Defense stats to take hits for it. Pokemon such as Gholdengo, Ting-Lu, and Landorus-T make for great switch-ins to these attacks, allowing Cryogonal to last for longer.

**Steel- and Fire-type Checks**: With its limited coverage, Cryogonal is completely helpless against Steel- and Fire-type Pokemon in particular, and as such, it appreciates teammates that can deal with them. Ground-types such as Great Tusk and Water-types such as Quaquaval and Greninja make for great offensive checks to these types of Pokemon.

**Entry Hazard-weak Teammates**: By clearing the field of entry hazards, Cryogonal opens up more options for its teammates that would otherwise be pressured to run Heavy-Duty Boots to prevent them from being worn down. Pokemon that pivot frequently such as Meowscarada and Cinderace heavily appreciate this, while other hazard-weak Pokemon such as Gouging Fire can support themselves with better items and not be defensively compromised simply by hitting the field. Take note to not draft Cryogonal with the assumption that it can always clear the field, however, as it may have bad matchups that leave it unable to, and thus its teammates may opt to run Heavy-Duty Boots anyway.

**Setup Sweepers**: When Cryogonal runs dual screens, it creates a dangerous environment that setup-sweeping teammates can take advantage of. Whether they are single-turn boosters such as Iron Boulder or attempting to obtain multiple boosts such as Annihilape and Galarian Moltres, the dual screens Cryogonal creates can mean a potential game over for the opponent.

Checks and Counters
========
**Physical Attacks**: Cryogonal's Defense stat is painfully low, meaning it takes massive damage from just decently strong physical attacks, let alone powerful or super effective ones. Strong physical attackers such as Iron Hands, Urshifu-S, and Scizor can switch into Cryogonal's weak attacks and threaten it out, with the last two also packing U-turn to gain momentum against it.

**Ice-type Counters**: Ice-types have many weaknesses, and due to Cryogonal lacking actual coverage options, foes of these types can naturally tank Cryogonal's attacks and threaten it with super effective damage. Metagross, Chi-Yu, and Heatran are a mere handful of the many Pokemon that can comfortably take on anything Cryogonal can do and force it out with super effective STAB attacks.

**Ghost-types**: Ghost-types can block Rapid Spin and thus are excellent switch-ins to Cryogonal, especially if they have the typing or bulk to take Cryogonal's usually weak attacks. Ghost-type Pokemon such as Skeledirge, Annihilape, and the dreaded Gholdengo can easily switch into Cryogonal and force it out with their powerful attacks, leaving Cryogonal not having accomplished anything at all.

**Favorably-matched Entry Hazard Setters**: Cryogonal's job is to remove entry hazards, but it unfortunately has a poor matchup against some common hazard setters, allowing them to come in on Cryogonal as it removes hazards, only for them to force it out and set the hazards back up, rendering Cryogonal's job pointless. Pokemon such as Iron Treads, Excadrill, and Glimmora have a favorable matchup against Cryogonal and can reliably set up hazards for their team as Cryogonal switches out.

**Specially Defensive Pokemon**: Cryogonal's Special Attack is usable but not very strong, and it will rarely be investing in it. Combined with its limited coverage options and inability to set up, Pokemon with high Special Defense can attempt to switch into Cryogonal and threaten to KO it, status it, or simply force it out. Pokemon such as Iron Moth, Corviknight, and Jirachi have the bulk to repeatedly switch into Cryogonal and threaten it, even gaining momentum against it with U-turn.

[credits]
Written by:
https://www.smogon.com/forums/members/deranged_lime.272077/
Quality checked by:
https://www.smogon.com/forums/members/xand.614716/
https://www.smogon.com/forums/members/techno.527276/
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Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
 
Last edited:
[overview]
**Draft Order**: Round 7-8

**Price Range**: 3-4 Points

**Overview**: Cryogonal is drafted almost solely for its access to Rapid Spin. As a low tier spinner, it sets itself apart with a solid speed tier, fantastic special bulk and the Levitate ability, providing useful immunities to Spikes and Ground-type attacks. Combined with access to Recover, Cryogonal has the potential longevity needed to provide support throughout a game. However, it has many flaws, most notably a pure Ice-typing leaving it defensively compromised, very poor physical bulk meaning it's knocked out by almost any decently strong physical attack and a severe lack of offensive options, despite a somewhat useable Special Attack stat. Only other thing I would think might be worth mentioning would be Freeze-Dry as it's a tool that not all Ice-types have that really helps Cryogonal's offensive match up into waters, but totally fine without as well.


[strategy comments]
Common Roles
========
**Rapid Spin Support**: Rapid Spin is the main reason to use Cryogonal, taking the pressure off of higher tier Pokemon to spin for their team, allowing them to explore other options. Cryogonal can achieve this by switching into Special Attacks and using its great speed to provide fast Rapid Spins. Other moveslots can be filled with your choice of STAB move and what few other support options Cryogonal has available, such as Recover, Screens and Haze. Heavy-Duty Boots are practically mandatory due to Cryogonal being weak to Stealth Rock.

Common Moves
========
**Primary STAB Moves**: Ice Beam, Freeze-Dry, Blizzard

**Setup Moves**: Nothing of note

**Utility Moves**: Rapid Spin, Light Screen, Reflect, Haze, Recover, Protect

**Coverage**: Flash Cannon, Ancient Power, Water Pulse, Tera Blast Is Chilling Water worth the mention here or in Utility since it's kind of a worse version of Reflect + Water Pulse that catches common switch-ins?

Niche Moves
========
**Icy Wind / Scary Face**: These moves are used for their ability to lower opposing Pokemon's Speed stats, allowing Cryogonal's slower teammates to come in and threaten them. Icy Wind has the benefit of also doing damage, whilst Scary Face has a stronger Speed reduction alongside perfect accuracy, giving it an edge if damage is not required.

**Frost Breath**: If facing opponents attemtping to boost their Special Defense stats, Frost Breath can be used for its 100% Critical Hit chance, allowing Cryogonal to cut through opposing boosts and deal maximum damage.

**Explosion**: Due to Cryogonal's low Attack stat, Explosion will not be doing much damage. In this instance, it is used as a momentum tool, such as after Cryogonal has set Screens, allowing a teammate to come in safely and attempt to setup on the opponent.

Common Items
========
**Heavy-Duty Boots**: Since Cryogonal's main role is to clear the field of hazards, it will most likely be switching into battle with Stealth Rock active. Since it is weak to Rock, Cryogonal benefits from Heavy-Duty Boots removing the harsh damage it would otherwise sustain from simply attempting to clear away rocks.

Niche Items
========
**Light Clay**: When used to set screens, Cryogonal can use Light Clay to extend their duration, giving teammates a longer period of opposing damage reduction.

**Leftovers**: In the unlikely event that Stealth Rock is not a worrying factor, Cryogonal can make great use of Leftovers to keep itself healthy, whilst using Levitate to avoid all other entry hazards. This combined with Recover provides potential longevity in the face of special attackers.

Tera
========
Due to Cryogonal being a low tier pick, it should never be considered as your primary Tera Captain. However, it has the potential to make for a good backup Tera Captain. Shedding Cryogonal of it's poor Ice-typing can turn it into a sturdy special wall using its choice of defensive types to attempt to wall whatever special attacker it likes. Standard defensive types such as Fairy- and Water-types give Cryogonal actual resistances, whilst types such as Steel- and Electric-types come with the benefit of no Ground-type weaknesses thanks to Levitate, making Cryogonal even more effective as a longevity focused user of Rapid Spin. Finally, types such as Fire- and Ground-types can be paired offensively with Cryogonal's Ice-typing to give it some actual coverage against it's counters, such as Steel- and Rock-types.

Draft Strategy
========
Cryogonal is usually picked up at the backend of the draft as budget pick that provides hazard removal. Its limited offensive output and defensive fragility make it a flawed Pokemon on its own, and as such it should be used solely to support its team through what limited but effective roles it brings to the table.

**Physical Sponges**: Since Cryogonal is knocked out by almost any physical attack, it appreciates teammates with solid Defense stats to take hits for it. Pokemon such as Gholdengo, Ting-Lu and Landorus-T make for great switches into these attacks, allowing Cryogonal to last for longer.

**Steel- and Fire-type Checks**: With its limited coverage, Cryogonal is completely helpless against Steel- and Fire-type Pokemon in particular, and as such appreciates teammates that can deal with them. Ground-types such as Great Tusk and Water-types such as Quaquaval and Greninja make for great offensive checks to these types of Pokemon.

**Hazard Weak Teammates**: By clearing the field of hazards, Cryogonal opens up more options for its teammates that would otherwise be pressured to run Heavy-Duty Boots to prevent them from being worn down. Pokemon that pivot frequently such as Meowscarada and Cinderace heavily appreciate this, whilst other hazard weak Pokemon such as Gouging Fire can support itself with better items and not be defensively compromised simply by hitting the field.

**Setup Sweepers**: When Cryogonal runs Screens, it creates a dangerous environment which setup sweeping teammates can take advantage of. Whether they are single turn boosters such as Iron Boulder, or attempting to obtain multiple boosts such as Annihilape or Moltres-G, the Screens Cryogonal creates can mean a potential game over for the opponent.

**Knock Off / Trick Absorbers**: Cryogonal will most often be staying as an Ice-type whose primary goal is to use Rapid Spin. As such, it cannot afford to lose its Heavy-Duty Boots and fail to accomplish its one task as a result of being continually worn down and forced out. To protect its item, teammates that can take Knock Off such as Gliscor and Pokemon that can absorb Trick such as Choice Item users or other users of Trick like Klefki or Latias should be considered, allowing Cryogonal to continue supporting its team. Is it worth mentioning prominent Hazard Setters as well? since Cryo's spin won't remove the other side's hazards like a more Defog dependent team would. Might not be worth it since this already summarizes the most important bits.

Checks and Counters
========
**Physical Attacks**: Cryogonal's Defense stat is painfully low, meaning it takes massive damage from just decently strong physical attacks, let alone powerful or Super Effective ones. Strong physical attackers such as Iron Hands, Urshifu-R and Scizor can switch into Cryogonal's weak attacks and threaten it out, with the latter two also packing U-turn to achieve momentum against it. Would Urshi-S be a better example since Urshi-R is naturally slower and weak to Freeze-Dry?

**Ice-type Counters**: Ice-types have many weaknesses, and due to Cryogonal lacking actual coverage options, these types can naturally tank Cryogonal's attacks and threaten it with Super Effective damage. Metagross, Chi-Yu and Heatran are a mere handful of the many Pokemon that can comfortably take on anything Cryogonal can do and force it out with Super Effective STAB attacks.

**Favourably Matched Hazard Setters**: Cryogonal's job is to remove hazards, but it unfortunately has a poor matchup against some of the common hazard setters found in the metagame, allowing them to come in on Cryogonal as it removes hazards, only for them to force it out and set the hazards back up, rendering Cryogonal's job pointless. Pokemon such as Iron Treads, Excadrill and Glimmora have a favourable matchup against Cryogonal and can reliably set up hazards for their team as Cryogonal switches out.

**Wallbreakers**: Despite having high Special Defense, Cryogonal has a mere one resistance and one immunity to take advantage of, leaving it prone to wallbreakers with absurdly high damage output aiming to blast Cryogonal apart with even neutral Special Attacks. Physical wallbreakers such as Urshifu-S make short work of Cryogonal, whilst Special wallbreakers such as Iron Moth and Iron Bundle can either break through Cyrogonal with Super Effective damage or their sheer power, potentially overwhelming it.

[credits]
Written by:
https://www.smogon.com/forums/members/deranged_lime.272077/
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
AMQC, Cyro used to be an all-time favorite of mine and I think you've nailed the analysis on it. Any suggestions I have could be ignored and this is still really well done, great job!
 
Implement this and I'll take another look - pretty sure this won't need another qc check, so I just want to double check everything you rewrite before moving onto gp
Credit xand too, their comments are green
Add Remove Comments
[overview]
**Draft Order**: Round 7-8 onwards

**Price Range**: 3-4 Points

**Overview**: Cryogonal is drafted almost solely for its access to Rapid Spin. As a low tier spinner, it sets itself apart with a solid speed tier, fantastic special bulk, the ability to beat Water-types with Freeze-Dry, and the Levitate ability, providing useful immunities to Spikes and Ground-type attacks. Combined with access to Recover, Cryogonal has the potential longevity needed to provide support throughout a game. However, it has many flaws, most notably a pure Ice-typing leaving it defensively compromised, very poor physical bulk meaning it's knocked out by almost any decently strong physical attack and a severe lack of offensive options, despite a somewhat useable Special Attack stat. Only other thing I would think might be worth mentioning would be Freeze-Dry as it's a tool that not all Ice-types have that really helps Cryogonal's offensive match up into waters, but totally fine without as well. (i added a thing in the overview about freeze dry - techno)


[strategy comments]
Common Roles
========
**Rapid Spin Support**: Rapid Spin is the main reason to use Cryogonal, taking the pressure off of higher tier Pokemon to spin for their team, allowing them to explore other options. Cryogonal can achieve this by switching into Special Attacks and using its great speed to provide fast Rapid Spins. Other moveslots can be filled with your choice of STAB move and what few other support options Cryogonal has available, such as Recover, Screens and Haze. Heavy-Duty Boots are practically mandatory due to Cryogonal being weak to Stealth Rock.

Common Moves
========
**Primary STAB Moves**: Ice Beam, Freeze-Dry, Blizzard

**Setup Moves**: Nothing of note

**Utility Moves**: Rapid Spin, Light Screen, Reflect, Haze, Recover, Protect

**Coverage**: Flash Cannon, Ancient Power, Water Pulse, Tera Blast Is Chilling Water worth the mention here or in Utility since it's kind of a worse version of Reflect + Water Pulse that catches common switch-ins? (put chilling water in niche - techno)

Niche Moves
========
**Icy Wind / Scary Face**: These moves are used for their ability to lower opposing Pokemon's Speed stats, allowing Cryogonal's slower teammates to come in and threaten them. Icy Wind has the benefit of also doing damage, whilst Scary Face has a stronger Speed reduction alongside perfect accuracy, giving it an edge if damage is not required.

**Frost Breath**: If facing opponents attemtping to boost their Special Defense stats, Frost Breath can be used for its 100% Critical Hit chance, allowing Cryogonal to cut through opposing boosts and deal maximum damage.

**Explosion**: Due to Cryogonal's low Attack stat, Explosion will not be doing much damage. In this instance, it is used as a momentum tool, such as after Cryogonal has set Screens, allowing a teammate to come in safely and attempt to setup on the opponent.

Maybe add ice shard - could be good for picking off setup sweepers / mons with sturdy

Common Items
========
**Heavy-Duty Boots**: Since Cryogonal's main role is to clear the field of hazards, it will most likely be switching into battle with Stealth Rock active. Since it is weak to Rock, Cryogonal benefits from Heavy-Duty Boots removing the harsh damage it would otherwise sustain from simply attempting to clear away rocks.

Niche Items
========
**Light Clay**: When used to set screens, Cryogonal can use Light Clay to extend their duration, giving teammates a longer period of opposing damage reduction.

**Leftovers**: In the unlikely event that Stealth Rock is not a worrying factor, Cryogonal can make great use of Leftovers to keep itself healthy, whilst using Levitate to avoid all other entry hazards. This combined with Recover provides potential longevity in the face of special attackers.

Tera
========
Due to Cryogonal being a low tier pick, it should never be considered as your primary Tera Captain. However, it has the potential to make for a good backup Tera Captain. Shedding Cryogonal of it's poor Ice-typing can turn it into a sturdy special wall using its choice of defensive types to attempt to wall whatever special attacker it likes. Standard defensive types such as Fairy- and Water-types give Cryogonal actual resistances, whilst types such as Steel- and Electric-types come with the benefit of no Ground-type weaknesses thanks to Levitate, making Cryogonal even more effective as a longevity focused user of Rapid Spin. Finally, types such as Fire- and Ground-types can be paired offensively with Cryogonal's Ice-typing to give it some actual coverage against it's counters, such as Steel- and Rock-types.

Draft Strategy
========
Cryogonal is usually picked up at the backend of the draft as budget pick that provides hazard removal and speed control. Its limited offensive output and defensive fragility make it a flawed Pokemon on its own, and as such it should be used solely to support its team through what limited but effective roles it brings to the table.

**Physical Sponges**: Since Cryogonal is knocked out by almost any physical attack, it appreciates teammates with solid Defense stats to take hits for it. Pokemon such as Gholdengo, Ting-Lu and Landorus-T make for great switches into these attacks, allowing Cryogonal to last for longer.

**Steel- and Fire-type Checks**: With its limited coverage, Cryogonal is completely helpless against Steel- and Fire-type Pokemon in particular, and as such appreciates teammates that can deal with them. Ground-types such as Great Tusk and Water-types such as Quaquaval and Greninja make for great offensive checks to these types of Pokemon.

**Hazard Weak Teammates**: By clearing the field of hazards, Cryogonal opens up more options for its teammates that would otherwise be pressured to run Heavy-Duty Boots to prevent them from being worn down. Pokemon that pivot frequently such as Meowscarada and Cinderace heavily appreciate this, whilst other hazard weak Pokemon such as Gouging Fire can support itself with better items and not be defensively compromised simply by hitting the field.

**Setup Sweepers**: When Cryogonal runs Screens, it creates a dangerous environment which setup sweeping teammates can take advantage of. Whether they are single turn boosters such as Iron Boulder, or attempting to obtain multiple boosts such as Annihilape or Moltres-G, the Screens Cryogonal creates can mean a potential game over for the opponent.

**Knock Off / Trick Absorbers**: Cryogonal will most often be staying as an Ice-type whose primary goal is to use Rapid Spin. As such, it cannot afford to lose its Heavy-Duty Boots and fail to accomplish its one task as a result of being continually worn down and forced out. To protect its item, teammates that can take Knock Off such as Gliscor and Pokemon that can absorb Trick such as Choice Item users or other users of Trick like Klefki or Latias should be considered, allowing Cryogonal to continue supporting its team. I think this is too niche, especially for a 3 pt mon that wont come very often

Checks and Counters
========
**Physical Attacks**: Cryogonal's Defense stat is painfully low, meaning it takes massive damage from just decently strong physical attacks, let alone powerful or Super Effective ones. Strong physical attackers such as Iron Hands, Urshifu-RS (S is better since R gets KOed by freeze-dry unless it's scarf) and Scizor can switch into Cryogonal's weak attacks and threaten it out, with the latter two also packing U-turn to achieve momentum against it.

**Ice-type Counters**: Ice-types have many weaknesses, and due to Cryogonal lacking actual coverage options, these types can naturally tank Cryogonal's attacks and threaten it with Super Effective damage. Metagross, Chi-Yu and Heatran are a mere handful of the many Pokemon that can comfortably take on anything Cryogonal can do and force it out with Super Effective STAB attacks.

**Favourably Matched Hazard Setters**: Cryogonal's job is to remove hazards, but it unfortunately has a poor matchup against some of the common hazard setters found in the metagame, allowing them to come in on Cryogonal as it removes hazards, only for them to force it out and set the hazards back up, rendering Cryogonal's job pointless. Pokemon such as Iron Treads, Excadrill and Glimmora have a favourable matchup against Cryogonal and can reliably set up hazards for their team as Cryogonal switches out.

**Wallbreakers**: Despite having high Special Defense, Cryogonal has a mere one resistance and one immunity to take advantage of, leaving it prone to wallbreakers with absurdly high damage output aiming to blast Cryogonal apart with even neutral Special Attacks. Physical wallbreakers such as Urshifu-S make short work of Cryogonal, whilst Special wallbreakers such as Iron Moth and Iron Bundle can either break through Cyrogonal with Super Effective damage or their sheer power, potentially overwhelming it. Too similar to physical attacks & there really aren't many special attackers that can reliably break through it without setup

Add specially defensive pokemon - they wall it and can gain positive momentum, use utility moves, status it, etc


[credits]
Written by:
https://www.smogon.com/forums/members/deranged_lime.272077/
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
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Thank you to you both, I have implemented basically everything you have both suggested. I don't know why I put Urshifu-R against a Freeze-Dry mon, but I will blame that on 4am analysis writing.

Ready for QC 2 / double check
 
QC2
[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 3-4 Points

**Overview**: Cryogonal is drafted almost solely for its access to Rapid Spin. As a low tier spinner, it sets itself apart with a solid speed tier, fantastic special bulk, the ability to beat Water-types with Freeze-Dry, and the Levitate ability, providing useful immunities to Spikes and Ground-type attacks. Combined with access to Recover, Cryogonal has the potential longevity needed to provide support throughout a game. However, it has many flaws, most notably a pure Ice-typing leaving it defensively compromised, very poor physical bulk meaning it's knocked out by almost any decently strong physical attack and a severe lack of offensive coverage options, despite a somewhat useable Special Attack stat.


[strategy comments]
Common Roles
========
**Rapid Spin Support**: Rapid Spin is the main reason to use Cryogonal, taking the pressure off of higher tier Pokemon to spin for their team, allowing them to explore other options. Cryogonal can achieve this by switching into Special Attacks and using its great speed to provide fast Rapid Spins. Other moveslots can be filled with your choice of STAB move and what few other support options Cryogonal has available, such as Recover, Screens and Haze. Heavy-Duty Boots are practically mandatory due to Cryogonal being weak to Stealth Rock.

Common Moves
========
**Primary STAB Moves**: Ice Beam, Freeze-Dry, Blizzard

**Setup Moves**: Nothing of note

**Utility Moves**: Rapid Spin, Light Screen, Reflect, Haze, Recover, Protect

**Coverage**: Flash Cannon, Ancient Power, Water Pulse, Tera Blast

Niche Moves
========
**Icy Wind / Scary Face**: These moves are used for their ability to lower opposing Pokemon's Speed stats (in particular mention sweepers), allowing Cryogonal's slower teammates to come in and threaten them. Icy Wind has the benefit of also doing damage, whilst Scary Face has a stronger Speed reduction alongside perfect accuracy, giving it an edge if damage is not required.

**Frost Breath**: If facing opponents attemtping to boost their Special Defense stats, Frost Breath can be used for its 100% Critical Hit chance, allowing Cryogonal to cut through opposing boosts and deal maximum damage.

**Explosion**: Due to Cryogonal's low Attack stat, Explosion will not be doing much damage. In this instance, it is used as a momentum tool, such as after Cryogonal has set Screens, allowing a teammate to come in safely and attempt to setup on the opponent.

**Chilling Water**: A weak Water-type attack that can disrupt many physical Pokemon that Cryogonal baits in due to it's 100% chance to lower the target's Attack stat. While this doesn't help Cryogonal much due to how low its Defense stat is, it allows Cryogonal's teammates to hit the field a little more safely.

**Ice Shard**: Similarly to Explosion, Ice Shard won't be doing much in terms of damage, but it has a slight niche due to being a priorty move, allowing Cryogonal to pick off setup sweepers, Pokemon who have activated Sturdy, etc. who have very low HP.

Common Items
========
**Heavy-Duty Boots**: Since Cryogonal's main role is to clear the field of hazards, it will most likely be switching into battle with Stealth Rock active. Since it is weak to Rock, Cryogonal benefits from Heavy-Duty Boots removing the harsh damage it would otherwise sustain from simply attempting to clear away rocks.

Niche Items
========
**Light Clay**: When used to set screens, Cryogonal can use Light Clay to extend their duration, giving teammates a longer period of opposing damage reduction.

**Leftovers**: In the unlikely event that Stealth Rock is not a worrying factor, Cryogonal can make great use of Leftovers to keep itself healthy, whilst using Levitate to avoid all other entry hazards. This combined with Recover provides potential longevity in the face of special attackers.

I will let you decide but I think you can add specs and explain it as good into teams with no freeze dry resist because cryo has workable Speed.

Tera
========
Due to Cryogonal being a low tier pick, it should never be considered as your primary Tera Captain. However, it has the potential to make for a good backup Tera Captain. Shedding Cryogonal of it's poor Ice-typing can turn it into a sturdy special wall using its choice of defensive types to attempt to wall whatever special attacker it likes. Standard defensive types such as Fairy- and Water-types give Cryogonal actual resistances, whilst types such as Steel-, Poison-, and Electric-types come with the benefit of no Ground-type weaknesses thanks to Levitate, making Cryogonal even more effective as a longevity focused user of Rapid Spin. Finally, types such as Fire- and Ground-types can be paired offensively with Cryogonal's Ice-typing to give it some actual coverage against it's counters, such as Steel- and Rock-types.

Draft Strategy
========
Cryogonal is usually picked up at the backend of the draft as budget pick that provides hazard removal and speed control. Its limited offensive output and defensive fragility make it a flawed Pokemon on its own, and as such it should be used solely to support its team through what limited but effective roles it brings to the table.

**Physical Sponges**: Since Cryogonal is knocked out by almost any physical attack, it appreciates teammates with solid Defense stats to take hits for it. Pokemon such as Gholdengo, Ting-Lu and Landorus-T make for great switches into these attacks, allowing Cryogonal to last for longer.

**Steel- and Fire-type Checks**: With its limited coverage, Cryogonal is completely helpless against Steel- and Fire-type Pokemon in particular, and as such appreciates teammates that can deal with them. Ground-types such as Great Tusk and Water-types such as Quaquaval and Greninja make for great offensive checks to these types of Pokemon.

**Hazard Weak Teammates**: By clearing the field of hazards, Cryogonal opens up more options for its teammates that would otherwise be pressured to run Heavy-Duty Boots to prevent them from being worn down. Pokemon that pivot frequently such as Meowscarada and Cinderace heavily appreciate this, whilst other hazard weak Pokemon such as Gouging Fire can support itself with better items and not be defensively compromised simply by hitting the field. I think mention that these Pokemon will still often run boots as cryo isnt always bringable or able to spin into bulky ghosts.

**Setup Sweepers**: When Cryogonal runs Screens, it creates a dangerous environment which setup sweeping teammates can take advantage of. Whether they are single turn boosters such as Iron Boulder, or attempting to obtain multiple boosts such as Annihilape or Moltres-G, the Screens Cryogonal creates can mean a potential game over for the opponent.

Checks and Counters
========
**Physical Attacks**: Cryogonal's Defense stat is painfully low, meaning it takes massive damage from just decently strong physical attacks, let alone powerful or Super Effective ones. Strong physical attackers such as Iron Hands, Urshifu-S and Scizor can switch into Cryogonal's weak attacks and threaten it out, with the latter two also packing U-turn to achieve momentum against it.

**Ice-type Counters**: Ice-types have many weaknesses, and due to Cryogonal lacking actual coverage options, these types can naturally tank Cryogonal's attacks and threaten it with Super Effective damage. Metagross, Chi-Yu and Heatran are a mere handful of the many Pokemon that can comfortably take on anything Cryogonal can do and force it out with Super Effective STAB attacks.

**Ghost-types**: Explain it cannot rapid spin against ghosts and some like Gholdengo in particular it really struggles into leaving it with no niche.

**Favourably Matched Hazard Setters**: Cryogonal's job is to remove hazards, but it unfortunately has a poor matchup against some of the common hazard setters found in the metagame, allowing them to come in on Cryogonal as it removes hazards, only for them to force it out and set the hazards back up, rendering Cryogonal's job pointless. Pokemon such as Iron Treads, Excadrill and Glimmora have a favourable matchup against Cryogonal and can reliably set up hazards for their team as Cryogonal switches out.

**Specially Defensive Pokemon**: Cryogonal's Special Attack is useable, but not very strong, and it will rarely be investing in it. Combined with its limited coverage options and inability to setup, Pokemon with high Special Defense can attempt to switch into Cryogonal and either threaten to KO it, status it or simply force it out. Pokemon such as Iron Moth, Corviknight and Jirachi have the bulk to repeatedly switch into Cryogonal and threaten it, even being able to achieve momentum against it with U-turn.

[credits]
Written by:
https://www.smogon.com/forums/members/deranged_lime.272077/
Quality checked by:
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[/QUOTE]
 
1/1, GP Team done
blue = add
red = remove
(orange) = comment


[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 3-4 Points points

**Overview**: Cryogonal is drafted almost solely for its access to Rapid Spin. As a low-tier (AH) spinner, it sets itself apart with a solid speed Speed tier, fantastic special bulk, the ability to beat Water-types with Freeze-Dry, and the Levitate ability, providing useful immunities to Spikes and Ground-type attacks. Combined with access to Recover, Cryogonal has the potential longevity needed to provide support throughout a game. However, it has many flaws, most notably a pure Ice (RH) typing leaving it defensively compromised, very poor physical bulk meaning it's knocked out KOed by almost any decently strong physical attack, (AC) and a severe lack of offensive coverage options (RC) despite a somewhat useable usable (british) Special Attack stat.


[strategy comments]
Common Roles
========
**Rapid Spin Support**: Rapid Spin is the main reason to use Cryogonal, taking the pressure off of higher-tier (AH) Pokemon to spin for their team, allowing them to explore other options. Cryogonal can achieve this by switching into Special Attacks special attacks and using its great speed Speed to provide fast Rapid Spins. Other moveslots can be filled with your choice of STAB move and what few other support options Cryogonal has available, such as Recover, Screens dual screens, and Haze. Heavy-Duty Boots are is practically mandatory due to Cryogonal being weak to Stealth Rock.

Common Moves
========
**Primary STAB Moves**: Ice Beam, Freeze-Dry, Blizzard

**Setup Moves**: Nothing of note

**Utility Moves**: Rapid Spin, Light Screen, Reflect, Haze, Recover, Protect

**Coverage**: Flash Cannon, Ancient Power, Water Pulse, Tera Blast

Niche Moves
========
**Icy Wind / Scary Face**: These moves are used for their ability to lower opposing Pokemon's Speed stats, such as those of (the category here is speed stats) opposing sweepers, allowing Cryogonal's slower teammates to come in and threaten them. Icy Wind has the benefit of also doing damage, whilst while (british) Scary Face has a stronger Speed reduction alongside perfect accuracy, giving it an edge if damage is not required.

**Frost Breath**: If facing opponents attemtping foes attempting to boost their Special Defense stats, Frost Breath can be used for its 100% Critical Hit chance guaranteed critical hit, allowing Cryogonal to cut through opposing boosts and deal maximum damage.

**Explosion**: Due to Cryogonal's low Attack stat, Explosion will not be doing much damage. In this instance, it is used as a momentum tool, such as after Cryogonal has set Screens dual screens, allowing a teammate to come in safely and attempt to setup set up on the opponent foe.

**Chilling Water**: A weak Water-type attack that Chilling Water (incomplete sentence + dex info) can disrupt many physical Pokemon that Cryogonal baits in due to it's 100% chance to lower lowering the target's Attack stat. While this doesn't help Cryogonal much due to how low its Defense stat is, it allows Cryogonal's teammates to hit the field a little more safely.

**Ice Shard**: Similarly to Explosion, Ice Shard won't be doing doesn't do much in terms of damage, but it has a slight niche due to being a priorty priority move, allowing Cryogonal to pick off setup sweepers, Pokemon who that have activated Sturdy, etc. who and other similar foes that have very low HP.

Common Items
========
**Heavy-Duty Boots**: Since Cryogonal's main role is to clear the field of entry hazards, it will most likely be switching into battle with Stealth Rock active. Since it is weak to Rock, Cryogonal benefits from Heavy-Duty Boots removing the harsh damage it would otherwise sustain from simply attempting to clear away rocks Stealth Rock.

Niche Items
========
**Light Clay**: When used to set dual screens, Cryogonal can use Light Clay to extend their duration, giving teammates a longer period of opposing damage reduction.

**Leftovers**: In the unlikely event that Stealth Rock is not a worrying factor, Cryogonal can make great use of Leftovers to keep itself healthy whilst while (RC) using Levitate to avoid all other entry hazards. This combined with Recover provides potential longevity in the face of special attackers.

**Choice Specs**: Having access to the rare Freeze-Dry and a good Speed stat, Cryogonal can take advantage of teams lacking in Ice-type resists Ice-resistant Pokemon. Due to not having access to boosting moves of its own, Choice Specs can be used to increase Cryogonal's damage output. While this set can catch opponents off guard, it is not entirely consistent due to Crygonal now being becoming entry hazard-weak (AH) and still being saddled with limited coverage options, leaving it unable to hit everything it wants.

Tera
========
Due to Cryogonal being a low-tier (AH) pick, it should never be considered as your primary Tera Captain. However, it has the potential to make for a good backup Tera Captain. Shedding Cryogonal of its (RA) poor Ice typing (RH) can turn it into a sturdy special wall using its choice of defensive Tera types to attempt to wall whatever special attacker it likes. Standard defensive Tera types such as Fairy- and Water-types Tera Fairy and Water give Cryogonal actual resistances, whilst while Tera types such as Steel-, Poison-, and Electric-types Tera Steel, Poison, and Electric come with the benefit of giving it no Ground-type weaknesses Ground weakness thanks to Levitate, making Cryogonal even more effective as a longevity-focused (AH) user of Rapid Spin spinner. Finally, Tera types such as Fire- and Ground-types Tera Fire and Ground can be paired offensively with Cryogonal's Ice typing (RH) to give it some actual coverage against its (RA) counters, such as Steel- and Rock-types.

Draft Strategy
========
Cryogonal is usually picked up at the backend end of the draft as a budget pick that provides entry hazard removal and speed control. Its limited offensive output and defensive fragility make it a flawed Pokemon on its own, and as such, (AC) it should be used solely to support its team through what limited but effective roles it brings to the table.

**Physical Sponges Walls**: Since Cryogonal is knocked out KOed by almost any physical attack, it appreciates teammates with solid Defense stats to take hits for it. Pokemon such as Gholdengo, Ting-Lu, (AC) and Landorus-T make for great switches into switch-ins to these attacks, allowing Cryogonal to last for longer.

**Steel- and Fire-type Checks**: With its limited coverage, Cryogonal is completely helpless against Steel- and Fire-type Pokemon in particular, and as such, (AC) it appreciates teammates that can deal with them. Ground-types such as Great Tusk and Water-types such as Quaquaval and Greninja make for great offensive checks to these types of Pokemon.

**Entry Hazard Weak Hazard-weak Teammates**: By clearing the field of entry hazards, Cryogonal opens up more options for its teammates that would otherwise be pressured to run Heavy-Duty Boots to prevent them from being worn down. Pokemon that pivot frequently such as Meowscarada and Cinderace heavily appreciate this, whilst while other hazard-weak (AH) Pokemon such as Gouging Fire can support itself themselves with better items and not be defensively compromised simply by hitting the field. Take note to not draft Cryogonal with the assumption that it can always clear the field, (AC) however, as it may have bad matchups that leave it unable to, and thus its teammates may opt to run boots Heavy-Duty Boots anyway.

**Setup Sweepers**: When Cryogonal runs Screens dual screens, it creates a dangerous environment which that setup-sweeping (AH) teammates can take advantage of. Whether they are single-turn (AH) boosters such as Iron Boulder (RC) or attempting to obtain multiple boosts such as Annihilape or Moltres-G and Galarian Moltres, the Screens dual screens Cryogonal creates can mean a potential game over for the opponent.

Checks and Counters
========
**Physical Attacks**: Cryogonal's Defense stat is painfully low, meaning it takes massive damage from just decently strong physical attacks, let alone powerful or Super Effective super effective ones. Strong physical attackers such as Iron Hands, Urshifu-S, (AC) and Scizor can switch into Cryogonal's weak attacks and threaten it out, with the latter last two also packing U-turn to achieve gain momentum against it.

**Ice-type Counters**: Ice-types have many weaknesses, and due to Cryogonal lacking actual coverage options, foes of these types can naturally tank Cryogonal's attacks and threaten it with Super Effective super effective damage. Metagross, Chi-Yu, (AC) and Heatran are a mere handful of the many Pokemon that can comfortably take on anything Cryogonal can do and force it out with Super Effective super effective STAB attacks.

**Ghost-types**: Ghost-types can block Rapid Spin (RC) and thus are excellent switch-ins to Cryogonal, especially if they have the typing and/or or bulk to take Cryogonal's usually weak attacks. Ghost-type Pokemon such as Skeledirge, Annihilape, (AC) and the dreaded Gholdengo can easily switch into Cryogonal and force it out with their powerful attacks, leaving Cryogonal with not having accomplished anything at all.

**Favourably Matched Favorably-matched Entry Hazard Setters**: Cryogonal's job is to remove entry hazards, but it unfortunately has a poor matchup against some of the common hazard setters found in the metagame, allowing them to come in on Cryogonal as it removes hazards, only for them to force it out and set the hazards back up, rendering Cryogonal's job pointless. Pokemon such as Iron Treads, Excadrill, (AC) and Glimmora have a favourable favorable matchup against Cryogonal and can reliably set up hazards for their team as Cryogonal switches out.

**Specially Defensive Pokemon**: Cryogonal's Special Attack is useable usable (british, also RC) but not very strong, and it will rarely be investing in it. Combined with its limited coverage options and inability to setup set up, Pokemon with high Special Defense can attempt to switch into Cryogonal and either threaten to KO it, status it, (AC) or simply force it out. Pokemon such as Iron Moth, Corviknight, (AC) and Jirachi have the bulk to repeatedly switch into Cryogonal and threaten it, even being able to achieve gaining momentum against it with U-turn.

[credits]
Written by:
https://www.smogon.com/forums/members/deranged_lime.272077/
Quality checked by:
https://www.smogon.com/forums/members/xand.614716/
https://www.smogon.com/forums/members/techno.527276/
https://www.smogon.com/forums/members/jscurf.608304/
Grammar checked by:
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