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LC Cubchoo

QC Checks: Coconut/AD Thunderboy/Tahu
GP Checks: P Squared/Fireflame479

[OVERVIEW]

Cubchoo's ability Slush Rush along with its decent offensive stats allows it to be a potent hail sweeper. Cubchoo also has access to Water-type coverage to check Fire-types, which are generally quite threatening to hail teams. However, Cubchoo faces competition from Alolan Sandshrew, which has the same ability along with Rapid Spin and a secondary Steel typing. This leads to Cubchoo being a niche pick for hail teams at best. In addition, its weak STAB attack means it often underperforms despite its high Attack stat. Cubchoo's poor defensive typing and bad defensive stats also leave it weak to many common threats in LC, such as Ponyta and Mienfoo, as well as common priority moves like Timburr's Mach Punch. This bad bulk, coupled with a weakness to Stealth Rock, means it struggles to find opportunities to switch in. Finally, Cubchoo is absolutely useless outside of hail due to its poor Speed stat.

[SET]
name: Hail Sweeper
move 1: Ice Punch
move 2: Superpower
move 3: Play Rough
move 4: Surf
item: Eviolite / Berry Juice
ability: Slush Rush
nature: Naive / Naughty
evs: 76 HP / 196 Atk / 36 SpA / 196 Spe

[SET COMMENTS]
Moves
========

Ice Punch is the only physical STAB Cubchoo has access to, but it still hits relatively hard, dealing super effective damage to common Pokemon like Vullaby and Diglett. Superpower hits incredibly hard and breaks down Rock- and Steel-types that can cause trouble for hail, such as Omanyte and Ferroseed. Play Rough deals with Mienfoo and other Fighting-types that can also be troublesome for hail teams. Surf, while a bit weak compared to the other moves, lets Cubchoo check Fire-type threats such as Torchic and Ponyta, which are all 2HKOed after Stealth Rock damage.

Set Details
========

The given EV spread lets Cubchoo hit as hard as possible while letting it outspeed Choice Scarf Mienfoo under hail. The remaining EVs power up Surf and make Cubchoo a bit bulkier. A Naughty nature leaves it vulnerable to special attacks but lets Cubchoo hit harder with its physical attacks. However, a Naive nature can be used to outspeed Choice Scarf Chinchou and other fast Pokemon under hail. Slush Rush is the ability of choice here, as it doubles Cubchoo's Speed and lets it effectively sweep in hail. Eviolite enables Cubchoo to take a hit despite its mediocre bulk, letting it attack safely; for example, it has a high chance of surviving a STAB Drain Punch from Mienfoo. Berry Juice is another option to keep Cubchoo healthy and usually ensures it cannot be 2HKOed, for example, from Timburr's Mach Punch.

Usage Tips
========

Only send out Cubchoo when hail has been set up, as it's virtually useless otherwise. Since Cubchoo has so few opportunities to switch in, try and sweep late-game when all of its counters are gone or weakened. Cubchoo should use Surf if you think your opponent is going to switch into a Fire-type; this will cripple it, allowing Cubchoo to outspeed it and grab a KO. Cubchoo is still very frail even with Eviolite, so bring it in with a slow U-turn or Volt Switch from Mienfoo or Magnemite to avoid taking prior damage.

Team Options
========

Hail setters are essential for Cubchoo to sweep, so having one on your team is a must. Alolan Vulpix in particular has access to Aurora Veil, which makes Cubchoo harder to KO. Electric-types like Chinchou and Magnemite can take care of bulky Water-types that Cubchoo struggles against and bring it in safely with a slow Volt Switch. Abra, Vullaby, and Snubbull, among other Fighting checks, can get rid of the Fighting-types that threaten Cubchoo. Mienfoo, Timburr, and other wallbreakers weaken physical walls such as Onix and Dwebble, letting Cubchoo deal with them easier. Drilbur receives a special mention, since it can also remove Stealth Rock, which Cubchoo is weak to. Staryu and Vullaby can also remove entry hazards, giving Cubchoo an easier time switching in. Vullaby is also immune to hail damage thanks to Overcoat. Entry hazard support from the likes of Ferroseed helps to break down bulky Pokemon such as Mareanie that Cubchoo struggles against. Finally, Fighting- and Ground-type Pokemon such as Mienfoo and Diglett can provide a secondary check to Rock- and Steel-types. Diglett is notable for being able to trap and remove these threats, but keep in mind that hail will break its Focus Sash.

[STRATEGY COMMENTS]
Other Options
=============

A special-oriented set with Blizzard is an option, but Cubchoo is lacking in special coverage, and this set is even weaker when the hail is gone. Blizzard can also be used on the main set, replacing Surf; however, this means Cubchoo no longer has any way of dealing with opposing Fire-types. Life Orb can be used to boost Cubchoo's damage output, but the recoil and lack of recovery makes Cubchoo easier to KO outside of hail. Life Orb also makes it even weaker to priority moves, allowing it to be easy prey for revenge killers. Power-Up Punch and Hone Claws provide Cubchoo with a way to boost its Attack stat, making it easier to sweep. However, the former is really weak compared to Superpower, and Cubchoo is usually too frail to set up. Night Slash allows Cubchoo to hit Frillish but offers no utility otherwise. Finally, Cubchoo has some interesting support options such as Yawn and Encore, but it lacks the bulk needed to utilize them effectively.

Checks and Counters
===================

**Physical Walls**: Pokemon that are physically bulky such as Alolan Grimer and Timburr can take pretty much any of Cubchoo's attacks and stall it out.

**Steel-types**: Many Steel-type Pokemon in Little Cup such as Magnemite and Ferroseed are very bulky and can take any of Cubchoo's attacks besides Superpower.

**Hippopotas**: Hippopotas removes hail, potentially stopping Cubchoo's sweep, but it cannot switch into Ice Punch.

**Priority**: Being a mono-Ice-type Pokemon, Cubchoo is weak to common priority moves such as Timburr's Mach Punch and Croagunk's Vacuum Wave.

**Bulky Water-types**: Mareanie and Slowpoke can take just about anything Cubchoo throws at them, while Shellder, Omanyte, and Tirtouga can use it as setup fodder. The latter two should be wary of Superpower, however.

**Stealth Rock**: Stealth Rock takes away 25% of Cubchoo's health, allowing it to be OHKOed by attacks it would normally survive, such as Mienfoo's Drain Punch.
 
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In checks and Counters
put priority users such as timburr, machop and croagunk KOing it with machpunch, bullet punch and vacuum wave respectively. Also mention stealth rocks that it poses a problem for Cubchoos, as it loses a quarter of its HP whenever it switches. Also add water pokemons like mareanie which resists all its moves
In OO
put hone claws as the only option to be used if wanted to raise attack.
In Team Option
put mareanie as the mon resisting its two powerful weakness i.e. fighting and fire.
In set details mention that why 36 EVs were invested.
Rest seems fine, great job.
 
AM QC CHECK - THIS DOES NOT COUNT FOR 1/3

Overview
* You can keep that it's useless outside of hail, but say that this is due to its poor speed. Cubchoo doesn't have Swift Swim, so is completely unviable on rain teams.
* Mention its impressive attack stat and above average special attack.
* Make sure to note that its defenses are really bad and that as a result it's really weak to common priority in Timburr's Mach Punch, Croagunk's Vaccuum Wave, etc.
* Don't mention that surf is for rock types, it can use superpower to more success

Set
* My biggest problem with this set is the adamant nature. There really isn't much point in running a special attack if you have a negative special attack nature, so change its nature to either speed or attack positive and defense or special defense negative. I personally think it should be Naive / Naughty. Naive allows Cubchoo to outspeed stuff like scarf Chinchou while Naughty lets it hit as hard as possible.
* Power-Up-Punch should be removed. I think you could mention it in either moves or OO, but Cubchoo's usually too frail to try setting up, especially with a move like power up, that it should just aim to hit as hard as it can right off the bat and while its still alive. Superpower's better 99% of the time.
* Just a thought, since I'm not super experienced with Cubchoo. Would it be better to invest fully in attack or speed and take away the HP investment? Cub will be frail no matter how much you invest in defenses, and needs as much speed and firepower as it can get. This one I'm a little unsure about tho.

Moves
* I wouldn't mention Ice Punch's base power, we can see that on the smogon site's page for cubchoo. Instead just say that its the thing's strongest STAB option and mention what it can hit hard with its attack investment.
* Fix the Superpower sentence, I really don't think P Punch should be on the set.
* Since you won't be keeping the reduced special attack nature, removed the inferior special attack since it has an okay special stat for not having invested much.

Set Details
* You say eviolite allows Cubchoo to take a hit. Which hits in particular is it capable of taking? From what Pokemon?
* Again, what's Cubchoo missing 2HKO's from when holding berry juice?
* Talk a little more about what it can outspeed in hail.
* Remove Adamant mentions, talk about the natures I suggested and why they're beneficial.

Usage Tips
* I'd add that you should use surf when predicting a switch-in to a fire type, since this could weaken them enough for a 2HKO.
* Power-Up-Punch, again, isn't something I think should be anywhere other than oo.
* Cubchoo's very frail, even with Eviolite. Because of this, its best to get it in with slow pivot support, from stuff like chinchou or magnetite.
* Cubchoo isn't hard to deal with after hail's stopped. Dual screens still don't make it necessarily bulky. Remove that line imo

Team Options
* A lot of these are a little too specific. Instead of saying only Abra can take on fighting types, mention some fighting type checks. Abra, Snubbull and Vullaby are all good offensive fighting type checks, while Spritzee, Pumpkaboo-Super and Mudbray are all half decent defensive checks.
* Bronzor isn't super relevant, idk if a teamslot needed to check it is super necessary.
* Say strong physical threats like Drilbur and Timburr can weaken physical walls like Onix and Dwebble and make them easier to handle for Cubchoo.
* Mention entry hazard setters, hazards are a great way to weaken threats and give Cubchooo an easier time breaking thru them.
* If a fire type is really threatening Cubchoo and it won't be able to live them even after it uses surf, fire type checks like Ponyta and Onix are good options.
* Pokemon that can take on and remove priority users to let Cubchoo sweep late game are nice. This includes Vullaby, Sash Abra and Mienfoo.
* Mention more than just Magnemite. Chinchou and Elekid are electric types that pair well with Cubchoo as well offensively.

Other Options
* Put Power Up Punch here
* Get rid of rain sweeper mentions
* Mention Blizzard imo. It has perfect accuracy under hail, which is usually what Cubchoo will be playing under. It isn't preferable though due to losing surf
* Night Slash is an option to hit Bronzor if its something you really want to mention in this analysis, but say that it doesn't often hit much else.
* Snow Cloak choice scarf is really niche and not powerful, but plausible imo
* Hone Claws is a set up option, but isn't too reliable given Cubchoo's poor bulk
* I think you should maybe mention Choice Band, but that the main drawback here is that Cubchoo doesn't appreciate being locked onto any of its moves. LO instead.
* Cubchoo has lots of cool utility options. Mention its access to stuff like Encore and Yawn, but say that it doesn't have the bulk to make much use of these moves.

Checks and Counters
* Definitely mention steel types. They're naturally bulky and can almost always take a hit and threaten Cubchoo with STAB.
* Vulpix can summon sun to completely stop Cubchoo's sweep and kill it with fire blast or cripple it with will o wisp
* Physically bulky pokemon in general just give cubchoo a hard time.
* Mention that Bronzor is uncommon.
* Hippopotas doesn't like ice punch but takes hail away, which sucks.

Overall very good, but there are just a few things that either aren't specific or not mentioned. Hope this helps! :]
 
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[OVERVIEW]
  • Mention some common threats it's weak too (Mienfoo, Timburr, Pawniard, Ponyta)
  • Mention that the low base power of its main STAB move, Ice Punch, leaves it surprisingly weak at times, despite is good Attack stat
  • Mention that it struggles to come in because of its low bulk and weakness to Stealth Rock
[SET]
name: Hail Sweeper
move 1: Ice Punch
move 2: Superpower
move 3: Play Rough
move 4: Surf
item: Eviolite / Berry Juice
ability: Slush Rush
nature: Naive/Naughty
evs: 72 HP / 196 Atk / 36 SpA / 196 Spe
  • Hilomilo already said this, but deslash Power-Up Punch. It's too weak to be worth it

[SET COMMENTS]
Moves
========
  • Mention examples of Rock- and Steel-types Superpower hits (Pawniard is OHKOed, Ferroseed is nearly always 2HKOed, non-Eviolite Tirtouga is 2HKOed)
  • Also mention that Mienfoo is nearly always 2HKOed by Play Rough, Torchic almost always 2HKOed by Surf, Ponyta is 2HKOed after SR by Surf.

Set Details
========
  • Berry Juice does not guarantee that Cubchoo is not 2HKOed, since Knock Off exists. Say 'usually' here
  • Mention that the leftover EVs are put into HP and SpA to slightly raise Cubchoo's bulk and Surf's damage

Usage Tips
========

good

Team Options
========
  • The Drilbur line is weird. Just say wallbreakers in general, not just Drilbur (Mienfoo, Timburr, Pawniard can all also weaken those walls). You can give Drilbur a specific mention for also being able to remove rocks
  • Also mention other hazard removers, like Staryu and Vullaby, for helping Cubchoo come in easier. Vullaby is also immune to hail thanks to Overcoat and can bring Cubchoo in safely with a slow U-turn
  • Mention Pokemon that can deal with Steel- and Rock-types. Fighting- and Ground-types (Mienfoo, Drilbur) are good examples here. Specifically mention Diglett for being able to trap and eliminate them, giving Cubchoo an easier time sweeping

[STRATEGY COMMENTS]
Other Options
=============
  • Life Orb also makes Cubchoo easier to KO in hail (priority), so mention this

Checks and Counters
===================
  • There should be a blank line between the different section
  • Just mention Bronzor in the Steel-types section. Do mention it specifically though
  • Make a 'Weather setters' section and mention Vulpix and Hippo there
  • Don't mention Tentacool, Slowpoke is a better example
QC 2/3, write me up Scotty
QC Stamp final.gif
 
[OVERVIEW]
  • Mention some common threats it's weak too (Mienfoo, Timburr, Pawniard, Ponyta)
  • Mention that the low base power of its main STAB move, Ice Punch, leaves it surprisingly weak at times, despite is good Attack stat
  • Mention that it struggles to come in because of its low bulk and weakness to Stealth Rock
[SET]
name: Hail Sweeper
move 1: Ice Punch
move 2: Superpower
move 3: Play Rough
move 4: Surf
item: Eviolite / Berry Juice
ability: Slush Rush
nature: Naive/Naughty
evs: 72 HP / 196 Atk / 36 SpA / 196 Spe
  • Hilomilo already said this, but deslash Power-Up Punch. It's too weak to be worth it

[SET COMMENTS]
Moves
========
  • Mention examples of Rock- and Steel-types Superpower hits (Pawniard is OHKOed, Ferroseed is nearly always 2HKOed, non-Eviolite Tirtouga is 2HKOed)
  • Also mention that Mienfoo is nearly always 2HKOed by Play Rough, Torchic almost always 2HKOed by Surf, Ponyta is 2HKOed after SR by Surf.

Set Details
========
  • Berry Juice does not guarantee that Cubchoo is not 2HKOed, since Knock Off exists. Say 'usually' here
  • Mention that the leftover EVs are put into HP and SpA to slightly raise Cubchoo's bulk and Surf's damage

Usage Tips
========

good

Team Options
========
  • The Drilbur line is weird. Just say wallbreakers in general, not just Drilbur (Mienfoo, Timburr, Pawniard can all also weaken those walls). You can give Drilbur a specific mention for also being able to remove rocks
  • Also mention other hazard removers, like Staryu and Vullaby, for helping Cubchoo come in easier. Vullaby is also immune to hail thanks to Overcoat and can bring Cubchoo in safely with a slow U-turn
  • Mention Pokemon that can deal with Steel- and Rock-types. Fighting- and Ground-types (Mienfoo, Drilbur) are good examples here. Specifically mention Diglett for being able to trap and eliminate them, giving Cubchoo an easier time sweeping

[STRATEGY COMMENTS]
Other Options
=============
  • Life Orb also makes Cubchoo easier to KO in hail (priority), so mention this

Checks and Counters
===================
  • There should be a blank line between the different section
  • Just mention Bronzor in the Steel-types section. Do mention it specifically though
  • Make a 'Weather setters' section and mention Vulpix and Hippo there
  • Don't mention Tentacool, Slowpoke is a better example
QC 2/3, write me up Scotty
View attachment 77234
I never watched Star Trek, but I got the reference. I'm more of a Star Wars fan myself.

In any case, this is ready for the last QC check!
 
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Well, I just had to remove any Vulpix mentions from the analysis... there weren't as many as I thought there'd be.

I highly recommend not bumping your analyses like this. QC members start working from the bottom, since we don't feel like checking every analyses to say which one has been waiting the longest. When you bump your post, you end up at the top, meaning you actually have to wait longer. I understand your frustration, but it's much easier to contact QC members than try to get a check by bumping.
 
[OVERVIEW]

With the advent of the seventh generation of Pokemon, Cubchoo received a new Ability in Slush Rush. This Ability, along with its decent offensive stats, allows it to be a potent Hail sweeper. Cubchoo also has access to Water-type coverage to check Fire-types, which are generally quite threatening to Hail. Combine into a single paragraph

However, Pokemon Sun and Moon also introduced Alolan Sandshrew, which has the same Ability as Cubchoo, along with Rapid Spin and a secondary Steel typing. This leads to Cubchoo being a niche pick for hail teams at best. In addition, its weak STAB attack means it often underperforms despite its high Attack stat. Cubchoo's poor defensive typing and bad defensive stats also leave it weak to many common threats in LC, such as Ponyta and Mienfoo, as well as common priority moves like Timburr's Mach Punch. This bad bulk, coupled with a weakness to Stealth Rock, means it struggles to find opportunities to switch in. Finally, Cubchoo is absolutely useless outside of Hail due to its poor Speed stat.

[SET]
name: Hail Sweeper
move 1: Ice Punch
move 2: Superpower
move 3: Play Rough
move 4: Surf
item: Eviolite / Berry Juice
ability: Slush Rush
nature: Naive/Naughty
evs: 76 HP / 196 Atk / 36 SpA / 196 Spe

[SET COMMENTS]
Moves
========

Ice Punch is the only physical STAB Cubchoo has access to, but it still hits relatively hard. Remove line break. Give examples of what Ice Punch hits super effectively.
Superpower hits incredibly hard and breaks down Rock- and Steel-types that can cause trouble for hail. In particular, it OHKOs Pawniard and almost always 2HKOs Ferroseed. Combine these two sentences. Play Rough deals with Fighting-types that can also be troublesome for Hail, including 2HKOing Mienfoo. Reword this to something like "Play Rough 2HKOs Fighting-types, such as Mienfoo, that can be troublesome for Hail teams. Surf, while a bit weak compared to Cubchoo's other moves, lets it check Fire-type threats such as Torchic and Ponyta. These Pokemon are all 2HKOed after Stealth Rock damage. Combine the previous two sentences.

Set Details
========

Eviolite enables Cubchoo to take a hit despite its mediocre bulk, letting it attack safely. For example, it has a high chance of living a STAB Drain Punch from Timburr when it would normally be OHKO'd. Combine this sentence with the previous one. I think Timburr is kind of a bad example here since it just gets KOd by Mach Punch; change to Mienfoo instead. Move the first two sentences after the section explaining what the EVs, nature, and ability do. Berry Juice is another option to keep Cubchoo healthy and usually ensures it cannot be 2HKO'd, for example from Vullaby's Brave Bird. I think a better example here would be Timburr's Mach Punch. The given EV spread lets Cubchoo hit as hard as possible, while letting it outspeed Scarf Mienfoo under Hail. The remaining EVs power up Surf and make Cubchoo a bit bulkier. An Naughty nature leaves it vulnerable to special attacks, but lets Cubchoo hit harder with its physical attacks. However, a Naive nature can be used to outspeed Scarf Chinchou and other fast Pokemon, but Cubchoo won't hit as hard. Remove the second part of this sentence. Slush Rush is the ability of choice here, as it doubles Cubchoo's Speed and lets it effectively sweep in Hail.

Usage Tips
========

Only send out Cubchoo when Hail has been set up, as it's virtually useless otherwise. Since Cubchoo has so few opportunities to switch in, try and sweep late-game when all of its counters are gone or weakened. You should use Surf if you think your opponent is going to switch into a Fire-type; this will cripple them, allowing Cubchoo to outspeed them and grab a KO. Cubchoo is still very frail even with Eviolite, so bring it in with a slow U-Turn or Volt Switch to avoid taking prior damage. Provide examples of U-turn/Volt Switch users. This means Cubchoo isn't as easy to revenge-kill with priority. This sentence doesn't really add anything; remove it.

Team Options
========

Hail setters are essential for Cubchoo to sweep, so having one on your team is a must. Alolan Vulpix in particular has access to Aurora Veil, which makes Cubchoo harder to KO. Electric-types like Chinchou and Magnemite can take care of bulky waters that Cubchoo struggles against and bring it in safely with a slow Volt Switch. Abra, Vullaby and Snubbull, among other Fighting checks, can get rid of the Fighting-types that threaten Cubchoo. Mienfoo, Timburr and other wallbreakers weaken physical walls such as Onix and Dwebble, letting Cubchoo deal with them easier. Drilbur receives a special mention, since it can also remove the Stealth Rocks that Cubchoo is weak to.
*Staryu and Vullaby can also remove hazards, giving Cubchoo an easier time switching in. Remove bullet point Vullaby is also immune to Hail damage thanks to Overcoat. Entry hazard support from the likes of Ferroseed helps to break down bulky Pokemon that Cubchoo struggles against. Provide examples of bulky Pokemon. Finally, Fighting- and Ground-type Pokemon such as Diglett and Mienfoo can provide a secondary check to Rock- and Steel-types. Diglett is notable for being able to trap and remove these threats, but keep in mind that hail will break its Focus Sash.

[STRATEGY COMMENTS]
Other Options
=============

A special-oriented set with Blizzard is an option, but Cubchoo is lacking in special coverage, not to mention that this makes it even weaker when the Hail is gone. Blizzard can also be used on the main set, replacing Surf; however, this means Cubchoo no longer has any way of dealing with opposing Fire-types. Life Orb can be used to boost Cubchoo's damage output, but the recoil and lack of recovery makes it easier to KO outside of Hail. It also makes it even weaker to priority moves, allowing it to be easy prey for revenge-killers. Power-Up Punch provides Cubchoo with a way to boost its Attack stat, making it easier to sweep. However, it's really weak compared to Superpower and Cubchoo is usually too frail to set up. Hone Claws is another option for setting up, but it's unviable for the same reason. Night Slash allows Cubchoo to hit Bronzor, but offers no utility otherwise. Change Bronzor to Frillish. Bronzor is also quite rare to begin with, so dedicating an entire move slot just to hit it is pointless. This sentence doesn't add anything; remove it. Finally, Cubchoo has some interesting support options such as Yawn and Encore, but it lacks the bulk to utilize them effectively.

Checks and Counters
===================

**Physical Walls**: Pokemon that are physically bulky generally give Cubchoo a hard time. Alolan Grimer, Shellos and other physically bulky Pokemon can take pretty much any of Cubchoo's attacks and stall it out. Rework this into a single sentence and change the name to Physically Bulky Pokemon. Replace Shellos with something like Timburr.

**Steel-types**: Many Steel-type Pokemon in Little Cup are very bulky and can take any of Cubchoo's attacks besides Superpower. Magnemite, Ferroseed and the rare Bronzor are good examples of these. Reword this into a single sentence and don't mention Bronzor.

**Hippopotas**: Hippopotas removes Hail, potentially stopping Cubchoo's sweep, but it cannot switch into Ice Punch.

**Priority**: Being a mono - Ice-type Pokemon, Cubchoo is weak to common priority moves such as Timburr's Mach Punch and Croagunk's Vacuum Wave.

**Bulky Waters**: Mareanie and Slowpoke can take just about anything Cubchoo throws at them, while Shellder, Omanyte and Tirtouga can use it as setup fodder. The latter two should be wary of Superpower, however.

**Stealth Rock**: Stealth Rock takes away 25% of Cubchoo's health, allowing it to be OHKO'd much easier. What can OHKO it with Stealth Rock up?

Comments in bold. 3/3, sorry you had to wait so long.

Mega-Pokebattlerz
 
Amcheck; doesn't count unless stamped; implement with reply button!
Additions
Removals
Comments
[OVERVIEW]

With the advent of the seventh generation of Pokemon, Cubchoo received a new Ability in Slush Rush. This Ability, Cubchoo's ability Slush Rush, along with its decent offensive stats, allows it to be a potent Hail hail sweeper. Cubchoo also has access to Water-type coverage to check Fire-types, which are generally quite threatening to Hail. hail teams. However, Pokemon Sun and Moon also introduced Cubchoo faces competition from Alolan Sandshrew, which has the same Ability ability as Cubchoo, along with Rapid Spin and a secondary Steel typing. This leads to Cubchoo being a niche pick for hail teams at best. In addition, its weak STAB attack means it often underperforms despite its high Attack stat. Cubchoo's poor defensive typing and bad defensive stats also leave it weak to many common threats in LC, such as Ponyta and Mienfoo, as well as common priority moves like Timburr's Mach Punch. This bad bulk, coupled with a weakness to Stealth Rock, means it struggles to find opportunities to switch in. Finally, Cubchoo is absolutely useless outside of Hail hail due to its poor Speed stat.

[SET]
name: Hail Sweeper
move 1: Ice Punch
move 2: Superpower
move 3: Play Rough
move 4: Surf
item: Eviolite / Berry Juice
ability: Slush Rush
nature: Naive/Naughty Naive / Naughty
evs: 76 HP / 196 Atk / 36 SpA / 196 Spe

[SET COMMENTS]
Moves
========

Ice Punch is the only physical STAB Cubchoo has access to, but it still hits relatively hard. It also deals hard, dealing super effective damage to common Pokemon like Vullaby and Diglett. Superpower hits incredibly hard and breaks down Rock- and Steel-types that can cause trouble for hail, such as Pawniard and Ferroseed. (you mention rock- and steel-types, so it would probably be a good idea to mention one of each in that order) Play Rough deals with Mienfoo and other Fighting-types that can also be troublesome for Hail. hail teams. Surf, while a bit weak compared to Cubchoo's other moves, lets it Cubchoo check Fire-type threats such as Torchic and Ponyta, which are all 2HKOed after Stealth Rock damage.

Set Details
========

The given EV spread lets Cubchoo hit as hard as possible, possible while letting it outspeed Choice Scarf Mienfoo under Hail. hail. The remaining EVs power up Surf and make Cubchoo a bit bulkier. A Naughty nature leaves it vulnerable to special attacks, attacks but lets Cubchoo hit harder with its physical attacks. However, a Naive nature can be used to outspeed Choice Scarf Chinchou and other fast Pokemon. Slush Rush is the ability of choice here, as it doubles Cubchoo's Speed and lets it effectively sweep in Hail. hail. Eviolite enables Cubchoo to take a hit despite its mediocre bulk, letting it attack safely; for example, it has a high chance of living surviving a STAB Drain Punch from Mienfoo when it would normally be OHKO'd. Mienfoo. Berry Juice is another option to keep Cubchoo healthy and usually ensures it cannot be 2HKO'd, 2HKOed, for example from Timburr's Mach Punch.

Usage Tips
========

Only send out Cubchoo when Hail hail has been set up, as it's virtually useless otherwise. Since Cubchoo has so few opportunities to switch in, try and sweep late-game when all of its counters are gone or weakened. (prefer it the other way round but that's just stylistic) You should use Surf if you think your opponent is going to switch into a Fire-type; this will cripple them, it, allowing Cubchoo to outspeed them it and grab a KO. Cubchoo is still very frail even with Eviolite, so bring it in with a slow U-Turn U-turn or Volt Switch from Magnemite or another Pokemon ( i'd change this to "...U-turn or Volt Switch from [U-turn user] or Mangnemite to avoid...") to avoid taking prior damage.

Team Options
========

Hail setters are essential for Cubchoo to sweep, so having one on your team is a must. Alolan Vulpix in particular has access to Aurora Veil, which makes Cubchoo harder to KO. Electric-types like Chinchou and Magnemite can take care of bulky waters Water-types that Cubchoo struggles against and bring it in safely with a slow Volt Switch. Abra, Vullaby Vullaby, and Snubbull, among other Fighting checks, can get rid of the Fighting-types that threaten Cubchoo. Mienfoo, Timburr Timburr, and other wallbreakers weaken physical walls such as Onix and Dwebble, letting Cubchoo deal with them easier. Drilbur receives a special mention, since it can also remove the Stealth Rocks Rock, that which Cubchoo is weak to. Staryu and Vullaby can also remove entry hazards, giving Cubchoo an easier time switching in. Vullaby is also immune to Hail hail damage thanks to Overcoat. Entry hazard support from the likes of Ferroseed helps to break down bulky Pokemon such as Mareanie that Cubchoo struggles against. Finally, Fighting- and Ground-type Pokemon such as Diglett Mienfoo and Mienfoo Diglett can provide a secondary check to Rock- and Steel-types. Diglett is notable for being able to trap and remove these threats, but keep in mind that hail will break its Focus Sash.

[STRATEGY COMMENTS]
Other Options
=============

A special-oriented set with Blizzard is an option, but Cubchoo is lacking in special coverage, not to mention that this makes it even weaker when the Hail hail is gone. Blizzard can also be used on the main set, replacing Surf; however, this means Cubchoo no longer has any way of dealing with opposing Fire-types. Life Orb can be used to boost Cubchoo's damage output, but the recoil and lack of recovery makes it easier to KO outside of Hail. hail. It also makes it even weaker to priority moves, allowing it to be easy prey for revenge-killers. revenge killers. Power-Up Punch and Hone Claws provides provide Cubchoo with a way to boost its Attack stat, making it easier to sweep. However, it's the former is really weak compared to Superpower and Cubchoo is usually too frail to set up. Hone Claws is another option for setting up, but it's unviable for the same reason. (merged this with the previous two sentences) Night Slash allows Cubchoo to hit Frillish, Frillish but offers no utility otherwise. Finally, Cubchoo has some interesting support options such as Yawn and Encore, but it lacks the bulk to utilize them effectively.

Checks and Counters
===================

**Physical Walls**: Pokemon that are physically bulky, such as Alolan Grimer and Timburr, can take pretty much any of Cubchoo's attacks and stall it out.

**Steel-types**: Many Steel-type Pokemon in Little Cup, such as Magnemite and Ferroseed, are very bulky and can take any of Cubchoo's attacks besides Superpower.

**Hippopotas**: Hippopotas removes Hail, hail, potentially stopping Cubchoo's sweep, but it cannot switch into Ice Punch.

**Priority**: Being a mono - Ice-type mono-Ice-type Pokemon, Cubchoo is weak to common priority moves such as Timburr's Mach Punch and Croagunk's Vacuum Wave.

**Bulky Waters**: Water-types**: Mareanie and Slowpoke can take just about anything Cubchoo throws at them, while Shellder, Omanyte Omanyte, and Tirtouga can use it as setup fodder. The latter two should be wary of Superpower, however.

**Stealth Rock**: Stealth Rock takes away 25% of Cubchoo's health, allowing it to be OHKO'd OHKOed by attacks it would normally survive survive, such as Mienfoo's Drain Punch.
 
I also have an amcheck; I was almost done when Sobi posted his, but I kept getting distracted x_x
probably a ton of similarities considering it's a fairly simple one to check.

Add / Corrections Remove Comments
Capitalise lowercase

[OVERVIEW]

With the advent of the seventh generation of Pokemon, Cubchoo received a new Ability in Slush Rush. This (don't put emphasis on changes by generation) Cubchoo's ability, Slush Rush, (AC) along with its decent offensive stats, allows it to be a potent hail sweeper. Cubchoo It also has access to Water-type coverage to check Fire-types, which are generally quite threatening to hail teams (they don't threaten the weather itself). However, Pokemon Sun and Moon also introduced Cubchoo faces competition from Alolan Sandshrew, which has the same ability as Cubchoo, along with access to Rapid Spin and a secondary Steel typing. This leads to Cubchoo being a niche pick for hail teams at best. In addition, its weak STAB attack means it often underperforms despite its high Attack stat. Cubchoo's poor defensive typing and bad defensive stats also leave it weak to many common threats in LC, such as Ponyta and Mienfoo, as well as common priority moves like Timburr's Mach Punch. This bad bulk, coupled with a weakness to Stealth Rock, means it struggles to find opportunities to switch in. Finally, Cubchoo is absolutely useless outside of hail due to its poor Speed stat.


[SET]
name: Hail Sweeper
move 1: Ice Punch
move 2: Superpower
move 3: Play Rough
move 4: Surf
item: Eviolite / Berry Juice
ability: Slush Rush
nature: Naive/Naughty Naive / Naughty
evs: 76 HP / 196 Atk / 36 SpA / 196 Spe

[SET COMMENTS]
Moves
========

Ice Punch is the only physical STAB move Cubchoo has access to, but it still hits relatively hard. It also deals super effective damage to common Pokemon like Vullaby and Diglett. Superpower hits incredibly hard and breaks down the Rock- and Steel-types that can cause trouble for hail teams, such as (giving an example of a Rock-type might be nice) Pawniard and Ferroseed. Play Rough deals with Mienfoo and the other Fighting-types that can also be troublesome for Hail (implied by the "also"). Surf, while a bit weak compared to Cubchoo's other moves, lets it check Fire-type threats such as Torchic and Ponyta, which are all 2HKOed after Stealth Rock damage.

Set Details
========

The given EV spread lets Cubchoo hit as hard as possible, (RC) while letting it outspeeding Choice Scarf Mienfoo under hail. The remaining EVs are put into Special Attack and HP to power up Surf and make Cubchoo a bit bulkier. A Naughty nature leaves it vulnerable to special attacks, (RC) but lets Cubchoo hit harder with its physical attacks. However, a Naive nature can be used to outspeed Choice Scarf Chinchou and other fast Pokemon while hail is active. Slush Rush is the ability of choice here, as it doubles Cubchoo's Speed and lets it effectively sweep in under hail. Eviolite enables Cubchoo to take a hit despite its mediocre bulk, letting which allows it to attack safely (cutting a bit of repetition); for example, it has a high chance of living surviving a STAB Drain Punch from Mienfoo when it would normally be OHKO'd. Berry Juice is another option to keep Cubchoo healthy and usually ensures it cannot be 2HKO'd 2HKOed, for example from by Timburr's Mach Punch.

Usage Tips
========

Only send out Cubchoo when hail has been set up, as it's virtually useless otherwise. Since Cubchoo has so few opportunities to switch in, try and sweep late-game when all of its counters are gone or weakened. You should use Surf if you think your opponent is going to switch into a Fire-type; this will cripple them it, allowing Cubchoo to outspeed them it and grab a KO afterwards. Cubchoo is still very frail even with Eviolite, so bring it in with a slow U-turn or Volt Switch such as from Magnemite or another Pokemon (maybe mention a U-turn user before Magnemite) to avoid taking prior damage.

Team Options
========

Hail setters are essential for Cubchoo to sweep, so having one on your team is a must. Alolan Vulpix, (AC) in particular, (AC) has access to Aurora Veil, which makes Cubchoo harder to KO. Electric-types like Chinchou and Magnemite can take care of the bulky waters Water-types that Cubchoo struggles against and bring it in safely with a slow Volt Switch. Abra, Vullaby, (AC) and Snubbull, among other Fighting-type checks, can get rid of the Fighting-types that threaten Cubchoo. Mienfoo, Timburr, (AC) and other wallbreakers weaken physical walls such as Onix and Dwebble, letting Cubchoo deal with them easier more easily. Drilbur receives a special mention, since it can also remove the Stealth Rocks that Cubchoo is weak to. Staryu and Vullaby can also remove entry hazards as well (repetition), giving Cubchoo an easier time switching in.; (period->semicolon) Vullaby is also immune to hail damage thanks to Overcoat. Entry hazard support from the likes of Ferroseed helps to break down bulky Pokemon such as Mareanie that Cubchoo struggles against. Finally, Fighting- and Ground-type Pokemon such as Diglett and Mienfoo Mienfoo and Diglett can provide a secondary check to Rock- and Steel-types (they aren't really "providing" checks; they are the checks. "secondary" also doesn't quite fit here.). Diglett is notable for being able to trap and remove these threats, but keep in mind that hail will break its Focus Sash.

[STRATEGY COMMENTS]
Other Options
=============

A special-oriented set with Blizzard is an option, but Cubchoo is lacking in special coverage, not to mention that this makes it even weaker when the hail is gone. Blizzard can also be used on the main set, replacing Surf; however, this means Cubchoo no longer has any way of dealing with opposing Fire-types. Life Orb can be used to boost Cubchoo's damage output, but the recoil and lack of recovery makes it easier to KO outside of hail. It also makes it becomes even weaker to priority moves, allowing causing (more appropriate in given context) it to be easy prey for revenge-killers revenge killers. Power-Up Punch and Hone Claws provides Cubchoo with a way to boost its Attack stat, making it easier to sweep. However, it's the former is really weak compared to Superpower, (AC) and Cubchoo is usually too frail to set up. Hone Claws is another option for setting up, but it's unviable for the same reason. (RP) Night Slash allows Cubchoo to hit Frillish, (RC) but offers no utility otherwise. Finally, Cubchoo has some interesting support options such as Yawn and Encore, but it lacks the bulk to utilize them effectively.

Checks and Counters
===================

**Physical Walls (do these really classify as walls, though? QC mentioned changing this title)**: Pokemon that are physically bulky, such as Alolan Grimer and Timburr, can take pretty much any of Cubchoo's attacks and stall it out of hail turns (i think this is what you're going for; if you meant just beating it, make it clearer).

**Steel-types**: Many Steel-type Pokemon in Little Cup, such as Magnemite and Ferroseed, are very bulky and can take any of Cubchoo's attacks besides Superpower.

**Hippopotas**: Hippopotas removes hail with Sand Stream, potentially stopping Cubchoo's sweep, but it cannot switch into Ice Punch.

**Priority**: Being a mono - Ice-type mono-Ice-type Pokemon, Cubchoo is weak to common priority moves such as Timburr's Mach Punch and Croagunk's Vacuum Wave.

**Bulky Waters Water-types**: Mareanie and Slowpoke can take just about anything Cubchoo throws at them, while Shellder, Omanyte, (AC) and Tirtouga can use it as setup fodder.; (period->semicolon) however, (AC) the latter two should be wary of Superpower, (RC) however (original wording ends this with an awkward note).

**Stealth Rock**: Stealth Rock takes away 25% of Cubchoo's health every time it switches in, allowing it to be OHKO'd OHKOed by attacks it would normally survive such as Mienfoo's Drain Punch.
 
Last edited:
Remove Add Comments (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
[OVERVIEW]

Cubchoo's ability Slush Rush,(RC) along with its decent offensive stats,(RC) allows it to be a potent hail sweeper. Cubchoo also has access to Water-type coverage to check Fire-types, which are generally quite threatening to hail teams. However, Cubchoo faces competition from Alolan Sandshrew, which has the same ability along with Rapid Spin and a secondary Steel typing. This leads to Cubchoo being a niche pick for hail teams at best. In addition, its weak STAB attack means it often underperforms despite its high Attack stat. Cubchoo's poor defensive typing and bad defensive stats also leave it weak to many common threats in LC, such as Ponyta and Mienfoo, as well as common priority moves like Timburr's Mach Punch. This bad bulk, coupled with a weakness to Stealth Rock, means it struggles to find opportunities to switch in. Finally, Cubchoo is absolutely useless outside of hail due to its poor Speed stat.

[SET]
name: Hail Sweeper
move 1: Ice Punch
move 2: Superpower
move 3: Play Rough
move 4: Surf
item: Eviolite / Berry Juice
ability: Slush Rush
nature: Naive / Naughty
evs: 76 HP / 196 Atk / 36 SpA / 196 Spe

[SET COMMENTS]
Moves
========

Ice Punch is the only physical STAB Cubchoo has access to, but it still hits relatively hard, dealing super effective damage to common Pokemon like Vullaby and Diglett. Superpower hits incredibly hard and breaks down Rock- and Steel-types that can cause trouble for hail, such as Omanyte and Ferroseed. Play Rough deals with Mienfoo and other Fighting-types that can also be troublesome for hail teams. Surf, while a bit weak compared to the other moves, lets Cubchoo check Fire-type threats such as Torchic and Ponyta, which are all 2HKOed after Stealth Rock damage.

Set Details
========

The given EV spread lets Cubchoo hit as hard as possible while letting it outspeed Choice Scarf Mienfoo under hail. The remaining EVs power up Surf and make Cubchoo a bit bulkier. A Naughty nature leaves it vulnerable to special attacks,(RC) (dependent clause) but lets Cubchoo hit harder with its physical attacks. However, a Naive nature can be used to outspeed Choice Scarf Chinchou and other fast Pokemon under hail. Slush Rush is the ability of choice here, as it doubles Cubchoo's Speed and lets it effectively sweep in hail. Eviolite enables Cubchoo to take a hit despite its mediocre bulk, letting it attack safely; for example, it has a high chance of surviving a STAB Drain Punch from Mienfoo. Berry Juice is another option to keep Cubchoo healthy and usually ensures it cannot be 2HKOed, for example,(AC) from Timburr's Mach Punch.

Usage Tips
========

Only send out Cubchoo when hail has been set up, as it's virtually useless otherwise. Since Cubchoo has so few opportunities to switch in, try and sweep late-game when all of its counters are gone or weakened. You Cubchoo should use Surf if you think your opponent is going to switch into a Fire-type; this will cripple it, allowing Cubchoo to outspeed it and grab a KO. Cubchoo is still very frail even with Eviolite, so bring it in with a slow U-turn or Volt Switch from Mienfoo or Magnemite to avoid taking prior damage.

Team Options
========

Hail setters are essential for Cubchoo to sweep, so having one on your team is a must. Alolan Vulpix in particular has access to Aurora Veil, which makes Cubchoo harder to KO. Electric-types like Chinchou and Magnemite can take care of bulky waters Water-types that Cubchoo struggles against and bring it in safely with a slow Volt Switch. Abra, Vullaby, and Snubbull, among other Fighting checks, can get rid of the Fighting-types that threaten Cubchoo. Mienfoo, Timburr, and other wallbreakers weaken physical walls such as Onix and Dwebble, letting Cubchoo deal with them easier. Drilbur receives a special mention,(AC) since it can also remove Stealth Rocks Rock, which Cubchoo is weak to. Staryu and Vullaby can also remove entry hazards, giving Cubchoo an easier time switching in. Vullaby is also immune to hail damage thanks to Overcoat. Entry hazard support from the likes of Ferroseed helps to break down bulky Pokemon such as Mareanie that Cubchoo struggles against. Finally, Fighting- and Ground-type Pokemon such as Mienfoo and Diglett can provide a secondary check to Rock- and Steel-types. Diglett is notable for being able to trap and remove these threats, but keep in mind that hail will break its Focus Sash.

[STRATEGY COMMENTS]
Other Options
=============

A special-(RH)oriented set with Blizzard is an option, but Cubchoo is lacking in special coverage, not to mention that this makes it and this set (when you write "not to mention" you already mention it. Avoid using such phrases) even weaker when the hail is gone. Blizzard can also be used on the main set, replacing Surf; however, this means Cubchoo no longer has any way of dealing with opposing Fire-types. Life Orb can be used to boost Cubchoo's damage output, but the recoil and lack of recovery makes it Cubchoo easier to KO outside of hail. It Life Orb also makes it even weaker to priority moves, allowing it to be easy prey for revenge killers. Power-Up Punch and Hone Claws provide Cubchoo with a way to boost its Attack stat, making it easier to sweep. However, the former is really weak compared to Superpower,(AC) and Cubchoo is usually too frail to set up. Night Slash allows Cubchoo to hit Frillish but offers no utility otherwise. Finally, Cubchoo has some interesting support options such as Yawn and Encore, but it lacks the bulk needed to utilize them effectively.

Checks and Counters
===================

**Physical Walls**: Pokemon that are physically bulky,(RC) such as Alolan Grimer and Timburr,(RC) can take pretty much any of Cubchoo's attacks and stall it out.

**Steel-types**: Many Steel-type Pokemon in Little Cup,(RC) such as Magnemite and Ferroseed,(RC) are very bulky and can take any of Cubchoo's attacks besides Superpower.

**Hippopotas**: Hippopotas removes hail, potentially stopping Cubchoo's sweep, but it cannot switch into Ice Punch.

**Priority**: Being a mono-Ice-type Pokemon, Cubchoo is weak to common priority moves such as Timburr's Mach Punch and Croagunk's Vacuum Wave.

**Bulky Water-types**: Mareanie and Slowpoke can take just about anything Cubchoo throws at them, while Shellder, Omanyte, and Tirtouga can use it as setup fodder. The latter two should be wary of Superpower, however.

**Stealth Rock**: Stealth Rock takes away 25% of Cubchoo's health, allowing it to be OHKOed by attacks it would normally survive, such as Mienfoo's Drain Punch.
GP 2/2
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