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Cuddy's Allstars (OU RMT)

Cuddy's Allstars

My goal was to build a Balanced-Offensive team. I started out by picking Lucario as my sweeper, then I found some great pokes to support it and then I covered all of the major threats I could think of off the top of my head. I would like to give a shout out to Xtrashine for helping me with this team.

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Swampert@Leftovers
Relaxed Naure
Ability:Torrent
EVs:252hp/252def/4atk
-Stealth Rock
-Earthquake
-Ice Beam
-Protect

This is the standard Mix Pert lead. Its primary job is to set up stealth rock. I opted to go with protect over Roar because when I'm against Jirachi leads, I can scout Trick and then switch to my latias to make trick useless. It has Earthquake for stab so It normally 2hkos metagross and Id protect up because Metagross might explode rather than switch out depending on what my opponent has for metagross.​

Swampert Against the Top Ten Leads:

1. Azelf: I would Ice Beam on the taunt then protect to scout explosion.​

2. Metagross: I would Earthquake then use protect to scout for explosion.​

3. Swampert: I would steath rock then I'd Earthquake and protect stall until it dies.​

4. Jirachi: I'd scout trick by using protect then go to my Latias.​

5. Aerodactyl:Id Ice Beam on the Taunt and then Ice beam again to kill it off.​

6. Infernape: I would set up Stealth rock on the taunt then kill it with Earthquake.​

7. Roserade: ??? (need help with this one)

8. Heatran: Id Set up rocks and then use Earthquake if it stays in.

9. Tyranitar: I would set up rocks then Earthquake it.​

10. Gliscor:Id Ice Beam it incase it uses taunt.



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Tyranitar@ChoiceScarf
Jolly Nature
Ability: SandStream
EVs:252atk/252speed/4hp
-Crunch
-Pursuit
-Stone Edge
-Earthquake

I chose this guy because usually people expect a slow tyrnaitar but then get owned by this thing. He is my Gyarado's revenge killer for Scarfed Latias. I am thinking about chanhing Pursuit to Superpower because Latias normally stays in on pursuit, expecting a slow Tyranitar so Crunch works better for me.

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Latias@ChoiceScarf
Timid Nature
Ability:Levitate
EVs:252spAtk/252spd/4hp
-Trick
-Thunderbolt
-DracoMeteor
-Surf

Latias is like the glue to my team. He can trick an icebeam in the late game so that Lucario or Gyra can sweep. Also, Latias is my Gyarados-Killer. Gyarados needs +2 speed with a jolly nature to outspeed me and most Gyras are Adamant so I really have no problems with Gyra. Same for Dragon Dancing Salamence and Kingdra. She also takes out opposing scarfers. Its also used to trap Trick Jirachi leads once Swampert scouts it.

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Magnezone@Leftovers
Modest Nature
Ability:Magnet Pull
EVs:40HP/252SpAtk/216spd
-Substitute
-ThunderWave
-Thunderbolt
-Hidden Power Grass

Magnezone has many capabilities on my team. It comes in on a bullet punch Directed at Tyranitar, then substitutes and then kills it off with tbolt. Same with scarf Jirachi. I also changed it from the regular "Steel Killer" to better benefit my team. I have come to see that Swampert occasionally comes in on Magnezone once Scizor is gone thinking it can revenge kill me with Earthquake, but Hidden Power Grass kills it with ease after Stealth rock damage.

THE SWEEPERS

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Gyarados@Leftovers
Jolly Nature
Ability: Intimidate
EVs:252atk/252spd/4hp
-Dragon Dance
-Stone Edge
-Waterfall
-Earthquake

He comes around when its needed and if an opposing latias is out of the way. He sweeps through teams pretty easily after two dances. I opted to go with a Jolly (less power) Gyra over Adamant (less speed) so that I can outspeed Latias after +2 speed. There is really nothing else I can say about this since it is so commonly used in today's metagame.

THE STAR PLAYER
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Lucario@LifeOrb
Adamant Nature
Ability:Inner Focus
EVs: 252atk/252spd/4def
-Swords Dance
-Crunch/Bullet Punch
-CloseCombat
-ExtremeSpeed

Once Scizor and Gengar are out of the way. I can sweep through teams pretty easily after stealth rock damage. The thing that stops me is Salamence but after stealth rock damage I can kill it off with a +1 extreme speed.

How Powerful is Lucario?
To show how powerful this set is, here are some calculations against many defensive Pokémon after a single Swords Dance. These calculations are assuming an Adamant nature.
  • Close Combat vs. max HP / Def Skarmory 84.4% - 99.7%
  • Close Combat vs. max HP / Def Bronzong: 95.2% - 100% (67% chance to OHKO)
  • Close Combat vs. max HP / Def Hippowdon: 75.7% - 89.3%
  • Close Combat vs. max HP / Def Forretress: 79.7% - 93.8%
  • Close Combat vs. max HP / Def Donphan: 82.0% - 96.9%
  • Crunch vs. max HP / Def Cresselia: 63.5% - 74.8%
  • Crunch vs. max HP Cresselia: 85.1% - 100% (2.6% chance to OHKO)
  • Crunch vs. max HP / Def Dusknoir: 88.4% - 100% (21% chance to OHKO)
  • Crunch vs. max HP / Def Celebi: 78.7% - 93.1%
  • Crunch vs. max HP / Def Rotom - Appliance: 100%
I don't have to deal with Rotom much because I use this team for Gamebattles.com and Rotom forms are banned on the ladder.

Thanks for reading my RMT and please give me the best rates you can. A threat list is coming soon.

Last Look
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Hey this is a nice team and I have a few suggestions for it.

Swampert - No complaints here.

Tyranitar - Scarftar is so common these days. Now, people actually expect it. Since you already have a revenge killer, I recommend BAND-TAR. The thing can hit like a truck. Seriously. Whatever switches in expecting to survive scarf-tar is gonna get dented hard.

Latias - I don't like draco meteor on Scarf-Latias because it leaves her open too much. I prefer a dragon pulse, so pokes can't set up on you as much. But that's just me. This is great to have on a team with Lucario, because if an opponent gets locked on pursuit, you get a free set-up.

Magnezone - Hidden power grass is a bad idea if it's just for Swampert. You'd get more power out of explosion over thunder wave and HP ice over grass.

Gyarados - Your team needs a safe switch-in to Scizor's u-turn, so I recommend changing Gyarados to a bulky set. Rotom shouldn't be a problem for you, because you have a pursuiting Tyranitar. Even bulky Gyara can outspeed any Latias after 2 DD.

Lucario - Scizor is OHKOed by +2 close combat, and since Rotom forms are dealt with by Tyranitar, I recommend switching crunch over to bullet punch to deal with other T-tars. A scarf-tar switching in on stealth rocks gets OHKOed by a +2 bullet punch.

This is a great team, and I hope I helped!
 
Alright thanks. I will test out the choice banded tyranitar and I will change Draco to Dragon Pulse. I do prefer this Gyarados better because magnezone is already good enough to handle scizor. Also, I will test out explosion but I really like to have magnezone alive. As for Lucario, Bullet punch stab would help me with gengars a lot because they come in on an extreme speed and kill me. Nobody will expect double priority.

Thanks again for the rate. Any other suggestions
 
Pretty much what the other guy above me said, chance Draco Meteor to Dragon Pulse so you can continue to use Latias to sweep like a broom and change out Crunch to Bullet Punch or something since you already have Pursuit on Tyranitar to handle any threats Crunch would take care of. Otherwise, nice team that won't take too much Sandstorm damage seeing as 4 of them are immune to it and it tacks on a nice little defensive boost to Tyranitar as well.

I would also recommend Leftovers on Latias over Choice Scarf for some added bulk, but that's mostly because I dislike choice items because I hate being locked into one move. Banded T-tar is a good choice overall though, because of how much damage it can wreck with one move move alone, and the moves it has have pretty good coverage.

After one SD and after Latias is done sowing havoc, your Lucario should have no problem finishing the job Latias left unfinished.
 
Pretty much what the other guy above me said, chance Draco Meteor to Dragon Pulse so you can continue to use Latias to sweep like a broom and change out Crunch to Bullet Punch or something since you already have Pursuit on Tyranitar to handle any threats Crunch would take care of. Otherwise, nice team that won't take too much Sandstorm damage seeing as 4 of them are immune to it and it tacks on a nice little defensive boost to Tyranitar as well.

I would also recommend Leftovers on Latias over Choice Scarf for some added bulk, but that's mostly because I dislike choice items because I hate being locked into one move. Banded T-tar is a good choice overall though, because of how much damage it can wreck with one move move alone, and the moves it has have pretty good coverage.

After one SD and after Latias is done sowing havoc, your Lucario should have no problem finishing the job Latias left unfinished.

Thanks for the rate man. Also, Leftovers on Latias really ruins my team because Dancing Gyarados is so common. Latias is my revenge killer for Gyra so if I had leftovers, its good game for me after 1 to 2 dragon dances.
 
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