CurseLax Team

At a glance:
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starmie.png
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snorlax.png
GyaradosSprite.png
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Synergy:
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Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Iron Head
- Stealth Rock
- Ice Punch
- U-turn
Gets stealth rocks on the field and helps alot with tyranitar which troubles this team otherwise. Jirachi also helps with the dragons by using ice punch and uturn is for celebi/scouting for zone which are really annoying.
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Starmie @ Leftovers
Ability: Natural Cure
EVs: 136 HP/156 Def/216 Spd
Timid nature (+Spd, -Atk)
- Rapid Spin
- Surf
- Ice Beam
- Recover
Helps alot with entry hazards which gyara hates and helps alot with stall. Thunder bolt for gyara/skarm. Rapid spin for obvious reasons. Surf is for ground types.. this is also my main switch in to things like vaporeon.
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Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Thunder Wave
- Grass Knot
- Recover
- Hidden Power [Fire]
Celebi is basically for the bulky waters like swampert/vaporeon/suicune. Hidden power fire is for breloom which is a total female dog and also for scizors that have taken a bit of damage so hp fire ko's. T-wave celebi + jirachi is pretty sweet since sometimes latias comes in and you can just paralyze it then flinch it to death. Recover is for healing
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Snorlax (M) @ Leftovers
Ability: Thick Fat
EVs: 168 HP/120 Def/220 SDef
Careful nature (+SDef, -SAtk)
- Curse
- Body Slam
- Rest
- Crunch
My main answer to gengar and latias. Once celebi is gone this thing is usually my answer to bulky waters not named gyarados. Curse lax is an absolute beast.. once the trick'ers and steels have been eliminated curse lax usually sweeps with ease. If a latias comes in I'm forced to switch right away since lax is the base of the team and I don't want him to be choiced which explains why I have heatran and jirach so if one of my choicers are gone I still have another to absorb tricks..
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Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 188 HP/232 Def/88 Spd
Impish nature (+Def, -SAtk)
- Rest
- Sleep Talk
- Waterfall
- Dragon Dance
Not sure about dragon dance but it helps so much. Roar is an option I guess but the attack and speed that dragon dance gives gyara was too much to ignore. Gyara is my status absorber and my answer to lucario and machamp. The 88 speed ev's is so I can outspeed things like gliscor and jirachi after one dragon dance.
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Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Fire Blast
- Earth Power
- Explosion
- Dragon Pulse
Heatran is my revenger and takes rotoms w.o.w. I use dragon pulse over hp ice because dragon pulse is an ohko on salamence after stealth rock and does more to latias than hp ice. I use heatran for jirachi and scizor if I decide that the 25% removed from gyara is too important to take at that moment. The set is really standard.. Fire blast for stab and power.. earth power for predicting tran switches.. explosion for things like bliss.
 
Threat list

Defensive Threats
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Blissey - Gyara
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Umbreon - Jirachi, Gyara
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Bronzong - Gyara, Heatran, starmie
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Celebi - Heatran, Snorlax, Jirachi

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Cresselia - Snorlax
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Forretress - Gyara, Heatran, Starmie, Celebi
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Gliscor - Gyara, Starmie,
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Tentacruel - Snorlax, Starmie
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Dusknoir - Snorlax,Gyara,
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Gyarados - Starmie,Celebi
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Hippowdon - Starmie, Gyara, Celebi
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Jirachi - Gyara, Heatran
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Rotom-A - Heatran, Snorlax
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Skarmory - Heatran, Starmie
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Snorlax - Gyara, Jirachi
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Suicune - Celebi, Snorlax, Starmie
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Swampert - Celebi. Gyara,
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Tyranitar - Gyara, Jirachi
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Vaporeon - Celebi, Snorlax
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Zapdos - Snorlax, Heatran
Offensive Threats
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Azelf - Heatran, Jirachi
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Breloom - Celebi, Gyara,
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Gengar - Snorlax, Jirachi, Heatran
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Gyarados - Celebi, Starmie,
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Heatran - Starmie, Gyara, Snorlax
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Dragonite - Jirachi
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Aerodactyl - Jirachi, Celebi,
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Infernape - Gyara, Starmie,
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Jolteon - Snorlax
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Ninjask - Gyara
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Porygon-z - Snorlax, Jirachi
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Rhyperior - Starmie, Gyara, celebi, Jirachi
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Smeargle - Jirachi, Gyara, Heatran
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Heracross - Gyara, Celebi/Heatran
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Latias - Snorlax, Jirachi
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Kingdra - Celebi
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Lucario - Gyara
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Machamp - Gyara,
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Magnezone - Snorlax, Heatran
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Mamoswine - Celebi, Gyara, Starmie
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Metagross - Gyara, Heatran
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Salamence - Jirachi
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Electivire - Heatran, Celebi,
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Flygon - Gyara
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Togekiss - Snorlax, Jirachi
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Weavile - Jirachi, Heatran, Gyara
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Scizor - Gyara, Heatran
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Starmie - Snorlax, Celebi
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Tyranitar - Jirachi, Gyara
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Zapdos - Snorlax
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Alakazam - Snorlax, Jirachi
 
The problem with dragons is that the only ice move is on your lead, which isn't always reliable for late game. You could keep ice punch, or add trick to help set up on stuff and cripple annoying walls.

To add some ice you can do several things: HP ice on heatran, makes a great revenge killer. Make gyrados more offensive and add ice fang. Or Ice beam on starmie.

Powerful outrages pose a threat to snorlax, so this would help him set up. As far as choice absorbers, you have two which is plenty.

Props to you for using snorlax .
 
I don't think he should replace Dragon Pulse with Hidden Power [Ice] for two reasons. Latias and Kingdra. Salamence easily dies to Dragon Pulse after a switch into rocks and Dragonite is pretty much non-existant. Sure there are some, but any who are locked into Outrage even with a Scarf or +1 will be KO'd by Jirachi's Ice Punch.
 
Hello!

Cool team, I love Curse Snorlax. Firstly, I don't really see the need for running RestTalk Gyarados. The only thing that I can see it doing for your team is "spongeing hits", as really the only Pokemon it takes on are Pokemon that its teammates can already handle well i.e. Swords Dance Lucario and Machamp. Something cool and uncommon that could be effective instead is a Life Orb Weavile. Here's why: Snorlax hates Trick users more than anything, and most Trick users are Ghosts or Psychic types like Rotom or Latias. Weavile can take out these Pokemon very well. Also, your team lacks a Pokemon that can be an immediate physical threat without the need to set up, and Weavile is just that. Go for a set of Pursuit | Ice Shard | Low Kick | Ice Punch, an EV spread of 40 HP | 252 Atk | 216 Spe, and a Jolly nature with the item Life Orb. In case you were wondering, the reason to run just 216 Speed EVs as opposed to 252 is that Weavile is the only Pokemon with a base 125 Speed stat, meaning that it doesn't need to worry about speed-tying with other Pokemon with the same Speed.

Another thing to consider is using a Chesto Berry on Snorlax instead of Leftovers. While it sounds gimmicky, it actually isn't; it allows you to instantly wake up once Snorlax uses Rest and wreak havoc on the opposing team without the need to wait three turns. This is significant as you really dont want to let the opposing Pokemon have turns to set up, especially not if they're something like Calm Mind Jirachi. Also this allows Snorlax a surefire means of fully recovering its health once with no drawbacks. While Snorlax can't take hits as well without Leftovers, overall it will definitely survive much longer with Chesto Berry.

So um I'm kind of thinking that you may want to go with a more offensive Rapid Spin Starmie as opposed to your current set. Use a set of Hydro Pump | Ice Beam | Thunderbolt | Rapid Spin, an EV spread of 4 HP | 252 SpA | 252 Spe, and a Timid nature with the item Life Orb and the ability Natural Cure. This set I feel could really help your team as it specializes in not only wearing down physical walls but being able to Rapid Spin against Rotom-A (Hydro Pump is a surefire 2HKO). Anyway yeah Starmie just wears down physical walls for your team well, which is cool as it allows Snorlax to sweep much more easily.

You may want to look for Trick on Jirachi as opposed to Ice Punch. The only time I can really see Ice Punch being useful is when you're attempting to revenge kill a +1 Dragon Dance Salamence, but really this won't be happening; first off the best Jirachi can do is Speed tie with Salamence. Also, Dragon Dance Salamence has a really tough time setting up on your team. Really I think the only place he has an opening is against Heatran. And anyway if you add Weavile over Gyarados (which I highly recommend) your team will have a wonderful way to check Salamence as it is. Trick on the other hand helps cripple walls which will in turn make it easier for Snorlax to pull off a sweep.
 
Hello!

Cool team, I love Curse Snorlax. Firstly, I don't really see the need for running RestTalk Gyarados. The only thing that I can see it doing for your team is "spongeing hits", as really the only Pokemon it takes on are Pokemon that its teammates can already handle well i.e. Swords Dance Lucario and Machamp. Something cool and uncommon that could be effective instead is a Life Orb Weavile. Here's why: Snorlax hates Trick users more than anything, and most Trick users are Ghosts or Psychic types like Rotom or Latias. Weavile can take out these Pokemon very well. Also, your team lacks a Pokemon that can be an immediate physical threat without the need to set up, and Weavile is just that. Go for a set of Pursuit | Ice Shard | Low Kick | Ice Punch, an EV spread of 40 HP | 252 Atk | 216 Spe, and a Jolly nature with the item Life Orb. In case you were wondering, the reason to run just 216 Speed EVs as opposed to 252 is that Weavile is the only Pokemon with a base 125 Speed stat, meaning that it doesn't need to worry about speed-tying with other Pokemon with the same Speed. I will try weavile out. Sounds like a good idea

Another thing to consider is using a Chesto Berry on Snorlax instead of Leftovers. While it sounds gimmicky, it actually isn't; it allows you to instantly wake up once Snorlax uses Rest and wreak havoc on the opposing team without the need to wait three turns. This is significant as you really dont want to let the opposing Pokemon have turns to set up, especially not if they're something like Calm Mind Jirachi. Also this allows Snorlax a surefire means of fully recovering its health once with no drawbacks. While Snorlax can't take hits as well without Leftovers, overall it will definitely survive much longer with Chesto Berry. I feel like the lax really needs leftovers.. but I guess I can try it as it seems like a way to get in a sweep alot quicker and doesn't need all that much time to wake up.

So um I'm kind of thinking that you may want to go with a more offensive Rapid Spin Starmie as opposed to your current set. Use a set of Hydro Pump | Ice Beam | Thunderbolt | Rapid Spin, an EV spread of 4 HP | 252 SpA | 252 Spe, and a Timid nature with the item Life Orb and the ability Natural Cure. This set I feel could really help your team as it specializes in not only wearing down physical walls but being able to Rapid Spin against Rotom-A (Hydro Pump is a surefire 2HKO). Anyway yeah Starmie just wears down physical walls for your team well, which is cool as it allows Snorlax to sweep much more easily. I use to run this set before my current one but my current one seemed to work better.. I will consider ice beam though since I don't need thunderbolt all that much.

You may want to look for Trick on Jirachi as opposed to Ice Punch. The only time I can really see Ice Punch being useful is when you're attempting to revenge kill a +1 Dragon Dance Salamence, but really this won't be happening; first off the best Jirachi can do is Speed tie with Salamence. Also, Dragon Dance Salamence has a really tough time setting up on your team. Really I think the only place he has an opening is against Heatran. And anyway if you add Weavile over Gyarados (which I highly recommend) your team will have a wonderful way to check Salamence as it is. Trick on the other hand helps cripple walls which will in turn make it easier for Snorlax to pull off a sweep. I posted this on a couple other forums and this has been mentioned alot. The trick can help me with suicune aswell.. celebi hasn't been doing well against the ones with ice beams and I usually get swept. nice way to cripple it.
Hey snorlaxe, thank you for the rate.
 
I just took kind of a quick look and I noticed that most of your pokemon (jirachi, heatran, gyarados, starmie) function better when bulky waters are dead. additionally, most of em can wear down waters fairly well. I think that you can take advantage of this team and make everyone function a little bit more smoothly. I'm not gonna tell you to change all too much because this team is cool, but I do think that one thing might help. I suggest you use a life orb on heatran, as jirachi functions fairly adequately as a revenge killer with iron head (and ice punch should you use it). if you so desire, you could even put sr on heatran and have jirachi perform even better as a revenge killer due to less need for moveslots. by having life orb on heatran, you can more effectively damage the waters that want to come in on you (and even explode on them if you don't think they're switching out). this small change means that everyone on your team will be doing more damage, as their main counter is weakened. additionally, you're going to have to kill the waters at some point if you want gyarados to properly function.

after you make this change, you can try to capitalize more on the absence of waters, using things such as more offensive starmie, etc. but I think even if you make this one change everything will work much more smoothly. (I would try this change out with and without weavile and see how they work. by replacing stalkgyara, you lessen the need to kill waters, so it might not be the best plan. just try everything and see what works best)
 
Originally posted by Snorlaxe:

Hello!

Cool team, I love Curse Snorlax. Firstly, I don't really see the need for running RestTalk Gyarados. The only thing that I can see it doing for your team is "spongeing hits", as really the only Pokemon it takes on are Pokemon that its teammates can already handle well i.e. Swords Dance Lucario and Machamp. Something cool and uncommon that could be effective instead is a Life Orb Weavile. Here's why: Snorlax hates Trick users more than anything, and most Trick users are Ghosts or Psychic types like Rotom or Latias. Weavile can take out these Pokemon very well. Also, your team lacks a Pokemon that can be an immediate physical threat without the need to set up, and Weavile is just that. Go for a set of Pursuit | Ice Shard | Low Kick | Ice Punch, an EV spread of 40 HP | 252 Atk | 216 Spe, and a Jolly nature with the item Life Orb. In case you were wondering, the reason to run just 216 Speed EVs as opposed to 252 is that Weavile is the only Pokemon with a base 125 Speed stat, meaning that it doesn't need to worry about speed-tying with other Pokemon with the same Speed.

I disagree with the Weavile. I think you should be running the same set on Gyarados, same EVs, except drop the Dragon Dance and put in Ice Fang. This allows you to deal with a wider variety of the metagame, specifically Salamence and Breloom. Why? Because if you add Weavile like Snorlaxe suggests, then you are put in a major predicament by the most popular pokemon in the game: Scizor.

Scizor @ Choice Band threatens Celebi and Starmie, and you cant really switch Jirachi in either. Snorlax, you need at full HP to begin the settup, and Weavile would get destroyed by anything bar pursuit. Therefore, your only safe switch into a Scizor early game when it scouts, is a Heatran. Heatran is choiced, and takes 12.5% from Stealth Rock as well as damage from the Uturn (even though it resists it 4x, it does a decent chunk). I just wanted to let you know that if you opt for that Weavile, you have one safe switchin to a Uturn, and it will eventually be worn down until Scizor threatens your entire team. So once again, I suggest Ice Fang [to deal with specifically Mence] and Waterfall, with ResTalk on your Gyarados. Hope that helps.
 
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