At a glance:
Synergy:
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Iron Head
- Stealth Rock
- Ice Punch
- U-turn
Gets stealth rocks on the field and helps alot with tyranitar which troubles this team otherwise. Jirachi also helps with the dragons by using ice punch and uturn is for celebi/scouting for zone which are really annoying.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 136 HP/156 Def/216 Spd
Timid nature (+Spd, -Atk)
- Rapid Spin
- Surf
- Ice Beam
- Recover
Helps alot with entry hazards which gyara hates and helps alot with stall. Thunder bolt for gyara/skarm. Rapid spin for obvious reasons. Surf is for ground types.. this is also my main switch in to things like vaporeon.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Thunder Wave
- Grass Knot
- Recover
- Hidden Power [Fire]
Celebi is basically for the bulky waters like swampert/vaporeon/suicune. Hidden power fire is for breloom which is a total female dog and also for scizors that have taken a bit of damage so hp fire ko's. T-wave celebi + jirachi is pretty sweet since sometimes latias comes in and you can just paralyze it then flinch it to death. Recover is for healing
Snorlax (M) @ Leftovers
Ability: Thick Fat
EVs: 168 HP/120 Def/220 SDef
Careful nature (+SDef, -SAtk)
- Curse
- Body Slam
- Rest
- Crunch
My main answer to gengar and latias. Once celebi is gone this thing is usually my answer to bulky waters not named gyarados. Curse lax is an absolute beast.. once the trick'ers and steels have been eliminated curse lax usually sweeps with ease. If a latias comes in I'm forced to switch right away since lax is the base of the team and I don't want him to be choiced which explains why I have heatran and jirach so if one of my choicers are gone I still have another to absorb tricks..
Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 188 HP/232 Def/88 Spd
Impish nature (+Def, -SAtk)
- Rest
- Sleep Talk
- Waterfall
- Dragon Dance
Not sure about dragon dance but it helps so much. Roar is an option I guess but the attack and speed that dragon dance gives gyara was too much to ignore. Gyara is my status absorber and my answer to lucario and machamp. The 88 speed ev's is so I can outspeed things like gliscor and jirachi after one dragon dance.
Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Fire Blast
- Earth Power
- Explosion
- Dragon Pulse
Heatran is my revenger and takes rotoms w.o.w. I use dragon pulse over hp ice because dragon pulse is an ohko on salamence after stealth rock and does more to latias than hp ice. I use heatran for jirachi and scizor if I decide that the 25% removed from gyara is too important to take at that moment. The set is really standard.. Fire blast for stab and power.. earth power for predicting tran switches.. explosion for things like bliss.






Synergy:


Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Iron Head
- Stealth Rock
- Ice Punch
- U-turn
Gets stealth rocks on the field and helps alot with tyranitar which troubles this team otherwise. Jirachi also helps with the dragons by using ice punch and uturn is for celebi/scouting for zone which are really annoying.

Starmie @ Leftovers
Ability: Natural Cure
EVs: 136 HP/156 Def/216 Spd
Timid nature (+Spd, -Atk)
- Rapid Spin
- Surf
- Ice Beam
- Recover
Helps alot with entry hazards which gyara hates and helps alot with stall. Thunder bolt for gyara/skarm. Rapid spin for obvious reasons. Surf is for ground types.. this is also my main switch in to things like vaporeon.

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Thunder Wave
- Grass Knot
- Recover
- Hidden Power [Fire]
Celebi is basically for the bulky waters like swampert/vaporeon/suicune. Hidden power fire is for breloom which is a total female dog and also for scizors that have taken a bit of damage so hp fire ko's. T-wave celebi + jirachi is pretty sweet since sometimes latias comes in and you can just paralyze it then flinch it to death. Recover is for healing

Snorlax (M) @ Leftovers
Ability: Thick Fat
EVs: 168 HP/120 Def/220 SDef
Careful nature (+SDef, -SAtk)
- Curse
- Body Slam
- Rest
- Crunch
My main answer to gengar and latias. Once celebi is gone this thing is usually my answer to bulky waters not named gyarados. Curse lax is an absolute beast.. once the trick'ers and steels have been eliminated curse lax usually sweeps with ease. If a latias comes in I'm forced to switch right away since lax is the base of the team and I don't want him to be choiced which explains why I have heatran and jirach so if one of my choicers are gone I still have another to absorb tricks..

Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 188 HP/232 Def/88 Spd
Impish nature (+Def, -SAtk)
- Rest
- Sleep Talk
- Waterfall
- Dragon Dance
Not sure about dragon dance but it helps so much. Roar is an option I guess but the attack and speed that dragon dance gives gyara was too much to ignore. Gyara is my status absorber and my answer to lucario and machamp. The 88 speed ev's is so I can outspeed things like gliscor and jirachi after one dragon dance.

Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Fire Blast
- Earth Power
- Explosion
- Dragon Pulse
Heatran is my revenger and takes rotoms w.o.w. I use dragon pulse over hp ice because dragon pulse is an ohko on salamence after stealth rock and does more to latias than hp ice. I use heatran for jirachi and scizor if I decide that the 25% removed from gyara is too important to take at that moment. The set is really standard.. Fire blast for stab and power.. earth power for predicting tran switches.. explosion for things like bliss.