CurseYou Ttar! DP OU

sandshrewz

POTATO
is a Site Content Manager Alumnusis a Top Artist Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Hello everyone! This is my first time posting a thread here. I just realised recently that I had a smogon account since last year. I've played on PL for slightly more than a year now, so I have a reasonable amount of experience. Well, if anyone can guess what my team is about, congrats to you! It's not that my team hates ttar but quite the opposite. Well here goes my first ever RMT. Enjoy!

The Starting Point
All my previous teams I made are not mean't to sweep, more of trying to counter almost everything in OU and some random UU threats. This meant that in many matches, I don't have the momentum. For example my usual scarf rotom-h is my ONLY DD gyara counter. Once it got pursuited to death or something, gyara easily sweeps my entire team. So, I finally decided to have a set upper on the team. Not the ever so common SD lucario or DD gyarados since practiaclly every good team can counter them easily. After watching a match, my inspiration came. 7thFullMoon was playing on the alt -Moon. What amazed me was the wonderful tyranitar he used. CURSE TTAR! Who ever met that before? Curse ttar is highly under-rated. With sandstorm, his spD is sky high and the only special move that can probably OHKO it is Focus Blast with a shaky accuracy of 70 and does a max damage of 96%. It survives STAB + LO and SE moves like hydropump and grass knot. Special moves simply cant put a dent into it without a crit or spD drop. With a uber high spD, curse will make ttar extremely hard to take down without a crit or fighting moves like close combat. So I built a team centered around ttar with team mates that can clear the way for ttar to sweep, removing all the ttar counters while being able to keep common threats in check.

Common Ttar Counters
Jirachi: ironhead and trick shuts ttar down instantly
Lucario: if this guy switches into ttar, it gets a free SD but who cares? I got too many counters for him
Infernape: well, pretty much the same as ^ but doesnt sweep much
Swampert: it can roar or EQ ttar and doesnt take much from +1 crunch...
Hippopowdon: same as ^
Vaporeon: not going to KO ttar easily but very annoying... When ttar cant KO it either
Suicune: crocune says hi!
Starmie: cant OHKO but if my HP is low, I have to switch
Gengar: Focus Blast or sub time! Don't like to force ttar's hp to 4%
Gyarados: time to DD!
Gliscor: MissHax with sandveil; can roost off my attacks anyway
Skarmory: can't do much with crunch, not even at +6
Tyranitar: wooh! Superpower sure to OHKO
Scizor: sigh... The usual bulletpunch or superpower
Dragonite: superpower away too...
Dugtrio: acck! CB earthquake!
Weavile: low kick and trip my ttar
Shaymin: annoying spD drops with seedflare
--------------------------------------------------
This thing is getting too long
in general, any fighting types or moves, bulky ground steel and water types

Curse You Ttar!The Team
477.png
248.png
130.png
232.png
376.png
121.png






Team Analysis

472Gliscor_Dream.png

dpicon472.png
Gliscor @ Leftovers
Ability: Sand Veil
Nature: Jolly (+Spe -SpA)
EVs: 252HP 252Spe 4Att
Moves:

  • Earthquake
  • Roost
  • Stealth Rock
  • U-turn

Not the usual anti-lead LumLead Metagross that I use. I don't know why everyone expects taunt on it. If possible, I try to SR as early as possible to stack some residual damage with sandstorm especially for LO users. If not, I either U-turn out and gain momentum or switch out if gliscor is too slow against leads like Azelf. Gliscor is the most popular Lucario counter. 125 base defence is awesome without any investment and roost just heals off physical attacks thrown at him and reduces ice weakness. Handy SandVeil to go along though I won't be relying on MissHax. A solid fighting resist to support ttar and ground immune. Gliscorremains at high health most of the time throughout the match since he isn't attacking much and is too invaluable to sac early in the game. He helps to handle those pesky fighting types that threatens my ttar. He's not going to get OHKOed by LO ice shard or a weak ice beam. Also deals with opposing ttars and is not OHKOed by +1 icepunch from it. Gliscor is absolutely compulsory on my team and irreplacable.

Lead Analysis:
-Azelf: switch to Starmie for psychic or trick but if it SRs, go to gyara to weaken incoming explosion
-Infernape: go to gyara to intimidate or just SR + EQ
-Gengar: go to ttar to get sandstorm to break sash and take the icy wind, then to starmie for the KO
-Hippopowdon: SR up and Roost/U-turn since ice fang wont OHKO
-Mamoswine: to gyara for intimidate then to donphan as it SRs or stoneedge
-Jirachi: same as Azelf
-Metagross: EQ to weaken it and let Ttar take the explosion when it comes
-Gliscor: Lets SR together
-Aimbipom: to gyara then back to gliscor
-Roserade: u-turn to gyara for the sleep
-Starmie: go to my own starmie
-Tyranitar: EQ or SR. U-turn away at the end
-Dragonite: go to Ttar for the draco meteor
-Crobat: U-turn away to weezing





248Tyranitar_Dream.png


dpicon248.png
Tyranitar @ leftovers
Ability: Sandstream
Nature: Careful (+SpD -SpA)
EVs: 252HP 252SpD 4Att
Moves:

  • Crunch
  • Curse
  • Rest
  • Sleep Talk

The reason why I made this team. Probably the highest SpD stat in OU with sandstorm. Survives any weak SE moves and takes LO + STAB + SE moves reasonably well, from a OHKO to a 2HKO. If I find any chance to set up, I will, and try to lure out all the counters first before I try again. Sometimes, ttar doesn't even have to sweep at all. Curse Ttar is so undeer-rated, able to sweep unprepared teams 6-0 but i'm not banking on that. Awesome spD stats means I get to KO Azelf and Starmie etc when they try to OHKO when i'm at full health. RestTalk is a must. Removes annoying burns and poisons from futile attempts to stop this dino. Also Sleep Talk doesn't use my other moves' PP so I can save them for later use. Many things are a hard stop for ttar but most of the time the threats are already removed to make sweeping easier. Skarmory walls him even at +6 until the defence drops from crunch kicks in. Therefore crunch is used over payback and has higher PP. He loves to munch everything infront at +3 or +4. I only reach +6 if someone fails to stop it at all. Destiny Bond users can just waste their PP while I just curse away. Crunch pretty much KOs anything that is not bulky enough even if it is resisted. Empoleon and friends can say goodbye. Curse ttar is just too awesome.

Calcs:
252SpA+LO Gengar@Focus Blast: 81~96%
252SpA+LO Starmie@Hydro Pump:50.9~59.9%
240SpA+LO Modest Celebi@Leaf Storm: 63.9~75.7%
252SpA+LO Modest Shaymin@Seed Flare: 55.4% - 65.8%
252SpA+LO Azelf@Energy Ball: 26.2% - 31.2%
252SpA+LO Modest Togekiss@Aura Sphere: 63.4% - 75.2%
252SpA+LO Mild Dragonite@Draco Meteor: 32.7% - 38.6%
0SpA Standard Wish Vaporeon@Surf: 26.7% - 31.7%
252SpA+LO Modest Heatran@ Earth Power: 33.7% - 39.6%
----------------------------------------------------------
Crunch vs Gengar: 128.7% - 151.7%
" vs Starmie: 97.3% - 115.7%
" vs 0/0 Celebi: 65.1% - 77.4%
" vs 252HP/200Def Celebi: 41.6% - 49.5%
" vs 0/0 Shaymin: 32.6% - 38.7%
" vs 0/0 Azelf: 103.1% - 121.6%
+6" vs SpD Skarmory: 49.4% - 58.4%
+6" vs -1Def 252HP/252Def Impish Skarmory: 56.6% - 66.5%



130Gyarados_Dream.png


dpicon130.png
Gyarados @ leftovers
Ability: Intimidate
Nature: Impish (+Def -SpA)
EVs: 248HP 252Def 8SpD
Moves:

  • Rest
  • Roar
  • Sleep Talk
  • Waterfall

Yet another mono-attacker and under-rated set. Intimidate is the main reason i'm using him. While I was playing with KGstall for awhile, I realised just how good this set is. Wondefully walls machamp with a combination of Gyara's intimidate and donphan. Helps me wear down physical LO attackers like infernape and weavile. Most people expect a DD variant when I just either roar or waterfall whatever that comes in. A wonderful status absorber to deal with things like spore from breloom after getting intimidate on it. Roar is my only phazing move to deal with whatever I can't handle at that instance till I get back momentum to deal with the threat later. Wonderful electric lure for donphan to come in or ttar to set up. +1 stoneedge from lucario may OHKO it but hey, no way i'm letting it get hit by one. Waterfall isn't too weak either, finishing off whatever that is low in HP due to residual damage that often stacks up agaisnt LO users. I use Gyara like how I use him in KGstall. The only problem is that gyara is SR weak, which leads me to the next pokemon...

Calcs:
252Att -1Att Adamant Machamp@DynamicPunch: 13% - 15.3%
"@StoneEdge: 34.6% - 40.7%
252Att Adamant Kingdra@Outrage: 36.9% - 43.8%
232Donphan_Dream.png


232MS.png
Donphan @ leftovers
Ability: Sturdy
Nature: Adamant (+Att -SpA)
EVs: 252HP 188Att 68Def
Moves:

  • Earthquake
  • Ice Shard
  • Rapid Spin
  • Seed Bomb

Why use Donphan the UU instead of the bulkier Hippo? The reason is simple: rapid spin. I needed something to spin away rocks that greatly reduces the walling ability of Gyara. Furthermore, pure ground typing like the hippo pairs well with the aquatic dragon just like in KGstall. Ice Shard is useful to handle Gliscor and Dragons other than kingdra. Earthquake is a must have STAB move and checks Electrivier which would other wise literally punch or chop holes into my team. The EVs are designed by smogon to OHKO rotom with assurance after SR. So I am considering replacing seed bomb with that since seed bomb is mainly for hitting random waters that switch in and doesn't have much difference in power from STAB EQ anyway. It can't OHKO swampy with that sadly. Donphan main job is to keep spinning but is completely walled by rotom. I'll try assurance soon.

Calcs:
Ice Shard vs 4/0 Flygon: 68.9% - 82.1%
Ice Shard vs 4/0 Dragonite: 55.6% - 66.7%
Ice Shard vs 252/0 Dragonite: 46.6% - 56%

376Metagross_Dream.png


dpicon376.png
Metagross @ Shuca Berry
Ability: Clear Body
Nature: Careful (+SpD -SpA)
EVs: 252HP 252SpD 4Att
Moves:

  • Bullet Punch
  • Meteor Mash
  • Pursuit
  • ThunderPunch
Welcome to Metagross! After much thought, I decided to try combining the suggestions I received so far. Rotom-W and Blissey are fighting over Weezing's spot. Metagross might be able to replace Weezing for good and fulfill the roles Weezing left behind and probably do it better. Initially, I thought Weezing could handle Gyarados and Breloom. Well, Gyarado's waterfall did too much for weezing to handle. However if I used Rotom or Blissey instead, I'll leave my team open for breloom to start sweeping. I needed something that can handle both Gyarados and Breloom. Also kkoala pointed out that Shaymin does a huge chunk to Weezing with seed flare so I overestimated Weezing's walling abilities or rather used it in the wrong place. Also, Gengar with SubSplit irritates my team to no end, i could PP stall it's focus blast but it would take too long and it's too risky although i havn't got swept by Gengar yet. The lack of steel means only Ttar can take DracoMeteors and Gyara to take Superpower from MixNite. About that; i'm not too concerned since both have rest to heal off the damage while MixMence wastes HP to LO and Sandstorm and gain nothing. Metagross will not be the primary dragon move absorber since I need it at high health to do the job. I shall explain now.

Metagross can comfortably switch into Gyarados that uses Waterfall or DragonDance. Since a +1 EQ would not OHKO Metagross with my Shuca, I can OHKO in return with ThunderPunch. For Bulky DD taunt, i can bullet punch it if it is at low enough health since ThunderPunch would still take out most of its HP. Next up, Breloom. A huge concern in my team. I would require Gliscor to break its Sub with U-turn then switch to Metagross for the seed bomb (or to starmie/gyara for focus punch). Then i can follow up with Meteor Mash so long as it doesnt miss, or Bullet Punch to prevent it from using sub again at low enough HP. Gengar takes a toll on metagross though. It mostly switch into my ttar seeing that ttar is epic slow. From there it does 2 things. Either it 1)Subs or use 2)Focus Blast. For 1, Metagross switches in for free, to take out its sub while it hits me with shadow ball. After that, if HP is low enough, i will take it out with bullet punch, otherwise, use the stronger pursuit to weaken it and KO it if it switches. If it uses 2, i switch in with some HP lost but gengar loses 16%. Pursuit would KO it if it sees that it does less than 50% and if it stays, then bullet punch on the third turn. For Shaymin, it takes a scratch from Shuca-ed Earthpower and Meteor Mash 2HKOs LO variants with sandstorm and LO. So I think Metagross would fit nicely and replace Weezing. Specailly Defensive Metagross... Who thought of that? :)

Calcs
:
252 Att+LO Gyarados@Waterfall: 36.5% - 43.1%
252 Att+LO Gyarados@EQ w Shuca: 30.5% - 36%
252 Att +1Att +LO Gyarados@EQ w Shuca: 45.3% - 53.6%
252 SpA +LO Gengar@ShadowBall/FocusBlast: 36.3% - 42.9%
252 SpA +LO Shaymin@Earthpower w Shuca: 22.5% - 26.6%
--------------------------------------------------------------
ThunderPunch vs LO Gyarados: 102.7% - 122.1%
Pursuit vs Gengar no switch: 43.7% - 52.1%
Bullet Punch vs Gengar: 32.6% - 39.1%
Meteor Mash vs LO Shaymin: 41.3% - 48.7%


121Starmie_Dream.png


dpicon121.png
Starmie
@ choice scarf
Ability: Natural Cure
Nature: Modest (+SpA -Att)
EVs: 252SpA 252Spe 4HP
Moves:

  • Ice Beam
  • Surf
  • Thunderbolt
  • Trick

I tend to use an offensive nature on a scarf pokemon to provide the extra power it needs since 100spA is pretty OK only. I consider it my failsafe to handle whatever I can't and act as another utility counter. Trick is definitely needed to cripple cradily and vaporeon and suicune which otherwise I have no way to handle. My secondary counter to Gyara. However, sandstorm wears down starmie as well so if there is no more need for scarf, I just trick it to whatever that I want to cripple if possible and get leftovers to negate sandstorm. Starmie stays mostly hidden until there's an absolute need to use it so not much chance of getting pursuited. My only special attacker as well. It pairs well with gliscor to absorb ice moves thrown at gliscor or trick. A trick receiver is important so nothing else on the team gets crippled. It has the second electric, water and ice move on the team to provide the extra fire power when needed.




Summary

Overall this team is pretty balanced, able to pull of a sweep and counter common sweepers and threats. Teams with SD lucario can just fall flat as removing all my lucario counters will be an uphilll task without proper prediction. However rain and stall teams are huge nemesis of my team.

Possible Threats
SubSplit Gengar is just irritating but not impossible to defeat. Use a wide combination of gliscor, ttar and starmie to KO it.
Starmie: Since everyone says so; my own starmie can deal with it and ttar can crunch it if at high enough health though the former way is better
Crocune: acck! the best i can do is either roar it out with gyara or trickscarf it since no leftovers doesnt mean scarf, most people expect LO tbolt coming which suicune shrugs off
Cradily: Ttar won't win a cursing match against this, starmie to icebeam curse variants or just trick it.
Vaporeon: Starmie cant 2HKO so trick is my only option edit: just ran some calcs, surf is a 4HKO for ttar at most so I can set upp and rest away toxics so long as this thing doesn't have roar
Rain Teams: only two water resist and spamming scarf tbolts wont win the match. ttar has to summon sandstorm at the right moments and gyara has to be used really carefully to aid in removal of sweepers
Stall Teams: i don't have a mix attacker, starmie at most can trickscarf to blissey but i wont put a dent in stall teams. At most i have to sac everything to attempt a final ttar sweep. The toughest threat i daresay, if someone can think of a good spot to replace in order to put in a stallbreaker
Past Team Members:


110Weezing_Dream.png


110MS.png
Weezing
@ leftovers
Ability: Levitate
Nature: Bold (+Def -Att)
EVs: 252HP 252Def 4SpA
Moves:

  • Flamethrower
  • Pain Split
  • Thunderbolt
  • Will-o-Wisp

Yet another fighting resist. Only one weakness which is handled by ttar. Wonderfull type synergy with ttar other than water. I use flamethrower over fireblast despite the 2HKOs it can achieve with it since I prefer accuracy over power. My primary counter to another gyarados. Fire and Electric is rarely resisted but less effective than BoltBeam. Still it is very useful. WoW to cripple physical attackers and flamethrower to roast steel typpes bar empoleon and heatran. PainSplit is unreliable as recovery but there isn't much need to heal up anyway. Covers skarm by burning it with WoW and then wear it down with either move as it tries to stack spikes. Magnezone is a better way to deal with skarm but I can use as many fighting or ground resist as I can. It can take physical hits well especially with intimidate kicking in. Sadly, weezing can survive special attacks at all, 2HKOed by vaporeon surf. However' Weezing is quite essential to my team. Without it, Breloom can easily sweep my team and gyara at best can intimidate it once its sub is broken by Gliscor's U-turn.My only fire user and only used when I have to, so it has somewhat the role of the utility counter though it happens to support the team as well.

Calcs:
Thunderbolt vs 0/0 Gyarados: 72.5% - 85.8%
Thunderbolt vs 156/0 Gyarados: 64.9% - 76.8%
Flamethrower vs 252/252SpD Careful Skarmory: 32.9% - 38.9%
-------------------------------------------------
252Att+LO Gyarados@Waterfall: 47% - 55.7%
72Att Adamant Gyarados@Waterfall: 45.2% - 53.3%


So how do you find this team? I'm open to suggestions but as personal preference, I don't use legendaries or hidden powers. I have tested out Metagross over Weezing and it fits in perfectly! So far I have been unbeaten today with Metagross in the slot and only lost due to 2 crits that changed the game and cost me the match. Does anyone thinks I ought to change Donphan? Donphan has prevented DD Dragonites from sweeping instantly with 2HKO ice shard and checked Electivire and opposing ttars. However I find that I do not have a reliable check to Skarmory since Starmie is the only one that does anything to it. Stall teams may cause problems too. Any suggestions? Thanks :D
 
If your own Starmie dies (which happens quite often because Pursuit and such), you're weak as hell to LO Starmie. Even if your own Starmie isn't dead, it can't switch in.

You could remedy this by giving your own Starmie Life Orb and giving Tyranitar a scarf.
 
Cursetar doesn't need crunch to beat Skarmory any more, the most common Skarm set is Specially defensive and that takes 61.7% - 72.8% from a +6 Payback.

Running out of PP is not a problem either, I've been using Cursetar on the gen4 ladder for quite a while now and I have never ran out of PP. Even if you did you could restalk sweep. The extra power is much more useful against offensive teams where you can only get 1 boost in, e.g. a +1 payback will always 2hko offensive Suicune (54.5% - 64.2%) and can sometimes OHKO Flygon after Stealth rocks.

Paybacks only downfall is that it does half damage to pokemon that phaze you out and so Crunch can be useful for wearing down Hippowdon, Skarmory and Gyarados as they phaze you out. Although your best bet is just to wait until Tyranitar is the last pokemon left and sweep like that anyway. So overall, I think payback is the better option, although crunch does have a use.
 
ResTalk Gyara should only be used with multiple entry hazards in order to fully abuse its insane walling + phazing capabilities. Try running Forretress over Donphan; it still brings Rapid Spin support but it also sets up (toxic) spikes that make your team alot more lethal. A spread of 252 HP / 16 Defense / 240 Special Defense with an Impish nature works best for taking hits on both sides of the spectrum.

You're really weak to LO Starmie / Offensive Suicune, and if you take the Forry suggestion, you'll need a spin blocker. So, try out this guy:

Rotom-W @ Choice Scarf | Timid | 252 HP / 40 SpA / 216 Spe
Thunderbolt | Shadow Ball | Hydro Pump | Trick

This set fixes all three of these problems - it tanks a hit from LO Starmie and then KOs with Thunderbolt [if it switches out, it's just more hazard damage they have to take when they come back in]. It can also Trick a boosted Suicune and lock it into Surf, so that Gyarados can phaze it out. As for the EV spread I'm recommending: max HP on a Scarfer may seem odd but it's necessary for taking anti-ghost hits (Starmie's Hydro Pump, Forretress's Payback) from common Rapid Spinners. With hazard support, the power loss isn't too big a deal. 216 Spe outruns +1 Jolly Gyara. As for who to replace, I think Weezing isn't that important to your team's success because you've already got two great physical walls, Gliscor and Gyarados.

Finally, with a Scarf on Rotom-W, Starmie doesn't need one; try changing it to a Life Orb set, which is one of the best late-game cleaners in the metagame.

To summarize:

Forretress > Donphan
Rotom-W > Weezing
Life Orb set on Starmie

hope i helped!
 
If your own Starmie dies (which happens quite often because Pursuit and such), you're weak as hell to LO Starmie. Even if your own Starmie isn't dead, it can't switch in.

You could remedy this by giving your own Starmie Life Orb and giving Tyranitar a scarf.

Giving ttar a scarf is akin to changing my entire team. Starmie is a failsafe. It doesn't come out throughout the match until need be. My own ttar attracts other ttar so I can tell what ttar variant it is or scizors etc with pursuit. From there I can act accordingly and starmie is faster than ttar and can surf for at least a 2HKO anyway.

@george: thanks man! Well payback does have some use. I'll try that out. But I prefer consistency over an extra 20 base power. Defence drops are useful as well. Both moves are really situational so i'll like to try out your suggestion.

@BKC: the suggestions are pretty good but maybe I havn't explained myself clearly enough on the RMT. RestTalk gyara + donphan allows me to handle machamps easily with intimidate to weaken it, donphan to take stone edge. Then repeat the process and finish it off with gliscor or whatever's available. Also donphan serves other roles. It handles gliscors and dragons that are x4 weak to ice shard, both of which threatens ttar and something forretress can't do. Also it checks DD ttar as well since it probably carries firepunch to check scizor, it'll probably check forretress as well. Furthermore, donphan has the ability to check electrivire coupled since the most weezing could do is to burn it. Well on the overall it may look LO starmie weak. Thats what my starmie is there for too. If my own starmie already fainted somehow, people tend to forget this: ttar survives LO hydropump and I can crunch it to KO leaving me with ~40%. Also LO means I can wear it down even quicker, 16% HP from LO starmie is lost every turn so I can switch around and wear it down if need be. Sorry but I will not consider LO starmie for my scarf starmie. Reason is simple: it gets worn down by my own sandstrom anyway and once things like blissey comes in, starmie just wasted a huge chunk of HP for nothing. Since rotom and starmie does the same job, i'll stick to starmie. Weezing covers ttar grass weakness though it isn't that common and he saved me when a DD ttar got a crit against my +4 ttar. Weezing isn't all that dead weight on my team. It serves as another utility counter like starmie. Weezing walls something nothing else on my team can. And that is breloom. U-turn from gliscor can break its sub but I can't switch in to starmie for the kill since it won't be tightening focus for the punch but a seed bomb will definitely ruin starmie. Thanks BKC! I know you put in alot of effort to rate my team. It's my fault that my RMT is not in-depth enough. I'll add more descriptions to it when I can. The one that created the team knows most about that team, you gave those suggestions which are good actually but I may not use them because I have not managed to let you understand my team completely yet. You're a great rater and player! :) do you want to rate again when i've polished up the RMT? I think you can really help improve my team and other RMTs, which puts you in the more serious raters category. You are someone who all other RMT threads welcome as you will definitely be of help. I'll try to improve my RMT once i'm done with schoolwork so that wonderful raters like you can do what you do best :D really appreciated your help. Sorry this is very long as well.

@Cricri95: do explain. No way i'm using blissey instead of starmie. I have no need for cleric or wish support and ttar rivals its special stall aspect. Starmie helps me handle threats like cradily and suicune with trick, something blissey definitely cannot do.

Special thanks to BKC and george182 for pointing things out that I hardly mentioned in the RMT.
 
As Donphan, Forretress can Spin AND Set-Up Spike/Toxik Spikes which are so usefull on a team like this, toxik spike help you against things like Machamp/Simiabraz/Suicune/Cradily ...

Why Blissey ? You are SOOO Weak to Starmie/Gengar and others things which hit you on special side and Tyra weakness, Tyra isn't suffisant.

And if you want a RKTricker i have propose like BKC, Scarf Rotom-A. Anti-Spinn and good RK.
 
As Donphan, Forretress can Spin AND Set-Up Spike/Toxik Spikes which are so usefull on a team like this, toxik spike help you against things like Machamp/Simiabraz/Suicune/Cradily ...

Why Blissey ? You are SOOO Weak to Starmie/Gengar and others things which hit you on special side and Tyra weakness, Tyra isn't suffisant.

And if you want a RKTricker i have propose like BKC, Scarf Rotom-A. Anti-Spinn and good RK.

donphan deals with more things that forretress' entry hazards. I need the ground typing to further support gyara just like how a hippopowdon would help gyara in KGstall. AND Toxic Spike does NOT deal with Suicune and Cradily! CroCune and Curse Cradily have REST to heal off the poison anyway! Gyara + Donphan = Machamp countered. OK? And Blissey cant counter gengar anyway! Since i dont have multiple entry hazards to run, there is no need for a spin blocker. Scarf rotom is not going to counter gengar either. No leftovers on rotom means a scarf and no gengar is stupid enough to stay in to get a scarf shadowball. BKC has the point while you don't ok? If i remove both donphan and starmie at the same time, it means i don't have an ice move anymore and DD dragonite can sweep already. Just think before the next time you post or better still don't.
 
donphan deals with more things that forretress' entry hazards. I need the ground typing to further support gyara just like how a hippopowdon would help gyara in KGstall. AND Toxic Spike does NOT deal with Suicune and Cradily! CroCune and Curse Cradily have REST to heal off the poison anyway! Gyara + Donphan = Machamp countered. OK? And Blissey cant counter gengar anyway! Since i dont have multiple entry hazards to run, there is no need for a spin blocker. Scarf rotom is not going to counter gengar either. No leftovers on rotom means a scarf and no gengar is stupid enough to stay in to get a scarf shadowball. BKC has the point while you don't ok? If i remove both donphan and starmie at the same time, it means i don't have an ice move anymore and DD dragonite can sweep already. Just think before the next time you post or better still don't.

He was trying to help, I don't think you needed to be so rude.
 
Well trollmonchan, I know I was rude. But I really can't stand people who don't read before rating, not just for my RMT but also for other's as well. It is common sense what to do and what not to do when rating. Your rate although short but very specific, so I can understand your concerns and suggestions. However, CriCri95's was unacceptable. No explanation was given and everything was vague. Furthermore, one should not just copy another person's rate and just repeat it though using a quote to give more explantaion is no doubt welcomed. If this was done only once, I could have ignored it, but he/she did the same thing twice! Please read before rating. There are some tips on rating found here: http://www.smogon.com/smog/issue9/rating. It is not compulsory to follow all tips/pointers but a rate should be reasonalbe. Insisting on something without further elaboration is pointless and so are unsupported suggestions. BkC did a good job and we could all learn from him. End of dispute ok? Let's get back to topic.
 
Shit, If only my English was enough good to explain perfectly what i think.

You don't want play Foretress ok, 0 Steel so. MixNite DracoMeteor, DracoMeteor, DracoMeteor. Kill, Kill, Kill. Just Tyranitar to take one :x and it's your main poké :nerd:

Shaymin/Gengar/Starmie = good game And there are so common ... But ok.

I will follow your advice and don't post anymore, it's wasting my time.
 
Er. You can use google translater to translate from your native language... Since you said your english is bad, I don't blame you. I know my team has 0 steel and 0 ghost. Let me explain. So far MixNite has KOed 0 on my team. Ttar absorbs draco metoers with plenty HP to spare and with rest, it isn't too much of a prob. For the incoming superpower, in goes gyara. Donphan finishes it off with ice shard. Shaymin isn't too much of a problem either, weezing can take seed flare and do reasonalbe damage with flamethower. Starmie can switch into all other moves bar seed flar and KO with ice beam. Gengar is the most problematic and takes quite long to KO but it isn't impossible. There is no foolproof way for me to handle gengar, it's really situational, base on how my opponent uses it and what set it is so I can't explain a definite way of dealing with it. With that, thanks for pointing them out.

Anyone else who would like to rate or give suggestions? And oh yeah, about the zero steel problem, gyara takes outrage pretty well and donphan can ice shard flygon and dragonite that are locked into outrage. For kingdra, weezing can burn or gyara can phaze. If only at +1, starmie may be sacced to deal enough damage for the next one to get the KO.
 
Great team, but mixed Dragonite, Shaymin, and Starmie have a field day with it.
LO 252 Spa Timid Shaymin Seed Flare vs your Weezing : 42.5%-50.3%
LO 252 Spa Timid Shaymin Seed Flare vs your Gyarados : 53.7%-63.4%

Once Shaymin gets in, which it can on 4 members of your team with ease, everything is open to getting 2hko'd with Stealth Rocks up. Dragonite is in the same boat, Ohko'ing everything except for ttar and gyara with Draco Meteor which will still leave them severely dented. Starmie just 2hko's everything with Hydro Pump/Thunderbolt.

To remedy this, I would reccomend a Blissey over Weezing, Blissey fixes the Shaymin and Starmie problem as well as giving you a reliable switch in to Draco meteor, and with Starmie already taking care of dd Gyarados, it won't open the team up to too many threats.

Blissey @ Leftovers| Bold | 4HP / 252 Def / 252 SpD
Softboiled | Wish/Heal Bell| Seismic Toss | Toxic

Theres the set, and good luck!
 
If your own Starmie dies (which happens quite often because Pursuit and such), you're weak as hell to LO Starmie. Even if your own Starmie isn't dead, it can't switch in.

You could remedy this by giving your own Starmie Life Orb and giving Tyranitar a scarf.

That would not only totally change the way he plays his favourite T-tar, it would also nullify the awesome pun in his title!

Hi sandshreWZ! :D
It's good to see this team up; I was looking forward to a closer look at this destructive line up! There's not really much I can suggest without turning your team upside down, but I'll just throw it out there anyways. :)

While I like the use of Donphan, I dont see him doing an incredible amount for the team other than rapid spinning. It's just a suggestion; but you could replace Starmie's scarf with Lefties, and replace Trick / Surf with Recover / Rapid Spin (Boltbeam already has awesome coverage). From there, you could replace Donphan with something else. Hippo could be helpful, but a counter to Crocune (Vaporeon?) or a counter to Cradily (Scarfrachi?) could help, whilst still having their weaknesses covered by your team mates.

Overall, I love the use of Cursetar and the synergy in the team, as well as the underrated Resttalk Gyarados. Keep it up! :D
 
Thanks kkoala for pointing it out! :) I've made the changes to add metagross instead but retain your Special Wall concept.

Thanks Shame That! :D Well, yea, thinking of replacing Donphan.... Just lacks the power needed. Scarf on Starmie to act as a failsafe so i have something reliable to fall back onto to stop a sweep. Vaporeon isn't a problem now since Ttar actually can set up in front of it. Against CroCune and Cradily, I think trick ought to do it since a team can't have so many sweepers unless it's Hyper Offense. Thanks man!

Now, does anyone think I should change Donphan?
edit:
well i've faced opposing weather teams today and won them (hail and sandstorm) and trick room if you count it. Skarmory is irritating as I can't ko it reliably and with matches that has skarmory, either ttar was left the last one without ttar counters so I could sweep or skarmory was left as the last one for me to PP stall... Any suggestions? Thanks :)
 
Just a quick update. I have changed weezing to my custom made specially defensive metagross. This metagross has been trusty to deal with many threays but I may say its overworked. A solid counter to DD gyara and also specially defensive empoleon which starmie can't OHKO and neither can gliscor. Metagross often played a pivotal role with shuca berry and special defences. I will add in a complete threatlist when I can though there aren't many threats. The most notable threats are sub + 3 attacks mamoswine and skarmory. The team is now quite close to completion I guess since it has a rather high win rate of 60-80%. Rain team hasnt been quite a problem since surprisingly scarf starmie with modest nature can outspeed quite a few swift swimmers and gyara can take rain boosted waterfalls with intimidate and switching around donphan and gyara lets me stall out rain comfortably. Stall teams may be a huge problem due to lack of a wallbreaker and 5 of my team are physical attackers with donphan the only one invested in Attack EVs. Till then for the next update. Will appreciate any rates. Thanks :)
 
Back
Top