Hello everyone! This is my first time posting a thread here. I just realised recently that I had a smogon account since last year. I've played on PL for slightly more than a year now, so I have a reasonable amount of experience. Well, if anyone can guess what my team is about, congrats to you! It's not that my team hates ttar but quite the opposite. Well here goes my first ever RMT. Enjoy!
The Starting Point
All my previous teams I made are not mean't to sweep, more of trying to counter almost everything in OU and some random UU threats. This meant that in many matches, I don't have the momentum. For example my usual scarf rotom-h is my ONLY DD gyara counter. Once it got pursuited to death or something, gyara easily sweeps my entire team. So, I finally decided to have a set upper on the team. Not the ever so common SD lucario or DD gyarados since practiaclly every good team can counter them easily. After watching a match, my inspiration came. 7thFullMoon was playing on the alt -Moon. What amazed me was the wonderful tyranitar he used. CURSE TTAR! Who ever met that before? Curse ttar is highly under-rated. With sandstorm, his spD is sky high and the only special move that can probably OHKO it is Focus Blast with a shaky accuracy of 70 and does a max damage of 96%. It survives STAB + LO and SE moves like hydropump and grass knot. Special moves simply cant put a dent into it without a crit or spD drop. With a uber high spD, curse will make ttar extremely hard to take down without a crit or fighting moves like close combat. So I built a team centered around ttar with team mates that can clear the way for ttar to sweep, removing all the ttar counters while being able to keep common threats in check.
Common Ttar Counters
Gliscor @ Leftovers
Ability: Sand Veil
Nature: Jolly (+Spe -SpA)
EVs: 252HP 252Spe 4Att
Moves:
Not the usual anti-lead LumLead Metagross that I use. I don't know why everyone expects taunt on it. If possible, I try to SR as early as possible to stack some residual damage with sandstorm especially for LO users. If not, I either U-turn out and gain momentum or switch out if gliscor is too slow against leads like Azelf. Gliscor is the most popular Lucario counter. 125 base defence is awesome without any investment and roost just heals off physical attacks thrown at him and reduces ice weakness. Handy SandVeil to go along though I won't be relying on MissHax. A solid fighting resist to support ttar and ground immune. Gliscorremains at high health most of the time throughout the match since he isn't attacking much and is too invaluable to sac early in the game. He helps to handle those pesky fighting types that threatens my ttar. He's not going to get OHKOed by LO ice shard or a weak ice beam. Also deals with opposing ttars and is not OHKOed by +1 icepunch from it. Gliscor is absolutely compulsory on my team and irreplacable.
Lead Analysis:
Tyranitar @ leftovers
Ability: Sandstream
Nature: Careful (+SpD -SpA)
EVs: 252HP 252SpD 4Att
Moves:
The reason why I made this team. Probably the highest SpD stat in OU with sandstorm. Survives any weak SE moves and takes LO + STAB + SE moves reasonably well, from a OHKO to a 2HKO. If I find any chance to set up, I will, and try to lure out all the counters first before I try again. Sometimes, ttar doesn't even have to sweep at all. Curse Ttar is so undeer-rated, able to sweep unprepared teams 6-0 but i'm not banking on that. Awesome spD stats means I get to KO Azelf and Starmie etc when they try to OHKO when i'm at full health. RestTalk is a must. Removes annoying burns and poisons from futile attempts to stop this dino. Also Sleep Talk doesn't use my other moves' PP so I can save them for later use. Many things are a hard stop for ttar but most of the time the threats are already removed to make sweeping easier. Skarmory walls him even at +6 until the defence drops from crunch kicks in. Therefore crunch is used over payback and has higher PP. He loves to munch everything infront at +3 or +4. I only reach +6 if someone fails to stop it at all. Destiny Bond users can just waste their PP while I just curse away. Crunch pretty much KOs anything that is not bulky enough even if it is resisted. Empoleon and friends can say goodbye. Curse ttar is just too awesome.
Calcs:
Gyarados @ leftovers
Ability: Intimidate
Nature: Impish (+Def -SpA)
EVs: 248HP 252Def 8SpD
Moves:
Yet another mono-attacker and under-rated set. Intimidate is the main reason i'm using him. While I was playing with KGstall for awhile, I realised just how good this set is. Wondefully walls machamp with a combination of Gyara's intimidate and donphan. Helps me wear down physical LO attackers like infernape and weavile. Most people expect a DD variant when I just either roar or waterfall whatever that comes in. A wonderful status absorber to deal with things like spore from breloom after getting intimidate on it. Roar is my only phazing move to deal with whatever I can't handle at that instance till I get back momentum to deal with the threat later. Wonderful electric lure for donphan to come in or ttar to set up. +1 stoneedge from lucario may OHKO it but hey, no way i'm letting it get hit by one. Waterfall isn't too weak either, finishing off whatever that is low in HP due to residual damage that often stacks up agaisnt LO users. I use Gyara like how I use him in KGstall. The only problem is that gyara is SR weak, which leads me to the next pokemon...
Calcs:
Donphan @ leftovers
Ability: Sturdy
Nature: Adamant (+Att -SpA)
EVs: 252HP 188Att 68Def
Moves:
Why use Donphan the UU instead of the bulkier Hippo? The reason is simple: rapid spin. I needed something to spin away rocks that greatly reduces the walling ability of Gyara. Furthermore, pure ground typing like the hippo pairs well with the aquatic dragon just like in KGstall. Ice Shard is useful to handle Gliscor and Dragons other than kingdra. Earthquake is a must have STAB move and checks Electrivier which would other wise literally punch or chop holes into my team. The EVs are designed by smogon to OHKO rotom with assurance after SR. So I am considering replacing seed bomb with that since seed bomb is mainly for hitting random waters that switch in and doesn't have much difference in power from STAB EQ anyway. It can't OHKO swampy with that sadly. Donphan main job is to keep spinning but is completely walled by rotom. I'll try assurance soon.
Calcs:
Metagross @ Shuca Berry
Ability: Clear Body
Nature: Careful (+SpD -SpA)
EVs: 252HP 252SpD 4Att
Moves:
Metagross can comfortably switch into Gyarados that uses Waterfall or DragonDance. Since a +1 EQ would not OHKO Metagross with my Shuca, I can OHKO in return with ThunderPunch. For Bulky DD taunt, i can bullet punch it if it is at low enough health since ThunderPunch would still take out most of its HP. Next up, Breloom. A huge concern in my team. I would require Gliscor to break its Sub with U-turn then switch to Metagross for the seed bomb (or to starmie/gyara for focus punch). Then i can follow up with Meteor Mash so long as it doesnt miss, or Bullet Punch to prevent it from using sub again at low enough HP. Gengar takes a toll on metagross though. It mostly switch into my ttar seeing that ttar is epic slow. From there it does 2 things. Either it 1)Subs or use 2)Focus Blast. For 1, Metagross switches in for free, to take out its sub while it hits me with shadow ball. After that, if HP is low enough, i will take it out with bullet punch, otherwise, use the stronger pursuit to weaken it and KO it if it switches. If it uses 2, i switch in with some HP lost but gengar loses 16%. Pursuit would KO it if it sees that it does less than 50% and if it stays, then bullet punch on the third turn. For Shaymin, it takes a scratch from Shuca-ed Earthpower and Meteor Mash 2HKOs LO variants with sandstorm and LO. So I think Metagross would fit nicely and replace Weezing. Specailly Defensive Metagross... Who thought of that? :)
Calcs:
Starmie @ choice scarf
Ability: Natural Cure
Nature: Modest (+SpA -Att)
EVs: 252SpA 252Spe 4HP
Moves:
I tend to use an offensive nature on a scarf pokemon to provide the extra power it needs since 100spA is pretty OK only. I consider it my failsafe to handle whatever I can't and act as another utility counter. Trick is definitely needed to cripple cradily and vaporeon and suicune which otherwise I have no way to handle. My secondary counter to Gyara. However, sandstorm wears down starmie as well so if there is no more need for scarf, I just trick it to whatever that I want to cripple if possible and get leftovers to negate sandstorm. Starmie stays mostly hidden until there's an absolute need to use it so not much chance of getting pursuited. My only special attacker as well. It pairs well with gliscor to absorb ice moves thrown at gliscor or trick. A trick receiver is important so nothing else on the team gets crippled. It has the second electric, water and ice move on the team to provide the extra fire power when needed.
Summary
Overall this team is pretty balanced, able to pull of a sweep and counter common sweepers and threats. Teams with SD lucario can just fall flat as removing all my lucario counters will be an uphilll task without proper prediction. However rain and stall teams are huge nemesis of my team.
Possible Threats
SubSplit Gengar is just irritating but not impossible to defeat. Use a wide combination of gliscor, ttar and starmie to KO it.
Starmie: Since everyone says so; my own starmie can deal with it and ttar can crunch it if at high enough health though the former way is better
Crocune: acck! the best i can do is either roar it out with gyara or trickscarf it since no leftovers doesnt mean scarf, most people expect LO tbolt coming which suicune shrugs off
Cradily: Ttar won't win a cursing match against this, starmie to icebeam curse variants or just trick it.
Vaporeon: Starmie cant 2HKO so trick is my only option edit: just ran some calcs, surf is a 4HKO for ttar at most so I can set upp and rest away toxics so long as this thing doesn't have roar
Rain Teams: only two water resist and spamming scarf tbolts wont win the match. ttar has to summon sandstorm at the right moments and gyara has to be used really carefully to aid in removal of sweepers
Stall Teams: i don't have a mix attacker, starmie at most can trickscarf to blissey but i wont put a dent in stall teams. At most i have to sac everything to attempt a final ttar sweep. The toughest threat i daresay, if someone can think of a good spot to replace in order to put in a stallbreaker
Weezing @ leftovers
Ability: Levitate
Nature: Bold (+Def -Att)
EVs: 252HP 252Def 4SpA
Moves:
Yet another fighting resist. Only one weakness which is handled by ttar. Wonderfull type synergy with ttar other than water. I use flamethrower over fireblast despite the 2HKOs it can achieve with it since I prefer accuracy over power. My primary counter to another gyarados. Fire and Electric is rarely resisted but less effective than BoltBeam. Still it is very useful. WoW to cripple physical attackers and flamethrower to roast steel typpes bar empoleon and heatran. PainSplit is unreliable as recovery but there isn't much need to heal up anyway. Covers skarm by burning it with WoW and then wear it down with either move as it tries to stack spikes. Magnezone is a better way to deal with skarm but I can use as many fighting or ground resist as I can. It can take physical hits well especially with intimidate kicking in. Sadly, weezing can survive special attacks at all, 2HKOed by vaporeon surf. However' Weezing is quite essential to my team. Without it, Breloom can easily sweep my team and gyara at best can intimidate it once its sub is broken by Gliscor's U-turn.My only fire user and only used when I have to, so it has somewhat the role of the utility counter though it happens to support the team as well.
Calcs:
So how do you find this team? I'm open to suggestions but as personal preference, I don't use legendaries or hidden powers. I have tested out Metagross over Weezing and it fits in perfectly! So far I have been unbeaten today with Metagross in the slot and only lost due to 2 crits that changed the game and cost me the match. Does anyone thinks I ought to change Donphan? Donphan has prevented DD Dragonites from sweeping instantly with 2HKO ice shard and checked Electivire and opposing ttars. However I find that I do not have a reliable check to Skarmory since Starmie is the only one that does anything to it. Stall teams may cause problems too. Any suggestions? Thanks :D
The Starting Point
All my previous teams I made are not mean't to sweep, more of trying to counter almost everything in OU and some random UU threats. This meant that in many matches, I don't have the momentum. For example my usual scarf rotom-h is my ONLY DD gyara counter. Once it got pursuited to death or something, gyara easily sweeps my entire team. So, I finally decided to have a set upper on the team. Not the ever so common SD lucario or DD gyarados since practiaclly every good team can counter them easily. After watching a match, my inspiration came. 7thFullMoon was playing on the alt -Moon. What amazed me was the wonderful tyranitar he used. CURSE TTAR! Who ever met that before? Curse ttar is highly under-rated. With sandstorm, his spD is sky high and the only special move that can probably OHKO it is Focus Blast with a shaky accuracy of 70 and does a max damage of 96%. It survives STAB + LO and SE moves like hydropump and grass knot. Special moves simply cant put a dent into it without a crit or spD drop. With a uber high spD, curse will make ttar extremely hard to take down without a crit or fighting moves like close combat. So I built a team centered around ttar with team mates that can clear the way for ttar to sweep, removing all the ttar counters while being able to keep common threats in check.
Common Ttar Counters
Jirachi: ironhead and trick shuts ttar down instantly
Lucario: if this guy switches into ttar, it gets a free SD but who cares? I got too many counters for him
Infernape: well, pretty much the same as ^ but doesnt sweep much
Swampert: it can roar or EQ ttar and doesnt take much from +1 crunch...
Hippopowdon: same as ^
Vaporeon: not going to KO ttar easily but very annoying... When ttar cant KO it either
Suicune: crocune says hi!
Starmie: cant OHKO but if my HP is low, I have to switch
Gengar: Focus Blast or sub time! Don't like to force ttar's hp to 4%
Gyarados: time to DD!
Gliscor: MissHax with sandveil; can roost off my attacks anyway
Skarmory: can't do much with crunch, not even at +6
Tyranitar: wooh! Superpower sure to OHKO
Scizor: sigh... The usual bulletpunch or superpower
Dragonite: superpower away too...
Dugtrio: acck! CB earthquake!
Weavile: low kick and trip my ttar
Shaymin: annoying spD drops with seedflare
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This thing is getting too long
in general, any fighting types or moves, bulky ground steel and water types
Lucario: if this guy switches into ttar, it gets a free SD but who cares? I got too many counters for him
Infernape: well, pretty much the same as ^ but doesnt sweep much
Swampert: it can roar or EQ ttar and doesnt take much from +1 crunch...
Hippopowdon: same as ^
Vaporeon: not going to KO ttar easily but very annoying... When ttar cant KO it either
Suicune: crocune says hi!
Starmie: cant OHKO but if my HP is low, I have to switch
Gengar: Focus Blast or sub time! Don't like to force ttar's hp to 4%
Gyarados: time to DD!
Gliscor: MissHax with sandveil; can roost off my attacks anyway
Skarmory: can't do much with crunch, not even at +6
Tyranitar: wooh! Superpower sure to OHKO
Scizor: sigh... The usual bulletpunch or superpower
Dragonite: superpower away too...
Dugtrio: acck! CB earthquake!
Weavile: low kick and trip my ttar
Shaymin: annoying spD drops with seedflare
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This thing is getting too long
in general, any fighting types or moves, bulky ground steel and water types
Curse You Ttar!The Team






Team Analysis


Ability: Sand Veil
Nature: Jolly (+Spe -SpA)
EVs: 252HP 252Spe 4Att
Moves:
- Earthquake
- Roost
- Stealth Rock
- U-turn
Not the usual anti-lead LumLead Metagross that I use. I don't know why everyone expects taunt on it. If possible, I try to SR as early as possible to stack some residual damage with sandstorm especially for LO users. If not, I either U-turn out and gain momentum or switch out if gliscor is too slow against leads like Azelf. Gliscor is the most popular Lucario counter. 125 base defence is awesome without any investment and roost just heals off physical attacks thrown at him and reduces ice weakness. Handy SandVeil to go along though I won't be relying on MissHax. A solid fighting resist to support ttar and ground immune. Gliscorremains at high health most of the time throughout the match since he isn't attacking much and is too invaluable to sac early in the game. He helps to handle those pesky fighting types that threatens my ttar. He's not going to get OHKOed by LO ice shard or a weak ice beam. Also deals with opposing ttars and is not OHKOed by +1 icepunch from it. Gliscor is absolutely compulsory on my team and irreplacable.
Lead Analysis:
-Azelf: switch to Starmie for psychic or trick but if it SRs, go to gyara to weaken incoming explosion
-Infernape: go to gyara to intimidate or just SR + EQ
-Gengar: go to ttar to get sandstorm to break sash and take the icy wind, then to starmie for the KO
-Hippopowdon: SR up and Roost/U-turn since ice fang wont OHKO
-Mamoswine: to gyara for intimidate then to donphan as it SRs or stoneedge
-Jirachi: same as Azelf
-Metagross: EQ to weaken it and let Ttar take the explosion when it comes
-Gliscor: Lets SR together
-Aimbipom: to gyara then back to gliscor
-Roserade: u-turn to gyara for the sleep
-Starmie: go to my own starmie
-Tyranitar: EQ or SR. U-turn away at the end
-Dragonite: go to Ttar for the draco meteor
-Crobat: U-turn away to weezing
-Infernape: go to gyara to intimidate or just SR + EQ
-Gengar: go to ttar to get sandstorm to break sash and take the icy wind, then to starmie for the KO
-Hippopowdon: SR up and Roost/U-turn since ice fang wont OHKO
-Mamoswine: to gyara for intimidate then to donphan as it SRs or stoneedge
-Jirachi: same as Azelf
-Metagross: EQ to weaken it and let Ttar take the explosion when it comes
-Gliscor: Lets SR together
-Aimbipom: to gyara then back to gliscor
-Roserade: u-turn to gyara for the sleep
-Starmie: go to my own starmie
-Tyranitar: EQ or SR. U-turn away at the end
-Dragonite: go to Ttar for the draco meteor
-Crobat: U-turn away to weezing


Ability: Sandstream
Nature: Careful (+SpD -SpA)
EVs: 252HP 252SpD 4Att
Moves:
- Crunch
- Curse
- Rest
- Sleep Talk
The reason why I made this team. Probably the highest SpD stat in OU with sandstorm. Survives any weak SE moves and takes LO + STAB + SE moves reasonably well, from a OHKO to a 2HKO. If I find any chance to set up, I will, and try to lure out all the counters first before I try again. Sometimes, ttar doesn't even have to sweep at all. Curse Ttar is so undeer-rated, able to sweep unprepared teams 6-0 but i'm not banking on that. Awesome spD stats means I get to KO Azelf and Starmie etc when they try to OHKO when i'm at full health. RestTalk is a must. Removes annoying burns and poisons from futile attempts to stop this dino. Also Sleep Talk doesn't use my other moves' PP so I can save them for later use. Many things are a hard stop for ttar but most of the time the threats are already removed to make sweeping easier. Skarmory walls him even at +6 until the defence drops from crunch kicks in. Therefore crunch is used over payback and has higher PP. He loves to munch everything infront at +3 or +4. I only reach +6 if someone fails to stop it at all. Destiny Bond users can just waste their PP while I just curse away. Crunch pretty much KOs anything that is not bulky enough even if it is resisted. Empoleon and friends can say goodbye. Curse ttar is just too awesome.
Calcs:
252SpA+LO Gengar@Focus Blast: 81~96%
252SpA+LO Starmie@Hydro Pump:50.9~59.9%
240SpA+LO Modest Celebi@Leaf Storm: 63.9~75.7%
252SpA+LO Modest Shaymin@Seed Flare: 55.4% - 65.8%
252SpA+LO Azelf@Energy Ball: 26.2% - 31.2%
252SpA+LO Modest Togekiss@Aura Sphere: 63.4% - 75.2%
252SpA+LO Mild Dragonite@Draco Meteor: 32.7% - 38.6%
0SpA Standard Wish Vaporeon@Surf: 26.7% - 31.7%
252SpA+LO Modest Heatran@ Earth Power: 33.7% - 39.6%
----------------------------------------------------------
Crunch vs Gengar: 128.7% - 151.7%
" vs Starmie: 97.3% - 115.7%
" vs 0/0 Celebi: 65.1% - 77.4%
" vs 252HP/200Def Celebi: 41.6% - 49.5%
" vs 0/0 Shaymin: 32.6% - 38.7%
" vs 0/0 Azelf: 103.1% - 121.6%
+6" vs SpD Skarmory: 49.4% - 58.4%
+6" vs -1Def 252HP/252Def Impish Skarmory: 56.6% - 66.5%
252SpA+LO Starmie@Hydro Pump:50.9~59.9%
240SpA+LO Modest Celebi@Leaf Storm: 63.9~75.7%
252SpA+LO Modest Shaymin@Seed Flare: 55.4% - 65.8%
252SpA+LO Azelf@Energy Ball: 26.2% - 31.2%
252SpA+LO Modest Togekiss@Aura Sphere: 63.4% - 75.2%
252SpA+LO Mild Dragonite@Draco Meteor: 32.7% - 38.6%
0SpA Standard Wish Vaporeon@Surf: 26.7% - 31.7%
252SpA+LO Modest Heatran@ Earth Power: 33.7% - 39.6%
----------------------------------------------------------
Crunch vs Gengar: 128.7% - 151.7%
" vs Starmie: 97.3% - 115.7%
" vs 0/0 Celebi: 65.1% - 77.4%
" vs 252HP/200Def Celebi: 41.6% - 49.5%
" vs 0/0 Shaymin: 32.6% - 38.7%
" vs 0/0 Azelf: 103.1% - 121.6%
+6" vs SpD Skarmory: 49.4% - 58.4%
+6" vs -1Def 252HP/252Def Impish Skarmory: 56.6% - 66.5%


Ability: Intimidate
Nature: Impish (+Def -SpA)
EVs: 248HP 252Def 8SpD
Moves:
- Rest
- Roar
- Sleep Talk
- Waterfall
Yet another mono-attacker and under-rated set. Intimidate is the main reason i'm using him. While I was playing with KGstall for awhile, I realised just how good this set is. Wondefully walls machamp with a combination of Gyara's intimidate and donphan. Helps me wear down physical LO attackers like infernape and weavile. Most people expect a DD variant when I just either roar or waterfall whatever that comes in. A wonderful status absorber to deal with things like spore from breloom after getting intimidate on it. Roar is my only phazing move to deal with whatever I can't handle at that instance till I get back momentum to deal with the threat later. Wonderful electric lure for donphan to come in or ttar to set up. +1 stoneedge from lucario may OHKO it but hey, no way i'm letting it get hit by one. Waterfall isn't too weak either, finishing off whatever that is low in HP due to residual damage that often stacks up agaisnt LO users. I use Gyara like how I use him in KGstall. The only problem is that gyara is SR weak, which leads me to the next pokemon...
Calcs:
252Att -1Att Adamant Machamp@DynamicPunch: 13% - 15.3%
"@StoneEdge: 34.6% - 40.7%
252Att Adamant Kingdra@Outrage: 36.9% - 43.8%
"@StoneEdge: 34.6% - 40.7%
252Att Adamant Kingdra@Outrage: 36.9% - 43.8%


Ability: Sturdy
Nature: Adamant (+Att -SpA)
EVs: 252HP 188Att 68Def
Moves:
- Earthquake
- Ice Shard
- Rapid Spin
- Seed Bomb
Why use Donphan the UU instead of the bulkier Hippo? The reason is simple: rapid spin. I needed something to spin away rocks that greatly reduces the walling ability of Gyara. Furthermore, pure ground typing like the hippo pairs well with the aquatic dragon just like in KGstall. Ice Shard is useful to handle Gliscor and Dragons other than kingdra. Earthquake is a must have STAB move and checks Electrivier which would other wise literally punch or chop holes into my team. The EVs are designed by smogon to OHKO rotom with assurance after SR. So I am considering replacing seed bomb with that since seed bomb is mainly for hitting random waters that switch in and doesn't have much difference in power from STAB EQ anyway. It can't OHKO swampy with that sadly. Donphan main job is to keep spinning but is completely walled by rotom. I'll try assurance soon.
Calcs:
Ice Shard vs 4/0 Flygon: 68.9% - 82.1%
Ice Shard vs 4/0 Dragonite: 55.6% - 66.7%
Ice Shard vs 252/0 Dragonite: 46.6% - 56%
Ice Shard vs 4/0 Dragonite: 55.6% - 66.7%
Ice Shard vs 252/0 Dragonite: 46.6% - 56%


Ability: Clear Body
Nature: Careful (+SpD -SpA)
EVs: 252HP 252SpD 4Att
Moves:
- Bullet Punch
- Meteor Mash
- Pursuit
- ThunderPunch
Metagross can comfortably switch into Gyarados that uses Waterfall or DragonDance. Since a +1 EQ would not OHKO Metagross with my Shuca, I can OHKO in return with ThunderPunch. For Bulky DD taunt, i can bullet punch it if it is at low enough health since ThunderPunch would still take out most of its HP. Next up, Breloom. A huge concern in my team. I would require Gliscor to break its Sub with U-turn then switch to Metagross for the seed bomb (or to starmie/gyara for focus punch). Then i can follow up with Meteor Mash so long as it doesnt miss, or Bullet Punch to prevent it from using sub again at low enough HP. Gengar takes a toll on metagross though. It mostly switch into my ttar seeing that ttar is epic slow. From there it does 2 things. Either it 1)Subs or use 2)Focus Blast. For 1, Metagross switches in for free, to take out its sub while it hits me with shadow ball. After that, if HP is low enough, i will take it out with bullet punch, otherwise, use the stronger pursuit to weaken it and KO it if it switches. If it uses 2, i switch in with some HP lost but gengar loses 16%. Pursuit would KO it if it sees that it does less than 50% and if it stays, then bullet punch on the third turn. For Shaymin, it takes a scratch from Shuca-ed Earthpower and Meteor Mash 2HKOs LO variants with sandstorm and LO. So I think Metagross would fit nicely and replace Weezing. Specailly Defensive Metagross... Who thought of that? :)
Calcs:
252 Att+LO Gyarados@Waterfall: 36.5% - 43.1%
252 Att+LO Gyarados@EQ w Shuca: 30.5% - 36%
252 Att +1Att +LO Gyarados@EQ w Shuca: 45.3% - 53.6%
252 SpA +LO Gengar@ShadowBall/FocusBlast: 36.3% - 42.9%
252 SpA +LO Shaymin@Earthpower w Shuca: 22.5% - 26.6%
--------------------------------------------------------------
ThunderPunch vs LO Gyarados: 102.7% - 122.1%
Pursuit vs Gengar no switch: 43.7% - 52.1%
Bullet Punch vs Gengar: 32.6% - 39.1%
Meteor Mash vs LO Shaymin: 41.3% - 48.7%
252 Att+LO Gyarados@EQ w Shuca: 30.5% - 36%
252 Att +1Att +LO Gyarados@EQ w Shuca: 45.3% - 53.6%
252 SpA +LO Gengar@ShadowBall/FocusBlast: 36.3% - 42.9%
252 SpA +LO Shaymin@Earthpower w Shuca: 22.5% - 26.6%
--------------------------------------------------------------
ThunderPunch vs LO Gyarados: 102.7% - 122.1%
Pursuit vs Gengar no switch: 43.7% - 52.1%
Bullet Punch vs Gengar: 32.6% - 39.1%
Meteor Mash vs LO Shaymin: 41.3% - 48.7%


Ability: Natural Cure
Nature: Modest (+SpA -Att)
EVs: 252SpA 252Spe 4HP
Moves:
- Ice Beam
- Surf
- Thunderbolt
- Trick
I tend to use an offensive nature on a scarf pokemon to provide the extra power it needs since 100spA is pretty OK only. I consider it my failsafe to handle whatever I can't and act as another utility counter. Trick is definitely needed to cripple cradily and vaporeon and suicune which otherwise I have no way to handle. My secondary counter to Gyara. However, sandstorm wears down starmie as well so if there is no more need for scarf, I just trick it to whatever that I want to cripple if possible and get leftovers to negate sandstorm. Starmie stays mostly hidden until there's an absolute need to use it so not much chance of getting pursuited. My only special attacker as well. It pairs well with gliscor to absorb ice moves thrown at gliscor or trick. A trick receiver is important so nothing else on the team gets crippled. It has the second electric, water and ice move on the team to provide the extra fire power when needed.
Summary
Overall this team is pretty balanced, able to pull of a sweep and counter common sweepers and threats. Teams with SD lucario can just fall flat as removing all my lucario counters will be an uphilll task without proper prediction. However rain and stall teams are huge nemesis of my team.
Possible Threats
SubSplit Gengar is just irritating but not impossible to defeat. Use a wide combination of gliscor, ttar and starmie to KO it.
Starmie: Since everyone says so; my own starmie can deal with it and ttar can crunch it if at high enough health though the former way is better
Crocune: acck! the best i can do is either roar it out with gyara or trickscarf it since no leftovers doesnt mean scarf, most people expect LO tbolt coming which suicune shrugs off
Cradily: Ttar won't win a cursing match against this, starmie to icebeam curse variants or just trick it.
Vaporeon: Starmie cant 2HKO so trick is my only option edit: just ran some calcs, surf is a 4HKO for ttar at most so I can set upp and rest away toxics so long as this thing doesn't have roar
Rain Teams: only two water resist and spamming scarf tbolts wont win the match. ttar has to summon sandstorm at the right moments and gyara has to be used really carefully to aid in removal of sweepers
Stall Teams: i don't have a mix attacker, starmie at most can trickscarf to blissey but i wont put a dent in stall teams. At most i have to sac everything to attempt a final ttar sweep. The toughest threat i daresay, if someone can think of a good spot to replace in order to put in a stallbreaker
Past Team Members:


Ability: Levitate
Nature: Bold (+Def -Att)
EVs: 252HP 252Def 4SpA
Moves:
- Flamethrower
- Pain Split
- Thunderbolt
- Will-o-Wisp
Yet another fighting resist. Only one weakness which is handled by ttar. Wonderfull type synergy with ttar other than water. I use flamethrower over fireblast despite the 2HKOs it can achieve with it since I prefer accuracy over power. My primary counter to another gyarados. Fire and Electric is rarely resisted but less effective than BoltBeam. Still it is very useful. WoW to cripple physical attackers and flamethrower to roast steel typpes bar empoleon and heatran. PainSplit is unreliable as recovery but there isn't much need to heal up anyway. Covers skarm by burning it with WoW and then wear it down with either move as it tries to stack spikes. Magnezone is a better way to deal with skarm but I can use as many fighting or ground resist as I can. It can take physical hits well especially with intimidate kicking in. Sadly, weezing can survive special attacks at all, 2HKOed by vaporeon surf. However' Weezing is quite essential to my team. Without it, Breloom can easily sweep my team and gyara at best can intimidate it once its sub is broken by Gliscor's U-turn.My only fire user and only used when I have to, so it has somewhat the role of the utility counter though it happens to support the team as well.
Calcs:
Thunderbolt vs 0/0 Gyarados: 72.5% - 85.8%
Thunderbolt vs 156/0 Gyarados: 64.9% - 76.8%
Flamethrower vs 252/252SpD Careful Skarmory: 32.9% - 38.9%
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252Att+LO Gyarados@Waterfall: 47% - 55.7%
72Att Adamant Gyarados@Waterfall: 45.2% - 53.3%
Thunderbolt vs 156/0 Gyarados: 64.9% - 76.8%
Flamethrower vs 252/252SpD Careful Skarmory: 32.9% - 38.9%
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252Att+LO Gyarados@Waterfall: 47% - 55.7%
72Att Adamant Gyarados@Waterfall: 45.2% - 53.3%
So how do you find this team? I'm open to suggestions but as personal preference, I don't use legendaries or hidden powers. I have tested out Metagross over Weezing and it fits in perfectly! So far I have been unbeaten today with Metagross in the slot and only lost due to 2 crits that changed the game and cost me the match. Does anyone thinks I ought to change Donphan? Donphan has prevented DD Dragonites from sweeping instantly with 2HKO ice shard and checked Electivire and opposing ttars. However I find that I do not have a reliable check to Skarmory since Starmie is the only one that does anything to it. Stall teams may cause problems too. Any suggestions? Thanks :D