Enter: Cursola!
Type: Ghost
Base Stats:
HP: 60
Atk: 95
Def: 50
SpA: 145
SpD: 130
Spe: 30
Abilities: Weak Armor, Perish Body (HA)
Notable Moves:
Shadow Ball
Hex
Stealth Rock
Strength Sap
Ice Beam
Scald
Power Gem
Will-O-Wisp
Calm Mind
Substitute
Hydro Pump
Disable
Earth Power
Iron Defense
Destiny Bond
Haze
Level Up:
[1] Perish Song
[1] Tackle
[1] Harden
[1] Astonish
[1] Disable
[15] Spite
[20] Ancient Power
[25] Hex
[30] Curse
[35] Strength Sap
[40] Power Gem
[45] Night Shade
[50] Grudge
[55] Mirror Coat
TMs:
TM07 Pin Missile
TM08 Hyper Beam
TM09 Giga Impact
TM15 Dig
TM16 Screech
TM17 Light Screen
TM18 Reflect
TM19 Safeguard
TM20 Self-Destruct
TM21 Rest
TM22 Rock Slide
TM24 Snore
TM25 Protect
TM27 Icy Wind
TM28 Giga Drain
TM31 Attract
TM32 Sandstorm
TM33 Rain Dance
TM34 Sunny Day
TM35 Hail
TM36 Whirlpool
TM38 Will-O-Wisp
TM39 Facade
TM42 Revenge
TM48 Rock Tomb
TM51 Icicle Spear
TM54 Rock Blast
TM55 Brine
TM76 Round
TM77 Hex
TM81 Bulldoze
TM98 Stomping Tantrum
TRs:
TR01 Body Slam
TR03 Hydro Pump
TR04 Surf
TR05 Ice Beam
TR06 Blizzard
TR10 Earthquake
TR11 Psychic
TR17 Amnesia
TR18 Leech Life
TR20 Substitute
TR26 Endure
TR27 Sleep Talk
TR33 Shadow Ball
TR46 Iron Defense
TR49 Calm Mind
TR63 Power Gem
TR67 Earth Power
TR75 Stone Edge
TR76 Stealth Rock
TR84 Scald
TR95 Throat Chop
TR98 Liquidation
Egg Moves:
Haze
Confuse Ray
Nature Power
Destiny Bond
Water Pulse
Head Smash
[1] Perish Song
[1] Tackle
[1] Harden
[1] Astonish
[1] Disable
[15] Spite
[20] Ancient Power
[25] Hex
[30] Curse
[35] Strength Sap
[40] Power Gem
[45] Night Shade
[50] Grudge
[55] Mirror Coat
TMs:
TM07 Pin Missile
TM08 Hyper Beam
TM09 Giga Impact
TM15 Dig
TM16 Screech
TM17 Light Screen
TM18 Reflect
TM19 Safeguard
TM20 Self-Destruct
TM21 Rest
TM22 Rock Slide
TM24 Snore
TM25 Protect
TM27 Icy Wind
TM28 Giga Drain
TM31 Attract
TM32 Sandstorm
TM33 Rain Dance
TM34 Sunny Day
TM35 Hail
TM36 Whirlpool
TM38 Will-O-Wisp
TM39 Facade
TM42 Revenge
TM48 Rock Tomb
TM51 Icicle Spear
TM54 Rock Blast
TM55 Brine
TM76 Round
TM77 Hex
TM81 Bulldoze
TM98 Stomping Tantrum
TRs:
TR01 Body Slam
TR03 Hydro Pump
TR04 Surf
TR05 Ice Beam
TR06 Blizzard
TR10 Earthquake
TR11 Psychic
TR17 Amnesia
TR18 Leech Life
TR20 Substitute
TR26 Endure
TR27 Sleep Talk
TR33 Shadow Ball
TR46 Iron Defense
TR49 Calm Mind
TR63 Power Gem
TR67 Earth Power
TR75 Stone Edge
TR76 Stealth Rock
TR84 Scald
TR95 Throat Chop
TR98 Liquidation
Egg Moves:
Haze
Confuse Ray
Nature Power
Destiny Bond
Water Pulse
Head Smash
New Ability: Perish Body
When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.
Pros:
-Cursola boasts an insanely high 145 Special Attack which in conjunction with its strong offensive Ghost-typing can dismantle defensive cores.
-Ghost is also decent enough defensively and its remarkable 130 Special Defense lets it soak up a lot from most Special Attackers.
-Cursola holds an interesting niche over its preevolution. It isn’t restricted to an Eviolite which offers more breathing room in its item choice while also being able to run strong offensive moves thanks to its enormous Special Attack.
-Perish Body alongside the utility of Will-O-Wisp and Strength Sap can let it dissuade Physical Attackers and open up many 50/50s and trades to make your opponent think again with their actions.
-Similarly to Corsola, its Ghost-typing makes it a spinblocker alongside a hazard setter.
Cons:
-Cursola is seriously slow and is overwhelmed in matchups agains offense.
-While Perish Body, Will-O-Wisp, and Strength Sap can mitigate this issue to some degree, its pitiful Defense stat leaves it KOed by strong physical wallbreakers.
-Cursola is weak to Knock Off and has poor matchups against the likes of Grimmsnarl and Hydreigon.
-Strength Sap can sometimes be an unreliable recovery move when up against opposing Pokemon with measly Attack stats.
Dynamax Potential:
There isn’t really too much potential with Cursola and there’s so many better options even if you decide to opt for a more offensive set. After it Calm Minds up Cursola does have the potential to be powerful and it has some decent coverage. Hydro Pump or Scald will set up Rain when dynamaxed which could enable Barraskewda and other Water-types. Other than that, you really should be using a faster mon for dynamaxing in most cases tbh.
Movesets:
Utility Tank
Cursola @ Leftovers
Ability: Perish Body
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Hex / Shadow Ball
- Will-O-Wisp / Haze
- Strength Sap
Cursola makes for one of the more interesting Stealth Rock setters in this metagame. 145 Special Attack even when unboosted is no joke and its still got some nice bulk behind it. Cursola can be a little difficult to pilot in the match but Strength Sap and Will-O-Wisp can stop a lot of Physical Attackers. Perish Body is of course its trump card if any opposing Pokemon gets out of hand. Opting for Haze over Will-O-Wisp along with Shadow Ball seems feasible to stop any Special Attackers.
Choice Specs
Cursola @ Choice Specs
Ability: Perish Body
EVs: 88 HP / 252 SpA / 168 Spe OR 252 HP / 252 SpA / 4 SpD
Modest / Quiet Nature
- Shadow Ball
- Ice Beam
- Hydro Pump / Scald
- Scald / Power Gem / Earth Power
Honestly for Specs Cursola Shadow Ball and Ice Beam is all the coverage you need and everything else is filler for fringe scenarios. Hydro Pump for those T-tars, Zards, and Coalossals or Scald to avoid accuracy bullshit. Other than that the other moves feel rather placeholder-ish. I have 168 Spe on this set to outpace Toxapex alongside max SpA with the rest going into health. The other spread is for Trick Room teams which I feel that Specs Cursola benefits from the most. Trick Room even with Room Service will most likely be gimmicky as always but Cursola could definitely be a staple for the archetype because of its powerhouse qualities and Perish Body to fuck any sweeper’s day. Either way if you can get Cursola onto the field, something’s dying.
Double Dance
Cursola @ Leftovers
Ability: Weak Armor
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Calm Mind
- Shadow Ball
- Iron Defense
- Strength Sap
This set feels way more gimmicky but I’ll share it anyway. Here we have wincon Cursola which plays similarly to Reuni. You just want to click Iron Defense immediately so that you can live against Physical Attackers. Continue to boost up with Calm Mind while sapping away the opposition’s Attack with Strength Sap and as long as you avoid status you can cheese your way through. Weak Armor punishes Physical Attackers even more by just upping your Speed while you can simply Iron Defense and circumvent any Defense drops. Not really an optimal set but a fun one at least.
Final Thoughts:
I honestly really like Cursola and it has some fine distinctions compared to its more popular preevolution. I’d even go as far to say that this is kinda slept on and if played correctly, can gravely punish your opponent.
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