Custom Battle Stat Overflow

I'm running a TTRPG through showdown (Pokemon D&D, essentially) and I have a question regarding the 655 stat overflow. I plan on letting the Pokemon in this campaign go well over level 100 (200 was my planned maximum) but that would lead to almost every stat being overflowed on every Pokemon towards the end of the story, making them all considerably weaker than they should be. Is there a clause or something I can turn on to disable that overflow in Custom Battles?
 
Just did some testing in Custom Game. Eternatus-Eternamax didn't get properly overflowed in any of these battles.

I also went ahead and tested this in a different format with custom battle rules - the overflow works in those tiers. Custom Game ignores these.

For future reference, we also have a dedicated "simple questions" thread that you're able to ask these types of questions >> https://www.smogon.com/forums/threa...re-read-original-post-before-posting.3520646/

Edit: tl;dr - there isn't a way to disable overflow because it is already disabled.

Hope this helped!
 
Just did some testing in Custom Game. Eternatus-Eternamax didn't get properly overflowed in any of these battles.

I also went ahead and tested this in a different format with custom battle rules - the overflow works in those tiers. Custom Game ignores these.

For future reference, we also have a dedicated "simple questions" thread that you're able to ask these types of questions >> https://www.smogon.com/forums/threa...re-read-original-post-before-posting.3520646/

Edit: tl;dr - there isn't a way to disable overflow because it is already disabled.

Hope this helped!

Wonderful, thanks for the help :)
 
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