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Cyclohm

Rabia

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GP & NU Leader
[SET]
name: Physically Defensive
move 1: Volt Switch / Discharge
move 2: Flamethrower
move 3: Draco Meteor
move 4: Slack Off
item: Heavy-Duty Boots / Rocky Helmet
ability: Static
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]
Set Details
===================

Cyclohm is a reliable physical wall thanks to its great bulk, solid defensive typing, and access to Slack Off. It can consistently switch into threats like Astrolotl, Zapdos, and Rillaboom and make use of its impressive coverage to punish almost any possible switch-in. Unfortunately, it can be very hard to justify using Cyclohm over Zapdos, which offers a crucial Ground immunity and comparable offensive pressure. Volt Switch is great at helping Cyclohm capitalize on its ability to force switches and lets it keep up momentum against foes like Blissey, Galarian Slowking, and Tyranitar that it struggles to threaten, but Discharge helps it more directly deal with Water-types like Slowking and Toxapex, which can easily take a Volt Switch and heal back up with Slack Off and Recover, respectively. Cyclohm can opt for Heal Bell instead of Draco Meteor to provide more team support, but this leaves it very vulnerable to opposing Dragon-types. Heavy-Duty Boots lets Cyclohm safely pivot even with several entry hazards on the field, but Rocky Helmet synergizes very well with Cyclohm's Static to punish U-turn users like Tornadus-T and Rillaboom.

Cyclohm is a great check to Fire-types, so Steel-types like Ferrothorn, Equilibra, and Melmetal partner well with it; in return, these Steel-types help handle Fairy-types for Cyclohm. Cyclohm commonly draws in special walls like Galarian Slowking, Tyranitar, and Blissey, which it can easily pivot out versus with Volt Switch; physical wallbreakers such as Rillaboom and Melmetal appreciate being freely brought in against such foes. Ground-types such as Garchomp and Landorus-T can cause issues for Cyclohm by outspeeding and threatening to revenge kill it; having teammates like Tomohawk, Tornadus-T, and Slowbro helps circumvent this.

[STRATEGY COMMENTS]
Checks and Counters
===================

**Special Walls**: Pokemon like Blissey, Galarian Slowking, and Heatran can switch into Cyclohm with impunity because of their good special bulk. Cyclohm is relegated to pivoting out with Volt Switch.

**Fairy-types**: Clefable doesn't fear any of Cyclohm's attacks; the worst that can happen to it is being paralyzed by Discharge. Offensive Fairy-types like Kerfluffle, Tapu Lele, and Jumbao can easily dispatch Cyclohm but are not consistent switch-ins to it.

**Dragon-types**: Dragon-types like Dragapult and Hydreigon can resist any attack bar Draco Meteor and threaten to OHKO Cyclohm with Draco Meteor.

**Ground-types**: Pokemon like Garchomp, Nidoking, and Landorus-T all fear varying attacks from Cyclohm, but they outspeed it and threaten it with Ground-type attacks. Equilibra is generally capable of defensively answering Cyclohm but must respect the threat of Flamethrower.

[CREDITS]
- Written by: [[Rabia, 336073]]
- Quality checked by: [[snake_rattler, 227784], [2spoopy4u, 251944]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited:
Cyclohm is a reliable wall thanks to its great bulk, solid defensive typing, and access to Slack Off.

Since Zapdos generally outclasses Cyclohm, perhaps give it a small comparison? Cyclohm is less prone to Knock Off but doesn't have a key immunity to Ground-type moves, etc.

Discharge helps it more directly deal with Water-types like Slowking and Toxapex, which can easily take a Volt Switch and heal back up with Slack Off and Recover, respectively

0 SpA Cyclohm Discharge vs. 252 HP / 252+ SpD Slowking: 128-152 (32.4 - 38.5%) -- 98% chance to 3HKO
0 SpA Cyclohm Discharge vs. 252 HP / 112 SpD Toxapex: 132-156 (43.4 - 51.3%) -- 3.1% chance to 2HKO

Feel free to rebut, but Discharge doesn't really feel like it's doing enough to Slowking, unless you're fishing for paralysis (which is acceptable). Discharge is also not 2HKOing Toxapex, but that's probably enough?

Cyclohm is a great check to Fire-types, so Steel-types like Magearna, Equilibra, and Melmetal partner well with it.

Expand this by saying the steel types check fairy types for Cyclohm.

---

In C&C, you could add in a section for Dragon-types like Latios and Dragapult because they threaten it out if they switch in at the right time, but they fear draco

QC 1/2
 
0 SpA Cyclohm Discharge vs. 252 HP / 252+ SpD Slowking: 128-152 (32.4 - 38.5%) -- 98% chance to 3HKO
0 SpA Cyclohm Discharge vs. 252 HP / 112 SpD Toxapex: 132-156 (43.4 - 51.3%) -- 3.1% chance to 2HKO

Feel free to rebut, but Discharge doesn't really feel like it's doing enough to Slowking, unless you're fishing for paralysis (which is acceptable). Discharge is also not 2HKOing Toxapex, but that's probably enough?
They're essentially one poorly timed full paralysis from being forced to recover with Regenerator + Slowking can forgo special bulk on certain teams fwiw, implemented everything else tho
 
add remove comment
[SET]
name: Physically Defensive
move 1: Volt Switch / Discharge
move 2: Flamethrower
move 3: Draco Meteor
move 4: Slack Off
item: Heavy-Duty Boots / Rocky Helmet
ability: Static
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]
Set Details
===================

Cyclohm is a reliable physical wall thanks to its great bulk, solid defensive typing, and access to Slack Off. It can consistently switch into threats like Cinderace, Astrolotl, Zapdos, and Rillaboom and make use of its impressive coverage to punish almost any possible switch-in. Unfortunately, it can be very hard to justify using Cyclohm over Zapdos, which offers a crucial Ground immunity and comparable offensive pressure. Volt Switch is great at helping Cyclohm capitalize on its ability to force switches and lets it keep up momentum against foes like Blissey, Galarian Slowking, and Tyranitar that it struggles to threaten, but Discharge helps it more directly deal with Water-types like Slowking and Toxapex, which can easily take a Volt Switch and heal back up with Slack Off and Recover, respectively. Cyclohm can opt for Heal Bell instead of Draco Meteor to provide more team support, but this leaves it very vulnerable to opposing Dragon-types. Heavy-Duty Boots gives Cyclohm an easier time pivoting even with several entry hazards on the field, but Rocky Helmet synergizes very well with Cyclohm's Static to punish U-turn users like Cinderace and Rillaboom.

Cyclohm is a great check to Fire-types, so Steel-types like Magearna, Equilibra, and Melmetal partner well with it; in return, these Steel-types help handle Fairy-types for Cyclohm. Cyclohm commonly draws in special walls like Galarian Slowking, Tyranitar, and Blissey, which it can easily pivot out versus with Volt Switch; physical wallbreakers such as Cinderace, Rillaboom, and Melmetal appreciate being freely brought in against such foes. Ground-types such as Garchomp, Landorus-T, and Colossoil can cause issues for Cyclohm by outspeeding and threatening to revenge kill it; having teammates like Tomohawk, Tornadus-T, and Slowbro helps circumvent this. colo can't actually get a guaranteed 2hko with EQ and the mon is less relevant now that spect is gone. equilibra or nidoking is probably the best replacement, but you might need to restructure the rest of your sentence to accommodate them (libra doesn't outspeed, tomo and bro aren't good nido answers, etc)

[STRATEGY COMMENTS]
Checks and Counters
===================

**Special Walls**: Pokemon like Blissey, Galarian Slowking, and Heatran can switch into Cyclohm with impunity because of their good special bulk. Cyclohm is merely relegated to pivoting out with Volt Switch.

**Fairy-types**: Clefable doesn't fear any of Cyclohm's attacks; the worst that can happen to it is being paralyzed by Discharge. Offensive Fairy-types like Kerfluffle, Tapu Lele, and Choice Specs Magearna can easily dispatch of Cyclohm but are not consistent switch-ins to it.

**Dragon-types**: Dragon-types like Dragapult and Hydreigon can switch into any attack slight issue with the wording - they don't always want to switch into discharge for fear of para, and if clohm runs volt then they just get pivoted on. "resist any attack" instead of "switch into any attack" feels more accurate, but you can rephrase it however you'd like as long as the point gets across bar Draco Meteor and threaten to OHKO Cyclohm with Draco Meteor.

**Ground-types**: Pokemon like Garchomp, Colossoil same comment as earlier - again, I think nidoking's a good replacement, but you might need to restructure to fit it in, and Landorus-T all fear varying attacks from Cyclohm, but they outspeed it and threaten it with Earthquake. Equilibra is generally capable of defensively answering Cyclohm fwiw libra can do more damage with EP than any of the physical mons can do with EQ, so it's worth noting that it can answer it offensively as well but must respect the threat of Flamethrower.

[CREDITS]
- Written by: [[Rabia, 336073]]
- Quality checked by: [[snake_rattler, 227784], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
2/2 after the comments are implemented
 
Add/Fix Remove Comment
[SET]
name: Physically Defensive
move 1: Volt Switch / Discharge
move 2: Flamethrower
move 3: Draco Meteor
move 4: Slack Off
item: Heavy-Duty Boots / Rocky Helmet
ability: Static
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]
Set Details
===================

Cyclohm is a reliable physical wall thanks to its great bulk, solid defensive typing, and access to Slack Off. It can consistently switch into threats like Cinderace, Astrolotl, Zapdos, and Rillaboom and make use of its impressive coverage to punish almost any possible switch-in. Unfortunately, it can be very hard to justify using Cyclohm over Zapdos, which offers a crucial Ground immunity and comparable offensive pressure. Volt Switch is great at helping Cyclohm capitalize on its ability to force switches and lets it keep up momentum against foes like Blissey, Galarian Slowking, and Tyranitar that it struggles to threaten, but Discharge helps it more directly deal with Water-types like Slowking and Toxapex, which can easily take a Volt Switch and heal back up with Slack Off and Recover, respectively. Cyclohm can opt for Heal Bell instead of Draco Meteor to provide more team support, but this leaves it very vulnerable to opposing Dragon-types. Heavy-Duty Boots gives Cyclohm an easier time pivoting lets Cyclohm comfortably pivot (feel free to tinker, especially "comfortably") even with several entry hazards on the field, but Rocky Helmet synergizes very well with Cyclohm's Static to punish U-turn users like Cinderace and Rillaboom.

Cyclohm is a great check to Fire-types, so Steel-types like Magearna, Equilibra, and Melmetal partner well with it; in return, these Steel-types help handle Fairy-types for Cyclohm. Cyclohm commonly draws in special walls like Galarian Slowking, Tyranitar, and Blissey, which it can easily pivot out versus of (subjective, "out versus with" was less readable for me but could just be me) with Volt Switch; physical wallbreakers such as Cinderace, Rillaboom, and Melmetal appreciate being freely brought in against such foes. Ground-types such as Garchomp and Landorus-T can cause issues for Cyclohm by outspeeding and threatening to revenge kill it; having teammates like Tomohawk, Tornadus-T, and Slowbro helps circumvent this.

[STRATEGY COMMENTS]
Checks and Counters
===================

**Special Walls**: Pokemon like Blissey, Galarian Slowking, and Heatran can switch into Cyclohm with impunity because of their good special bulk. Cyclohm is merely relegated to pivoting out with Volt Switch.

**Fairy-types**: Clefable doesn't fear any of Cyclohm's attacks; the worst that can happen to it is being paralyzed by Discharge. Offensive Fairy-types like Kerfluffle, Tapu Lele, and Choice Specs Magearna can easily dispatch of (or "dispose of") Cyclohm but are not consistent switch-ins to it.

**Dragon-types**: Dragon-types like Dragapult and Hydreigon can resist any attack bar Draco Meteor and threaten to OHKO Cyclohm with Draco Meteor.

**Ground-types**: Pokemon like Garchomp, Nidoking, and Landorus-T all fear varying attacks from Cyclohm, but they outspeed it and threaten it with Ground-type attacks. Equilibra is generally capable of defensively answering Cyclohm but must respect the threat of Flamethrower.

[CREDITS]
- Written by: [[Rabia, 336073]]
- Quality checked by: [[snake_rattler, 227784], [2spoopy4u, 251944]]
- Grammar checked by: [[Finland, 517429]]
finland-GP.gif
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