D/P Hax - What is it REALLY?

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We've all heard it before - "uh...hax" and "gg..you got lucky." But what qualifies as "hax?" Can we really get bitter about the factors of luck and chance in this game? If we play a battle, we are stepping in with the acknowledgement that luck, at some point or another, WILL put us at a disadvantage. Whether it be your opponent's team simply counters your main whoseewhatsit, or whether it be when you miss an attack, etc. That's why the metagame contains OU pokemon and not Uber Pokemon - Uber Pokemon can seem too easy/broken, and the OU environment is diverse, rich, and chock full of hit-or-miss "hax" opportunities.

Is Hax when Fly, with 95% accuracy, misses on a Breloom? Not usually, because it is the players decision to trade the security of something like Aerial Ace for the power of something like Fly. Is Hax when you paralyze or freeze something seeming unstoppable with the small status rates of things like TB/IB? One could say Hax is not when the small percentage of something rare occuring (i.e. crit) happens, but when it drastically changes the path of the battle in a way that literally saves the "haxer" from being further demolished by the "haxee.

However, the debate shouldn't be what Hax is, because in all honesty, we know that we all have our Hypnosis miss. Four times. In a row.

The debate should be about why hax upsets us so, when we dish it as equally as we recieve it. When your hypnosis misses four times in a row, the loss of that battle has no particular difference from the battle you won by getting a crit on a Feebas with Magikarp. In a midst of a game when battles appear so frequently, and even the craziest, most haxxiest loss ever really doesn't have that big of an effect on your overall worth/status/enjoyment/ability/record, the debate should not be about "yes, it was a hax, moron, you got a flinch out of nowhere," it should be about why we don't just laugh the flinch off, and go off for five minutes and tinker with the EVs of your Magikarp.

Discuss.
 
It's extremely irritating that when in an important match or in a match that should have been won, one player gets all the luck and wins anyway. Luck is part of Pokemon but can be annoying when it plays too big of a role.
 
Thanks for telling us to discuss, I had no idea what to do on this webpage after reading your post.

The question of "what is hax" is kind of dumb since everyone has a good idea of what it is. Obviously people hate it when they lose to luck. I really just wanted to respond to this by just saying "duh" but instead I'll rant about why people bitching about hax need to lighten up (even though I am definitely guilty of this):

I've always been under the impression that luck is inherently good...but only in small quantities. Obviously things like four Hypnosis misses in a row or a 1-turn sleep suck, but overall they help the game. Pokemon is a game of statistical management and controlling probability. Most of the skill involved in pokemon comes from "prediction"- nothing more than using the estimated probabilities found in what the user perceives to be the best-case scenario to decide your move.

Now, combine that with the idea of weighing risk and reward. When you are attacking your opponent, you are putting yourself at risk. You could either miss your opponent, have them go to a counter, or not KO them and have them do damage to you in return. Since you are undeniably putting yourself at risk by attacking, there needs to be some kind of reward mixed in there somewhere. Whether you think a 6.25% chance of a crit is too much of a reward, thats a different debate. The point is that there needs to be a reward for the player present when they expose themselves to risk.

Now when you combine those two things, needing a rewarding scenario for your probability management, it seems to make sense that "hax" should be part of the game. It provides variety in the game and prevents defensive boosters like CPJirachi from dominating. The argument of "hax lets bad players beat good players" is kind of irrelevant because it also lets good players beat good players. If a "bad player" is in a position where ONE MOVE will win them the game, they are obviously doing something right to begin with. Obviously in an environment like the one that shoddy provides it will seem like there are more hax, but as you say they are just as likely to happen for you. We just tend to notice the ones that go against us more.
 
I've won matches by extreme luck (CM'd Suicune, Crit TB from Gengar) and lost many because of both bad luck and the skill of the opponent. Hax doesn't bother me much, but when I win by hax, they usually groan or say "Great. Hax." I don't understand why hax bothers so many players, because it's a part of the game. Luck is a chance for weaker players to win so they can get some confidence to rack up more wins with developed skill.

That's just my opinion. It depends on whether the player lets him/herself get annoyed by such things.
 
hax happens, and it's not really anyone's fault. unless they're using a hax based strategy like paraflinch togekiss or super luck absol. it's frustrating when hypnosis misses, yeah. especially if it cost you the game. but the thing i think most people are forgetting is that it's just that, a game. i like to win as much as the next guy, but come on.
 
people complain too much about "hax" it is an unescapable part of pokemon since day one.

Edit: I just see people blame there loses on hax and such, even if you remove all the moves that use
'hax', such as body slam, ice beam and all moves not 100% accurate, then you still couldnt get away from crit hits. "Hax" is going nowhere and who came up with the term?
 
Well some people complain for just bad reasons I was in a stall war and I got a crit and the loser complained about it but does it really matter I hit it so many times he should have known it would eventually get hit by a crit.

I think hax is actually good for the game because it allows for more people to win.

I do aggree with blame game about single elamination. Even though must things shouldent be single elimanation since in everything someone can get lucky.
 
If a "bad player" is in a position where ONE MOVE will win them the game, they are obviously doing something right to begin with.

Yeah, I had a game earlier that I should have lost. His team seriosly countered mine, and let him set up a ton. A gyarados with 2 DDs missed Stone edge 4 times in a row against my yanmega, then the following blissey (who I had paralized earlier) got its special defense dropped three times by bug buzz, and suffered full paralization for all three of those turns. That is more than ONE MOVE winning the game.

Also, I believe that things like HaxKiss shouldn't be complained about, because it actually has a higher chance of preventing attacks than of them being sucessful
 
Everything has already been said, but i'd like to point out that it's just as irritating to listen to people complain about people complaining about hax than it is to listen to people complain about hax.

I'm sure its just as irritating to listen to me complain about people who complain about people who complain about hax. Yeah, I went there. The point is that complaining about the obvious and inevitable is kind of pointless and annoying.

Pokemon has luck in it. Either learn to deal, or play chess instead.
 
Everything has already been said, but i'd like to point out that it's just as irritating to listen to people complain about people complaining about hax than it is to listen to people complain about hax.

I'm sure its just as irritating to listen to me complain about people who complain about people who complain about hax. Yeah, I went there. The point is that complaining about the obvious and inevitable is kind of pointless and annoying.

Pokemon has luck in it. Either learn to deal, or play chess instead.

I heard some people also complain about luck in chess i kidd you not lol. They said when two novice people play each other the one would one is lucky cause the other guy made a mistake. But thats off topic.

If there wasnt crit hits and such, somethings wouldnever be solved for a long time, like stall wars.
 
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