D/P OU Wifi Team

Basically, my overall strategy is to lay down stealth rocks with Azelf and Toxic Spikes with Forretress and wear down the opposing team.

Azelf @ Focus Sash
Ability: Levitate
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Fire Blast
- Explosion
- Psychic
- Stealth Rock
This is a typical Azelf lead, which counters the common leads of Gengar, Gyarados, and Bronzong. Mainly, I want to get stealth rock down to wear down the opposing team. It's also really important that my lead can take Bronzong and Gengar since I have no sleep absorber.
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Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/162 Atk/96 Def
IVs: 0 Spd
Relaxed nature (+Def, -Spd)
- Explosion
- Gyro Ball
- Rapid Spin
- Toxic Spikes
My toxic spiker. I send it in on a physical attacker that it decently walls and try to lay down 2 layers of toxic spikes. If I can do that, it has pretty much served its purpose, so I can either chose to keep it around for rapid spin or explode on whatever is trying to use him as set up bait.
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Gallade (M) @ Life Orb
Ability: Steadfast
EVs: 64 HP/252 Atk/192 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Ice Punch
- Psycho Cut (Night Slash?)
- Swords Dance
My late game sweeper. With toxic spikes and stealth rock out, the opponent will most likely be reluctant to switch, allowing Gallade to set up. I like him for his bulkiness, allowing me to switch him in without too much fear. I'm considering Nigh Slash over Psycho cut to hit Cress and Speed Deoxys harder, but I'm not sure I want to lose the STAB move. I'm also considering losing Gallade entirely in favor of DD Salamence or another, faster physical sweeper.
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Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 20 HP/236 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Earth Power
- Fire Blast
- Explosion
- Hidden Power [Ice]
It seems like no team is complete without a Scarftran these days. He actually serves several purposes on this team: I can switch him in to take one of the many attacks he resists, I can revenge kill with him, and I can sweep with him after the opposing Pokemon are worn down. He also makes up for the most of the team being slower than shit.
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Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SAtk
Bold nature (+Def, -Atk)
- Calm Mind
- Hidden Power [Electric]
- Roar
- Surf
With all of the entry hazzards, Suicune's Roar really comes in handy to get all of the opposing Pokemon poisoned by Toxic Spikes and beaten by Stealth Rock. Once they are weakened, it also poses a sweeping threat with Calm Mind. I chose HP Electric over Ice Beam to take out Gyarados.
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Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def/80 SAtk/176 SDef
Calm nature (+SDef, -Atk)
- Flamethrower
- Toxic
- Softboiled
- Hidden Power [Ground]
The special wall. Toxic is there to put levitators and flying Pokemon in their place. I chose this set over the Wish/Protect one because I felt I needed another attacking move so Blissey isn't completely useless against Heatran.
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So far, I've been doing pretty well with this team, especially with the abundance of offensive teams lacking a rapid spinner. Remember, this team is only for the D/P metagame, so don't suggest Bullet Punch Scizor or anything, but other than that, suggestions are more than welcome.
 
I don't understand what the point is in posting this team if you are unwilling to adjust to Platinum changes. At Smogon, even on wifi you should be taking Platinum moves into account at all times (both for and against your team), and if you don't feel like playing Platinum you would be better off going to another site (and therefore not posting an RMT here).
 
This team is for a tournament in which Platinum moves are not allowed. So, ignoring the troll, does anyone have any suggestions?
 
This team is for a tournament in which Platinum moves are not allowed.

Then mention that in detail in the OP. Like, what rules are enforced? What pokemon are allowed? How experienced do you expect your opponents to be? Otherwise people will think your team is designed to be played at Smogon, like I did.
 
MixApe rips right thorugh your team hitting 5/6 of your pokes for SE damage. Most of the time, by mid game, Azelf will be down anyways, so I suggest changing Forretress to Starmie to spin and counter infernape.
 
Yeah, Mixape is a problem, but if I switch in Suicune at full health while it Nasty Plots, my Suicune survives a Grass Knot while Ape dies to Surf. Also, I can revenge kill it with Heatran if he ever shows up after I have lost Suicune. I don't want to switch out Forretress though, this team revolves around his Toxic Spikes.
 
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