D&P RMT 2

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I have another team that I came up with that I decided to post. I'M NOT GIVING EVS BECAUSE I DON'T RECOMMEND THIS TEAM FOR NB.

Empoleon @ Quick Claw
Ability: Torrent
Adamant Nature (+Atk., -SA)

Waterfall
Swords Dance
Earthquake
Drill Peck

Heatran @ Leftovers
Ability: Flash Fire
Modest Nature (+SA, -Atk.)

Flamethrower
Luster Cannon
Dragon Pulse
Protect

Roserade @ Hot Rock
Ability: Natural Cure
Calm Nature (+SD, -Atk.)

Solarbeam
Sunny Day
Weather Ball
Synthesis

Heracross @ Concentration Band
Ability: Guts
Jolly Nature (+Spd., -SA)

Megahorn
In Fight
Stone Edge
Shadow Claw

Mespirit @ Lum Berry
Ability: Levitate
Timid Nature (+Spd., -SA)

Calm Mind
Psychic
Thunderbolt
Ice Beam

Snorlax @ Chesto Berry
Ability: Thick Fat
Impish Nature (+Def., -SA)

Body Slam
Crunch
Belly Drum
Rest
 
Extreme Infernape Weakness

It can hit all but Mesprit for SE damage with only In Fight and Flare Drive/Flamethrower. And I don't think you have anything that outspeeds it, either. Empoleon can damage it, but I don't have the numbers to see how they would do one on one.
 
Read the RMT rules thread please. You didn't even give us a threat-down. You're absolutely destroyed by Infernape, which a threat list would have easily caught.
 
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