Introduction:
Hey guys, this is my first RMT ever (I believe it is anyways)! This team was a bit inspired by the Apocalypse team that was posted, in due fact to it's "Dragonite/Scizor core." I tried the team out and was surprised by how efficient this offensive core was. Dragonite was able to deal ridiculous damage with Outrage, and with a bit of luck, avoided confusion. Scizor was able to sponge hits very well and has frequently been able to force forfeits due to getting +6 with Swords Dance. However, there were some things I wanted to change, helping make the team my own.
Team at a distance:
Closer Look:
Deoxys-S @ Rocky Helmet
Trait: Pressure
EVs: 252 HP / 252 Def / 4 Spd
Timid Nature (+Spd, -Atk)
- Stealth Rock
- Spikes
- Taunt
- Magic Coat
I opted to keep the Deoxys-S because he was simply the best lead for what I sought to do. He was quick, sturdy, and got up entry hazards efficiently. He also came with the added bonus of destroying lead hazard setters, including other Deoxys-S. I noticed however that sometimes predicting opponent leaders was crucial, as opponent Stealth Rocks severely hinders my team. If the opponent does not lead with a lead setter, Deoxys-S most often must be saved for later to prevent rocks. Other than that, I leave him in to set up hazards until he dies.
Dusclops (M) @ Eviolite
Trait: Pressure
EVs: 252 HP / 64 Def / 192 SDef
Bold Nature (+Def, -Atk)
- Will-O-Wisp
- Pain Split
- Night Shade
- Earthquake
This was my first difference. I needed a spin blocker, definitely. However, Gengar was very situational and was only used for wall-breaking or by disabling key moves and forcing switches. He was certainly helpful for the offensive, but in the case of extremely bulky teams I find myself pushed to a corner with Gengar doing very little. However, Dusclops seemed to be an ideal choice for me as a remedy. With my two sweepers loving extra set-ups, Will-O-Wisp allowed me to cripple physically offensive counters. Also, residual damage is always nice to get that extra percent needed to finish Pokemon off with a priority Bullet Punch.
Starmie @ Choice Specs
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Trick
- Ice Beam
- Thunderbolt
- Scald
My next change. I found that specs Starmie is a surprising Pokemon that most teams do not expect to come onto the field. Most sets are rapid spinning sets with either life orb or leftovers, and choice specs is certainly a surprise. However, the change is crucial. Many times have I switched in a Starmie only to trick a choice specs onto unsuspecting Blisseys and Ferrothorns, seeking to sponge whatever hit I throw out. I frequently use Starmie as a follower to Deoxys, as most people do not try and over-predict early game. "Safely switching" into a wall, I trick a choice specs onto their Pokemon, forcing switches. The moves provided offer immense type coverage as well.
Scizor (F) @ Metal Coat
Trait: Technician
EVs: 252 HP / 96 Atk / 160 SDef
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- U-turn
- Bullet Punch
- Roost
The first dancer. Scizor is bulky and can set-up quite easily. Not many things other than Heatran and HP Fire users carry fire moves, and many times those Pokemon are taken out by either Starmie or Dragonite. With Scizor's immense bulk I can set up mutiple SDs and proceed to sweep with +6 Metal Coat STAB Bullet Punches. U-Turn hasn't proven very useful however, and I am considering to switch it for Bug Bite. Then again, the only move I really need is Bullet Punch because priority allows me to outspeed prominent threats...
Terrakion @ Choice Band
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- X-Scissor
- Earthquake
A pure monster. Terrakion with Choice Band RIPS through opponent defenses. With good predictions, he can nab a lot of kills. I frequently check what Pokemon I have killed in order to select the most viable move to lock myself into, hoping to deal immense damage no matter what comes in. He deals damage well. Just requires some decent prediction skills.
Dragonite (F) @ Lum Berry
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Fire Punch
- ExtremeSpeed
Finally, the MVP. Dragonite has definitely garnered me the most kills in all of my matches played. If there are no rocks I am guaranteed a Dragon Dance, and if a steel type is cleared out then there is no stopping me. Even at +1, Outrage demolishes opposing Pokemon and Lum berry frequently allows me to Outrage once more. I always like to play with luck as well, hoping to get even more Outrages off. If opponents even allow me to get at +2 the game is automatically over and they most likely forfeit. My only problems are steels who stop my Outrage rampage (especially Skarmory who phazes me out) and Intimidate Pokes who get rid of my attack bonuses. Other than that, STAB +1 Outrages rip through opponents.
Conclusion:
And that's it! I love the offensive core due to the potent sweeping potential it has. I added some bulk to sponge hits as a pure HO team often suffers to counter switch-ins and Trick Starmie is a surprise factor that often gets rid of opposing walls. Hopefully you enjoy the team :) .
Rate please!
Hey guys, this is my first RMT ever (I believe it is anyways)! This team was a bit inspired by the Apocalypse team that was posted, in due fact to it's "Dragonite/Scizor core." I tried the team out and was surprised by how efficient this offensive core was. Dragonite was able to deal ridiculous damage with Outrage, and with a bit of luck, avoided confusion. Scizor was able to sponge hits very well and has frequently been able to force forfeits due to getting +6 with Swords Dance. However, there were some things I wanted to change, helping make the team my own.
Team at a distance:






Closer Look:

Deoxys-S @ Rocky Helmet
Trait: Pressure
EVs: 252 HP / 252 Def / 4 Spd
Timid Nature (+Spd, -Atk)
- Stealth Rock
- Spikes
- Taunt
- Magic Coat
I opted to keep the Deoxys-S because he was simply the best lead for what I sought to do. He was quick, sturdy, and got up entry hazards efficiently. He also came with the added bonus of destroying lead hazard setters, including other Deoxys-S. I noticed however that sometimes predicting opponent leaders was crucial, as opponent Stealth Rocks severely hinders my team. If the opponent does not lead with a lead setter, Deoxys-S most often must be saved for later to prevent rocks. Other than that, I leave him in to set up hazards until he dies.

Dusclops (M) @ Eviolite
Trait: Pressure
EVs: 252 HP / 64 Def / 192 SDef
Bold Nature (+Def, -Atk)
- Will-O-Wisp
- Pain Split
- Night Shade
- Earthquake
This was my first difference. I needed a spin blocker, definitely. However, Gengar was very situational and was only used for wall-breaking or by disabling key moves and forcing switches. He was certainly helpful for the offensive, but in the case of extremely bulky teams I find myself pushed to a corner with Gengar doing very little. However, Dusclops seemed to be an ideal choice for me as a remedy. With my two sweepers loving extra set-ups, Will-O-Wisp allowed me to cripple physically offensive counters. Also, residual damage is always nice to get that extra percent needed to finish Pokemon off with a priority Bullet Punch.

Starmie @ Choice Specs
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Trick
- Ice Beam
- Thunderbolt
- Scald
My next change. I found that specs Starmie is a surprising Pokemon that most teams do not expect to come onto the field. Most sets are rapid spinning sets with either life orb or leftovers, and choice specs is certainly a surprise. However, the change is crucial. Many times have I switched in a Starmie only to trick a choice specs onto unsuspecting Blisseys and Ferrothorns, seeking to sponge whatever hit I throw out. I frequently use Starmie as a follower to Deoxys, as most people do not try and over-predict early game. "Safely switching" into a wall, I trick a choice specs onto their Pokemon, forcing switches. The moves provided offer immense type coverage as well.

Scizor (F) @ Metal Coat
Trait: Technician
EVs: 252 HP / 96 Atk / 160 SDef
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- U-turn
- Bullet Punch
- Roost
The first dancer. Scizor is bulky and can set-up quite easily. Not many things other than Heatran and HP Fire users carry fire moves, and many times those Pokemon are taken out by either Starmie or Dragonite. With Scizor's immense bulk I can set up mutiple SDs and proceed to sweep with +6 Metal Coat STAB Bullet Punches. U-Turn hasn't proven very useful however, and I am considering to switch it for Bug Bite. Then again, the only move I really need is Bullet Punch because priority allows me to outspeed prominent threats...

Terrakion @ Choice Band
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- X-Scissor
- Earthquake
A pure monster. Terrakion with Choice Band RIPS through opponent defenses. With good predictions, he can nab a lot of kills. I frequently check what Pokemon I have killed in order to select the most viable move to lock myself into, hoping to deal immense damage no matter what comes in. He deals damage well. Just requires some decent prediction skills.

Dragonite (F) @ Lum Berry
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Fire Punch
- ExtremeSpeed
Finally, the MVP. Dragonite has definitely garnered me the most kills in all of my matches played. If there are no rocks I am guaranteed a Dragon Dance, and if a steel type is cleared out then there is no stopping me. Even at +1, Outrage demolishes opposing Pokemon and Lum berry frequently allows me to Outrage once more. I always like to play with luck as well, hoping to get even more Outrages off. If opponents even allow me to get at +2 the game is automatically over and they most likely forfeit. My only problems are steels who stop my Outrage rampage (especially Skarmory who phazes me out) and Intimidate Pokes who get rid of my attack bonuses. Other than that, STAB +1 Outrages rip through opponents.
Conclusion:
And that's it! I love the offensive core due to the potent sweeping potential it has. I added some bulk to sponge hits as a pure HO team often suffers to counter switch-ins and Trick Starmie is a surprise factor that often gets rid of opposing walls. Hopefully you enjoy the team :) .
Rate please!