Dancing Death, OU offence

Hi all, this is my first RMT, despite me having played for a while now, so I’m sorry about making such long descriptions. This has been one of my more successful teams, and will beat most styles of play, as long as I don’t do something stupid. Simply put, it’s pure offense, utilizing a traditional lead alongside two of OU’s best Dragon Dancers and 3 other fast sweepers, in the vein of Team STRONGBOTS and Kevin, Please Come Home.

Note: This team is entirely used on Shoddy battle, so any changes are easy to implement

At a Glance

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Frankly, it’s unoriginal, there are a couple of less used Pokémon and sets on it, but it’s all on smogon. It is basically two powerful sweepers surrounded by Pokémon who punch holes in the enemy’s team to enable a full sweep. My most common strategy is to set up with one of the dancers and attempt to sweep as early as possible, eliminate any physical walls if it fails, then go back for a second try. Both of the Dragon Dancers having similar checks and counters often means that, should I not break them the first time, I will the second run through. The other fast sweepers on the team clean up whatever is left after the main sweepers blaze through. This team actually has relatively few major issues with one or two Pokémon, but I am hoping to hammer out as many of them as possible with this RMT. One of the most important things with this team is controlling the game,if I lose control, there is a good chance I will lose the game.

The Lead
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Azelf @ Choice Scarf
Ability: Levitate
EVs: 8 HP/4 Atk/252 Spd/244 SAtk
Naive nature (+Spd, -SDef)
- Stealth Rock
- Psychic
- Trick
- Explosion

Scarfzelf is the best OU lead I have ever used, guaranteed to get up Stealth Rock, and crippling many opposing leads along the way. Traditional leads get laden with a useless choice scarf, while anti-leads are all outsped, granting me at least Stealth Rock before it goes down. In addition, if it survives with it’s scarf intact, it can come in and explode in the face of a DD mence at +1, or something similar.

Key member of the team, as many of the sweepers loose many OHKOs without stealth rock. I do not want to take out Azelf unless someone develops a lead capable of beating it regularly.

I would like to thank Atticus for team STRONGBOTS and this set, which contributed significantly to this team.

The Dancers of Death

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Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 156 HP/72 Atk/96 Def/184 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Stone Edge
- Taunt

Gyarados is my primary sweeper and, in my opinion, OU’s best boosting sweeper. The bulky spread allows it to always get at least 1 DD, usually 2 or more. If I manage 3+, it is almost equivalent to saying gg, barring Stone Edge missing, unreliable bastard of a move that it is. On the subject of Stone Edge, I run it over any other move for two reasons, and those reasons are named Zapdos and Salamence, both of which are OHKO’d after one and two dances respectively, factoring in Stealth Rock and intimidate, hitting opposing Gyarados super effectively is also a plus. Taunt is run in order to shut down stall, phaze and status attempts. The only common Pokémon that resist the Water-Rock combo are Empoleon and Breloom, both of which are non-issues. Gyarados also works as a general physical sweeper buffer with intimidate, allowing other members of my team to take the following hit and KO back. Gyarados is my surefire check to Scizor, completely walling it, taking a max of 14% from a banded bullet punch, factoring in intimidate.

This Gyarados has issues with Mixmence that come in after a single Dragon Dance, and Draco meteor is capable of OHKOing it. Jolteon and Aerodactyl with a speed boosting nature will still outspeed Gyarados after a dragon dance, and are important, if rare threats. Stone Edge’s accuracy is a major issue, as it has killed me more often than anything else. Scarf Rotom is another big issue, as it will outspeed and OHKO with Thunderbolt after a single Dragon Dance. Scarf Flygon with Stone Edge can cause problems if I have taken damage, but is destroyed after 2 Dragon Dances, and is unable to OHKO, even with Stealth Rock.

Almost certainly my MVP, Gyarados is usually what ends the game, and has been the cause of more than one early rage quit, Gyarados will not be vacating this spot any time soon, however, Stone Edge may be vacating its.

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Kingdra (M) @ Lum Berry
Ability: Swift Swim
EVs: 180 HP/252 Atk/76 Spd
Adamant nature (+Atk, -SAtk)
- Rain Dance
- Dragon Dance
- Waterfall
- Outrage

Double Dance Kingdra is a very powerful sweeper, easily doing as much damage as Gyarados. As such, it serves as my backup sweeper when Gyarados has been defeated or incapacitated, i.e. statused, or is unable to safely set up. In the rain, Kingdra outspeeds everything without a choice scarf, and all scarfed base 100s with a neutral nature, and base 87s with a boosting nature. The rain also boosts waterfall’s power. After a dragon dance, it outspeeds even base 130s with a scarf and a boosting nature, and almost doubles waterfall’s normal power. This is why I use it over another sweeper, as doubling speed in a single turn allows it to sweep very early game, regardless what Pokémon my opponent has in the wings. It is not really walled by anything other than defensive Empoleon and Skarmory, who will usually take heavy damage before phazing it, and with a single weaknesses, it, can often get off several dragon dances before it has to attack, enabling it to steamroll through. In addition, if there is a +1 Pokémon unable to 2HKO, I can bring it in, rain dance, and then (usually) OHKO back.

I really have not found any Pokémon that particularly give it trouble. Anything with a powerful STAB ice, grass or electric attack can usually 2HKO it, but as long as they are worked around, Kingdra is very versatile and will defeat most enemies 1 v 1. It is immune to status due to the lum berry it holds, which I use over leftovers because more often then not, I find that Outrage’s confusing effect or a burn will cause Kingdra far more grief than any opposing Pokémon.

While it functions very well within the team, I am open to a replacement to Kingdra, as long as it is similarly bulky, and powerful. However, I also like the Dragon Dancing theme of the team.

The Scarfers

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Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Outrage
- Fire Blast*
- U-turn

I had originally had a banded Flygon in this slot, but scarf Flygon checks a huge number of threats to this team, including Dragon Dancing and the rare scarf Salamence, who would otherwise rip this team apart, I sometimes have to risk a speed tie, but it usually comes through for me. Flygon’s STAB Earthquakes also check a good number of enemies, including Electrivire, agiligross and Subpetaya Empoleon, who can give this team a bit of trouble, outspeeding them even after a boost. Flygon also checks Heatran, Gengar, and a few others. Flygon also provides a much needed electric immunity, and a useful pivot, with his fast U-turn easing prediction.

Flygon has issues with anything faster than it, as well as anything that can survive and hit back. A CB Scizor’s Bullet Punch will do upwards of 60%, however, Flygon does not like Scizor in general. Anything with a STAB ice shard will absolutely destroy it, but fortunately Weavile and Mamoswine are fairly rare now.

Flygon provides this team a much needed answer to fast sweepers with either a choice scarf or a +1/2 boost under their belt, but I am open to a replacement, if there is an alternative Pokémon who can check the same Pokémon that Flygon does, feel free to recommend it. I am also open to running another move over dragon claw

*After some advice, calculations, and playtesting, I have replaced Dragon Claw with Fire Blast, as Dragon Claw fails to OHKO many of its intended targets without a band, and Skarm is a huge bastard to this team.

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Heracross (M) @ Choice Scarf
Ability: Guts
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Close Combat
- Megahorn
- Stone Edge
- Night Slash

Swords Dance Heracross was actually the original Pokémon that I wanted to make this team for, and the focus shifted to the dragon dancers later. I had had my ass handed to me by Latias one too many times, broken bitch that she is, and decided I wanted to make a team with something to annihilate it, and Heracross was the obvious answer. Heracross is capable of OHKOing any variant without reflect active 100% of the time. Heracross can also take almost any unboosted hit Latias can throw at it, unlike Scizor, only being OHKO’d by a specs Draco Meteor, or the rare LO HP fire or Psychic, which Latias does not tend to throw around randomly.

Now that I am done ranting about Latias, I will explain why I use Heracross. Scizor has been the premier revenge killer ever since Platinum. As such, most players do not know how to handle Heracross properly, or bother with a counter/check. It has much better overall coverage than Scizor and absolutely loves burns, the bane of both my primary sweepers. Night Slash is run over pursuit in order to OHKO Gengar and less defensive variants of the Rotom forms. Heracross also takes care of psychics, steels, DDTar, Mixmence, Gyarados lacking bounce and other threats, such as Suicune. An issue that could be addressed is that Timid Scarf Rotom can outspeed Heracross and OHKO with Overheat.

Heracross is an important member of this team, as it checks several threats that would otherwise sweep much of this team fairly easily. However, looking at the threat list, if there is a similar check to the same Pokémon, I am open to it.


The Token Special Sweeper
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Starmie @ Life Orb
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Thunderbolt
- Rapid Spin/Recover

Yet another contribution from Atticus’ team, this Starmie outspeeds and destroys most of the metagame, destroying all but the most dedicated special walls. Fortunately, Heracross’ Close Combat and Megahorn covers Blissey and Latias respectively. Flygon’s Outrage will always OHKO Latias and 2HKO Blissey most of the time and both of the dragon dancers can use different variants of Blissey as setup bait.

Many fast offensive threats such as Salamence, Gengar and Infernape are all outsped and OHKO’d by their respective super effective move or a hydro pump in the case of Gengar. The choice between Rapid Spin or Recover really varies depending on whether I am facing more stallish or offensively orientated teams at the time of the latest review of the team. However, rapid spin does a lot for this team, as the only stealth rock resister on this team is Flygon, and both variants of spikes hit Heracross and Kingdra hard, severely shortening their life.

Definitely a key member of this team, not likely to be replaced.

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So there it is, please try to be constructive, don't just criticise or praise it, it can always be improved, and while some members are effectively permanent, Gyara, Starmie and Azelf, all movesets are open to change, and all the other Pokemon are also variable
 
Threat List

Aerodactyl
• Lead: Usually trick scarf, but will 2HKO if it runs stone edge, rock slide will rarely 2HKO, but can flinch.
Azelf
• Lead: Trick scarf.
• Dual Screens: Same as lead.
• Nasty Plot: Heracross beats it, provided I don't switch into psychic or fire attacks.
• Choice: With prediction I can work around it.
Blissey
• Wish/Aromatherapy: Gyarados turns it into setup bait, and Hera/Flygon kill it.
• Calm Mind: Same as Wish/Cleric but with Kingdra using it to setup.
• Charm: Never seen it used, but Hera can 2HKO at -2.
Breloom
• Subpunch: Let Starmie take the spore, then bring in Gyara with intimidate to taunt and setup.
• Attacker: Not a problem, same as Subpunch.
• Choice Scarf: Predict around it and to KO.
Bronzong
• Wall: Setup bait for Gyara and Kingdra, but explosion is an issue, can trick it a scarf.
• Dual Screens: Same as Wall.
• Trick Room: Trick room gives me issues, my best hope is to just wait out the turns, but trick room gives me irritating trouble in general.
• Rain Dance: Kingdra comes in and sets up with DD.
Celebi
• Defensive: Hera destroys it, Gyara uses it as setup bait
• Tinkerbell: Flygon takes the thunder wave then kills with u-turn, if that doesn’t kill, anything faster will kill it.
Cresselia – gives a bit of trouble in general, but not very common
• Defensive: Azelf explodes on it, and Hera can follow up, Hera also 2HKOs all variants, and cannot be OHKO'd without a boost
• Calm Mind: Gyara setup bait, Hera 2HKOs it, unless at +1, then harder
• Lunar Dance: Gyara setup bait, Hera 2HKOs it
Dragonite
• Mixnite: Flygon and Starmie beat it
• Dragon Dance: Starmie can take a hit and KO, Flygon and Hera will usually outspeed and KO
• Anti-lead: Trick it a scarf, if it’s a typical EV spread, Azelf still outspeeds, and SRs, if it uses Extremespeed, I’m kinda fucked
Dugtrio
• Revenge Killer: I laugh in the face of Dugtrio, any scarfer will KO it, and both sweepers outspeed after a dragon dance, and they all take minimal damage from sucker punch.
Dusknoir
• Tank: Annoying, but Hera will 2HKO with night slash, Hera can switch into will-o-wisp
• Trick Room: Same as bronzing, annoying, but not impossible
Electivire
• Attacker: The primary reason for Flygon’s scarf, who was previously outsped with motor drive and KO’d by Ice Punch. If it’s dead, I’m pretty fucked, but Kingdra is my next best answer.
Empoleon
• Subpetaya: Flygon will outspeed and KO.
• Life Orb: Same boat as Subpetaya, but Hera also kills it.
• Lead: Even with a tricked scarf, I still get SR off
• Swords Dance: Never seen it, but Hera can kill it
Flygon
• Choice Scarf: Kingdra outspeeds with a DD in the rain, and Gyara can come in on any move but stone edge and set up. Can risk the speed tie with Flygon in a pinch.
• Choice Band: Flygon kills it, as does Kingdra in rain.
• Life Orb: Never seen it, but Gyara can set up without stone edge, and Flygon will outspeed
Forretress
• Spiker: If a lead, Azelf tricks a scarf, if not, Starmie destroys it
Gengar
• Life Orb: Flygon, Starmie, and Hera can all OHKO, as can both dancers with a boost
• Substitute: Same as life orb, but harder
• Choice Scarf: Bit of an issue, prediction is best bet
Gliscor
• Defensive: Gyara can boost and OHKO with waterfall, taunting if necessary
• Swords Dance: Starmie, destroys it, Gyara can weaken attacks with intimidate.
• Baton Pass: Gyara taunt = set up bait, Starmie kills it.
Gyarados
• Dragon Dance: Gyara will OHKO after 2 DDs, factoring in Intimidate, Starmie will usually kill, Hera can finish it off if necessary.
• Resttalk: Same as DD.
• BulkyGyara: Same as DD.
Heatran
• Choice Scarf: Prediction with Starmie, Flygon and Hera outspeed and OHKO, Kingdra can switch in on most attacks and set up, as can Gyara.
• Lead: Trick a scarf if I feel balsy, otherwise, go straight to Gyara/Kingdra/ Starmie.
• Subtran: Starmie/Kingdra/Gyara.
• Torment Tran: Same as Subtran.
• Life Orb: Same as Subtran, but requires more prediction.
Heracross
• Choice Scarf: Gyara can switch into all but a stone edge
• Choice Band: Same as Scarf.
• Swords Dance: Same as Scarf.
• Reversal: Flygon outspeeds and KOs, and Stealth rock messes up Sub variants.
Hippowdon
• Lead: Azelf tricks a scarf, then 3HKOs if they stay in, after setting up SR, or can use it to set up Gyara and Kingdra.
• Wall: Gyarados and Kingdra set up on this, Starmie OHKOs.
• Curse: Same as wall.
• Stockpile: Same as wall.
Infernape
• Mixed attacker: Gyara and Kingdra fairly safe switches, Flygon can switch in on nasty plots, and Starmie outspeeds.
• Lead: Azelf sets up SR, attacking is pointless due to focus sash.
• Swords Dance: Same as Mixed, but if they run stone edge, Gyara is doomed.
Jirachi
• Calm Mind: Flygon can 2HKO every time, as can Hera, but Hera must beware psychic, Starmie can beat it before it Calm Minds.
• Lead: Azelf will always get off SR, and any attempts to trick are pointless
• Choice Scarf: I hate scarf-rachi, Flygon Speed ties, and can always 2HKO, but Iron Head is a bitch.
• Mixed: Don’t see it much, but same as calm mind.
Jolteon
• Specs: Flygon outspeeds and OHKOs, as does Azelf (explosion), and Hera.
• Charge Beam: Same as Specs.
• Baton Pass: Same as Specs, but if boosted, it can cause trouble.
Kingdra
• SubDD: Gyara walls it fairly well, and turns into setup bait, Flygon destroys it.
• DD with Hydro Pump: Same as SubDD.
• Mixed attacker: Same as SubDD.
Latias
• Calm Mind: Hera, Flygon, Kingdra and Gyara can OHKO when set up, Azelf kills with Explosion.
• Choice Specs: Same as Calm mind.
• Choice Scarf: Same as Calm mind, but Flygon and Hera will not outspeed, so prediction is required.
• Life Orb: Same as Calm Mind.
• Support: Same as Calm Mind.
Lucario
• Swords Dance: Gyara works as buffer, Hera can OHKO, as can Flygon, but neither can survive a +2 Extremespeed. .
• Choice Specs: Not seen much, but Hera and Flygon OHKO.
• Lead: Trick Scarf
Machamp
• Lead: SR off the bat, as Payback OHKOs
• Resttalk: All Machamp will fall to enough powerful attacks
• Bulk Up: ^
• Subchamp: ^
• Choice: ^
Magnezone
• Steel Trapper: No steels, but Flygon and Hera OHKO
• Choice Scarf: Same as Steel Trapper, Kingdra can take any attack thrown at it.
• Dual Screens: Same as Steel Trapper.
• Subsalac: Same as Steel Trapper.
Mamoswine
• Physical attacker: Hera, Gyara, Kingdra and Starmie Outspeed and OHKO.
• Mixmamo: Same as Physical attacker.
• Lead: tricks scarf.
Metagross
• Choice Band: Gyara and Kingdra can switch into anything other than Thunderpunch (Gyara), and Kingdra may take heavy damage from some attacks. Flygon can switch into some attacks and KO.
• Agility: Flygon will outspeed and KO.
• Lead: Trick Scarf.
• Mixed: Rarely seen, Flygon can deal with it.
• Dual Screens: Same as mixed.
Ninjask
• Lead: Trick Scarf.
Porygon2
• Defensive: Not seen much, but Hera can come in on all but Thunder Wave and OHKO.
• Trick Room: Same as Bronzong and Dusknoir.
Porygon-Z
• Choice: Can beat with prediction, but Tri-Attack can kill me without Flygon or Azelf.
• Boosting set: If they have agility, and get it off, I’m in trouble, the nasty plot set is OHKO’d by Hera.
Rhyperior
• Choice Band: rarely seen, but Gyara and Kingdra destroy it with a waterfall, and Starmie with Hydro, Flygon will suffice in a pinch.
• Rock Polish: Same as Band.
• Swords Dance: Same as Band.
Roserade
• Lead: Set up SR before it sleeps me, and switch in Gyara to taunt and set up if it sets up spikes.
• Spikes: Gyara stops it.
• Choice: Never seen it used much, but like most, can be beaten with prediction.
• Subseed: same as spikes.
Rotom-a
• Choice: Flygon can usually OHKO with Outrage, but requires prediction to work around, unfortunately, just outspeeds Hera.
• Defensive: Hera can OHKO/2HKO, depending on the variant, and can only really be hurt by Overheat.
• Restalk: Same as Defensive.
• Subcharge: Same as Defensive, and they don’t carry overheat, ever.
Salamence
• Dragon Dance: Flygon speed ties at +1, but rarely gets to set up.
• Mixmence: Flygon will OHKO, but must be careful coming in, Starmie is in the same boat.
• Bulky Mence: Flygon will OHKO, but must be careful coming in, Starmie is in the same boat.
Scizor
• Choice Band: Gyara completely walls it.
• Swords Dance: Same as CB.
Skarmory
• Spiker: Gyara beats all variants.
• Taunter: ^
• Torment: ^
Smeargle
• Lead: Trick a scarf, whatever happens, it doesn’t really matter.
• Baton Pass: Usually a lead, so same as lead.
Suicune
• Crocune: Azelf’s Explosion does upwards of 75%, at which point Flygon and Hera can finish it.
• Offensive: Same as Crocune, but Hera can safely KO without worrying about the boosted surfs. Flygon can be OHKO’d by Ice Beam.
Swampert
• Mixpert: Gyara turns it into setup bait, apart from the occasional freeze.
• Cursepert: Same as Mixed.
• Offensive: Same as Mixed.
Tentacruel
• Toxic Spikes: Starmie kills it then spins spikes away. Flygon will OHKO with EQ.
• Swords Dance: Same as Toxic Spikes.
Togekiss
• Nasty Plot: Starmie, Flygon and Hera can KO it, but Hera must OHKO, or die
• Flinch: Same as Nasty Plot.
• Physical: very rare, but same as nasty plot.
• Lead: Azelf will always get up SR whatever happens.
Tyranitar
• Choice Band: Gyara can set up on it, provided it doesn’t Stone Edge, Flygon, Hera and Starmie can OHKO.
• Dragon Dance: Gyara can set up on it, provided it doesn’t Stone Edge, Flygon, Hera and Starmie can OHKO.
• Boah: Gyara can set up on it, provided it doesn’t Stone Edge, Flygon, Hera and Starmie can OHKO.
• Scarf: Gyara can set up on it, provided it doesn’t Stone Edge, Flygon and Hera can OHKO.
• Lead: Azelf tricks if I feel balsy, but otherwise I set up SR and switch/sac Azelf, depending on what it does.
• Curse: Gyara can set up on it, provided it doesn’t Stone Edge, Flygon, Hera and Starmie can OHKO.
• Mixtar: Gyara can set up on it, provided it doesn’t Stone Edge or carry thunderbolt, Flygon, Hera and Starmie can OHKO.
• Baittar: Flygon, Hera and Starmie can OHKO.
Vaporeon
• Wish: Azelf can explode on it or trick it a scarf, and Gyara and Kingdra turn it into set up bait.
• Baton Pass: Same as Wish, but if it passes defense after Starmie dies, I am in trouble.
• Choice Specs: Azelf still beats it, and can be beaten with preciction.
Weavile
• Revenge killer: Rare, but can used as set up bait, and can be OHKOd by Hera.
• Swords Dance: Even rarer, Hera kills it.
• Anti-lead: Azelf gets off SR beforr it KOs.
Yanmega
• Speed Boost: As lead, Azelf tricks scarf, if not, it can cause me big problems, but Gyara can usually take a hit then OHKO with Stone edge.
• Choice Specs: Hera OHKOs with Stone Edge.
• Life Orb: Depends on ability, if Speed Boost, then Gyara OHKOs, if the rare Tinted Lens, Hera Outspeeds and KOs.
Zapdos
• Physically Defensive: Most Zapdos come in on Gyara, who will OHKO almost all variants, If it does not, then Starmie will KO with Ice Beam
• Specially Defensive: ^
• Offensive: ^
• Choice: ^
• SubRoost: ^
• Baton Pass: ^
 
Just a quick nitpick on Flygon. I suggest using Fire Punch over Dragon Claw. This gives you a way to hit Skarmory that try to get in your way.​
 
Just a quick nitpick on Flygon. I suggest using Fire Punch over Dragon Claw. This gives you a way to hit Skarmory that try to get in your way.​

I have considered Stone Edge and Fire Blast over Dragon Claw, but Fire Punch is essentially useless, as Flygon fails to even 3HKO Skarm, and if I intended to Kill it, Fire blast is a guarenteed 2HKO, but thanks for the comment, I have been considering Dragon Claw's replacement for a while, as it will only OHKO even Salamence with SR in effect
 
With no Steel Types, a Salamence can tear through this team as long as it doesn't switch in on Flygon or DDed Kingdra. Draco Meteor + Outrage will KO all pokemon on your team, and if it gets a DD up it can outspeed everything (and speed-tie with Flygon).

Either Metagross or Scizor would be a good addition to the team, due to access to priority to take down a Mence weakened by SR and LO damage.
 
With no Steel Types, a Salamence can tear through this team as long as it doesn't switch in on Flygon or DDed Kingdra. Draco Meteor + Outrage will KO all pokemon on your team, and if it gets a DD up it can outspeed everything (and speed-tie with Flygon).

Either Metagross or Scizor would be a good addition to the team, due to access to priority to take down a Mence weakened by SR and LO damage.

Ah yes, the old dilemma, I have been through this many times. I have tried replacing Kingdra and Heracross with Scizor, but the fact is, Salamence cannot set up safely against almost anything on this team, as Azelf Explodes on it, Kingdra will outspeed in rain and, along with Starmie and Flygon, will OHKO, who outspeed it before a DD, Heracross will also outspeed and OHKO with SR on the field not factoring in intimidate, and Gyara will also OHKO with Stone Edge with SR damage.

Another point of note is that DD mence has become increasingly rare recently, and Mixmence is far more common, which is beaten by all the same things on that list, apart from Gyara

Edit: after some Calculations, I have determined that gyara will KO 90+% of the time after SR damage, and cannot be OHKO'd if I keep SR off the field, not too hard a task, factoring in intimidate

Also, my point was that Salamence cannot come in and set up on much of the team
 
You make a fatal assumption that Salamence is taken down by Kingdra. As you switch Kingdra into Salamence, it DDs then OHKOs. You won't get 2 turns to set up and take Salamence down with Kingdra. Also, if you set rain up beforehand, Salamence will never switch in if it knows that Kingdra's somewhere around the place and is in near perfect health. Gyarados has no hope of stopping Salamence setting up with Taunt as well. I agree in saying Scizor is a good way of stopping Salamence from ripping this team apart. The SD or Band set work just as well as the other set does.
 
Latias
• Calm Mind: Hera, Flygon, Kingdra and Gyara can OHKO when set up, Azelf kills with Explosion.
• Choice Specs: Same as Calm mind.
• Choice Scarf: Same as Calm mind, but Flygon and Hera will not outspeed, so prediction is required.
• Life Orb: Same as Calm Mind.
• Support: Same as Calm Mind.


Scarf Latias is much harder to deal with than you make out here. If it caries Thunderbolt, it can OHKO Gyara and Starmie, Draco Meteor easily dispatches on Kingdra and Flygon, who both fail to outspeed (if Kingdra doesn't set up), Azelf will probably already be dead, due to being a suicide lead. The only true answer you have to it is Heracross, who can only revenge kill it because it can't directly switch in on Draco Meteor

Latias vs Flygon
Santa Clauz switches out flygon for Heracross
Latias uses Draco Meteor
Heracross loses 77.7% - 91.7%

You then either have to switch out into something like Gyarados to take the weakened DM, or leave Heracross in for death fodder.

The only way for you to actually get rid of Scarf Latias is to let something die when it is locked on any move other than HP Fire or DM, and then switch in, and go for Night Slash. However, chances are the opponent will switch out Latias at this point.

For this reason, I suggest you use Pusuit over Night Slash, or switch Heracross out completely for Scizor. Scizor deals with Gengar even better than Heracross (as long as it isn't MYSTICgar) as it has priority. Flygon can kinda take care of Rotom Formes later in the game if you don't fear locking yourself into Outrage.

I would also recommend switching Rain Dance on kingdra for Substitute, and Lum Berry for either Leftovers or Life Orb. Substitute allows it to absorb Status without having to waste its item, Life Orb boosts its power almost as much as Rain Dance and Lefties is for a little extra survivability. Sub allows you to deal with Defensive rotom better, as they attempt to will-o-wisp/T-wave you first turn, you get up a sub, and get a free dragon dance next turn as well.

Sub also allows you to beat Mence to some extent, as long as you get the sub up on the switch to Mence (I dunno who would switch Mence on a Kingdra but w/e).

Hope that helped. Using Heracross doesn't give you the surprise factor, especially as it is just a smogon set. If someone had never seen a Heracross before, they could just go and look at the set on the analysis. Apart from the supposed Surprise factor, you're better off using Scizor in almost every situation.
 
thanks PenguinX for the first lengthy analysis of the team. You have made a few good points, and I will definitely experiment a bit more with scizor over Hera. While Hera is not exactly a surprise, however, not many teams carry a proper counter or check to it, whereas every reasonably well built team will have a way of dealing with scizor. However, with Scizor and Flygon together, that can give me some good old fashioned U-turn spamming

However, I will be keeping rain dance on kingdra for at least a little longer, as I was not going for a subDD set, but the double dancing set, as it can sweep easier in the early game.
 
lol, I just made a team utilizing Gyarados and Kingdra yesterday to weaken each others counters. It works really well, but I suggest you change Gyarados to the specially defensive Rest-Talk version. This allows you to more effectively wall Heatran and Infernape before revealing Kingdra while giving you a solid way to hurt Rotom-A who have no recovery. If you go with Ice Fang you can even attempt to damage Celebi. However, if you do resort to Ice Fang over Stone Edge, it is recommended you change Starmie to a bulky one as it won't enjoy taking EQs from Gyarados. This is recommended because you have no status absorber aside from Kingdra's Lum Berry and Starmie's Natural Cure, but Starmie probably won't live long with that spread and LO, lacking Recover (your second option leading me to think you have Rapid Spin). Kingdra's Lum berry also won't last long, either. Gyarados gives you both a solid switch in to Heatran's Fire Blast before revealing Kingdra and a way to absorb status, weakening Kingdra's counters. I have tried offensive Gyarados on my team, as well as Rest-Talk Gyarados and I must say that the Specially defensive one performed the best. If you care to use it the EV spread and nature are below. Gl! :)

Gyarados @ Leftovers
Careful
252 HP/176 Sp. Def/80 Def.
-Rest
-Sleep Talk
-Stone Edge/Ice Fang
-Waterfall
 
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