Hello RMT community, I have a decent team to share with my fellow battlers. I wanted to make a balance team cause I am usually all about that hyper offence. So here is my attemp at balance.
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Ice Shard
- Icicle Crash
- Knock Off
One of the most important parts of balance is a good wall breaker and I think Mamo is the best in the tier. The set is very standard. I run Adamant for maximum power. Mamo's Earthquake is the strongest in the tier so thats really cool. Ice Shard to pick off weakened mons and reck dragons. Icicle Crash is a nice 85 bp stab move with a flinch chance which might win a game sometime. And knock off for it's utility.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
-Tailwind Ice Beam
- Mirror Coat
- Calm Mind
Suicune is pretty much the premier wall in the tier. Very hard to break unless you hit it for SE damage. This was originally the sleep talk set. But I would auto lose vs Heliolisk. So I decided to go a bit cheecky and run Mirror coat. For the rest of the set there is scald what is your primary damage dealer. Calm mind to take those special attacks better before I mirror coat.And the final slot I decided to give some team support with tailwind. Cause my team is relatively slow. After A suggestion from Arifeen I decided to change to Ice Beam cune. It helps with my major Hydreigon weakness and also stops Salamance.
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
- Stealth Rock
- Rapid Spin
- Toxic
- Volt Switch
I wanted A spinner and rocks. And forretress does both so I added it to the team. I run the max hp max defence set. To be able to take some hits. I originally had Gyro ball but my team has hell breaking bulky ground/water types especially the water absorb ones like Seismitoad, Swampert, donphan krookodile etc. So I decided to run toxic. This effectively puts a timer on them. Lastly Volt switch is there to retain momentum.
Toxicroak @ Black Sludge
Ability: Dry Skin
EVs: 232 HP / 252 Atk / 24 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Gunk Shot
- Drain Punch
None of the pokes above can beat the most common water types in the meta like Suicune and vaporeon and mega blastoise. Toxicroak hard walls all 3 of them. I first had the common Life orb set. But Toxicroak would get worn down way too easily. So i Decided to run a bulkier version. I have just enough speed to creep mega blastoise. And the rest goes into hp. Because the extra speed doesn't make me outpace anything relevant. Except Adamant Mamo and Feraligatr. But those are checked by the rest of the team. The moveset is the standard one. Swords Dance to wall break. Sucker Punch for some priority because Croak is slow. Gunk Shot does good damage if it isn't resisted and it also has a 30% poison chance which is great. Lastly drain punch to keep it as healthy as possible.
Houndoom @ Houndoominite
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Fire Blast
- Dark Pulse
- Nasty Plot
My third Wall breaker. Flash fire puts some pressure on the opponent to not lock himself into a fire type move. Houndoom get outpaced by a bunch of relevant stuff before it mega evolves. Like LO shaymin, Cobalion. So I decided to run protect Houndoom to get that speed boost. Fire blast is nice and powerfull. The miss chance is annoying though. Dark pulse is the strongest dark stab houndoom gets. And finally Nasty plot this sets me up to break those special walls.
Cresselia @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Lunar Dance
- Psychic
- Moonlight
And Finally the last mon to complete a Fighting Dark Psychic core. My 2nd wall. Thunderwave is to cripple opposing sweepers. Lunar Dance is To give a crippled mon a 2nd chance. For example if Suicune fired off a mirror coat and is super low or if Houndoom got paralyzed. Psychic is run so I am not walled by those poison types like crobat, nidoqueen, roserade. And Finally Moonlight to keep it healthy.
Thanks for reading any feedback is appreciated.
Threatlist:
This team is weak vs LO taunt Hydreigon. So if you see the behemoth in team preview you should play mamo carefully cause it is the only check.
Here is the team performing vs the #2 player on ladder and some battles
http://replay.pokemonshowdown.com/uu-282687658
http://replay.pokemonshowdown.com/uu-285881277
Here is a quick import:
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Ice Shard
- Icicle Crash
- Knock Off
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Tailwind
- Mirror Coat
- Calm Mind
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
- Stealth Rock
- Rapid Spin
- Toxic
- Volt Switch
Toxicroak @ Black Sludge
Ability: Dry Skin
EVs: 232 HP / 252 Atk / 24 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Gunk Shot
- Drain Punch
Houndoom @ Houndoominite
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Fire Blast
- Dark Pulse
- Nasty Plot
Cresselia @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Lunar Dance
- Psychic
- Moonlight

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Ice Shard
- Icicle Crash
- Knock Off
One of the most important parts of balance is a good wall breaker and I think Mamo is the best in the tier. The set is very standard. I run Adamant for maximum power. Mamo's Earthquake is the strongest in the tier so thats really cool. Ice Shard to pick off weakened mons and reck dragons. Icicle Crash is a nice 85 bp stab move with a flinch chance which might win a game sometime. And knock off for it's utility.

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
-
- Mirror Coat
- Calm Mind
Suicune is pretty much the premier wall in the tier. Very hard to break unless you hit it for SE damage. This was originally the sleep talk set. But I would auto lose vs Heliolisk. So I decided to go a bit cheecky and run Mirror coat. For the rest of the set there is scald what is your primary damage dealer. Calm mind to take those special attacks better before I mirror coat.

Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
- Stealth Rock
- Rapid Spin
- Toxic
- Volt Switch
I wanted A spinner and rocks. And forretress does both so I added it to the team. I run the max hp max defence set. To be able to take some hits. I originally had Gyro ball but my team has hell breaking bulky ground/water types especially the water absorb ones like Seismitoad, Swampert, donphan krookodile etc. So I decided to run toxic. This effectively puts a timer on them. Lastly Volt switch is there to retain momentum.

Toxicroak @ Black Sludge
Ability: Dry Skin
EVs: 232 HP / 252 Atk / 24 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Gunk Shot
- Drain Punch
None of the pokes above can beat the most common water types in the meta like Suicune and vaporeon and mega blastoise. Toxicroak hard walls all 3 of them. I first had the common Life orb set. But Toxicroak would get worn down way too easily. So i Decided to run a bulkier version. I have just enough speed to creep mega blastoise. And the rest goes into hp. Because the extra speed doesn't make me outpace anything relevant. Except Adamant Mamo and Feraligatr. But those are checked by the rest of the team. The moveset is the standard one. Swords Dance to wall break. Sucker Punch for some priority because Croak is slow. Gunk Shot does good damage if it isn't resisted and it also has a 30% poison chance which is great. Lastly drain punch to keep it as healthy as possible.

Houndoom @ Houndoominite
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Fire Blast
- Dark Pulse
- Nasty Plot
My third Wall breaker. Flash fire puts some pressure on the opponent to not lock himself into a fire type move. Houndoom get outpaced by a bunch of relevant stuff before it mega evolves. Like LO shaymin, Cobalion. So I decided to run protect Houndoom to get that speed boost. Fire blast is nice and powerfull. The miss chance is annoying though. Dark pulse is the strongest dark stab houndoom gets. And finally Nasty plot this sets me up to break those special walls.

Cresselia @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Lunar Dance
- Psychic
- Moonlight
And Finally the last mon to complete a Fighting Dark Psychic core. My 2nd wall. Thunderwave is to cripple opposing sweepers. Lunar Dance is To give a crippled mon a 2nd chance. For example if Suicune fired off a mirror coat and is super low or if Houndoom got paralyzed. Psychic is run so I am not walled by those poison types like crobat, nidoqueen, roserade. And Finally Moonlight to keep it healthy.
Thanks for reading any feedback is appreciated.
Threatlist:
This team is weak vs LO taunt Hydreigon. So if you see the behemoth in team preview you should play mamo carefully cause it is the only check.
Here is the team performing vs the #2 player on ladder and some battles
http://replay.pokemonshowdown.com/uu-282687658
http://replay.pokemonshowdown.com/uu-285881277
Here is a quick import:
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Ice Shard
- Icicle Crash
- Knock Off
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Tailwind
- Mirror Coat
- Calm Mind
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
- Stealth Rock
- Rapid Spin
- Toxic
- Volt Switch
Toxicroak @ Black Sludge
Ability: Dry Skin
EVs: 232 HP / 252 Atk / 24 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Gunk Shot
- Drain Punch
Houndoom @ Houndoominite
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Fire Blast
- Dark Pulse
- Nasty Plot
Cresselia @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Lunar Dance
- Psychic
- Moonlight
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