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Arena: Toxic Spikes (danmantincan, 1), Stealth Rock (danmantincan)
Round 7: Kookoo ape
Deck_Knight struggles to put the mighty Will Powers back in his ball - the pressure that he fainted was apparently overwhelming. However, moments later, he finally does return the snake back into its ball and immediately releases AquaVelva, an apparently overconfident Gastrodon, into the arena. Nolan rinses his mouth with apejuice and spits it at the floor near AquaVelva. It's all about to get started!
Nolan immediately sets up a Substitute worth 15 HP of... HP. AquaVelva sets off an alarming Earthquake that shatters the pesky Substitute with ease, though it also caused some additional 1000 pokedollar damage to the arena. Hey! It seems like Nolan lives for another day to fight!
AquaVelva then sets up a Protect in case of... what exactly? The poisoned ape takes advantage of this foolishness with by Working Up, boosting his offenses by one each! Beautiful!
At last, Nolan goes in and smashes AquaVelva with a Facade assault. This was apparently pretty deadly as heavy bruises show up as a result on the squishy creature. Instead of retaliating back like any other normal Pokemon would do, AquaVelva instead relaxes her mind and body by chilling out.
The ape's still alive. What madness!
Action 1
Nolan (Substitute): -15 HP [12 EN]
AquaVelva (Earthquake): (83/1000 = no crit)
(10+3+1.5) x 1.5 = 21.75 ~ [22 DMG/6 EN]
Substitute: 0
The Substitute faded!
Arena: Toxic Spikes (danmantincan, 1), Stealth Rock (danmantincan)
Round 7: blargh
Nolan uses his hidden ability to transform himself into his Zen Mode alternative! He now looks like this constipated dude:
Well, how sparkly was that? He's still faster so that's good.
Good ol' Nolan gives AquaVelva a vicious Taunt, angering the slimy creature into rage. The rage causes AquaVelva to unleash her AncientPower, which slam into Nolan's face, causes serious bleeding... not to mention making him faint!
Action 1
Nolan (Taunt): [10 EN]
AquaVelva (AncientPower): (863/1000 = no crit | 562/1000 = no stat boosts)
(6+0) x 1.5 = [9 DMG/4 EN]
Arena: Toxic Spikes (danmantincan, 1), Stealth Rock (danmantincan)
Round 8: blergh
danmantincan silently returns his fallen ape and sends out a much more formidable beast - Jill the Dragonite! The dragon roars as she's released and puts fear into all who oppose her. Well, except the Stealth Rock of course, which immediately fly right at the dragon and give her a very uncomfortable time. Despite that, AquaVelva's slime shivers as a result, but it's not until moments later that she "mans" up and takes the mighty dragon on.
AquaVelva breaths in some frost and fires a beam of ice onto Jill, who magnificently dodges the attack with an Agility. Afterward, Jill sets up a nice, comfy Substitute of 15 HP which is sure to protect her! AquaVelva splashes a weak Scald attack on the dragon, which turns out to be quite ineffective due to the dragon's elemental protection. Jill then empowers her claws and rakes at the slime with the raw power of her raging dragon! Being the awesome slug she is, AquaVelva takes the attack with ease and counters with a radiant Ice Beam, which shoots down Jill's Substitute into dust.
Ok, so we need to set up a Safeguard to protect from some nasty status, then go on the offensive with a Dragon Pulse and finish with a Roost to regain some energy.
If Aqua uses Ice Beam, use Evasive Agility and push actions back.
Arena: Toxic Spikes (danmantincan, 1), Stealth Rock (danmantincan)
Round 9: stuff happened
The battle continues with both competitors at equal energy and about-the-same health. Worried about status, Jill conjures a Safeguard that wraps all around the mystic dragon. AquaVelva has other plans though. She uses her magical powers to lift some ancient rocks out of the earth and sends them smashing into Jill's face with brilliant power. Sadly, the rocks barely manage to scratch the powerful dragon. Derp.
There! Jill steps up her advantage by twist and curving in her agility-like form in the air. AquaVelva attempts to lock-on upon the energetic dragon and... what a pity! Her Ice Beam goes way off course and smashes into an empty spot of chairs instead! The ice solidifies and curses at Jill for being a lamer. At the end of this action, the fear of Nolan's taunt to AquaVelva has apparently faded away. AquaVelva can be tricky now!
Finally, the final action approaches, with Jill breathing in some draconic energy. Out from her mighty mouth comes a Dragon Pulse! Bam! AquaVelva just took a hefty blow but that doesn't break her sluggish spirit! She uses her command of the desert to whip up a ferocious Sandstorm. Immediately this seems to have taken some kind of effect, as Jill is blasted away by the storm! Still, she stands tall and ready for the next bout with AquaVelva!
Action 1
Jill (Safeguard): [10 EN]
AquaVelva (AncientPower): [4 EN] (831/1000 = no crit) (622/1000 = no effect)
(6+0) x 1.5 = [9 DMG]
Arena: Toxic Spikes (danmantincan, 1), Stealth Rock (danmantincan), Sandstorm (3r)
Round 10: tired already?
At last, danmantincan has made his orders and the match continues! Jill immediately constructs a Substitute to protect herself from AquaVelva's deadiliness. However, this costs a good portion of her life AND energy! Seeing AquaVelva's HP, Deck orders the slug to Recover back some HP. Ahhh! That's the stuff! AquaVelva feels much better now!
Safe under her Substitute, Jill peeks out and fires some bluish substance at AquaVelva. The hit collides within a pulse of a heartbeat, the dragonish feeling roaring within. At the very least, AquaVelva was able to take the hit with ease and just chill out, restoring a small portion of her energy.
It seems like it's only now that Jill realizes she's running out of energy. Jill hides in the shadows of her Substitute and chills with her dark side. She clears her mind and awaits danmantincan's plans for next round. As for AquaVelva, it looks like she's not done chilling just yet! Out in the radiant sun, AquaVelva smooches with the lovely ground and relaxes her body and mouth as she'll clearly need it to break down that annoying Substitute next round!
Because I am awesome, I will provide the battlers with a recap of their chills and recovers. Here it is:
HP Recovery moves don't get weaker if used consecutively, The Chill function which restores Energy should not either, since their limitation is built into the battle parameters. I can clarify it, but Chills are already limited by a separate function. Nobody bothered to bring it up until now.
Arena: Toxic Spikes (danmantincan, 1), Stealth Rock (danmantincan), Sandstorm (2r)
Round 11: yawn
So apparently we got ourselves a really awesome round here.
Jill senses a huge metric ton of danger from AquaVelva and swirls around the arena with her Agility... THREE TIMES!. As for AquaVelva, she attempts to shoot down the evasive dragon with her Ice Beam... THREE TIMES! What are the odds of hitting? Absolutely zero.
Let's move on to the next round! Hopefully it'll be more amazing!
Arena: Toxic Spikes (danmantincan, 1), Stealth Rock (danmantincan), Sandstorm (1r)
Round 12: staaaaaall
Here we got one seriously weakened Jill and a raging, battle-hungry slug. Let's hope Jill can make it out alive!
Seeing how her current energy load is pretty bad, Jill takes this time to relax her muscles and chill out. AquaVelva does the same, with her slime making squishy noises and regaining some chillish energy.
Jill then goes toward the skies in an Agility. Perfect timing too - this manages to avoid AquaVelva's deadly Ice Beam! The beam wooshes through the air and strikes a flying Pidgey, KOing it at the spot. The ice then shatters from the overwhelming sandstorm and pieces of Pidgey remains can be seen dropping into the arena like bombs. Some bad omen...
Once again, Jill finds the need to chill, and she does with pleasure. AquaVelva summons some rocks from the underground - it's an AncientPower! The rocks slam into Jill's Substitute, but it manages to hold on quite well.
Jill seems to have survived so far, and she even still has her Substitute in tact! As for AquaVelva, well, she unfortunately only has 1 chill left. OH, and the sandstorm seems to have run out of time. Moreover, Jill's Safeguard has finally ran out of steam! Uh-oh? Anyway, let's see how it goes next round!