Purgatorial hellfire dancing in the abyss,
distorting black flame in turbid crimson darkness,
the light that leads to madness, screams, and destruction,
admonishing sin with sin:
gouge your dark fragment in my body,
and bare your fangs against arrogant providence!
Dark and Dark!
distorting black flame in turbid crimson darkness,
the light that leads to madness, screams, and destruction,
admonishing sin with sin:
gouge your dark fragment in my body,
and bare your fangs against arrogant providence!
Dark and Dark!
So with the introductions out of the way, let's move on to the teambuilding process:
The team was based around the idea of Sableye + hazards, since I noticed that it had excellent utility in winning the hazard war with the capability to spinblock and to prevent opposing hazards from going up in the first place (with Magic Bounce). I was stuck at this point since it was still not enough to build a team around. The moment of inspiration came when I thought of using Bisharp. Together, with Sable, it forms a nasty anti-spin core that prevents spinning and pressures defoggers. It can also deal with Clefable, a huge threat to Sable, eventually down the line. Thus the SableSharp core was born.
Next, I wanted hazard users that had reliable recovery since this was not meant to be a hyper offensive team, which lacks consistency. A quick search on showdown revealed a number of interesting possibilities:
Code:
/ds spikes, recovery, all, !nfe, !lc, !uber
/ds stealth rock, recovery, all, !nfe, !lc, !uber
At this point, Charizard X seemed to be a huge threat to the team so Slowbro was chosen to wall it. Chansey was added shortly after to wall the other side of things (CharY). This completed the wall core of Chansey + N(2) physical walls. It also serves as a cleric with Heal Bell support.
Celebi proved to be too much of a let-down by being unable to check Keldeo when paired with Pursuit support (which is to say all of them). It was eventually replaced with Amoonguss and rocks was moved on to Chansey (at the cost of cleric support), thus completing the team:
Bisharp is the lone sweeper of a team comprised of walls. It provides excellent utility in STAB Knock Off which is extremely valuable as a breaking move, coupled with a strong source of priority in Sucker Punch to help take out faster foes. Bisharp is especially good at handling voltTurn teams with scarf landoT thanks to Defiant.
Skarmory is the secondary wall of the team. Its function is to lay down Spikes and punish U-turn spam with Rocky Helm. It is the primary switch in to Bisharp but can't reliably beat it so Counter may be an option over Brave Bird.
Slowbro is the primary physical wall of the team and offers much of what you'd expect from a bulky water (Scald and the ability to take hits). It is the main answer to CharX which is why I've opted for Foul Play over Psyshock or Ice Beam. There's no point in paralyzing it if the rest of the team lack the necessary firepower to finish it off and Toxic would be much too slow. As an aside, it's always fun to see physical attackers kill themselves through rocky helm damage (especially when you regain health on switch out *evil laugh*).
Chansey serves as the Stealth Rock setter for the team. Chansey provides a lot of utility for a pink blob, being able to wall most special attacks in the game while being able to 1v1 most other things with Thunder Wave. It forms the legendary Skarm-chan core along with Skarmory.
Amoonguss is here to check water types such as Keldeo and Rotom-W, it also happens to check Thundurus with the given spread. A well timed Spore can royally screw the opponent over and provide much needed momentum for you to start laying hazards or setting up with Bisharp.
And last but not least, we have Sableye. At first I ran max def. but opted for a sp.def spread in order to fare better against Gengar. At first, the only two moves that were certain were Will-O-Wisp and Recover but since the last two slots were unused, I decided to try out the sweeping set with Calm Mind to give it more utility. This became sweeper #2 and led to the creation of a Dark sweeping core (that targets both sides of the spectrum to avoid redundancy) which I refer to as "Dark and Dark".
For those of you wondering why I'm missing 4 evs on all my pokemon, the reason is simply because I don't care about spreads. 4 evs are a negligible, almost insignificant, amount that might come in handy in only 1 in 65535 battles, not worth the effort (imo). I'd much rather win through my building or battling skills. Think of it as a small handicap if you will
Dark and Dark of the End!
Thank you for taking the time to read this, I hope you all enjoyed it.
Also, Merry Christmas ^.^
Threats:
Bisharp @ Leftovers
Ability: Defiant
EVs: 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head
Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 SpD
Calm Nature
- Will-O-Wisp
- Recover
- Calm Mind
- Dark Pulse
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def
Impish Nature
- Spikes
- Roost
- Brave Bird
- Whirlwind
Slowbro @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def
Bold Nature
- Scald
- Slack Off
- Thunder Wave
- Foul Play
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 Def / 252 SpD
Bold Nature
- Stealth Rock
- Soft-Boiled
- Seismic Toss
- Thunder Wave
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 SpD
Calm Nature
- Spore
- Giga Drain
- Hidden Power [Fire]
- Clear Smog
Ability: Defiant
EVs: 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head
Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 SpD
Calm Nature
- Will-O-Wisp
- Recover
- Calm Mind
- Dark Pulse
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def
Impish Nature
- Spikes
- Roost
- Brave Bird
- Whirlwind
Slowbro @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def
Bold Nature
- Scald
- Slack Off
- Thunder Wave
- Foul Play
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 Def / 252 SpD
Bold Nature
- Stealth Rock
- Soft-Boiled
- Seismic Toss
- Thunder Wave
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 SpD
Calm Nature
- Spore
- Giga Drain
- Hidden Power [Fire]
- Clear Smog