Toon
NOT A BUNNY!
3v3 Gym SinglesDemon Child's Playroom said:Format: Singles
Complexity: Moderate
Type: Dark
Having heard that the Dark Gym finally reopened, you hurriedly submitted a request to face him (not really), and you were quite overjoyed when your match was accepted. However, when you arrive to the gym, you quickly find that it is nothing like you have (seen before/had it described to you as), given that the opening room is no longer where the arena appears to be. While you are pondering this, a voice comes over the loudspeaker, deep and partially menacing:
"Looking for the Gym Leader are we?"
Startled, your response takes a little while, but nonetheless is a simple "Yes." The voice responds:
"He awaits you in the playroom. Just a bit forward and to the right."
You take the directions and walk into the playroom, and you are immediately startled with how large this room is, and it seems to be littered with toys everywhere. Like, everywhere. So much even people who keep dirty houses would be a little annoyed with this. You motion to move the toys around, but you stop at the sound of a voice...
"I wouldn't do that if I were you. The Demon Child who lives here would much rather you not touch its toys."
Alarmed by those words of warning, you stand back up, and are immediately confused as to why Ghetsis stands before you.
"Simple, I'm the new Dark Gym Leader. After Team Plasma fell, I needed something to do to keep me busy. Allow me to go over the rules. 3v3 singles, no megas, all that standard stuff. Additionally, the demonic aura in the room suppresses attempts to inflict pain and heal self, and also allows all things to feel the attachment to possessions that the Demon Child feels. Now, I've been waiting so long for this! Let's begin!"
Effects
- Draining Moves no longer heal the user. The EN cost of these moves has been halved to compensate. (Affected moves: Absorb, Leech Life, Mega Drain, Giga Drain, Leech Seed, Drain Punch, Dream Eater, Horn Leech, Draining Kiss, Oblivion Wing, and Parabolic Charge)
- All Pokemon have the ability Sticky Hold
Codifications
- Nature Power: Dark Pulse
- Secret Power: Flinch
- Camouflage: Dark
DQ: 72h, 2 Warnings
3 Substitutions per Pokemon
Switch: OK
Abilities: All
Items: On
Z-Moves: 1
Megas: 0
2 Recoveries / Infinite Chills per Pokemon
Gym Leader sends out first
Arena: Demon Child's Playroom
JJayyFeather
Sableye [M] [Alambar]
Nature: Brave
Type: Dark/Ghost || Dark/Ghost (Mega)
[Abilities]: Keen Eye | Stall | Prankster [Hidden] | Magic Bounce [Mega]
Keen Eye (Passive)
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Stall (Passive)
This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (Passive)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level. Dark-types are immune to all non-damaging attacks (as well as all moves summoned by a non-damaging move) used by a Pokémon with this ability.
Magic Bounce (Passive)
This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the user.
[Stats]This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Stall (Passive)
This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (Passive)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level. Dark-types are immune to all non-damaging attacks (as well as all moves summoned by a non-damaging move) used by a Pokémon with this ability.
Magic Bounce (Passive)
This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the user.
HP: 90
Atk: 4+
Def: 3
SpA: 3
SpD: 3
Spe: 43-
-10% Evasion
Size Class: 1
Weight Class: 2
Base Rank Total: 16
Atk: 4+
Def: 3
SpA: 3
SpD: 3
Spe: 43-
-10% Evasion
Size Class: 1
Weight Class: 2
Base Rank Total: 16
[Mega Stats]
HP: 90
Atk: 4+
Def: 5
SpA: 3
SpD: 4
Spe: 17-
-10% Evasion
Size Class: 1
Weight Class: 5
Base Rank Total: 18
Atk: 4+
Def: 5
SpA: 3
SpD: 4
Spe: 17-
-10% Evasion
Size Class: 1
Weight Class: 5
Base Rank Total: 18
[Counters]
EC: N/A
MC: Maxxxed!
AC: 5/5
MC: Maxxxed!
AC: 5/5
[Moves] [112|112] [+7 CC]
Aerial Ace
Astonish
Attract
Body Slam
Brick Break
Calm Mind
Captivate
Confide
Confuse Ray
Counter
Cut
Dark Pulse
Dazzling Gleam
Detect
Dig
Double-Edge
Double Team
Dream Eater
Dynamic Punch
Embargo
Endure
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Flash
Flatter
Fling
Focus Punch
Foresight
Foul Play
Frustration
Fury Cutter
Fury Swipes
Gravity
Headbutt
Helping Hand
Hidden Power [Steel]
Hone Claws
Ice Punch
Icy Wind
Imprison
Incinerate
Knock Off
Leer
Lick
Low Kick
Low Sweep
Magic Coat
Mean Look
Mega Kick
Mega Punch
Metal Burst
Metronome
Mimic
Moonlight
Mud-Slap
Nasty Plot
Natural Gift
Night Shade
Nightmare
Octazooka
Ominous Wind
Pain Split
Payback
Poison Jab
Power Gem
Power-Up Punch
Protect
Psych Up
Psychic
Punishment
Quash
Rain Dance
Recover
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Role Play
Round
Scratch
Secret Power
Seismic Toss
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Signal Beam
Sleep Talk
Snarl
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunder Punch
Tickle
Torment
Toxic
Trick
Water Pulse
Wonder Room
Will-O-Wisp
Zen Headbutt
Astonish
Attract
Body Slam
Brick Break
Calm Mind
Captivate
Confide
Confuse Ray
Counter
Cut
Dark Pulse
Dazzling Gleam
Detect
Dig
Double-Edge
Double Team
Dream Eater
Dynamic Punch
Embargo
Endure
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Flash
Flatter
Fling
Focus Punch
Foresight
Foul Play
Frustration
Fury Cutter
Fury Swipes
Gravity
Headbutt
Helping Hand
Hidden Power [Steel]
Hone Claws
Ice Punch
Icy Wind
Imprison
Incinerate
Knock Off
Leer
Lick
Low Kick
Low Sweep
Magic Coat
Mean Look
Mega Kick
Mega Punch
Metal Burst
Metronome
Mimic
Moonlight
Mud-Slap
Nasty Plot
Natural Gift
Night Shade
Nightmare
Octazooka
Ominous Wind
Pain Split
Payback
Poison Jab
Power Gem
Power-Up Punch
Protect
Psych Up
Psychic
Punishment
Quash
Rain Dance
Recover
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Role Play
Round
Scratch
Secret Power
Seismic Toss
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Signal Beam
Sleep Talk
Snarl
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunder Punch
Tickle
Torment
Toxic
Trick
Water Pulse
Wonder Room
Will-O-Wisp
Zen Headbutt
Colossoil [M] [Moby Dick]
Title: 2-Time MVP
Nature: Jolly
Type: Dark / Ground
[Abilities]
Rebound (Trigger)
Guts (Passive)
Pressure (Passive) (H) (Unlocked)
[Stats]Guts (Passive)
Pressure (Passive) (H) (Unlocked)
HP: 120
Atk: 5
Def: 3
SpA: 2-
SpD: 3
Spe: 110+
+14% Accuracy
Size Class: 5
Weight Class: 10
Base Rank Total: 22
EC: 6/6Atk: 5
Def: 3
SpA: 2-
SpD: 3
Spe: 110+
+14% Accuracy
Size Class: 5
Weight Class: 10
Base Rank Total: 22
MC: 19
AC: 5/5
[Moves] [69|92]
Aqua Tail
Bite
Body Slam
Bounce
Bulldoze
Crunch
Dig
Dive
Drill Run
Earthquake
Fire Fang
Foul Play
Horn Attack
Horn Drill
Iron Tail
Knock Off
Megahorn
Peck
Pursuit
Rapid Spin
Rock Slide
Sucker Punch
Tackle
Bubble Beam
Dark Pulse
Mud Bomb
Sludge Wave
Encore
Leer
Protect
Rototiller
Taunt
Brick Break
Double Team
Double-Edge
Dragon Tail
Earth Power
Endure
Facade
Fake Out
Fissure
Flail
Giga Impact
Payback
Poison Jab
Quash
Rest
Roar
Rock Smash
Rock Tomb
Rollout
Sand Tomb
Sandstorm
Sleep Talk
Smack Down
Snatch
Stone Edge
Substitute
Superpower
Thief
Thunder Fang
Toxic
U-Turn
Water Spout
Stockpile
Swallow
Spit Up
Magnitude
Muddy Water
Bite
Body Slam
Bounce
Bulldoze
Crunch
Dig
Dive
Drill Run
Earthquake
Fire Fang
Foul Play
Horn Attack
Horn Drill
Iron Tail
Knock Off
Megahorn
Peck
Pursuit
Rapid Spin
Rock Slide
Sucker Punch
Tackle
Bubble Beam
Dark Pulse
Mud Bomb
Sludge Wave
Encore
Leer
Protect
Rototiller
Taunt
Brick Break
Double Team
Double-Edge
Dragon Tail
Earth Power
Endure
Facade
Fake Out
Fissure
Flail
Giga Impact
Payback
Poison Jab
Quash
Rest
Roar
Rock Smash
Rock Tomb
Rollout
Sand Tomb
Sandstorm
Sleep Talk
Smack Down
Snatch
Stone Edge
Substitute
Superpower
Thief
Thunder Fang
Toxic
U-Turn
Water Spout
Stockpile
Swallow
Spit Up
Magnitude
Muddy Water
Greninja [M] [The Artist]
Nature: Hasty
Type: Water/Dark
[Abilities]
Torrent (Passive)
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)
Protean (Toggle) [Hidden]
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
[Stats]When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)
Protean (Toggle) [Hidden]
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
HP: 100
Atk: 3
Def: 2-
SpA: 4
SpD: 3
Spe: 141+
+23% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Atk: 3
Def: 2-
SpA: 4
SpD: 3
Spe: 141+
+23% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 21
[Counters]
EC: 9/9
MC: 0
AC: 5/5
MC: 0
AC: 5/5
[Moves] [77|77] [+5 CC]
PHYSICAL
Acrobatics
Aerial Ace
Bounce
Brutal Swing
Cut
Dig
Dive
Facade
Feint Attack
Fling
Frustration
Giga Impact
Gunk Shot
Ice Punch
Lick
Low Kick
Night Slash
Pound
Power-Up Punch
Quick Attack
Return
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Shadow Sneak
Smack Down
Strength
Thief
U-Turn
Water Shuriken
Waterfall
SPECIAL
Blizzard
Bubble
Dark Pulse
Echoed Voice
Extrasensory
Grass Knot
Hidden Power [Fairy]
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Round
Scald
Snore
Surf
Water Pledge
Water Pulse
OTHER
Attract
Bestow
Camouflage
Confide
Double Team
Growl
Happy Hour
Haze
Mat Block
Mind Reader
Mud Sport
Protect
Rain Dance
Rest
Role Play
Sleep Talk
Smokescreen
Snatch
Spikes
Spite
Substitute
Swagger
Taunt
Toxic
Toxic Spikes
Water Sport
Work Up
Acrobatics
Aerial Ace
Bounce
Brutal Swing
Cut
Dig
Dive
Facade
Feint Attack
Fling
Frustration
Giga Impact
Gunk Shot
Ice Punch
Lick
Low Kick
Night Slash
Pound
Power-Up Punch
Quick Attack
Return
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Shadow Sneak
Smack Down
Strength
Thief
U-Turn
Water Shuriken
Waterfall
SPECIAL
Blizzard
Bubble
Dark Pulse
Echoed Voice
Extrasensory
Grass Knot
Hidden Power [Fairy]
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Round
Scald
Snore
Surf
Water Pledge
Water Pulse
OTHER
Attract
Bestow
Camouflage
Confide
Double Team
Growl
Happy Hour
Haze
Mat Block
Mind Reader
Mud Sport
Protect
Rain Dance
Rest
Role Play
Sleep Talk
Smokescreen
Snatch
Spikes
Spite
Substitute
Swagger
Taunt
Toxic
Toxic Spikes
Water Sport
Work Up
Honchkrow [M] [Jamie]
Nature: Quiet
Type: Dark / Flying
[Abilities]
Insomnia (Passive)
Super Luck (Passive)
Moxie (Passive) (H) (Unlocked)
[Stats]Super Luck (Passive)
Moxie (Passive) (H) (Unlocked)
HP: 110
Atk: 5
Def: 2
SpA: 5+
SpD: 2
Spe: 61-
-10% Evasion
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 6/6Atk: 5
Def: 2
SpA: 5+
SpD: 2
Spe: 61-
-10% Evasion
Size Class: 2
Weight Class: 3
Base Rank Total: 20
MC: 0
AC: 5/5
[Moves] [65|88]
Aerial Ace
Air Cutter
Assurance
Astonish
Brave Bird
Dark Pulse
Defog
Dream Eater
Drill Peck
Embargo
Endure
Facade
Feather Dance
Feint Attack
Flatter
Fly
Foul Play
Giga Impact
Haze
Heat Wave
Hidden Power (Poison)
Hyper Beam
Icy Wind
Incinerate
Mean Look
Mirror Move
Natural Gift
Night Shade
Night Slash
Ominous Wind
Payback
Peck
Perish Song
Pluck
Protect
Psychic
Psycho Shift
Pursuit
Quash
Rain Dance
Rest
Retaliate
Roost
Secret Power
Shadow Ball
Sky Attack
Sleep Talk
Snarl
Snatch
Steel Wing
Substitute
Sucker Punch
Sunny Day
Superpower
Swagger
Tailwind
Taunt
Thief
Thunder Wave
Torment
Nasty Plot
Toxic
Twister
Whirlwind
Wing Attack
Air Cutter
Assurance
Astonish
Brave Bird
Dark Pulse
Defog
Dream Eater
Drill Peck
Embargo
Endure
Facade
Feather Dance
Feint Attack
Flatter
Fly
Foul Play
Giga Impact
Haze
Heat Wave
Hidden Power (Poison)
Hyper Beam
Icy Wind
Incinerate
Mean Look
Mirror Move
Natural Gift
Night Shade
Night Slash
Ominous Wind
Payback
Peck
Perish Song
Pluck
Protect
Psychic
Psycho Shift
Pursuit
Quash
Rain Dance
Rest
Retaliate
Roost
Secret Power
Shadow Ball
Sky Attack
Sleep Talk
Snarl
Snatch
Steel Wing
Substitute
Sucker Punch
Sunny Day
Superpower
Swagger
Tailwind
Taunt
Thief
Thunder Wave
Torment
Nasty Plot
Toxic
Twister
Whirlwind
Wing Attack
Drapion [M] [Gary]
Nature: Adamant
Type: Poison / Dark
[Abilities]
Battle Armor (Passive)
Sniper (Passive)
Keen Eye (Passive) (H) (Unlocked)
[Stats]Sniper (Passive)
Keen Eye (Passive) (H) (Unlocked)
HP: 100
Atk: 4+
Def: 4
SpA: 1-
SpD: 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18
EC: 6/6Atk: 4+
Def: 4
SpA: 1-
SpD: 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18
MC: 0
AC: 5/5
[Moves] [68|86]
Acupressure
Aerial Ace
Agility
Aqua Tail
Bite
Brick Break
Bug Bite
Bulldoze
Confuse Ray
Cross Poison
Crunch
Dark Pulse
Dig
Double Team
Earthquake
Endure
Facade
Feint Attack
Fell Stinger
Fire Fang
Fling
Fury Cutter
Giga Impact
Hidden Power (Water)
Hone Claws
Hyper Beam
Ice Fang
Infestation
Iron Tail
Knock Off
Leer
Natural Gift
Night Slash
Payback
Pin Missile
Poison Fang
Poison Jab
Poison Sting
Poison Tail
Protect
Pursuit
Rain Dance
Rest
Retaliate
Roar
Rock Slide
Rock Smash
Rock Tomb
Sand Attack
Scary Face
Shadow Ball
Slash
Sleep Talk
Sludge Bomb
Struggle Bug
Substitute
Sunny Day
Swords Dance
Taunt
Thief
Thunder Fang
Torment
Toxic
Toxic Spikes
Twineedle
Venoshock
Whirlwind
X-Scissor
Aerial Ace
Agility
Aqua Tail
Bite
Brick Break
Bug Bite
Bulldoze
Confuse Ray
Cross Poison
Crunch
Dark Pulse
Dig
Double Team
Earthquake
Endure
Facade
Feint Attack
Fell Stinger
Fire Fang
Fling
Fury Cutter
Giga Impact
Hidden Power (Water)
Hone Claws
Hyper Beam
Ice Fang
Infestation
Iron Tail
Knock Off
Leer
Natural Gift
Night Slash
Payback
Pin Missile
Poison Fang
Poison Jab
Poison Sting
Poison Tail
Protect
Pursuit
Rain Dance
Rest
Retaliate
Roar
Rock Slide
Rock Smash
Rock Tomb
Sand Attack
Scary Face
Shadow Ball
Slash
Sleep Talk
Sludge Bomb
Struggle Bug
Substitute
Sunny Day
Swords Dance
Taunt
Thief
Thunder Fang
Torment
Toxic
Toxic Spikes
Twineedle
Venoshock
Whirlwind
X-Scissor
Pangoro [M] [Nicholas]
Nature: Adamant
Type: Fighting/Dark
[Abilities]
Iron Fist (Passive)
The Base Attack Power of this Pokemon's ""Punch"" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Hammer, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Mold Breaker (Passive)
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
Scrappy (Passive) [Hidden]
This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts.
[Stats]The Base Attack Power of this Pokemon's ""Punch"" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Hammer, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Mold Breaker (Passive)
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
Scrappy (Passive) [Hidden]
This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts.
HP: 100
Atk: 6+
Def: 3
SpA: 2-
SpD: 3
Spe: 58
Size Class: 4
Weight Class: 5
Base Rank Total: 19
Atk: 6+
Def: 3
SpA: 2-
SpD: 3
Spe: 58
Size Class: 4
Weight Class: 5
Base Rank Total: 19
[Counters]
EC: 6/6
MC: 0
AC: 5/5
MC: 0
AC: 5/5
[Moves] [67|100]
Tackle
Leer
Arm Thrust
Work Up
Karate Chop
Comet Punch
Slash
Circle Throw
Foul Play
Me First
Quash
Quick Guard
Storm Throw
Payback
Rock Slide
Brick Break
Protect
Substitute
Body Slam
Bullet Punch
Crunch
Drain Punch
Dual Chop
Endeavor
Entrainment
Fire Punch
Gunk Shot
Hammer Arm
Ice Punch
Iron Head
Knock Off
Low Kick
Low Sweep
Parting Shot
Sky Uppercut
Taunt
Thunder Punch
Vital Throw
Work Up
Zen Headbutt
Block
Bulldoze
Dark Pulse
Earthquake
Focus Blast
Focus Punch
Giga Impact
Grass Knot
Helping Hand
Outrage
Poison Jab
Power Trip
Aerial Ace
Dig
Double Team
Dragon Claw
Embargo
Facade
Hidden Power (Steel)
Hone Claws
Hyper Beam
Infestation
Rain Dance
Rest
Retaliate
Roar
Rock Tomb
Shadow Claw
Sleep Talk
Sludge Bomb
Snatch
Stone Edge
Sunny Day
Superpower
Surf
Thief
Torment
Toxic
X-Scissor
Leer
Arm Thrust
Work Up
Karate Chop
Comet Punch
Slash
Circle Throw
Foul Play
Me First
Quash
Quick Guard
Storm Throw
Payback
Rock Slide
Brick Break
Protect
Substitute
Body Slam
Bullet Punch
Crunch
Drain Punch
Dual Chop
Endeavor
Entrainment
Fire Punch
Gunk Shot
Hammer Arm
Ice Punch
Iron Head
Knock Off
Low Kick
Low Sweep
Parting Shot
Sky Uppercut
Taunt
Thunder Punch
Vital Throw
Work Up
Zen Headbutt
Block
Bulldoze
Dark Pulse
Earthquake
Focus Blast
Focus Punch
Giga Impact
Grass Knot
Helping Hand
Outrage
Poison Jab
Power Trip
Aerial Ace
Dig
Double Team
Dragon Claw
Embargo
Facade
Hidden Power (Steel)
Hone Claws
Hyper Beam
Infestation
Rain Dance
Rest
Retaliate
Roar
Rock Tomb
Shadow Claw
Sleep Talk
Sludge Bomb
Snatch
Stone Edge
Sunny Day
Superpower
Surf
Thief
Torment
Toxic
X-Scissor
Elevator Music
Conkeldurr [Roobushin] (M)
Nature: Careful (+1 SpD, -1 SpA)
Type: Fighting
Abilities: Guts / Sheer Force / Iron Fist (Unlocked)
Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
Attacks: (72/72)
Attract
Bide
Block
Brick Break
Brutal Swing
Bulk Up
Bulldoze
Chip Away
Comet Punch
Confide
Counter
Detect
Dig
Double Team
Drain Punch
Dynamic Punch
Earthquake
Endure
Facade
Fire Punch
Fling
Focus Blast
Focus Energy
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Grass Knot
Hammer Arm
Helping Hand
Hidden Power (Psychic)
Hyper Beam
Ice Punch
Knock Off
Leer
Low Kick
Low Sweep
Mach Punch
Payback
Poison Jab
Pound
Power-Up Punch
Protect
Rain Dance
Rest
Retaliate
Return
Reversal
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Scary Face
Secret Power
Sleep Talk
Smack Down
Smelling Salts
Snore
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Taunt
Thunder Punch
Toxic
Wake-Up Slap
Wide Guard
Work Up
Pinsir [Kairosu] (F)
Nature: Jolly (+15% Spe, +11% Acc, -1 SpA)
Type: Bug
Abilities: Hyper Cutter / Mold Breaker / Moxie (Unocked) / Aerilate (Mega)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Nature: Jolly (+15% Spe, +17% Acc, -1 SpA)
Type: Bug/Flying
Stats (Mega):
HP: 100
Atk: Rank 7
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 121 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 25
MC: 0
AC: 5/5
Moves: (40/84)
Bind
Brick Break
Double Hit
Focus Energy
Guillotine
Harden
Revenge
Seismic Toss
Storm Throw
Superpower
Swords Dance
Vice Grip
Vital Throw
X-Scissor
Bug Bite
Close Combat
Feint
Me First
Quick Attack
Bide
Bulldoze
Dig
Earthquake
Endure
Facade
Fury Cutter
Giga Impact
Protect
Rain Dance
Rest
Rock Slide
Sleep Talk
Smack Down
Stone Edge
Substitute
Thief
Focus Punch
Knock Off
Mimic
Stealth Rock
Thorh [Nageki] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Fighting
Abilities: Guts / Inner Focus / Mold Breaker (Unlocked)
Stats:
HP: 120
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19
MC: 0
AC: 5/5
Moves: (41/64)
Bide
Bind
Body Slam
Bulk Up
Circle Throw
Endure
Focus Energy
Leer
Mat Block
Revenge
Reversal
Seismic Toss
Storm Throw
Superpower
Vital Throw
Wide Guard
Brick Break
Bulldoze
Dig
Earthquake
Facade
Fling
Focus Blast
Giga Impact
Low Sweep
Poison Jab
Protect
Rest
Rock Slide
Sleep Talk
Stone Edge
Substitute
Taunt
Toxic
Block
Fire Punch
Focus Punch
Ice Punch
Low Kick
Pain Split
Thunder Punch
HEADS: Edgelord | TAILS: Petals
TAILS
LET'S GET THIS PARTY STARTED
Elevator Music S/E
JJayyFeather S/E/O
Elevator Music O
I Ref!
TAILS
LET'S GET THIS PARTY STARTED
Elevator Music S/E
JJayyFeather S/E/O
Elevator Music O
I Ref!