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Dark spam hazzard stack

First RMT. Ev spreads are unrefined, however have served me well enough. As the title would imply, the team focuses around two, imo synergistic strategies, or dark spam, with a focus on knock, and hazzard stack.


Samurott-Hisui @ Focus Sash
Ability: Sharpness
Tera Type: Ghost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Ceaseless Edge
- Knock Off
- Sucker Punch
- Flip Turn

Sash Samu is my go to lead in to most teams. The goal is to get up as many spikes as possible. Tera ghost is available to spin block of needed. Most games are started off down 5-6 with some spikes layers down. Even in the face of set up, I would still recommend getting up as many hazzards as possible, then flip turning out to a phaser.

Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Tera Type: Poison
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Ruination
- Earthquake
- Whirlwind
- Stealth Rock

Part of what allows you to allow set up is ting-lu. With Tera poison along side Flyers and darks on the team, Lu becomes almost unlikable, and repeatedly phases enemies out. With ruination, whirlwind, and Max hazards, Ting-lu can clean most endgames single handedly

Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Water
EVs: 200 HP / 252 SpD / 56 Spe
Careful Nature
- Knock Off
- Protect
- Spikes
- Taunt

Once max layers are up, gliscors main objective is to switch in on Pokemon that struggle to damage it and knock boots on a switch. Taunt can be swapped for earthquake, however I like it to prevent bulky setup attackers from getting established, as well as allowing you to taunt defog from corv

Gholdengo @ Choice Scarf
Ability: Good as Gold
Tera Type: Flying
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Hex
- Recover
- Thunder Wave

Standard spin block scarf ghold. Scarf is nice to save for bulky last sweepers. Scarf t-wave can bail you out of some sticky situations (90% of the time)

Dragonite @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Normal
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Roost
- Dragon Tail
- Extreme Speed
- Thunder Wave

Your main wellspring check. Provides additional status for hex and phasing for hazard chip. E-speed is nice to revenge KO Pokemon trapped in my hazards

Darkrai @ Heavy-Duty Boots
Ability: Bad Dreams
Tera Type: Ghost
EVs: 252 HP / 4 Def / 252 Spe
Naive Nature
- Knock Off
- Dark Pulse
- Ice Beam
- Will-O-Wisp

Standard hazard stack Rai. Ghost Tera to flip some matchups as well as additional spin blocking. I have dabbled with sp.atk investment however I find bulk, especially with wisp, provides more value. Knock with the naive nature over timid provides valuable chip against more physically frail mons. Darkrai forces many switches which it can use to knock or wisp.


Team can struggle versus cinderace structures, however getting hazards on both sides usually favors you.

Please let me know any thoughts/suggestions
 
Hey!
I think this is a great base for a team but def some improvements we can make.

Teamsheet with my changes
https://pokepast.es/5e082c20b625a99a


The first big change we can make is by swapping a few mons out. :samurott_hisui: doesn't fit great on this team. You already have gliscor is a spikes user, so no need to have two mons that learn spikes. The sash set doesn't fit the overall bulk of this team either so lets update it. Let's keep the water type, but make it a bit bulkier, by adding assault vest :primarina:. This gives you a spdef wall, and a fairy type.

I like the physdef :ting_lu: but you can make it rocky helmet to punish attackers like great tusk who will often be in on your lu, and helps make this team better into :kingambit: which could threaten you otherwise.

Lets try tera ghost :gliscor: for this team! This will give you a safe tera into Kyurem allowing you to toxic it, and removing the giant threat. It also gives you more :zamazenta: answers, and a secondary spin blocker. Let's also replace taunt with protect. Protect gives you reliable healing and can stall out turns while toxic does massive damage.

This :gholdengo: set is a bit silly. Your gonna want to use make it rain over thunder wave on a scarf set, so you can threaten a lot of mons. Let's also get rid of hex since we are using thunder wave. We will go with a solid make it rain, shadow ball, trick, recover set.

I love defensive :dragonite:. One of my favorite sets. Unfortunately, this set is a bit too passive for this team. This set loses to things like :kingambit: :gholdengo: and other sweepers. Let's swap thunder wave for earthquake. We can also put more evs into our attack and speed, while still having enough to live and force out two +2 :ogerpon_wellspring: play roughs.

The final change, is by making the :Darkrai: a :weavile:. An incredibly strong and underated mon. This change does a few things. It gives us even stronger knock offs, a setup sweeeper, and another ice resist. This mon is a jack of all traits and the perfect fit for your last slot.

I really hope these changes can help you out! Here is the pokepaste with the new version. Https://pokepast.es/5e082c20b625a99a
 
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