My third rate my team(well fourth but it's v2 :) Okay, basic overview, I'm in one of those Gym League things, and I'm in charge of the Dark Type Gym. Now, after looking at all the dark types I'm actually intrigued at this team and would like to make it as competitive as possible. The restrictions I'm under are basic Standard OU Smogon rules. 4 Pokes have to be Dark type, and the other two can be anything as long as they have either a dark type move in the moveset, or an ability that ties to the team(not sure about this, I'm guessing prankster and intimidate would def pass).
Now the v1 team wasn't so hot, even with testing out many different suggestions. I basically decided to go with one of the last suggestions, which while negative and unhelpful in every way; It did make me try to see what I could do. I started out with a "balanced" team in v1. And quite frankly the "defensive" part of the team was quite frail as proven through testing. Well nihilist called it right, it was very frail and only packed a mediocre punch.
So, I decided that if I couldn't defend our weaknesses with walls, I would go completely offense and put so much pressure on you that you can't pick on our weaknesses. And thus this came came about, without further adew I give you Drake's Dark Gym v2! Here we go!
The Lead
FearItSelf(Spiritomb)@Leftovers
Calm Nature
Ability:Pressure
EVs: 252 HP, 140 Def, 116 SpDef
Will-O-Wisp
Dark Pulse
Hidden Power(Fighting)
Pain Split
The Lead almost always, I throw in Zoroark in there as well on occasion. It's pretty basic, but very effective. Max Spdef because WoW will do fine for the physical defenses. Taunt w/prankster absolutely shuts things down. Payback because his speed is terrible and will almost always get double power. I'm in the air over Pain Split and Recover, Pain Split helps with damage but I think recover would work better as far as wearing down pokes with burn. Suggestion on those two moves?
With me not paying attention to the fact prankster sableye was banned, the other dark/ghost was suggested. Now it functions basically the same way. Although the +1 taunt will be missed :( Will-O-Wisp for burn damage and to stop physical attackers dead. Dark Pulse/HP Fighting make a good type coverage tandem, and pain split for recovery.
(shiny sprite anyone?)
Defiler(Gyarados)@Leftovers
Adamant Nature
Ability: Intimidate
EVs: 156 HP, 72 Atk, 96 Def, 184 Spe
Taunt
Waterfall
Stone Edge/Bounce
Dragon Dance
Bulky Gyarados here. The intimidate along with the flying type helps tremendously against the fighting/bug weaknesses of the team. Taunt to stop things from setting up and making it easier on me to set-up. Along with the fact he needs a dark move to e on the team. Waterfall for STAB and main move, DD obviously there for the set-up. I'm at odds on what goes in slot 3 there. I'd like all of your thoughts on that.
Was thinking metagross here*, but Idk about my counter to excadrill with him so...
WhatIsThat(Conkeldurr)@Flame Orb
Adamant Nature
Ability: Guts
EVs: 252 HP, 252 Atk, 6 Spe
Bulk Up
Drain Punch
Mach Punch
Payback
Needed an Excadrill counter, also gives me a bug resist(very needed!). Basically come in on something that con't hurt me, set-up a bulk up or two and start punching things. Drain Punch for main STAB and recovery, MAch Punch for priority, and Payback becuase he's quite slow and it hits like a truck. Not the item is debateable, I am choosing the orb atm unless I see a convincing argument not too. The pros to it, uhm guts? So I get the boost there and with drain punch the resisdual damage shouldn't be that much of a problem. Plus, once the orb activates I have a status absorber for the match. Now the other option is lefties+iron fist, the 20% along side 100% reliable recovery is also nice but I really like having this thing bascially banded(Guts boost) and still able to choose moves freely. Thoughts here?
Shadow Fox(Zoroark)@Choice Specs
Timid Nature
Ability: Issusion
EVs: 252 SpAtk, 252 Spe, 6 HP
Dark Pulse
Hidden Power(Ice)
Focus Blast
Flamethrower
Revenge killer/surprise sweeper. Basically comes in disguised as Hydreigon. Fires off Specs boosted attacks. Max speed and max SpAtk for the most damage output. Was thinking of a nasty plot set but the nasty plot would immediately give it away I'm not the three headed dragon. With this I do slightly less damage but keep the surprise factor till they hit me.
Reaver(Scrafy)@Life Orb
Jolly nature
Ability: Pressure
EVs: 252 Atk, 252 Spe, 6 HP
Ice Punch
Drain Punch
Thunder Punch
Dragon Dance
Another Physical sweeper/Second revenge killer. I am debating the CB set, to make it more revengey, and to stop my debate of ice shard over brick break(Thoughts on this?) Basically come in on something I threaten, SD up and start slicing things up. The main debate here is ice shard to avoid the ES/Mach Punch, or brick break so the steelsa dont stop the sweep. So I need thoughts on that and also SD vs CB???
Now with the weakness to stealth rock(which I admittedly didn't think about) I decided to not compound it and keep Qeavile. Instead I replaced it with Scraft, it's definitely alot bulkier than Weavile and is capable of doing a lot of work, Dragon Dance for the set-up, Drain Punch for STAB and recovery option, thunder punch for those bulky waters(amd gyarados mainly), ice punch for gliscor/ flyers and dragons.
HailHydra!(Hydreigon)@Life Orb
Timid Nature
Ability: Levitate
EVs: 252 SpAtk, 252 Spe, 6 HP
Surf
Dark Pulse
Fire Blast
Draco Meteor
The main special sweeper of the team. I chose LO for the ability to not be locked in, although a Choice Scarf set was interesting as well. But I also don't want too many things Choiced. Which there are three that I'm debating on as you can see. The moves were chosen for the greatest coverage, and Draco Meteor plain out hurts from this thing, even after a drop.
I'm still unsure about the team without proper testing, so I'd like everyone's opinions on everything. Basically everything is open for change if it makes a significant impact on the betterness of the team, just remember the rules, have to have 4 pokes that are dark, allowed 2 that are not but they have to have a move/ability that ties them with the dark part of the team...
Hope to hear from you soon!
Threat List coming soon...
Now the v1 team wasn't so hot, even with testing out many different suggestions. I basically decided to go with one of the last suggestions, which while negative and unhelpful in every way; It did make me try to see what I could do. I started out with a "balanced" team in v1. And quite frankly the "defensive" part of the team was quite frail as proven through testing. Well nihilist called it right, it was very frail and only packed a mediocre punch.
So, I decided that if I couldn't defend our weaknesses with walls, I would go completely offense and put so much pressure on you that you can't pick on our weaknesses. And thus this came came about, without further adew I give you Drake's Dark Gym v2! Here we go!
The Lead

FearItSelf(Spiritomb)@Leftovers
Calm Nature
Ability:Pressure
EVs: 252 HP, 140 Def, 116 SpDef
Will-O-Wisp
Dark Pulse
Hidden Power(Fighting)
Pain Split
The Lead almost always, I throw in Zoroark in there as well on occasion. It's pretty basic, but very effective. Max Spdef because WoW will do fine for the physical defenses. Taunt w/prankster absolutely shuts things down. Payback because his speed is terrible and will almost always get double power. I'm in the air over Pain Split and Recover, Pain Split helps with damage but I think recover would work better as far as wearing down pokes with burn. Suggestion on those two moves?
With me not paying attention to the fact prankster sableye was banned, the other dark/ghost was suggested. Now it functions basically the same way. Although the +1 taunt will be missed :( Will-O-Wisp for burn damage and to stop physical attackers dead. Dark Pulse/HP Fighting make a good type coverage tandem, and pain split for recovery.

Defiler(Gyarados)@Leftovers
Adamant Nature
Ability: Intimidate
EVs: 156 HP, 72 Atk, 96 Def, 184 Spe
Taunt
Waterfall
Stone Edge/Bounce
Dragon Dance
Bulky Gyarados here. The intimidate along with the flying type helps tremendously against the fighting/bug weaknesses of the team. Taunt to stop things from setting up and making it easier on me to set-up. Along with the fact he needs a dark move to e on the team. Waterfall for STAB and main move, DD obviously there for the set-up. I'm at odds on what goes in slot 3 there. I'd like all of your thoughts on that.
Was thinking metagross here*, but Idk about my counter to excadrill with him so...

WhatIsThat(Conkeldurr)@Flame Orb
Adamant Nature
Ability: Guts
EVs: 252 HP, 252 Atk, 6 Spe
Bulk Up
Drain Punch
Mach Punch
Payback
Needed an Excadrill counter, also gives me a bug resist(very needed!). Basically come in on something that con't hurt me, set-up a bulk up or two and start punching things. Drain Punch for main STAB and recovery, MAch Punch for priority, and Payback becuase he's quite slow and it hits like a truck. Not the item is debateable, I am choosing the orb atm unless I see a convincing argument not too. The pros to it, uhm guts? So I get the boost there and with drain punch the resisdual damage shouldn't be that much of a problem. Plus, once the orb activates I have a status absorber for the match. Now the other option is lefties+iron fist, the 20% along side 100% reliable recovery is also nice but I really like having this thing bascially banded(Guts boost) and still able to choose moves freely. Thoughts here?

Shadow Fox(Zoroark)@Choice Specs
Timid Nature
Ability: Issusion
EVs: 252 SpAtk, 252 Spe, 6 HP
Dark Pulse
Hidden Power(Ice)
Focus Blast
Flamethrower
Revenge killer/surprise sweeper. Basically comes in disguised as Hydreigon. Fires off Specs boosted attacks. Max speed and max SpAtk for the most damage output. Was thinking of a nasty plot set but the nasty plot would immediately give it away I'm not the three headed dragon. With this I do slightly less damage but keep the surprise factor till they hit me.

Reaver(Scrafy)@Life Orb
Jolly nature
Ability: Pressure
EVs: 252 Atk, 252 Spe, 6 HP
Ice Punch
Drain Punch
Thunder Punch
Dragon Dance
Another Physical sweeper/Second revenge killer. I am debating the CB set, to make it more revengey, and to stop my debate of ice shard over brick break(Thoughts on this?) Basically come in on something I threaten, SD up and start slicing things up. The main debate here is ice shard to avoid the ES/Mach Punch, or brick break so the steelsa dont stop the sweep. So I need thoughts on that and also SD vs CB???
Now with the weakness to stealth rock(which I admittedly didn't think about) I decided to not compound it and keep Qeavile. Instead I replaced it with Scraft, it's definitely alot bulkier than Weavile and is capable of doing a lot of work, Dragon Dance for the set-up, Drain Punch for STAB and recovery option, thunder punch for those bulky waters(amd gyarados mainly), ice punch for gliscor/ flyers and dragons.

HailHydra!(Hydreigon)@Life Orb
Timid Nature
Ability: Levitate
EVs: 252 SpAtk, 252 Spe, 6 HP
Surf
Dark Pulse
Fire Blast
Draco Meteor
The main special sweeper of the team. I chose LO for the ability to not be locked in, although a Choice Scarf set was interesting as well. But I also don't want too many things Choiced. Which there are three that I'm debating on as you can see. The moves were chosen for the greatest coverage, and Draco Meteor plain out hurts from this thing, even after a drop.
I'm still unsure about the team without proper testing, so I'd like everyone's opinions on everything. Basically everything is open for change if it makes a significant impact on the betterness of the team, just remember the rules, have to have 4 pokes that are dark, allowed 2 that are not but they have to have a move/ability that ties them with the dark part of the team...
Hope to hear from you soon!
Threat List coming soon...