[SET]
name: Heavy-Duty Boots
move 1: Flare Blitz
move 2: Rock Slide
move 3: Earthquake / Toxic
move 4: U-turn
item: Heavy-Duty Boots
ability: Sheer Force
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
Darmanitan, though fragile, can play as a powerful wallbreaker dishing out a tonne of damage, while forcing switches on prominent presences such as Skarmory, Jirachi, Cobalion, Rotom-Mow & Celebi. Care must be taken however, to ensure that it is used sustainably in a way that allows it to survive, without dragging its team down as Darmanitan is handicapped by his defensive stats which leave him unable to take hits, making him unsafe to switch in, during many situations. Due to this, Darmanitan is rendered almost useless against foes it cannot outspeed such as Starmie & Keldeo. A jolly nature is required to outspeed checks such as Krookodile. Heavy Duty Boots allow Darmanitan to remain unaffected from chip damage which become essential in ensuring his survival. Flare Blitz, as Darmanitan's premier move, allows Darmanitan to deal massive amounts of damage, to pokemon that do not resist such as Obstagoon, Sylveon & Mienshao. Use of Flare Blitz however, wears down Darmanitan due to the recoil damage. Rock Slide allows Darmanitan to hit hard Noivern & Kyurem, which can both threaten Darmanitan. Earthquake gives Darmanitan additional coverage to cripple walls such as Tentacruel & Incineroar, while Toxic can be run instead to cripple presences such as Hatterene & Grimmsnarl before switching out. U-Turn allows for Darmanitan to pivot against slower foes, improving his usability, while still dishing out damage. U-Turn also assists in dealing ample damage to checks to Darmanitan such as Krookodile & Slowking.
Teammates such as Terrakion, Lycanroc-Dusk & Kyurem, benefit greatly from Darmanitan’s ability to pressure Steel-Types such as Jirachi & Skarmory as well as being able to bring them in via U-Turn on Slowking & Krookodile. Late-game cleaners such as Mimikyu & Cobalion, also benefit from Darmanitan weakening defensive presences such as Rotom-Wash & Rhyperior. Dual Screen setters such as Grimmsnarl, increase Darmanitan's longevity, allowing him to stay in and deal more damage, allowing him to survive checks, such as Crawdaunt & Krookodile and damage them. Sticky web setters such as Ribombee, increase Darmanitan's usability, allowing Darmanitan to outspeed threats such as Jirachi, Cobalion, Keldeo, Terrakion & Starmie, allowing him to deal great damage &/or switch out via U-Turn. Stealth Rock users, such as Krookodile & Celebi, benefit Darmanitan allowing him to more easily eliminate opposing pokemon such as Incineroar through chip damage. Darmanitan is easily checked by pokemon such as Tentacruel, Terrakion & Keldeo which exploit Darmanitan's fragility and their ability to resist his kit, forces Darmanitan to switch. Darmanitan thus, greatly benefits from checks to these threats such as Obstagoon, Tyranitar, Skarmory, Weezing-Galar & Palossand.
[SET]
name: Choice Scarf
move 1: Flare Blitz
move 2: Rock Slide
move 3: Earthquake
move 4: U-turn
item: Choice Scarf
ability: Sheer Force
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
_______________________________________________________________________________________________________________________________________
[SET]
name: Physical Scarf
move 1: Flare Blitz
move 2: Earthquake
move 3: Iron Head/Rock Slide
move 4: Zen Headbutt
item: Choice Scarf
ability: Sheer Force
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
Scarfed Darmanitan is an unrivalled revenge killer in UU, allowing it outspeed virtually all of the meta. Darmanitan's STAB move, Flare Blitz, is a frightening sweeper, OHKOing common presences such as Jirachi, Skarmory, Mimikyu, Cobalion and 2HKOs most of the metagame. Earthquake, although unboosted by Sheer Force, allows Darmanitan to counter defensive threats such as Incineroar & Tentacruel, both of which it 2HKOs as well as OHKOing Toxtricity. Iron Head ensures Darmanitan is capable enough to deal with Weezing-Galar, Terrakion, Kyurem, Tyranitar, Hatterene & Grimmsnarl. Rock Slide can be run instead of Iron Head, to hit Noivern & Talonflame. Zen Headbutt, provides additional coverage against common fighting and poison types such as Mienshao and Weezing-Galar.
An adamant nature coupled with a maximum attack investment allows Darmanitan to cipple defensive walls such as Weezing-Galar and Skarmory. Primarily as a revenge killer, teammates rejoice in Darmanitan's presence to remove threats such as Jirachi & Incineroar, allowing pokemon such as Mimikyu & Cobalion to switch in and clean up. Teammates such as Ninetales, that work with sun teams, synergise well with Darmanitan, allowing his Flare Blitz to wreck havoc upon enemy teams. Darmanitan however is a glass cannon and despite a hefty HP stat, cannot does not handle damage very well due to its lackluster Def and Sp.D stats and switching it in without considering the situation can most likely waste the Darmanitan. In the same manner, if it cannot OHKO or clean a pokemon such as Starmie, Slowbro, Incineroar, Weezing-Galar or Krookodile at full health, it would be essential to switch to a tank such as Blissey or Skarmory. However, hazards can be an encumberance in using Darmanitan effectively and sustainably, and thus, Darmanitan works well with rapid spinners/defoggers such as Tentacruel & Noivern.
[CREDITS]
- Written by: [[kollo3250, 288949]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
name: Heavy-Duty Boots
move 1: Flare Blitz
move 2: Rock Slide
move 3: Earthquake / Toxic
move 4: U-turn
item: Heavy-Duty Boots
ability: Sheer Force
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
Darmanitan, though fragile, can play as a powerful wallbreaker dishing out a tonne of damage, while forcing switches on prominent presences such as Skarmory, Jirachi, Cobalion, Rotom-Mow & Celebi. Care must be taken however, to ensure that it is used sustainably in a way that allows it to survive, without dragging its team down as Darmanitan is handicapped by his defensive stats which leave him unable to take hits, making him unsafe to switch in, during many situations. Due to this, Darmanitan is rendered almost useless against foes it cannot outspeed such as Starmie & Keldeo. A jolly nature is required to outspeed checks such as Krookodile. Heavy Duty Boots allow Darmanitan to remain unaffected from chip damage which become essential in ensuring his survival. Flare Blitz, as Darmanitan's premier move, allows Darmanitan to deal massive amounts of damage, to pokemon that do not resist such as Obstagoon, Sylveon & Mienshao. Use of Flare Blitz however, wears down Darmanitan due to the recoil damage. Rock Slide allows Darmanitan to hit hard Noivern & Kyurem, which can both threaten Darmanitan. Earthquake gives Darmanitan additional coverage to cripple walls such as Tentacruel & Incineroar, while Toxic can be run instead to cripple presences such as Hatterene & Grimmsnarl before switching out. U-Turn allows for Darmanitan to pivot against slower foes, improving his usability, while still dishing out damage. U-Turn also assists in dealing ample damage to checks to Darmanitan such as Krookodile & Slowking.
Teammates such as Terrakion, Lycanroc-Dusk & Kyurem, benefit greatly from Darmanitan’s ability to pressure Steel-Types such as Jirachi & Skarmory as well as being able to bring them in via U-Turn on Slowking & Krookodile. Late-game cleaners such as Mimikyu & Cobalion, also benefit from Darmanitan weakening defensive presences such as Rotom-Wash & Rhyperior. Dual Screen setters such as Grimmsnarl, increase Darmanitan's longevity, allowing him to stay in and deal more damage, allowing him to survive checks, such as Crawdaunt & Krookodile and damage them. Sticky web setters such as Ribombee, increase Darmanitan's usability, allowing Darmanitan to outspeed threats such as Jirachi, Cobalion, Keldeo, Terrakion & Starmie, allowing him to deal great damage &/or switch out via U-Turn. Stealth Rock users, such as Krookodile & Celebi, benefit Darmanitan allowing him to more easily eliminate opposing pokemon such as Incineroar through chip damage. Darmanitan is easily checked by pokemon such as Tentacruel, Terrakion & Keldeo which exploit Darmanitan's fragility and their ability to resist his kit, forces Darmanitan to switch. Darmanitan thus, greatly benefits from checks to these threats such as Obstagoon, Tyranitar, Skarmory, Weezing-Galar & Palossand.
[SET]
name: Choice Scarf
move 1: Flare Blitz
move 2: Rock Slide
move 3: Earthquake
move 4: U-turn
item: Choice Scarf
ability: Sheer Force
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
_______________________________________________________________________________________________________________________________________
[SET]
name: Physical Scarf
move 1: Flare Blitz
move 2: Earthquake
move 3: Iron Head/Rock Slide
move 4: Zen Headbutt
item: Choice Scarf
ability: Sheer Force
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
Scarfed Darmanitan is an unrivalled revenge killer in UU, allowing it outspeed virtually all of the meta. Darmanitan's STAB move, Flare Blitz, is a frightening sweeper, OHKOing common presences such as Jirachi, Skarmory, Mimikyu, Cobalion and 2HKOs most of the metagame. Earthquake, although unboosted by Sheer Force, allows Darmanitan to counter defensive threats such as Incineroar & Tentacruel, both of which it 2HKOs as well as OHKOing Toxtricity. Iron Head ensures Darmanitan is capable enough to deal with Weezing-Galar, Terrakion, Kyurem, Tyranitar, Hatterene & Grimmsnarl. Rock Slide can be run instead of Iron Head, to hit Noivern & Talonflame. Zen Headbutt, provides additional coverage against common fighting and poison types such as Mienshao and Weezing-Galar.
An adamant nature coupled with a maximum attack investment allows Darmanitan to cipple defensive walls such as Weezing-Galar and Skarmory. Primarily as a revenge killer, teammates rejoice in Darmanitan's presence to remove threats such as Jirachi & Incineroar, allowing pokemon such as Mimikyu & Cobalion to switch in and clean up. Teammates such as Ninetales, that work with sun teams, synergise well with Darmanitan, allowing his Flare Blitz to wreck havoc upon enemy teams. Darmanitan however is a glass cannon and despite a hefty HP stat, cannot does not handle damage very well due to its lackluster Def and Sp.D stats and switching it in without considering the situation can most likely waste the Darmanitan. In the same manner, if it cannot OHKO or clean a pokemon such as Starmie, Slowbro, Incineroar, Weezing-Galar or Krookodile at full health, it would be essential to switch to a tank such as Blissey or Skarmory. However, hazards can be an encumberance in using Darmanitan effectively and sustainably, and thus, Darmanitan works well with rapid spinners/defoggers such as Tentacruel & Noivern.
[CREDITS]
- Written by: [[kollo3250, 288949]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Last edited: